Heraclea

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  1. Quote:
    Originally Posted by je_saist View Post
    Hera: I have to disagree with you categorically, on every single point. Kinetic Melee has been judged by me to be frigging awesome for tanks.
    ...

    Oh yes. It's a good solid choice for non defense-based tanks, again largely due to the damage debuff, and works well with SO's.
    I don't disagree with much of your analysis of the set myself. It is an excellent set for non-defense based tanks. If you approach 50% resistance to any damage form, damage debuff is quite powerful.

    My concern is narrower: how does it rank for secondaries, in helping Willpower tankers hold aggro? Again, stun and knockback work better with primaries that aren't harmed by stun and knockback.

    Now, Invuln may lose some defense, Dark some heal, Fire some recovery, (and Willpower some regen), when mobs wander. But Invuln, Dark, and Fire will not lose aggro on those mobs. Willpower is in danger of losing aggro due to its design. That's why those kinds of otherwise valuable mitigation can be counterproductive.

    If the only impact of knockback or stun on your tanker is "I take less damage", Kinetic Melee is very appealing. If you're building your Willpower tanker for soloing or scranking rather than being the main tank on difficult content, it probably works pretty well as well. If you want a Willpower tank that is made to hold aggro, there are better choices.
  2. Quote:
    Originally Posted by Acemace View Post
    There were more people in c/beta who agreed with your scoring of the set then would disagree for certain.
    And I'd point out that my criticisms don't mean that it is a bad set. So far I am enjoying it on live with my electric/kin tanker that's just ready to bust out of Praetoria. (Jetpacks! Supergroups! Difficulty sliders! Radios! No more blind choices! For that, I'd even forgive Azuria.)

    That guide is focused on a very specific issue: which secondaries help the most at helping Willpower tankers overcome the weakness of their aura. My impression is that the specific sorts of synergy they'd want are not there. Which is not to say it's a bad set, only that you'd have to work harder, and who wants that?
  3. I have updated my guide, The Untamed Shrew: Holding Aggro with a Willpower Tanker, by adding the new melee attack set, Kinetic Melee.

    That guide is about overcoming Willpower's weak taunt aura, and discusses how the various tanker secondaries help or hinder overcoming that weakness. My verdict is not particularly favorable, and within the context of that guide, I'd have to say it fares only slightly better than Energy Melee:

    Quote:
    * Damage: B+
    * Control: D
    * AoE: C-
    * Utility: B
    * Overall: C-

    New for Issue 18, Kinetic Melee is an interesting set that Willpower tankers concerned with aggro management probably should avoid. It features an across the board -damage debuff on enemies that would seem to help a tanker stay alive. But within the confines of this guide's focus on holding aggro with Willpower, it is less than ideal. It features plenty of control to help you stay alive, but for Willpower it's all the kind of control you want to steer clear of: knockback and stun. (Burst does knockdown, but Repulsing Torrent does exactly what its name suggests.) It is a rather slow, single target focused set, similar to Energy Melee. Two multi target attacks: Repulsing Torrent (45 degree cone, knockback) and Burst (PBAoE, knockdown). You get a ranged attack. The Build Up is Power Siphon, which applies a stackable buff to your damage while further debuffing theirs. A lot of interesting stuff in here, but this will work better with the primaries that aren't strengthened by keeping mobs close at hand.
    If somebody disagrees with this assessment, I'm sure they'll let me know in quite forceful terms.
  4. Quote:
    Originally Posted by Early Girl View Post
    knee high or full body?
    Three feet high, and risin'.

    Would you dance with the devil in the pale moonlight?
  5. Quote:
    Originally Posted by raptis View Post
    IMO build is lacking alot of the good powers from both sets. Soloing would be easy with a elec/elec after lvl 12 as /elec has lots of single target focus which is good for AE sleep that you can keep permantly up. Invis is easily taken care of with SS and stealth io's except for the gremlins. Not really sure what yours trying to make here.
    Well, I don't usually play characters this squishy. On the other hand, I'm finding that Conductive Aura is a mainstay, and if I can avoid getting stunned in the first five seconds of a fight, I have all the time in the world, and can brawl them down if I have to. I may take some of the melee attacks; not sure what I can lose for them, though.

    But since I am relying on Conductive Aura, I'm not sure that an PBAOE sleep will be all that worthwhile - won't they break it immediately?
  6. Quote:
    Originally Posted by newchemicals View Post
    I don't know your style of play or how you plan to play. However, I will point out (you probably know this already) but Dominator Thunderstrike does Radial KB. Its not like the Melee type versions which do KD.

    Also Chain Fences does not have -KB in it. I'd hate for you to level to 35 and find out about it.
    I saw that. That would definitely make it more situational, but it looks like the damage is pretty solid.

    Voltaic Sentinel totally unimpressed me on a blaster, and I use it essentially for a mule for some cheap set bonuses, and as a mini build up. I didn't figure I wanted it, especially since this character gets no build up like effect from using it.

    More interested in knowing whether Jolting Chain or Static Field are things I ought to have considered in its stead.
  7. So far, I am finding my Electric/Electric dominator fairly easy to solo, although she does even better with a tanker, scrapper, or brute on the team. If she has a break free, she can herd and neutralize any mob within the space of a couple seconds, and defeat them at her leisure. Started a thread just now about her future build.
  8. So far I am highly enjoying an Electric/Electric dominator in Praetoria, and I've already mothballed my existing attempt to create one (plant/thorns) for her replacement.

    It looks to me like this would be a good set to leverage some relatively inexpensive set IOs. I've included at least one purple set, because those can now be gotten outside of drops and the market. The only other prohibitively costly things in this build are -KB and the Basilisk Gaze, and they can wait until the merits are there.

    Feel free to tear apart my power selection and slotting.

    Villain Plan by Mids' Villain Designer 1.803
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Mlle. Marianne: Level 50 Magic Dominator
    Primary Power Set: Electric Control
    Secondary Power Set: Electricity Assault
    Power Pool: Fitness
    Power Pool: Flight
    Power Pool: Speed
    Power Pool: Concealment
    Ancillary Pool: Ice Mastery

    Villain Profile:
    Level 1: Electric Fence -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(3), Enf'dOp-Acc/EndRdx(15), Enf'dOp-Immob/Rng(15), Enf'dOp-Acc/Immob/Rchg(34), Enf'dOp-Acc/Immob(40)
    Level 1: Charged Bolts -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(7), Thundr-Acc/Dmg/Rchg(29), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
    Level 2: Chain Fences -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(7), Enf'dOp-Acc/EndRdx(25), Enf'dOp-Immob/Rng(39), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 4: Lightning Bolt -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(5), Thundr-Acc/Dmg/Rchg(13), Thundr-Acc/Dmg/EndRdx(40), Thundr-Dmg/EndRdx/Rchg(46)
    Level 6: Hurdle -- Jump-I(A)
    Level 8: Tesla Cage -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(9), Lock-Acc/EndRdx/Rchg/Hold(9), Lock-%Hold(25)
    Level 10: Conductive Aura -- Efficacy-EndMod/Acc(A), Efficacy-EndMod/Acc/Rchg(11), Efficacy-Acc/Rchg(11), Efficacy-EndMod/Rchg(13), Efficacy-EndMod(43)
    Level 12: Fly -- Zephyr-ResKB(A), Frbd-Stlth(29)
    Level 14: Health -- Numna-Regen/Rcvry+(A)
    Level 16: Build Up -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(17)
    Level 18: Paralyzing Blast -- EoCur-Acc/Rchg(A), EoCur-EndRdx/Hold(19), EoCur-Acc/EndRdx(19), EoCur-Hold/Rng(37), EoCur-Acc/Hold(39), EoCur-Acc/Hold/Rchg(39)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(21), EndMod-I(21), P'Shift-End%(45)
    Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23)
    Level 24: Grant Invisibility -- EndRdx-I(A)
    Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf/Rchg(46)
    Level 28: Invisibility -- Krma-ResKB(A)
    Level 30: Static Discharge -- Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(31), Det'tn-Dmg/Rchg(31), Det'tn-Dmg/Rng(31), Det'tn-Acc/Dmg/EndRdx(45), Det'tn-Dmg/EndRdx/Rng(45)
    Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(34)
    Level 35: Thunder Strike -- M'Strk-Acc/Dmg(A), M'Strk-Dmg/EndRdx(36), M'Strk-Dmg/Rchg(36), M'Strk-Acc/EndRdx(36), M'Strk-Acc/Dmg/EndRdx(37), M'Strk-Dmg/EndRdx/Rchg(37)
    Level 38: Phase Shift -- RechRdx-I(A)
    Level 41: Sleet -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(42), P'ngTtl-EndRdx/Rchg/Slow(42), P'ngTtl--Rchg%(42)
    Level 44: Hibernate -- RechRdx-I(A)
    Level 47: Frozen Armor -- GftotA-Def/EndRdx(A), GftotA-EndRdx/Rchg(48), GftotA-Def/EndRdx/Rchg(48), GftotA-Def(48)
    Level 49: Ice Storm -- P'ngTtl-Acc/Slow(A), P'ngTtl-Acc/EndRdx(50), P'ngTtl-EndRdx/Rchg/Slow(50), P'ngTtl--Rchg%(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 9.06% Defense(Smashing)
    • 9.06% Defense(Lethal)
    • 1.88% Defense(Fire)
    • 1.88% Defense(Cold)
    • 12.5% Defense(Energy)
    • 12.5% Defense(Negative)
    • 10.6% Defense(Melee)
    • 13.8% Defense(Ranged)
    • 3.75% Defense(AoE)
    • 1.8% Max End
    • 4% Enhancement(Confused)
    • 1.5% Enhancement(Held)
    • 5% Enhancement(RunSpeed)
    • 5% Enhancement(FlySpeed)
    • 5% Enhancement(JumpHeight)
    • 5% Enhancement(JumpSpeed)
    • 6% Enhancement(Immobilize)
    • 13.8% Enhancement(RechargeTime)
    • 32% Enhancement(Accuracy)
    • 8% FlySpeed
    • 11.4 HP (1.13%) HitPoints
    • 8% JumpHeight
    • 8% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 4.15%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 11.3%
    • MezResist(Stun) 5.8%
    • MezResist(Terrorized) 4.15%
    • 11.5% (0.19 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 10% Resistance(Smashing)
    • 10% Resistance(Lethal)
    • 13.4% Resistance(Fire)
    • 10.9% Resistance(Cold)
    • 11.9% Resistance(Energy)
    • 13.8% Resistance(Negative)
    • 11.9% Resistance(Toxic)
    • 10% Resistance(Psionic)
    • 8% RunSpeed
    • 1% XPDebtProtection



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  9. Quote:
    Originally Posted by Over_Knight View Post
    where's my remote ??
    You're sitting on it.

    Who's the fairest of them all?
  10. Quote:
    Originally Posted by Zombie Man View Post
    Nice. I updated the guide sticky.
  11. Quote:
    Originally Posted by InsanityPeak View Post
    wdUp ?
    SET.DEF.WD = DOWN.

    How many vowels are there in your answer?
  12. Quote:
    Originally Posted by Positron View Post
    New Maria Jenkins:

    You and Statesman team up to head off a Praetorian invasion. Eventually Statesman is kidnapped, and you track down clues leading you to uncovering and stopping a vital part of the invasion plan. You then rescue Statesman from the ONE place on Praetoria that is proven strong enough to hold him (that same cave).
    Have not run every Praetoria arc yet, but what would be nice would be some mission --- obviously with some entirely different pretext, given the level difference --- that sends you to the same cave, to establish it as a setting.

    "Your princess is in another castle." Exactly
  13. Quote:
    Originally Posted by InsanityPeak View Post
    Where do kids come from ?
    Goats.

    Where do babies come from?
  14. Quote:
    Originally Posted by Mental_Giant View Post
    With sufficient debuffs and pets, the AV ain't that hard.
    I tried and failed twice yesterday. First time, the AV would always heal back up to full by the time people dealt with the respawns, and we made no progress. Second time, no one could get into the second part, because nobody could see the other players' progress on the obelisks.

    Debuffs are probably the game's biggest mechanical problem right now. They play hell with any attempt at a consistent time / reward ratio. What's fun without debuffs is trivial with debuffs. What's fun with debuffs is unplayable without them. Some day I expect to see Global Defense Nerf for debuffs.
  15. Quote:
    Originally Posted by Early Girl View Post
    Have you seen my Velveteen Rabbit?
    Your velveteen rabbit was loved so much that it turned real, ran off into the wild, and got hit by a truck.

    You see the swang she put on those badgers?
  16. Quote:
    Originally Posted by Kidou View Post
    Do we still have access to the Mother Mayhem map? I recall using it a while back.
    Forgot about that one. Was still there last time I looked.
  17. Quote:
    Originally Posted by GlaziusF View Post
    Abandoned offices and warehouses. Arachnoid caves. The Ruladak caves as a last resort.
    Depending on the brand of horror you're after, you also have ---

    - Dr. Vahzilok's sewer lair. Lots of gurneys and electrical gadgets;
    - Cimeroran caves, with hidey holes for bones as in a catacomb;
    - The Crey Labs map, with a final room full of semi-animated bodies in vats;
    - Several variations on outdoor cemeteries.....

    Some of these may have to be bought with tickets.
  18. Quote:
    Originally Posted by VoodooGirl View Post
    Ran this tonight, Blueside on Victory. It worked having each team beat their obelisks down to around 15 hp on the first shield down, and then defeating on the second shield down. We were into the Cathedral within 20 minutes.
    I failed this twice last night on Victory. First time, we were able to enter Part Two, but Ruladak's shields kept reforming and the cube spawns returned. By the time we were able to defeat them and regroup, Rulakdak's health was back up to full.

    The second time, we were unable to enter the second part. We could not see the progress of the other two teams at the obelisks.

    I was reminded why Warburg nukes are off limits to me as well. No mezz protection in PvP zones, and I am unable to approach the scientists on any character with an aggro aura, which includes my chief badge characters and any character I'll be interested in doing this with.

    I fear that by the time this is fixed, no one will want to run it any more. Frustration with highly choreographed, easy-to-fail endgame raids has led me to quit more than one game.
  19. Heraclea

    Female Hellions

    Now there really needs to be an entire faction of all female Hellions....
  20. Quote:
    Originally Posted by Dark Lost View Post
    Why do people constantly ignore me?
    If you're like, some kind of intangible ghost or something, you should get used to it.

    Would you, could you, in a box
    Would you, could you, with a fox?
  21. Quote:
    Originally Posted by Dark Lost View Post
    Who put you up to this?
    I'm on a mission from God.

    Ever eat a pine tree?
  22. Quote:
    Originally Posted by Stormpsych View Post
    Can you pay for me to fly out of this freezing cold southern continent?
    Can I? Probably. Will I? The plan involving a raft drawn by a team of harnessed penguins is much likelier to work.

    So how cold was it, Grandpa?
  23. Quote:
    Originally Posted by Dark Lost View Post
    Who's got the power?
    Mine! All mine! You can't have any!

    When do we get there?
  24. Quote:
    Originally Posted by Ruby View Post
    Where did my soda go?
    It is flowing downhill, towards the sea, as gravity bids all fluids to do.

    Got milk?
  25. Quote:
    Originally Posted by Dark Lost View Post
    Are you prepred to face the wrath of the League of Evil Exes?
    They'll never overcome the power of my Shield of Singleness.

    Will the sun come up tomorrow?