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ok, so i just read the update on the epic power pools, and i have to say i think they will be very very bad.
the impression that i got from the given descriptions was that they are undoing the weakness of the classes. granted, this doesn't happen until level 41, but still.
giving blasters force shields and other defensive powers?
giving controllers damage dealing powers?
tankers and scrappers with ranged attacks?
defenders with... very vague description...
who thought it would be a good idea to try and soften or even nullify the biggest weakness of the classes?????
issue 2: group or die
issue 3: sorry about issue 2, now your character can do everything, no need to even speak to another player
allow me to say i love this game. i love the content, the graphics, the sound effects, hell i don't even mind that the game seems harder after issue two. and i've been super excited about epic and prestige stuff.... but these new power pools, seem destructive to the games social structure, and seems like pandering to the powergaming munchkins that think their toon should never have debt.
heck i'd rather see an epic power pool have lame powers with cool story/rp elements than this. like a light power that allows you to see better in caves, or a radar power that lets you know where mobs are. but i firmly believe that a blaster should never have a force field on him unless it was put there by someone else, and i never wanna see beams of energy coming from tankers and scrappers. these just seem poorly thought out
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justice server
kid atom
lv 28 rad/rad defender
member of the righteous
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Get to 41 first then you can complain about how the new power pools have jacked the game. Till then [censored] [censored] [censored] [censored] [censored] !!!!!!111111 oneoneoneone