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The damage was so great that the Burn patch itself would do the defeating; the Tanker only needed to hit Taunt.
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ummmm, the burn patch does the defeating? well, no offense, but how else do we do any damage at all? As has been said, to even be considered a tank at all, a fire tank needs 3 powers from the fighting pool, 3 powers from the jumping pool, and 3 powers from the fitness pool. So where do you fit more attacks in there when you're 9 powers in the hole before you start? Put knockback protection into the fire power set so we don't have to take acrobatics, put better defense into the power set so we're not FORCED into tough and weave, and then maybe nerf burn and force us to take more attacks