Headsplitter

Citizen
  • Posts

    2
  • Joined

  1. Awesome, very much appreciated. I do not mean to derail this topic or anything. If you feel it is more appropriate I can PM you and will delete this. For reference here is sorta what I am looking at so far.

    Exported from version 1.5A of CoH Planner
    http://joechott.com/coh

    Archetype: Tanker
    Primary Powers - Ranged : Invulnerability
    Secondary Powers - Support : Energy Melee

    01 : Barrage dam(01)
    01 : Temp Invulnerability damres(01)
    02 : Energy Punch dam(02) dam(3) dam(3) dam(5) dam(7)
    04 : Dull Pain recred(04) recred(5) recred(7) recred(15)
    06 : Combat Jumping defbuf(06)
    08 : Unyielding damres(08) damres(9) damres(9) damres(11) damres(13) damres(13)
    10 : Bone Smasher dam(10) dam(11) dam(15) dam(17) dam(19)
    12 : Resist Elements damres(12) damres(17) damres(19) damres(21)
    14 : Super Jump jmp(14)
    16 : Hurdle jmp(16)
    18 : Invincibility defbuf(18) defbuf(21)
    20 : Health hel(20)
    22 : Stamina endrec(22) endrec(23) endrec(23) endrec(27) endrec(29) endrec(31)
    24 : Hasten recred(24) recred(25) recred(25) recred(27) recred(29) recred(31)
    26 : Resist Energies damres(26)
    28 : Taunt tntdur(28)
    30 : Build Up recred(30)

    -------------------------------------------

    01 : Brawl Empty(01)
    01 : Sprint Empty(01)
    02 : Rest Empty(02)
  2. What are the chances of you posting that Inv/En build? I love super jump and wanted to try an Inv/EM. Was trying to make it off of this guide, would be a few thousand times easier if the guide maker is aready doing the exact same thing haha.