Havok_NA

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  1. Oooo good point EG!

    If it's too expensive don't use it!
  2. Wrong ... wright ... meh ... regardless it's all my fault
  3. I was playing BS/DA and until I got SO's in Stamina I was finding myself very very pissed.

    Of course if you have buffers taking care of your endo problem then sure you can do it (so who's buffing him ).
  4. [ QUOTE ]
    [ QUOTE ]

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    YOU DO NOT NEED STAMINA. The "requirement" of Stamina is simply in your head. The Necessity of Stamina has been greatly exagerated.

    [/ QUOTE ]
    Please remember this is YOUR opinion... please don't qualify it as a fact.


    [/ QUOTE ]
    I've gotta agree with LiquidX on this actually. Any build can make it to 50 without Stamina; that's a fact. It may be easier with Stamina than without, but it's possible. Thus it's not "required".

    [/ QUOTE ]

    lol ... sure if you say that you are dependent on others.

    DA is either dependent on a buffer OR on getting Stamina. Otherwise there is no way DA can afford that endo drain.

    I guess if you argued that it's ok for them to take 25 years to hit level 50 then yeah they could do it but personally I'll grant DA the arguement that they need Stamina.
  5. EG you aren't living up to your name!

    Run around screaming DOOOOOOMMMMMMMM™!!! for all to see and hear!
  6. [ QUOTE ]
    I went to Origins this year and had a chance to ask Jack Emmert a few questions about the new ATs and other new things coming in CoH and CoV. But, the most astonishing thing was when I asked about scrappers and this happened:

    http://www.reversepolarity.com/origins/Statesman1.jpg
    http://www.reversepolarity.com/origins/Statesman2.jpg
    http://www.reversepolarity.com/origins/Statesman3.jpg

    I kid, I kid. I gave him the bat to pose with...

    [/ QUOTE ]

    Heh ... that's good stuff. I wish they had conferences here in Omaha so I could meet Jack ... unfortunately there's not much cool here besides me
  7. Heh ... Kimmie pretty much nailed it.

    Now if you want better aggro control early on (pre-18th) then you can go ahead and take Taunt at 12 instead of Resist Elements and push RElD back.

    My personal opinion is that early on (pre-18) you don't need the really good aggro control due to pulling most mobs 1 spawn at a time with Punch-voke. However if you don't run with Controllers or have a group that loves to grab that aggro and you absolutely must then, yes, grab Taunt at 12.

    At 18 though you get Invincibility and that should tide you till you get Taunt.
  8. [ QUOTE ]
    Havok, I hate you.

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    lol ... glad to see another satisfied customer

    [ QUOTE ]
    Havok, Kara is 20 now, and she is impressing people already!

    [/ QUOTE ]

    Woot!

    I have to say wait till you hit 22 ... SO's will transform your life ... rage is like the final piece of the puzzle
  9. Glad to hear you having success Demo!

    Rage is good fun
  10. SG Name: Paragon City Defense Corps
    SG Leaders: Bastion Prime(me) and Kyll(EvilGeko)
    SG Website: Paragon City Defense Corps
    SG Recruiters: Bastion Prime(me), Kyll(EvilGeko), Nothingman(Unstatusthequo), and Brown Badger(Nozybida)
    Teamspeak: Yes
    SG Peak Hours: To be determined
    Other Info: We will be active in preventing griefing when CoV comes out. It will be an active guild goal to work with other SG's to help stop the folks that will try and make Justice an unfun place with the advent of PvP. In addition I for one will be trying to do alot of the TF's and badge collection to help folks out. Most important of all though is to have fun!
  11. For lower level tanks you are pretty much spot on. See for lower level tanks there are much better builds then this one actually. However they fall appart in the late game.

    Ideally you could build a lower level strong build and then respec later. Personally though I don't always recommend that when you can avoid it. Reason being with nerfs the way they are and CoV coming down the road those respec's may be more valuable then you think

    EDIT: And you are very welcome. I love to help my fellow players out when ever possible. I maybe a crusty mean bloke on the outside but I'm a teddy bear on the inside
  12. It's more than just that it has to do with DPS. Do a damage chain.

    Lets compare a cycle of KO Blow-> Haymaker->Punch->AS->Haymaker to the cycle of KO Blow-> Haymaker->AS->Jab->Haymaker (you can cycle Haymaker->Punch->AS or Haymaker->AS->Jab nearly endlessly.

    KO Blow-> Haymaker->Punch->AS->Haymaker

    Assuming these are all 6 slotted with perma-hasten the total attack cycle takes 9 seconds to run. Total damage is 74.87. That's 8.31 DPS in a 9 second cycle.

    KO Blow-> Haymaker->AS->Jab->Haymaker

    Again assuming 6 slotted attacks similar to my builds you get a total cycle of 9 seconds and a total damage of 72.03. That's a DPS of 8.0.

    That's with just one attack cycle!

    In a longer battle where you are firing more Jabs the difference grows further and further in Punch's favor due to the quick recharge rates of the Super Strength set!

    Jab makes your character weaker. We've run these numbers over and over and over.

    Anyway you look at it Jab is bad for your attack cycle.
  13. Well it depends on your playstyle. I have Unstoppable and almost never ever use it. That would probably be the first to go. Dull pain as you have it slotted isn't perma so it's effectiveness is greatly reduced. I would probably just yank the 3 slots out of it and put them over into Punch (since you can drop Unstoppable).

    Then I'ld pull the defense debuff out of LBE and one other slot and throw them into punch (so LBE is 4 slotted total and Punch is 6 slotted).

    Then you have a very very sweet Knockup/down series that will keep bosses on their backside.

    Whirlwind btw is a great power and gets my thumbs up!

    Doesn't fit my build but I give you kudos for grabbing it
  14. I DON'T recommend taking Punch out of an attack.

    Punch=Air Superiority damage wise.

    You get two solid attacks right there with extremely quick animations.

    When fighting bosses you can easily nullify some of the nastiest ones by stacking your Knockup/Back effects from Punch, Haymaker, KO Blow, AS, and Foot Stomp.

    Just keep on knock 'em around and they can't do crap.
  15. I'ld put off Air Superiority longer if it came between it and Haymaker
  16. [ QUOTE ]
    Havok,

    I'm also contemplating just recreating, but I'm going to talk to those I usually team with first, see what they think and see if they'd be willing to "hold my hand" until I get back to where I was (which shouldn't be more than a few days, realistically). But I will take your advice assuming I don't, and wait on a respec. Note of course that I'm 11 at the moment, so if you have any reccomendations of changes or specifics from 12-24, do let me know as I can always do that. I should've taken Unyielding at 8...but I was under the mistaken belief that it rooted, as the game says (they really REALLY need to fix that), had I known I was mobile, I'd have taken it at 8 for sure...Also...Hover is cool for...5 minutes...but then it isn't (unless of course one goes with your guide and 6 slots Hover) which I don't really want to do...I also should've taken Air Superiority at 6 instead (that one's been haunting me since...well six). I also didn't realize of course that slotting up RDP and TI don't really help you. I also wish I had resist Energies/Elements right about now...since I'm getting owned (solo at least) by Outcasts in Steel Canyon. I can certainly see my mistakes... Hehe.

    [/ QUOTE ]

    Well if you have the patients rebuilding your character is the best bet. Should be extremely easy for you to get back to where you were (especially when you find that spot where you don't need to SK but still get XP for grouping with your friends ).

    EDIT: Oh if you are on Justice let me know
  17. heh ... I did worse with my first build so never fear!

    My advice is as follows:

    1) Don't put KnockBack enhancers in your attacks. They won't make you any more survivable. Mildly fun but I'ld stick with 1 Accuracy till you get Invincibility, 1 Endo till you get SO's in Stamina, and the rest Damage. When you get Invincibility yank your ACC enhancer and replace it with a Damage.

    2) I'ld yank those 3 Recharge Enhancers from Dull Pain since it won't be perma without perma Hasten anyway and put them into Invincibility. You'll like the extra protection it gives you until you can respec.

    3) When you can respec go back to one of the more standard builds in this guide

    Hope that helps!
  18. Move KO blow to 28 (Rage to 30) and if you are doing fine with your Unyeildings Energy Resistance move KO Blow to 26 (REnD to 28). Rage is best when you have a full attack cycles to take advantage of the boost. With only a couple of attacks it's just not as helpful.
  19. Moving Haymaker before Resist Energies and Rage should be fine. I would definately move it before Rage.
  20. Looking at that build I'ld put Haymaker before Resist Elements and Resist Elements after KO Blow.

    You can survive on 44% with Elements till the 30's. Getting there with only Jab, Punch, and Air Superiority though would be painful.
  21. [ QUOTE ]
    Any suggestions Havok? just not sure what to do with the level 50 slots if im not putting them into the Unstoppable. Really appreciate your patience with me, just trying to prepair :P.

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    My suggestion depends on how you play when you hit 50:

    Want aggro control put a slot in Taunt for Taunt Duration (you can put another in Whirlwind if you are having endo problems and another in Invincibility because it rocks).

    Want more defense put them all in Invincibility the defense boost is insane.

    Want more ranged damage for those single target attack then add some slots too LBE.

    Really those last 3 slots are the free bee's it's really hard to screw up. Heck 3 slots added to Health are pretty decent now.
  22. [ QUOTE ]
    Hey Havok, can you post a leveling guide? Like where to level and stuff. Thanks alot

    [/ QUOTE ]

    When I get higher level I might do that ... fact is though I like missions. I hate street sweeping
  23. [ QUOTE ]
    Well havok does my build look good then?

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    Except for the same comment on Unstoppable I made earlier that I wouldn't waste the 2 slots in it
  24. [ QUOTE ]
    - GRUDG:

    I am no Dr Havok, I don't have my degree in Inv tankers However your build looks good. Might want to do a respec after you level post 30 to get rid of Punch, reassess your powers and take a higher damaging attack by moving other power choices earlier in the build.

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    I wouldn't do that. The thing about Super Strength that people forget is that Knockup/Down is highly effective. When you cycle Punch+Haymaker+KO Blow+ Air Superiority on single targets you'll even get an AV to flop on occasion

    [ QUOTE ]
    - Sv:
    Fly doesn't need end reducers: as soon as you'll get Stamina it will be a non-issue, and before that you'll need the slots somewhere else anyway. On the other hand, it needs fly speed enhancers IMHO since I don't find non-enhanced Fly to be that fast in the first place.

    [/ QUOTE ]

    Again this is one of those things I won't agree with entirely. I'm not at my desk but I know Fly has a much higher endurance cost then hover. With Tankers you will occasionally need to take to the air to close gaps with your foes. With Hover the endo cost is non-existant and so tossing blows in the air doesn't matter. Fly is much more expensive. If you plan on using Fly instead of 6 Slotted Hover an Endo Redux is a smart move

    EDIT: Oh and testing has shown Fly caps at 3 Fly Speed enhancers FYI.