HappyImp

Apprentice
  • Posts

    1
  • Joined

  1. Pri/Sec: Ice/Empathy

    Powers:
    Persuasion (ie, convince my GF to play her scrapper)
    Block of Ice
    Frostbite
    Chill
    Ice Slick
    Glacier
    Heal Aura/Other
    Fortitude
    Clear Mind
    Recovery Aura

    Powers Seldom used
    Ressurect

    Basic Strategy:

    Buffage:
    Fortitude- Always goes to the scrappers first (they usually really like the added defense and offense), second to the tanks, next blasters, defenders and controller. With one RechRx I can usually keep two people Fort-ed.
    Clear Mind - If there are stunners/holders, I try to keep everyone with at least one CM up. Certain enemy groups, I'll get lazier.
    Recovery Aura - Since I haven't got slots for it yet, I usually save it for prolonged battles to give the much needed mid-battle-end-boost. Later on, I'll plan on rebuffing at the beginning of most battles.

    Run-of-the-mill Spawns:
    Let the Tank (or Tank substitute) take the Alpha strike
    Lead with a single target hold when there is a priority target (ie holder/heavy hitter/annoying-[bleep] Sorceror).
    Frostbite to keep the main target group held in place
    Ice Slick under the majority of the group
    Chill to slow everything down.
    Toss out single holds at lietenants/annoying minions/things outside of aoe/things hitting me/those Lieutenant CoT ghosts because they look really neat when frozen.
    Spot heal/rebuff as needed.
    Be prepared to fire Heal Other, then Glacier, for when the trigger-happy blaster decides to pull a group other than what the rest of the team is arresting.

    For big groups with nasty boss(es)
    Let the tank take Alpha.
    Follow on his/her heels with glacier/block of ice to the boss.
    Aoe Immob/ice patch/slow/heal etc...