Pri/Sec: Ice/Empathy
Powers:
Persuasion (ie, convince my GF to play her scrapper)
Block of Ice
Frostbite
Chill
Ice Slick
Glacier
Heal Aura/Other
Fortitude
Clear Mind
Recovery Aura
Powers Seldom used
Ressurect
Basic Strategy:
Buffage:
Fortitude- Always goes to the scrappers first (they usually really like the added defense and offense), second to the tanks, next blasters, defenders and controller. With one RechRx I can usually keep two people Fort-ed.
Clear Mind - If there are stunners/holders, I try to keep everyone with at least one CM up. Certain enemy groups, I'll get lazier.
Recovery Aura - Since I haven't got slots for it yet, I usually save it for prolonged battles to give the much needed mid-battle-end-boost. Later on, I'll plan on rebuffing at the beginning of most battles.
Run-of-the-mill Spawns:
Let the Tank (or Tank substitute) take the Alpha strike
Lead with a single target hold when there is a priority target (ie holder/heavy hitter/annoying-[bleep] Sorceror).
Frostbite to keep the main target group held in place
Ice Slick under the majority of the group
Chill to slow everything down.
Toss out single holds at lietenants/annoying minions/things outside of aoe/things hitting me/those Lieutenant CoT ghosts because they look really neat when frozen.
Spot heal/rebuff as needed.
Be prepared to fire Heal Other, then Glacier, for when the trigger-happy blaster decides to pull a group other than what the rest of the team is arresting.
For big groups with nasty boss(es)
Let the tank take Alpha.
Follow on his/her heels with glacier/block of ice to the boss.
Aoe Immob/ice patch/slow/heal etc...