Hammerfall

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  1. what you mean reverse damage?
  2. Can someone give a short recap what this last change is about, my head hurts.
  3. [ QUOTE ]
    Well obviously with your 'funny' builds you won't kill a troller with your blaster, but it's not that blasters can't or shouldn't win, it's just your 'funny' builds which makes it hard. About the 'copy & paste' thingie.. well yeah, we all play alike, smashing buttons and that... and yeah we try different variations with our builds too, and come up what works best. That is what you could also do if you had gone past 35, according to your sig

    Don't get me wrong, if you are happy PvPing that way kudos for that, some others prefer some slightly higher standards in PvP than fighting a team where troller holds make a difference, that's all

    [/ QUOTE ]

    While I agree that holds are very very weak in a team pvp situation (not always, like in open-ended pvp like the zones they have use), but its not like the 'so-called' high-end team pvp is somehow more preferable. Its just the way it is and the good teams seem to vary very little. I like team pvp in coh less and less these days. In fact pvp in general less and less and henceforth the whole game.
  4. [ QUOTE ]
    Yup, totaly replace the old defiance.

    Blappers were stupid in the first place anyway

    [/ QUOTE ]

    Why do you think this will change anything in blappers?
  5. [ QUOTE ]
    Well, Castle apparently has said that Blasters will be looking at a BIG damage buff in terms of what they'll be at after the changes.

    [ QUOTE ]
    Incidently, Castle PMed me with the expected buff numbers for the average player: 70-100% extra damage on an aggressive but non-optimized build. They're serious about this stuff, folks -- that kind of damage is a return to pre-ED levels of damage, just not in the alpha strike itself.

    [/ QUOTE ]

    The "Frankenfury" part of the new inherent will apply equally well to the Blapps as Ranged attacks. So Blappers will benefit from the stacking damage buffs too... (and in fact, my Sonic/Elec Blaster is now looking better than ever with -resistance, cast time buffs, stacking +damage buffs and heavy blapps!)

    [/ QUOTE ]

    Its still a buff, therefore can be capped, yes no?
  6. Ok some constructive criticism.

    1.) The reason you whiffed is because the stalker used a tier9 power in sirens. Whether devs should fix this I dunno, I think not as stalkers get enough [censored] as is.

    2.) This is like the 125864365th thread on the subject ("stalkers overpowered omg"), so you can expect somewhat colourful responses from pvp vets.

    3.) Fix your build so you have power boost, aim and buildup in sirens and vĂ³ila: own said stalker.
  7. [ QUOTE ]
    Funny since regens are the blaster killers, along with tanks


    [/ QUOTE ]

    Uh what? Regens are no more blaster killers than blasters are regen killers... Good players at the helm doing a duel should propably be a 0-0 draw, or come down to player error. At least last time I played. Tankers are something else altogether.
  8. [ QUOTE ]

    i was playing a blaster 2 days ago in sc i fired 7 shots at a stalker and not one hit i have 90% acc and damage.

    [/ QUOTE ]

    Siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh

    edit: and I was even beaten to the punch pointing out the reason to this.
  9. I know how it works very much thank you. no need ot say it for the umpteenth time.

    [ QUOTE ]

    you need to represent it in such a way that it doesn't depend on enhancements.

    [/ QUOTE ]
    Yet you mention enhancements in basically every post you make on the subject
  10. [ QUOTE ]
    Castle's already said that a homogenous bar won't work with Newfiance.

    But I sure as hell want something other than blast icons, hell, give them a UNIQUE icon at least.

    [/ QUOTE ]

    Or at least different groups of icons, one for enemy debuffs, one for your own buffs. Currently theres far too many icons to give any sort of comprehensive info.
  11. If people compare the new stuff to what their old character was playing like, then they WILL compare new enhanced damage to the old enhanced damage no matter what you say. I do this, so does everyone else. What you see ingame is what matters and what will influence player opinions. Therefore statements like "25% increase to old base damage" are pointless.

    And if you didnt get what I meant then dont bother.
  12. [ QUOTE ]
    Ayes, we're getting confusing again here...

    Assume you have an attack on Live that does 100 Damage Base. When enhanced with 3x SOs that's a little less than 200 Damage (when enhanced) due to ED.

    If we buff the base damage by 12.5% (New Defiance) we get 112.5 Base damage, 225 enhanced. So you'll end up getting an extra 25 damage when you use the attack- and 25 damage is 25% of the normal base damage.

    In the game extra damage buffs always work off the base damage not the enhanced damage... so if you, on live, pop a small red insp (The "+25% Damage" ones) then that's almost exactly what you should see on test.

    ...and if my maths is wrong again here then I definately need my beauty sleep...

    [/ QUOTE ]

    Well you got it right this time, heh. However, I doubt that anybody at all will be comparing their new experiences on test server to base damage, they will compare it to the old enhanced damage, which is still improved only by the 12,5%.

    Quite frankly, I didnt pay any attention to the supposed to incremental "fury" buff. It might have helped to visualize it if there was a bar for it like Brutes have, but as it is it was pretty lame. If the devs will be only "following closely" pvp to see whether blasters will be overpowered, I doubt they will notice any change in pvp from these buffs. If anything, the removal of the old defiance might make them slightly weaker.

    Edit: frack it, I might notice this more once I get more testing hours. I just cant be arsed to spend time on test server right now, expecially since theres noone to fight in pvp there.

    ps. Mael remind me, what was the old maximum defiance damage buff?

    pps. Im not saying that blasters damage isnt improved, but so far I havent seen anything that would make my cry "nerf".
  13. [ QUOTE ]
    [ QUOTE ]
    Ill help, since the target has no res, the only thing taken into account is the increase to base ranged damage, so total damage should be 112,5. Thats it

    [/ QUOTE ]Nah. The 12.5% is applied to the base damage of 50, which is then buffed by 100%. So the end result should be 125 damage.

    [/ QUOTE ]

    OMG you made the same mistake you once corrected me about, lol!

    Makes a note on the wall, 7.12.2007 MaX was wrong again

    ps. Drawing a picture in case you are confuzzled:
    12,5% of 50 is 6,25
    50+6,25= 56,25
    56,25 x2 = 112,5
  14. Ill help, since the target has no res, the only thing taken into account is the increase to base ranged damage, so total damage should be 112,5. Thats it
  15. [ QUOTE ]

    [ QUOTE ]
    [ QUOTE ]

    Versus 0% Resistance (Unbuffed, Undebuffed)
    = (1 * 125) + 15 = 140 Damage total (UP by 40)

    [/ QUOTE ]

    What exactly is the 15 about? That is the typo as far as I can see.

    [/ QUOTE ]

    The +15 is unresisted damage. The error was 125 - it should have been 110. (85% resisted, plus 25% from the '12.5% base ranged damage buff') I didn't subtract the 15% when amending the formula from the previous list.

    [/ QUOTE ]

    But it isnt 'just' 15 if you take into account the +12,5% to the base damage? should be 16,875. Mael, time for a teabreak, youre slipping
  16. [ QUOTE ]
    15% unresistable from 100 dmg?

    [/ QUOTE ]

    Against target with no res?

    Besides, correct me if im wrong but the base damage isnt enhanced correctly either. +12,5% to base damage of 50 is 50*1.125 = 56,25, enhanced 100% (doubled) by enhancements should be 112,5, not 125, right?

    Or I dont understand what Mael is after at all.
  17. [ QUOTE ]

    Versus 0% Resistance (Unbuffed, Undebuffed)
    = (1 * 125) + 15 = 140 Damage total (UP by 40)

    [/ QUOTE ]

    What exactly is the 15 about? That is the typo as far as I can see.
  18. [ QUOTE ]

    Whilst I can appreciate your frustration with the threat of any changes to your Blaster's PvP playstyle, I think that you're looking at the [potential] change from the wrong angle here Hammer:

    Blasters apparently needed a change in PvE, so Blasters were changed.
    PvE is the priority for the devs, since the vast majority of the game is in PvE.

    PvP changes can occur due to bleed-through from PvE changes, rather than the other way around... as was pointed out earlier in the thread, few if any PvE changes have occured due to imbalances in PvP.


    [/ QUOTE ]

    My point is that nobodys gonna solve problems CORRECTLY without looking at the big picture. Otherwise only new problems will be created. I am reminded of an old donald duck comic where two people started to trim the garden fence and started from opposite ends. When they met at the middle they found out that they had cut it different heights. Then they tried again and again until the fence was ground-level. (only then was it all the same height)

    ps. And since PVP constitutes of basically 99% of the little COH play I have left, I sure as hell am concerned about it.
  19. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    Are those maths correct? Surely, against a 0% RES target, you should get the same damage regardless of what the unresistable portion is?

    [/ QUOTE ]

    Which you do if you read carefully.

    [/ QUOTE ]As carefully as I read it, it still says that with 15% unresistable portion the damage is 140, compared to 125 with no unresistable portion

    [/ QUOTE ]

    Yorue right, there is a typo there. It would help to directly quote the problem part though.

    ps. Did the christmas event jsut start while I was testing this?
  20. I fail to see how this is supposed to increase blaster performance in live. Since the buff is not enough to particularly change the amount of attacks needed to kill mobs from before, and blaster defense is unaffected, I simple fail to see how this improves things.

    And I thought the fire when mezzed-thingy, as you put it, was supposed to be pvp addition since you arent going to drop dark ring mistresses etc with some couple paltry 1/2 tier ranged attacks! (you can only fire couple before you are dead anyway) Just plain stupid the whole issue.
  21. [ QUOTE ]
    I would say,
    go. Test defiance.

    Seems to be up on the testserver

    [/ QUOTE ]

    Has there been any buff at all?! Whatever it is it isnt big enough for me to notice it!
  22. [ QUOTE ]
    Are those maths correct? Surely, against a 0% RES target, you should get the same damage regardless of what the unresistable portion is?

    [/ QUOTE ]

    Which you do if you read carefully.
  23. [ QUOTE ]
    I would say,
    go. Test defiance.

    Seems to be up on the testserver

    [/ QUOTE ]

    How is that relevant to the topic? I dont need to test it to know it is COMPLETELY INADEQUATE WHATEVER BUFF IT IS to counteract possible removal of unresistable portion. Get this to your head.

    And Mael: I am not talking about MY playstyle, this will be universal across all blasters and would change team pvp for the worse with dead certainty.

    What Im [censored] [censored] about is that it seems to take people months to understand what I can see right now.

    And since my blaster was NEVER UNDERPERFORMING IN ANY WAY I am so angry you wouldnt believe on this STUPID NERF should the devs do it, and I have been here long enough to know that they will!
  24. [ QUOTE ]
    Note, he didnt take new defiance in account, a buff that starts running the moment you attack.

    [/ QUOTE ]

    I urge to read what I wrote in the previous post. Duh.