Hammer_Biscuit

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  1. [ QUOTE ]
    FYI

    Jack (i.e. me) has a BA in Classical Civilization, a MA in Ancient History and a MA in Greek & Latin. My specialty: ancient religion. I know ancient Greek, Latin, Italian, French, German, some Aramaic, Coptic, etc.

    Basically, I'm EXTREMELY picky with mythology. Trust me on that.

    [/ QUOTE ]

    So basically, he's read everything that Joseph Campbell has ever written.
  2. I am planning a demo with multiple actors doing various things at the same time. Some of the actor movement involves climbing up beaches (in striga) and running up the side of the volcano...

    Which would be the easiest/fastest way to do this?
    1) record several demos of my toon doing various actions in the same area, then splicing them into the main demo (replacing my toon with other toons)?
    2) Manually insert NPCs
  3. Are fixed map objects (buildings, etc...not doors or cars) integrated in the demo somehow?

    I am looking at the demo files and wondering if there is some minimum_height that an object can occupy. For example, if I have a toon walking up a hill, must I adjust his Z manually?

    My main concern for this is obviously to save time but also to prevent ground clipping. Any ideas Zloth? Anyone else?

    Edit:
    Again for the point of clarity - I want to know if these objects are somehow detected in the demo file.
  4. Just started a new SG on Champoin:
    Black Sunday
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    .
    Activity: High, especially on Friday Nights

    Colors: Black and Yellow
    Symbol: Skull

    Just another antihero SG