Gwenevie

Informant
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  1. Just a tip for players suffering this problem. I've been called in by my SG-mates a few times to help with this. If you have an idea about where the missing villians are (e.g. under these stairs), a Phantom Army can find them and move to their location. I've successfully helped someone finish their mission by casting PA near to the villians and letting the PA warp to the bad guys and finish them off.

    So, make friends with a level 18+ illusionist!

    Also, if villians get stuck in the ceiling and are out of melee range, you can time a jump and attack to hit them. Takes a bunch of tries, but it has worked for me.
  2. [ QUOTE ]
    - if you are an illusion controller and you are soloing DO NOT take out the last minion/lieutenant near the boss. I have yet to find a boss on a mission that could be mind controlled, so the only way to solo them is to dominate the minion and have them beat the boss down very slowly.

    You won't get a lot of experience off the boss, even if you time it so you get the last hit in and it dies before it has a chance to fry you, but in some cases it is the only way to complete a mission solo. And as a controller you are used to this anyway, right?

    [/ QUOTE ]

    Decieve is a very useful way to lock down a boss for a solo illusionist. I almost always open by casting Deceive twice on the boss and letting him wail on some of his minions. Deceive lasts much longer than Blind and it can be cast twice (needed to get past the boss' resistance) without causing aggro.

    Before level 18, taking white or yellow bosses is easy this way, and orange bosses if you have a good set of inspires to help you (you'll run out of endurance before you can finish one off).

    After level 18 (phantom army), orange bosses are routine and red bosses well within range of a soloist.