Gundam Ghost

Citizen
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  1. Quote:
    Originally Posted by je_saist View Post
    nothing.

    The developers design for the melee archtypes works like this:
    • Survivability
    • Tankers
    • Brutes
    • Scrappers
    • Stalkers
    • Damage
    Tankers are the most survivable with the highest base hit points, highest hit point, and stronger base defenses.

    Brutes do more damage than tanks, but trade off for lower base hit points, a lower hit point cap, and lower base defenses, but have the same resistance cap.

    Scrappers do more damage than brutes, but trade off for lower base hit points, a lower hit point cap, and lower resistance values.

    Stalkers do more alpha strike damage than scrappers, but trade off base and cap hit points. There are some game mechanical problems with how stalkers are supposed to work: http://boards.cityofheroes.com/showthread.php?t=244076
    thank you you seem to know what your talking about. but what i would like to see is and even base across the A.T. the way it was when i7 was out. but i can only hope they can fix it soon.
  2. What i would love to see is the DEVS make every thing same across the board. If you didn't notice that everything is tailored towards the heros and i do mean EVERYTHING!if you say no then you must play the heros side more than the villans.
  3. So your saying that you really dont know anything about the game.
  4. Quote:
    Originally Posted by DarkGob View Post
    Says the person who clearly does not understand how to play a Brute at all. Fury is stupidly easy to generate, especially since the recent change in I18 (it was 18 right? I'm losing track of issues). But it still wasn't hard to generate before the change.
    Apparently you dont pla alot of brutes your self. its not much of a differnce of fury build up and maintance from i18. ive been playing since 2006 on and off but play mostly brute and there has been only a slight change on the fury bar.
  5. [QUOTE=Adeon Hawkwood;3411637]No, Brutes are not as tough as Tankers but they deal quite a bit more damage (once they build Fury anyway). If Brutes were as tough as Tankers but dealt more damage it would be rather unbalanced .

    P.S. Devs hate villains[/Q

    The Devs do hate Villans dont they but Fury is hard to build and hard to keep up so why even bother? and dont forget that the tanker also has more health.
  6. Quote:
    Originally Posted by MajorDecoy View Post
    A brute only has 75% of the resistance and defense that a Tanker has.

    If a power gives a tank 10% resist smashing/lethal, it gives the brute 7.5% resist.

    If a power gives a tank 5% defense, it gives the brute 3.75% defense.
    so what your telling me the villans side of this game is weaker when entering PVP i would lose every time. me thinks thats a bit unfair that the heros are over powered. but thanks for the help.
  7. can someone pls tell me why a willpower tanker will have more resistance and a willpower burte? i went on mids and built both builds and the tanker has more hp as usual but more resistance that seems odd to me pls help. and more def i thought that the devs didnt made it that the builds were even across the board.