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what does /jranger stand for anyways? I never understood that one.
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JRanger would reply to every thread he disagreed with:
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no
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He was then banned. /jranger is now used in memory of his permeating dissent.
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Ok let me get this straight, some guy named jranger responded to a post he disagreed with. And he got banned for this? I am still not following you. I disagree with folks all the time but I have never gotten the ban stick. Am I long overdue to be banned?
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He responded to hundreds of posts he disagreed with, with "no". Although he provided explanation if requested, he was often just flamed for it. Eventually banned.
EDIT: If you want to discuss this take it somewhere else, such as the jranger tribute thread tribute thread linked above, this is a bad place for it. -
So Ex, did you neglect to mention the PvP forums as exempt, or will all of PWNZ be banned come tuesday?
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And then you end up with nonsense like "/JRanger" which was exhausted of what little humor it had after about the third use.
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To you.
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And, really, how hard is it to type "I don't think this is a good idea, even if I can't put my finger on it" (which took me all of 9 seconds to type) rather than just "No"?
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I was taught to be concise and explicit, not verbose or vague. I always will be, through whatever medium I am engaged in. -
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what does /jranger stand for anyways? I never understood that one.
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JRanger would reply to every thread he disagreed with:
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no
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He was then banned. /jranger is now used in memory of his permeating dissent. -
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Our moderation team has been placed on high alert for all forums above the "For Fun" and "Servers" sections.
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Um, Ex...You realize the PvP section is above the For Fun and Servers sections, right?
Particularly the PWNZ forum?
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Hot Feet is on ranged damage scale, not melee damage scale. (Kane1 March 10th)
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I'm happy to throw this in as an issue if other people agree.
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Every PBAoE in a control set (Doms or Trollers) is on the Ranged damage scale. Including the non-damaging ones like Flash, Glacier, Salt Crystals. Cinders is the only other damaging one I know of. This appears to me to be by design.
Note however, this is not the case for Blaster secondaries, and thus the Blaster Hot Feet is on their melee damage scale (although it doesn't make a difference for them).
Well, except Frozen Aura. Which only has a 10' radius and is also Ranged on Tanks.
Various Corruptor secondary PBAoEs are also Ranged...but not all of them...
the whole thing is a bit odd. -
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and to think of the poor ninja blade and claws stalkers who need placate to crit due to there low damage. and yea, i go the same thing going on as everyone else
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Actually, it's more than EM doesn't need placate to crit because most of its damage is outside of critting. Its two most powerful attacks barely benefit from crits. -
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I just dislike how you get forced into a SO if you have 6k+ bounty, as opposed to having the decision to pick an SO (and why would you EVER?) or the t2 insps.
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it can be a quick way to load out on level 23 SOs if the zone's busy one night -
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...Tankers easily shrugging off AS after AS and then Stalkers would not be needed on a PvP team.
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This is what happens now. How would eliminating unresisted damage change that?
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I was unaware that doing 1/3 of a tank's health with AS was the same as doing 1/30th of a tank's health with AS.
AS is the only reliable unresisted damage Villains have. The only other source villainside is Scourge, which doesn't help until they're already low. Heroes have consistent unresisted damage from Blaster attacks, Scrapper crits, and Containment after a few mezzes (though BFs will defeat that). -
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I'm not sure if it should or it shouldn't, but I think the issue is too small to be concerned with. I don't recall ever seeing someone using those powers in earnest. Probably due to the poor accuracy.
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Stalkers use the Taser and Tranq Darts a lot just to setup a 1 sec hold/sleep for their next attack for the 20% chance to crit.
But otherwise, yah you're right. I usually don't even use them at lv 1 myself.
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I confess that I have done this. -
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PvP in general? Yes. I'm a former "hardcore PvPer" from other games.
In CoH/V? Wouldn't know. Haven't tried it yet. It's not what I started playing CoH/V for.
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It's all this guy's fault. BURN THE NECROPOSTER!! -
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I love it except the heros are so unbalanced (uber) compared to villians!
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Lol first post -
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what we need is to get ird of the " if you don't have the right build then you have sometimes no chance at all against another build" more commonly called the rock/paper/scisor.
when everybody will start with the same chance of success, PvP will be fixed.
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This has been suggested. To quite hyperbolic extent. I have to disagree, 'no fun' would not be 'fixed' in my perspective. -
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Disorient duration too short for Wormhole. (Lemur_Lad September 5th)
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Oddly enough, I've never felt that this was an issue. (Flashfire is another question entirely though.) Anyone out there support this?
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I agree. Wormhole's stun duration is fine and consistent with that of other stuns. (Plus, looking at it just now I noticed it's mag 4/8 in PvP!)
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Almost all of the Dominators and Controllers controls are Mag 4 in PvP, so that's not really a surprise.
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From the Control set yeah; I had been digging through the Assault sets for a while and Energy's mezzes, even TF, are down to mag 3 there. But, yes it makes sense. -
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My friend's Dom picked Scirocco for the end drain so can't help you there :/
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What about you? You do play a Dominator, right?
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He's only level 25...
Almost to Terrify -
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Poisonous Ray does damage, but doesn't accept damage enhancements. (Plater August 21st)
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Easy confirmation here. I don't have access to this power yet.
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Does appear to be true in City of Data, so unless they fixed it since i7...
My friend's Dom picked Scirocco for the end drain so can't help you there :/ -
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Disorient duration too short for Wormhole. (Lemur_Lad September 5th)
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Oddly enough, I've never felt that this was an issue. (Flashfire is another question entirely though.) Anyone out there support this?
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I agree. Wormhole's stun duration is fine and consistent with that of other stuns. (Plus, looking at it just now I noticed it's mag 4/8 in PvP!)
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Another weird one:
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Should temp powers be boosted by Domination? This depends on if they can Scourge or Critical, and if they are affected by Fury. (Princess_Grace July 25th)
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I determined that the origin powers (Throwing Knives) are boosted by Fury, while the veteran ones (Blackwand) are not. Would anyone care to try this out for Domination?
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How did you determine the origin powers are boosted by fury?
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I logged in as a Brute (!) and watched as damage from Throwing Knives changed based on my Fury.
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Yep...my tests agree, the origin power damage appears to be affected by damage buffs. The domination damage buff will affect them then; the only question is should domination boost Taser Dart's hold and Tranq Dart's sleep, and my opinion is that it shouldn't. Would require additional code in those powers, as well. -
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I have a problem with the tier 9 in /nrg. Nvm...I swear it was a 20 ft range before I posted this...
*CoD says 20 ft while Mid's says 40, which is it?
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It was 20 feet in i7. They have since changed it, along with Blaze, Shout, and Impale, to 40 feet. -
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Another weird one:
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Should temp powers be boosted by Domination? This depends on if they can Scourge or Critical, and if they are affected by Fury. (Princess_Grace July 25th)
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I determined that the origin powers (Throwing Knives) are boosted by Fury, while the veteran ones (Blackwand) are not. Would anyone care to try this out for Domination?
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How did you determine the origin powers are boosted by fury? They are marked to ignore enhancements and buffs, and thus not be affected by the damage buff of fury (Full fury is exactly akin to popping 4 large reds, etc). Domination's damage buff should also not affect them. They're not marked for any inherent specific abilities (Scourge, Critical, Domination's extra mez), either.
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Flares' range is shorter than Fire Blast's. (Swynwraig July 30th)
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I basically agree with this. Any objections to making this a full issue?
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It's the same on Blasters and Corrs...unless they changed that since i7
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Knockup not working consistently when mobs are affected by cold powers. (ywxiao July 30th)
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I suspect this is due to the knock* protection in Block of Ice, and haven't heard anything else about it in the last year. I will remove it from the list unless there are objections.
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You're correct, it's due to the knockback/knockup immunity granted by Block of Ice, Chilblain, and Glacier. Plant's and Fire's immobs and Grav's holds also do this, among other things. -
Yes, but it would have to be populated enough already if it's going to be good for Zone PvP. Hence why I'm starting to make heroes and villains on Infinity.
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REMOVE UNRESISTED DMG FROM PVP...period
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Not gonna happen. It was added to PvP for a reason. Unlike defense-vs-tohit, there is no direct counter to damage resistance; if an opponent pops 9 oranges, at the damage cap your damage is still divided by 10. With defense, if they pop a purple and you pop a yellow you're back where you started (well, not exactly due to the actual values of those insps). Resistance has no counter such as that. Hence, unresisted damage.
Now, villains only being able to get it from AS and scourge; that needs to be fixed.
The rest of your points I can agree with. -
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* Either a) Tone down stalker animation times or b) reduce their survivability (Siren's) somewhat; far too easy to 2-shot someone in 2 seconds and when Aim+BUp+2-3 6 slotted attacks = Half Damage to them... and they can't be seen by many... um.. (Not for the Whinge set - I didn't say Damage reduction - just reduce the gi-gormous Burst potential - somehow).
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Because they have such a "gi-gormous" burst potential in PvE.
The only thing they can really do to stalkers to reduce PvP burst without further gimping them in PvE is to make the AS more resisted in PvP. Because having AS, Scourge, and Domination holds unresisted is clearly too powerful against unresisted Containment damage, Scrapper crits, Defender debuffs, and part of Blaster damage.