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Posts
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Keep in mind that most guides were written before ED. Being only able to get a decent return on your first 3 SOs in a power can radically change a build.
Caveat emptor.
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Um, as this is an *animation* problem with the power and the duration is not changable (only control powers can have this enhancement), this has *nothing* to really do with ED.
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Yeah, a good QoL change would be to give us Buff Duration Enhancements.
SA -
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* Bug: Absorb Pain inflicts the user with the inability to be healed, even if the target had been defeated before the power could go off. (Rigel_Kent)
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The two effects are only linked in the fiction of the power. In reality, each effect is put on its target (Healer for Self Damage, Heal for TargetPlayer) as soon as the power is 'paid for.' It probably won't change, since we would have to do some fairly major gymnastics with the powers system to get it to work properly.
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I don't mind taking the damage if my team mate drops before the heal hits. However, the length of time from activation to healing is the main problem with AP. It's just too long.
There is a very noticable delay between hitting the power and healing the target. I believe that this is caused by the order of the effects in the power. The damage effect is the processed first and has to complete before the healing effect fires. The effects definitely do not happen at the same time.
Would it be possible to place the healing effect of the power before the damage? This would reduce the length of time between the activation of the power and the actual healing.
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I stand by my comments on Corruptors. Yes, a Corruptor who neglects his secondary is only half a character in my eyes.
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I agree. I feel the same way about "pure" Defenders who neglect their secondary in CoH. Both are not whole characters and do not bring as much to the team as they could.
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As for debuffs winning the battle, you can have all the debuffs in the world but in the end if you don't have the damage you are not going to kill the AV. Debuffing only does so much.
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Yes and no. If you are only debuffing Accuracy and Damage, then you are correct. However, once you add in debuffs to resistance and regeneration, then you are wrong.
My CoH SG Buffer Overrun dropped both Babbage and the Clockwork King in the Synapse TF in under 20 seconds apeice. This was without any "damage dealers" on the team. I believe that this was before you could debuff regen as well.
SA