Gridiron

Apprentice
  • Posts

    2
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  1. 1) I see few posts that address Statesman's encouragement of blasters to be reckless. Who on any team with a tank wants yet another blaster that thinks they should open up combat? Kick...

    2) When there are overwhelming enemies and incoming fire, the thing that would help a blaster would really be to increase recharge times and reduce animation times. (Ask me if I care about the difficulty of this...) If there are 4 enemies coming at you, when both yourself and they are all within one shot of defeat, you don't care if you do more damage. You would care if you can actually pull off all 4 attacks in enough time to get them before one of them gets you.

    Visually... and even viscerally... it would be more impressive to have a blinding flurry of attacks defeat enemies instead of the usual few attacks doing some higher numbers floating above mob heads. I'm thinking Death Blossom here... from The Last Starfighter.

    Yep, I've invoked the Death Blossom... this post cannot be ignored!! ....Maybe a lizardlike NPC named Grig could teach blasters to do this hehehe
  2. [ QUOTE ]
    Will Crey Power tanks with SS get acc nerfed? How about all of the villains that Fly and attack with no acc penalty - Freaks, Sky raiders and the list goes on.

    We are nerfed at every turn and yet our foes have OUR POWERS and NOT OUR RULES.

    Sorry, I have defended this for the last time. I tried to be a voice of reason in the blaster forums to see 2 days later a nerf to at least 75% of the blasters play styles.

    You do realize this means EVERYONE will have 6 slot Hover or 6 slot Combat Jump until you nerf them as well?

    [/ QUOTE ]

    SS'ing mobs are still predictable, however. We are not ... players come up with all sorts of little advantages that the AI will not ever use. As for Fly, I Fly around to where i need to go, and Hover when I attack. There is nearly no time between the switchover thanks to good key bindings. Do you really care that devs implement all Lead Shockers to quickly switch between hover and fly so that everything is technically equivalent? You'll experience no difference in game play... yet we'll all pay for it as the devs waste time on what you would suggest. If you're not skilled enough to take advantage of the AI's predictability, despite power inequalities, shame on you.

    And btw, people won't 6slot CJ for travel, as it imbues no speed increase anyway.