Grend

Citizen
  • Posts

    2
  • Joined

  1. One more thing...

    It's fine to say that the street hunting in cities where the spawns are small are a poor choice for group, but you need to understand that we don't always have a choice about where to fight.

    I play this game with several friends I've gamed with for years. Due to starting it at different times, different schedules, wanting to start a different character, we're not all in the same level range. Sidekicking is a GODSEND for allowing us all to play together, but unfortunately, we must stick to city zones. We can't do trial or hazard zones because someone inevitably isnt' high enough level. We can only do a few missions until we get one that is somewhere someone can't go. So to play together, we're stuck with street sweeping.
  2. As to the idea that archetypes can solo, albeit slowly, is it really enough just to make them more desireable in groups? Do you realize just how much more slowly they DO level?

    At L30 I calculated that at my current rate of killing even con minions on my empathy defender, it would take me 200 hours of solo play to finish up the level I was over halfway through. I then walked around a blind corner into a boss, died, and got far more debt than xp I had earned in the last two hours of xping. At that point I realized it was pointless to play the character anymore, and started up a blaster.

    Excelling in a group, as your strength, is fine. It sucks, though, when your two best powers aren't self-castable, and soloing just isn't an option anymore. Like it or not, you just will never ALWAYS be able to have a group. It doesn't feel very heroic, that's for sure.