-
Posts
58 -
Joined
-
I see you gave up Assault for CJ. Any reason in particular? As I do solo quite a bit with him the Assault gives him a slight edge in that aspect as well as a benefit for group play (considering the lack of other team oriented powers). On the same note, Vengeance is another team oriented power that I may or may not need. Now looking at where it ended up it seems like that was just a, "shoot, I don't really have a power that I need so I'll just throw that in" kind of thing?
BTW, I do have a team oriented build complete with SB and ID and Vengeance etc. for when it's requested/required, although I rarely touch it. -
I was looking at the build the other day and I wasn't too happy with the Ancillary Pool Powers I picked. Any suggestions on what I should do instead? And I'm also not comfortable with the IO sets I picked. I want to be able to solo a bit or at the very least offer some offensive support to my team. So keeping that in mind, should I change anything. And one last thing. I have been reading a lot of posts about Kins not needing the fitness pool power set due to Transference and siphon speed. Comments???
Thanks
Tony -
It's not so much as I want to pick any power from any set, I just think that having something like that would have been very synergistic with AR.
-
I just spent a little time with both a Traps/AR and a TA/Archery Defender and I must say, after only playing each through the first 6 levels just so I could get their travel power (5+ year vet here), I'm liking traps better than TA. However, the one thing I wish is for Traps to have an Oil Slick that I can ignite with AR. I'm not about to roll a TA/AR Defender (redraw hell, no thanks) but it would be nice to be able to toss some oil and then light it on fire. Is that really too much to ask for? Am I the only one with this feeling?
-
I agree with that completely, if it wasnt for having to focus solely and completely on SB and ID when I am using them, say by increasing their duration, I wouldn't be in this situation. Now, I have a few respecs (gotta love vet rewards) and I was wondering the other day if there is anything I could change in his build to be more effective. Any feedback would be fantastic and greatly appreciated.
-
-
Yea, if someone specifically asks me for them or if I know that the Tank needs them I'll switch builds and then spend most of the time keeping everyone boosted. In my solo build, as soon as a mob is engaged by the tank, I head in and hit the boss (or Lieu if no boss) with Transference and then Siphon Speed (to keep him down) and then Siphon Power and Fulcrum Shift. After that the team has very little difficulty taking down the entire mob as the boss is rendered helpless and we can all wail away. I went on to AE with some friends yesterday and we were wiping through mobs like nothing (difficulty was turned up pretty high too). With slotting, that attack chain was up to be used every time we engaged a new mob.
-
I have been playing as a Kin/Energy Def for a while now and have so far gotten him up to lvl 41. I currently have 2 builds for him, one for teaming (including Speed Boost, etc.) and one for soloing. Now I can't help but like the solo build better, even when I'm on a team. I know this eliminates the buffs from Kin (which most see as the sole purpose for Defenders) but I still have Transference, Fulcrum Shift, Siphon Speed, Siphon Power, and Transfusion. I will post the build that I have put together (mind you that the IO's aren't set in stone yet) and would greatly appreciate any feedback. Thanks a million.
Feel free to ask any questions re: how I use the build, etc.
Tony
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Francis LeBeau: Level 50 Mutation Defender
Primary Power Set: Kinetics
Secondary Power Set: Energy Blast
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Ancillary Pool: Power Mastery
Hero Profile:
Level 1: Transfusion- (A) Panacea - +Hit Points/Endurance
- (3) Panacea - Hea/Recharge
- (3) Panacea - Heal
- (A) Apocalypse - Damage
- (5) Apocalypse - Accuracy/Damage/Recharge
- (5) Apocalypse - Chance of Damage(Negative)
- (9) Apocalypse - Damage/Recharge
- (34) Apocalypse - Damage/Endurance
- (A) Devastation - Accuracy/Damage/Endurance/Recharge
- (7) Devastation - Accuracy/Damage/Recharge
- (7) Devastation - Accuracy/Damage
- (9) Devastation - Damage/Endurance
- (34) Devastation - Damage/Recharge
- (A) Positron's Blast - Chance of Damage(Energy)
- (11) Positron's Blast - Accuracy/Damage/Endurance
- (11) Positron's Blast - Accuracy/Damage
- (13) Positron's Blast - Damage/Recharge
- (40) Positron's Blast - Damage/Endurance
- (A) Unbounded Leap - Endurance
- (13) Unbounded Leap - Jumping
- (15) Unbounded Leap - +Stealth
- (A) Endurance Reduction IO
- (A) Devastation - Accuracy/Damage/Recharge
- (15) Devastation - Accuracy/Damage
- (17) Devastation - Damage/Endurance
- (19) Devastation - Damage/Recharge
- (37) Devastation - Accuracy/Damage/Endurance/Recharge
- (A) Tempered Readiness - Endurance/Recharge/Slow
- (17) Tempered Readiness - Accuracy/Slow
- (45) Tempered Readiness - Accuracy/Endurance
- (A) Run Speed IO
- (19) Run Speed IO
- (A) Numina's Convalescence - +Regeneration/+Recovery
- (21) Numina's Convalescence - Heal
- (21) Numina's Convalescence - Heal/Endurance
- (23) Numina's Convalescence - Heal/Endurance/Recharge
- (A) Sting of the Manticore - Chance of Damage(Toxic)
- (23) Sting of the Manticore - Damage/Interrupt/Recharge
- (25) Sting of the Manticore - Accuracy/Damage
- (25) Sting of the Manticore - Damage/Endurance
- (37) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Performance Shifter - Chance for +End
- (27) Performance Shifter - EndMod/Accuracy
- (27) Performance Shifter - EndMod
- (29) Performance Shifter - EndMod/Recharge
- (43) Performance Shifter - EndMod/Accuracy/Recharge
- (A) Endurance Reduction IO
- (43) Endurance Reduction IO
- (A) Gaussian's Synchronized Fire-Control - Chance for Build Up
- (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (46) Gaussian's Synchronized Fire-Control - To Hit Buff
- (A) Performance Shifter - Chance for +End
- (29) Performance Shifter - EndMod/Accuracy
- (31) Performance Shifter - EndMod/Accuracy/Recharge
- (31) Performance Shifter - EndMod/Recharge
- (37) Performance Shifter - EndMod
- (A) Shield Wall - Defense
- (46) Shield Wall - Defense/Endurance
- (46) Shield Wall - +Res (Teleportation), +3% Res (All)
- (A) Kinetic Crash - Accuracy/Damage/Knockback
- (31) Kinetic Crash - Damage/Knockback
- (33) Kinetic Crash - Accuracy/Knockback
- (33) Kinetic Crash - Damage/Endurance/Knockback
- (A) Accuracy IO
- (33) Endurance Reduction IO
- (34) Recharge Reduction IO
- (A) Ragnarok - Chance for Knockdown
- (36) Ragnarok - Damage
- (36) Ragnarok - Damage/Recharge
- (36) Ragnarok - Accuracy/Damage/Recharge
- (40) Ragnarok - Damage/Endurance
- (A) Obliteration - Chance for Smashing Damage
- (39) Obliteration - Accuracy/Damage/Endurance/Recharge
- (39) Obliteration - Damage
- (39) Obliteration - Damage/Recharge
- (40) Obliteration - Accuracy/Damage/Recharge
- (A) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (42) Recharge Reduction IO
- (A) Gladiator's Armor - Resistance
- (45) Gladiator's Armor - TP Protection +3% Def (All)
- (45) Gladiator's Armor - Recharge/Resist
- (A) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
- (48) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
- (A) Crushing Impact - Damage/Endurance
- (50) Crushing Impact - Accuracy/Damage
- (50) Crushing Impact - Damage/Recharge
- (50) Crushing Impact - Accuracy/Damage/Recharge
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
------------
Set Bonus Totals:- 21% DamageBuff(Smashing)
- 21% DamageBuff(Lethal)
- 21% DamageBuff(Fire)
- 21% DamageBuff(Cold)
- 21% DamageBuff(Energy)
- 21% DamageBuff(Negative)
- 21% DamageBuff(Toxic)
- 21% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 3.94% Defense(Energy)
- 3.94% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 4.88% Defense(Ranged)
- 3% Defense(AoE)
- 1.5% Enhancement(FlySpeed)
- 1.5% Enhancement(JumpHeight)
- 6% Enhancement(Heal)
- 1.5% Enhancement(RunSpeed)
- 1.5% Enhancement(JumpSpeed)
- 38.8% Enhancement(RechargeTime)
- 40% Enhancement(Accuracy)
- 20% FlySpeed
- 221.3 HP (21.8%) HitPoints
- 24% JumpHeight
- 24% JumpSpeed
- Knockback (Mag -6)
- Knockup (Mag -6)
- MezResist(Held) 6.6%
- MezResist(Immobilize) 2.2%
- MezResist(Repel) 3000% (10% chance, in PvP)
- MezResist(Stun) 2.2%
- 23% (0.38 End/sec) Recovery
- 84% (3.57 HP/sec) Regeneration
- 7.08% Resistance(Smashing) (in PvP)
- 4.58% Resistance(Lethal) (in PvP)
- 7.1% Resistance(Fire)
- 7.1% Resistance(Cold)
- 3% Resistance(Energy)
- 3% Resistance(Negative)
- 3% Resistance(Toxic)
- 3% Resistance(Psionic)
- 23% RunSpeed
Set Bonuses:
Panacea
(Transfusion)- 2.5% (0.04 End/sec) Recovery1.58% Resistance(Smashing,Lethal) (in PvP)
- 10% (0.42 HP/sec) Regeneration, MezResist(Repel) 1000% (10% chance, in PvP)
(Power Bolt)- 16% (0.68 HP/sec) Regeneration
- 30.5 HP (3%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Power Blast)- 12% (0.51 HP/sec) Regeneration
- 22.9 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Energy Torrent)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Super Jump)- 4% JumpSpeed, 4% JumpHeight
- 15.3 HP (1.5%) HitPoints
(Power Burst)- 12% (0.51 HP/sec) Regeneration
- 22.9 HP (2.25%) HitPoints
- 3% DamageBuff(All)
- MezResist(Held) 3.3%
(Siphon Speed)- 1.5% (0.03 End/sec) Recovery
- 1.5% Enhancement(Slow)
(Health)- 12% (0.51 HP/sec) Regeneration
- 19.1 HP (1.88%) HitPoints
- 6% Enhancement(Heal)
(Sniper Blast)- 12% (0.51 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Tactics)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
(Transference)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
(Maneuvers)- 10% (0.42 HP/sec) Regeneration, 2.5% (0.04 End/sec) Recovery (in PvP)
- 22.9 HP (2.25%) HitPoints, MezResist(Repel) 1000% (10% chance, in PvP)
- 3% Resistance(All)
(Power Push)- 3% RunSpeed
- 2.5% Resistance(Smashing)
- Knockback Protection (Mag -3)
(Explosive Blast)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Nova)- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Force of Nature)- 2.5% (0.04 End/sec) Recovery, 2.5% (0.04 End/sec) Recovery (in PvP)
- Knockback Protection (Mag -3), MezResist(Repel) 1000% (10% chance, in PvP)
- 3% Defense(All)
(Power Build Up)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
- 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
(Total Focus)- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)