GreatSaiyaman

Citizen
  • Posts

    3
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  1. Reactive defenses sounds cool but I'd like to see a power designed on reaction. Something like a new blade set that uses the japanese quickdraw techniques, quickly unsheathing the weapon and resheathing it. They didn't really keep sheathing it after every swing in real life but this is CoH so that's beside the point. Have one of the moves be a reactive counterattack that results in the 1st incoming attack being dodged and countered with a quick slash. Give it a decent cooldown if you want but I don't think dodging a single blow with a 100% at the expense of your endurance, a power pick, and getting an attack that may or may not hit is unbalanced. It could even detect 'melee' or 'ranged' so you counter a ranged attack by throwing a slash of energy, similar to the claw set's final.

    Heck, the final move could even be a reactive stance where you cant attack or move, you just are frozen in place, taunting things to you while you become a flurry of counter-attacks, similar to dual gun's final move but reactionary. Note that this version might gift you with a little damage resistance as you 'hunker down' and prepare but certinally no 100% dodging.
  2. Quote:
    Originally Posted by Remaugen View Post
    The Power Set would simply have to be Cutlass & Pistol, a good mix of melee & ranged attacks, nothing else would serve a Pirate! A broad swirling swish with the cutlass could be the AoE. Maybe even a lone blunderbuss attack for ranged AoE.
    Yeah, that sounds like it would make a good dominator secondary. Plenty of Swashing and buckling.
  3. Hi there! I've been playing the game on and off since beta and I know a few power sets that I would like to see added. I reccomended way back in the day that heroes should be able to 'fall' and villians should be able to 'redeem' so even if that took 5 years it happened. So, on a 1 for 1 record now let me try here! I'll try to not offer up any silly suggestions, only things I think belong in the game and deserve attention.

    Spear: Tank/Brute/Scrapper/Stalker
    I know many of us have wanted this since we first saw Valkerie in Steel. Much later we saw Cimerorans using them yet we have been denied! No longer! Stabs are obvious, a multi-stab short range cone seems appropriate. Perhaps a sweeping cone knockdown/KB. I see a lot of cone attacks because it's a weapon with range so why not use it? Of course at some point allow a spear throw. We are heroes and villians so throwing the spear naturally means you pull out a backup *cough*.

    Magnetic Control/Domination: Controller/Dominator
    Another favorite idea since beta. Plenty of possibilities here for buff, debuff, repel or *gasp* for the first time ever an attract move. A slowing field laid on the ground like caltrops but for -move and -recharge would be cool. Maybe even a similar field toggle like the various bubbles. You walk up to the magnetic controller and even the iron in your blood weighs you down! The final pet would either be a magnetic force similar to singularity or a more golem-like metal construct.

    Pirates: Mastermind
    Seriously. We already have robots, zombies and ninjas. The pirates are being sorely misrepresented. Obvious choices would be deckhands for minions, buccaneers for leutenants and a first mate who may be like a swashbuckler instead of a big dumb brute. Add a little finesse into our sets! Personal attacks are likely to be a pistol but please try something different and toss in a sword too. instead of the ranged 'weak attack', 'better attack' and 'aoe attack' MMs usually skip over how about at least one of those being a bit of swashbuckling? I personally would love to see your daring first mate swing in on a rope when you call him/her. Yar!

    Fel Armor: Tank/Brute
    What infernal wishes he had. A bit of a mix between fire tank and dark armor but with an overlying theme of demonic power. The final move could even change your form, either like granite armor or like peacebringers/warshades can, into a spiffy demon. And a thought, one of their powers could be a personal version of the demon MM's hell on earth. As the tank/brute is doing their thing, little short-lived demons are materializing around them to pitch in.

    Radiation Armor: Tank/Brute
    Now this one I feel has been needed tor awhile. The concept being a tank which functions not by defense or resistance or a mix of buff and debuff, but just by debuff. A radioactive aura could function for -range to force things into melee, along with taunt to ensure they aren't wiped out before the debuffs work. Things standing by them are afflicted with either a nice bit of -acc/tohit or -dmg, emulating a tank with defense or resistance, respectivly. A personal accelerate metabolism wouldn't be bad, like super strength's rage. In fact, it would be neat to see a SS/Rad tank using both rage and their AM at once. They might have a self-rez combined with fallout as their final power, or perhaps its just a debuffing equal to something like moment of glory or invincibility, as everything eound them flails around uselessly.

    Thats my two cents. Anyone want to comment on any of these? I would love to see a red name pop in here, at least to say hi after all this time, hehe.

    Edit:
    Had another idea

    Whip
    based a bit off of the demon summoning attack powers (MM got guns before we got dual pistols, afterall), various mid-range strikes along with entangling attacks and perhaps even disorients *CRACK*. A bit on the silly side here but maybe the final move could be swing whip into air, snag something irrelevant, then swing and strike in an area at your destination. The ol' whip swing, chandalier not included.