-
Posts
11 -
Joined
-
BLASPHEMY!
You have bombs? You use bombs. End. Of. Story.
What kind of crazy talk is that... Tsch! Don't use bombs... In all my years I never...
If we could mount bombs on arrows, we would. Heck I'd stick 'em in a sock, cover it with tar and launch them at you, all sticky like if I could... But all we get is placeables... Hence, we use placeables!
Now be a good villain and run along... There are innocents and Heroes out there, who aren't going to blow themselves up! -
I'm playing around just that concept. But I'm saving TP Foe till later lvl's. I tried it early, and found that untill you can actaully place the poison and trip mines... There's no real death trap to speak of anyway.
I found TP friend to be of more use at early lvl's, tho if you're creeping outside, TP foe is a nice way to kill from roof tops. Pull one up, deal with him. When his mates arrive, tp'em off the side, and finish killing him, as they try and run all the way back to you.
But that's of limited use really... And you can't TP bosses. What you do is TP the stuff around him first.
It's awesomely fun tho! -
The only real issue I have, is that early lvl's, you're a tad squishy vs bigger mobs... But this is probably mostly because I skipped on caltrops till later lvl's... I'm guessing there's a connection
-
Duel pistols is going to be awesome, no doubt...
But untill such a time, I'm rolling with an Arch/Trapper and I must admit, I'm loving it.
I like themed builds, so the powers have to have some sort of visual synergy when I play, which is why I rolled my trapper.
Setting up your little ambush, pulling the mobs to certain death and relishing in a well executed death trap!
It's all sorts of fun, and honestly. Mines and grenades never gets old. -
Holy wall of information Batman!
Cheers mate, this is awesome information right there!
I'll get crackin' right away! -
Hehehe, nah, I'm pretty confident they could take it... The atmosphere in our team wasn't very... Prudent or serious.
That said, I guess I better get crackin with my little stick launcher, so I can ask more questions! -
Quote:Experience shows, you merely have to summon them twice... One hit leaves you at like 1hp... Second hit is splash!Also you can't kill NPCs by falling damage. There are few places where you can drop them very far in the first place and secondly it's impossible to die to falling damage.
Although, fair, they were team mates... And they didn't think it was anywhere near as funny as I did...
I spent a good 15 min climbing some silly high tower with TP and jump, no flight or anything... Then I summoned them off the edge...Man that made my day!
That aside, I get the point with mobs tho... So that's just for going slow huh?
What about the rest of the group, does it aggro? -
I looked at Mid's, but since you can just pick powers, or slot away, without having to adhere to some set order, means I found it less usefull, seeing as I have no idea if it's a valid build I'm making then.
That said, cheers for the power updates. Been wondering how to slot for a while now. Figured just slot up the key powers to 6 asap, and then add the utilities, but I see how it makes sense to "spread the love" while lvl'ing.
Quick question. TP foe. Is it worh taking?
I was thinking about TP self, friend, and foe... Foe mainly for pulling tough to kill mobs into my death pits, so I get to pick who dies first...
That and I love TP'ing things over edges. Can't help it, it's an old Warlock habbit from the wow beta, before they changed it. Killing things by dropping them off edges will never NOT be funny
You're right tho, I do like number crunching. I'm a munchkin at heart, I just haven't got the faintest as to how this system works yet.
I guess that's also why I'm asking about powers and builds.
I find you tend to stick around in games more, if you don't muck yourself up too badly on your first run.
Being euro side on US servers means I'm flying solo a lot, so lvl'ing isn't always as fast nor as glamerous as it could be... Having to redo it 7 times in 7 days cus you keep mucking up blows mightilly.
Rather have some semblance of a usefull build first time through, and then learn from ones mistakes afterwards.
Having a main, tends to make rolling alts less frustrating.
I love the humour of the game tho. Doesn't take itself as seriously as most MMO's, and it lets you play along at your own pace.
Now if only dual pistols would hit, so I can roll that already -
Ooh! Very handy!
Erh, well... A build I guess.
It doesn't have to be super detailed yet. I'm still trying to figure this whole "IO" and "DO" stuff out, so I'd probably not understand what I was told anyway.
But that said, I do like me my numbers when looking at stuff.
I found your damage breakdowns and such most helpfull!
What I'm wondering is, with Arch/Traps my main issue seems to be what powers to pick, when, and how many slots I should aim for...
Slotting I'll figure out as I go, but with my complete lack of funding, respec'ing and reslotting is a costly affair... So wasting 6 slots in a power I then wont need is a pain...
As is waiting 8 lvl's before picking a power I should have had all along, because I mistakenly mistook it's value...
So, yeah... Things like that I guess. What should I aim for in these sets, and are there certain powers I simply must have, asap, to make my life easier?
I guess you can include travel sets if you feel so inclined... I certainly wouldn't mind! -
Seeing as I've recently decided to partake in the spandex parade that is City of <insert pro/antagonist of choice> I have concluded that I must not only look the part, but also play it.
I looked about at the various ways of doing just that, and must admit that nothing quite said "Why no, Mr. Bond, I expect you to die!" like stuffing something full of pointy sticks, and subsequently blowing it up.
Enter the problem (Obviously every good story has a problem, and this one is no different).
Some people might be tempted to claim that I'm a tad new at this game. Those people would be correct in doing so.
Now, I've spent the last many days reading up on every spec of Archery and Traps lore I could scrounge up, some dating as far back as 2005 (I found, much to my dismay after having read through it all) but truth be told, I'm more confused than ever.
Now, I have no idea what sort of build I'm making... As I have no idea what sort of build I even can make. All I know is, I like pointy sticks and bombs.
I'm euro tho, playing on Freedom, so I'm guessing I'll be soloing quite a bit, tho I've been lucky with teams thus far.
The thing is, every second guide I read, contradicts the one before it. The only thing they seem to agree on, is that RoA is awesome, and will apparently warrent the coming of Jesus or something. What with it being so rad and all.
Up till that, they don't agree much.
Even the guy who's archery breakdowns I've been trying to understand, who so vigilantly claimed never to touch Snap Shot, even if it was that or have his legs smeared in honey and lain on an ant hill, has later said to do so with blasters because of some sort of exception that rendered every argument up to that point obsolete.
Now naturally this leaves me with a few questions... None of these guides include corruptors. Which is what I'm playing. They have all these big pro and con sections for everyone else, but never corruptors so I have no idea what's worth it, and what I should avoid.
Add to that, I have no idea about travel powers and such. I sort of like teleport. It's gimmicky and I enjoy that, but I was told on my Dom that I shouldn't pick it, and it was best used for people with some sort of rez...
So... What should I pick then?
And why would some things be worse than others? Is it purely PvP, or am I missing something for later on?
I mean, I'd think ninja run + TP would suffice, and just spend the rest on my two attack trees... No?
Obviously, no one does this, so I'm missing something... But I've no idea what.
So erh... Yeah... Anyone feel like helping out the new guy, and tell him what on earth it is he's doing? -
Greetings and good morrow.
So, I've finally decided to give this ol' game another spin after having given up on the european servers a year ago, and a peculiar thought struck me.
A full month of game time weighs in at $14.99.
A new shiney US account, with a free booster and actual people playing weighs in at a whopping $19.99...
Now, I'm not rocket scientist, but that sounds like a pretty solid deal right there.
Sure, the magic thingy is a handy booster pack, but that's not really it.
$5 for a populated server booster pack? Now that's awesome!
The catch tho, because there's always a catch, is that it's US time. Being european, this presents a small... Shall we say... Obstacle.
So, just a quick shout out, are there any other euro's around, so I have someone to play with on this, my second crack at the game?