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Energy Absorption similarly slotted provides 3% per target (so a maximum of 42%).
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This is what I typically do right now. I'd rush into a group of mob, usually 6 - 8 in size. Activate EA, then run off to another group or two, using my CE and Icicles for aggro, and group them up in a suitable location, hit taunt, and call the rest of the group to attack.
Now, according to the developer's vision, that is bad, because I am herding. So, I'd just have to rush the first group, use EA then taunt, and call my group to attack.
My question, how is EA useful anymore when I can only use it on small group, 6 - 8 mob? Another problem I have is, the range of EA is extremely short in my experience (pre i5), it would be quite difficult to physically fit 14 enemies in its affected radius. Typically, in the situation I described above, rushing into a group of mob, depending on size of them, I don't hit the 5 maximum as frequently as I'd hope as it is. EA is supposed to be the class defining power of an ICE tanker, yet, anyone can take weave and have comparible (less but guaranteed) defence bonus.
Also, typically what happens in a group of enemies, the bosses and LTs usually survive the attacks the longest. So, after all the minions have died, and EA runs out, renewing EA would be rather useless when there is only 1 enemy left behind. Paragon Protector comes to mind, they do alot of damage, and they usually stick around a long time due to their MOG. So, they'd have however long MOG last to pound at me while my defence suffer from not having other enemies in range to renew my EA.
Junior Gosok
36 ICE/ICE on Champion