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Posts
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I20 isn't coming out this year - I19 is the last Issue of 2010, and I20 will come out "when it's ready".
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All 4 Fitness powers will be inhernet, available at level 1 or 2, and will be fully slottable.
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Long robes and dresses are possible - but there are some big clipping issues, apparently - people like the CoT or Tsoo can have them because their range of emotes and power animations are way fewer than the stuff we can do.
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By the way, I wonder if the minor update to the misison maps will be real time shadows instead of the old stencil ones, and maybe ambient occlusion too?
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Quote:Well, it isn't - for the stormtrooper typesSiding with Cleo means turning on and killing Washington, a police officer you have fought alongside and who tried to warn you about the ambush you were sent into by Cleo, who is at best a terrorist sympathiser and spy, and at worst is herself a terrorist.
I don't see how that can possibly be considered the 'right' thing to do.
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Ms. Liberty is the one I went to the most when I was levelling up - Atlas Park is like home
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Yes, you're only obeying orders, aren't you?

See aboveQuote:If I were to arrest someone, the decisions and behaviors of others in the system are NOT my responsibility. 
Maybe you could try resisting the dictatorship instead of supporting it - I'm sure there must be a few times in your career where you get a chance to do thatQuote:If I'm in a position to change any of it, then it is.
Then you have no conscience - which is just the way Tyrant likes his stormtroopers to beQuote:Otherwise, I'm just doing my job as a protector of the people, and the people I arrest ARE doing things dangerous to the public good. Since I'm not in a position to affect policy change, I don't feel the guilt I'm being told I should feel. The system is bigger than me and my character. I simply made the arrest and capture, I didn't apply the shock baton, nor did I throw the executioner's switch. 
It's not really plausible that any member pof the Powers Division could not know about what happens to the people they arrestQuote:Don't forget, Golden, they're lying to the members of the Powers Division, too. Those who take the Responsibility Path are the bright-eyed, naive fools who think everything is peaches and cream, just the way Cole wants them to. Those who take the Power path are being told they'll have a position of leadership and control (something that can't be delivered in an MMO unless Paragon offers jobs for completing certain story arcs, and that's not bloody likely). Not everybody knows the truth about the world the way (some of) the playerbase does. You have have to separate what the player/author knows from what the character knows.
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If you're working for the ditatorship, then yes, you are - that's goes with the job.
The Powers Division and the PPD are legally empowered to kill people on the spot - and don't froget that she'd be executed anyway as a member of the Resistance - arresting her means you'd be guilty of her death just as much as if you pul, the trigger yourself - as a loyalist, every person you arrest is going to be imprisoned, tortured, and very lilkely executed - that's the way the system you're working for operates, and if you think that's unjust, then being a loyalist just isn't for you
The Cleo vs Washington mission is just showing you the end part of the process that you don't usually witness, as her connections to a Praetor make arresting her and handing her over to your colleagues to be tortured and executed impossible, so to uphold the law you have to do the executing part of the process yourself, instead of passing it onto someone else as would normally be the case. -
There's a link to one in the 2nd post of the PAX tweets thread.
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I think it might mean they'll be adding some more Vigilante and Rogue ones that cover a wider area of actions, as those two alignments have had some complaints about the things the missions ask them to do.
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I think you, like a few others, are getting Praetoria mixed up with the Going Rogue Alignment System - the whole "walk the line" thing in the advertising isn't about Praetoria - it's about shifting between Heroes and Villains, and being a Vigilante or a Rogue.
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Quote:The problem is that the writers have tried to make Praetoria morally gray, but they haven't changed the basic vision for Praetoria enough to let that happen - Praetoria was planned from the start to be a good vs evil fight, with the heroic Resistance fighting the evil dictatorship - but when they tried to add more gray to it, they didn't change the fundamental parts of the setting enough.Personally, what galls me is that we were told this would be a grey and grey morality, but it isn't. Going Resistance Warden is pretty much the only "good" path in the entire game. I had hoped that going Loyalist Responsibility would be equally good but in a different way, only it isn't. It's a pretty dark shade of grey.
They still kept the dictatorship as a comic book style over-the-top evil place, and tried to add gray by making some of the Resistance evil anarchists - but that doesn't really add enough gray to make the setting morally uncertain.
When they decided to add more gray to the original vision of Praetoria, they should have dialed back the evil being done by the dictatorship, rather than trying to ramp up the evil being done by the Resistance to match it, which it never can, as the state is all-powerful and its evil action can affect the entire world, where the evil the Resistance do are pretty much isolated acts, as they simply don't have the power and reach that the state does.
They kept the dictatorship with it's slavery, disapperances, mass-murder, torture, brainwashing, propaganda and general repression, and then added some hospital-bombing, cop-gassing and Ghoul-feeding antics for the Resistance to try and make the setting seem grayer than the original vision for Praetoria, when to do that they'd have to dial back the evil of the dictatorship, not keep it as the fascist nightmare and crime against humanity that it's still shown to be.
For example, if they dropped the idea of the enslaved Seers, and with it the idea of reading the thoughts of the people, and also ditched the drugged water and Enriche, so that the citizens would be genuinely happy with Tyrant, and also got rid of the BAF with people being dragged away to be torutred there for thinking bad thoughts, then that would have added way more gray to the setting - Tyrant would stil be a bad person, but he'd seem more reasonable - he'd still think freedom was dangerous, but he wouldn't be the monster doing the kinds of things he's doing in the current setting to try and crush freedom.
Well, like I said above, it was never designed to be a morally gray conflict - which is why the mission to exit Praetoria can seem rather weird, going by the setting you've just played through.Quote:You can't have a world where no-one is innocent and there are no good guys when there ARE good guys, quite clearly. I would be more willing to accept "hard choices" if they were omnipresent. As it stands, they aren't. The Resistance are the only choice for an idealistic hero, which is pretty much the end and burial of moral ambiguity right there.
Because Washington is following the law and being loyal to Tyrant and his laws - Cleo is an enemy of the state, and anyone truly loyal to the state will see to it that she feels the full force of those laws.Quote:Why can't I kill Washington, save her and STILL stay a Loyalist?
If you turn against Washington, you're turning against Tyrant and his laws too. -
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But there isn't really a plausible solution to that mission, apart from the one that's already there.
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Quote:Well, Katie Douglas and Kang's daughter are innocent - along with others"Nobody is innocent in this world. Every person is a killer. Even you. Imagine for a moment that you are in a room with two people and you have to kill one of them. No, you can't choose to die yourself. No, you can't try to get out of the room in any other way. Your only choices are to kill one person or the other. See? In this hypothetical situation, you've just become a cold-blooded killer. No, you can't choose to regret being forced to kill, because nobody in this world is innocent. Nobody. Even you."
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But no one is actually going to be worse off because of this - your build will either stay the same as it is now, or you'll be able to add some new powers to it.
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You'll need to do Tina's arc too to get all the AVs you need for the Dimensional Warder badge.
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I don't think that's really an option when you want to actually experience the story content

Also, for loyalists, killing Cleo is the "right" thing to do if you're truly loyal to Tyrant and his dictatorship - you'll actually be showing more loyalty than Marauder, who'd let personal feelings get in the way of protecting the dictatorship and the god-emperor you both serve.
As a dutiful and obedient servant of the state, your normal course of action when faced with a Resistance spy would be to arrest them, torture them for information about the Resistance, and then have the, executed.
But when the spy happens to be the girlfriend of a Praetor, who despises the PPD, then trying to arrest and torture her is a non-starter, and your newly begun career in the Powers Division could quite easily come to a rather violent end at Marauder's hands.
So killing her on the spot is still following the normal procedure, as she'd be killed anyway - you're not disobeying any orders or going against the state in any way - you're upholding the law by making the best of the situation and skipping straight to the execution part, even though it means missing out on the chance to possily get some valuable info on the Resistance - but missing out on that is Marauder' fault, not yours. -


