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Quote:There'll be quite a few extra players around in October to try them out for the first timeJust like the Banners in the Halloween Event.
I miss doing them. They were fun and required coordination among teams, and they carried a real possibility of failure, but they had commensurate badge rewards to compensate. I hope more people are interested in doing them again when October rolls around.
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Quote:People are still going to farm the AE after I21 - perhaps the devs should take a look at the new low level content?If both solo and trial paths yield the same rewards and you're afraid players would choose not to run trials, then maybe there is something that needs to be addressed with the trials?
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Quote:I guess that means that the devs need to take a look at all the new content since I14, because people are still skipping it and heading straight to the AEAnd /signed to the comment that "If you think an alternate path is going to make your trials shrivel up and die, maybe you should look at what's wrong with them."
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Quote:Like I suggested a few months ago, cool downs would be the best way of slowing down solo progress, rather than trying to balance an arc to be suitable for all ATs and power sets - like a 7 day cool down on earning an Empyrean merit from a solo arc compared to a 20 hour cool down for earning one form a Trial.In short, this is no good. There is no point in grouping when you can max out one or more types of defense via IOs and speed through solo content to get whatever you want. This is just no good. No matter how much you think giving the solo player equal reward, it will never happen. If you have 5 people, 3 of which solo because they are IOd out to the gills, and 2 of which try to group as much as possible, guess who is more likely to quit. Hint, its not the solo'rs. And the loss of those groupers will be felt. The game was always meant to encourage grouping, not trivializing it. Unfortunately, thats exactly what happened.
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Quote:It's not a minority - it's based on what they've seen from the AEThanks for telling us this, and thanks for both the Sig Stories and working on the "solo path" to Incarnate (I hope it is a "solo and small team path", though, as I'm not much of a soloer, I just don't enjoy huge teams)!
I don't expect the solo path to be at the same rate. However, I'm one of those people that likes the trials for what they are (though I have specific gripes about each one), but I don't enjoy or understand the team size required to run them. I don't understand the decision to design the entire end-game around what you are admitting is a small minority of players. If so few people like raid-style content that they can't sustain it, why was it made that way?
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Quote:Plus, the new sewer Trial, along with the Halloween Trial and other planned holiday Trials will help get everyone used to the system - Trials are on the way to becoming as normal as TFs.I'm not sure that it matters, though. If Freedom is hugely successful, then it will be partly because we're getting an influx of players from other games where constant end-game raiding is the standard way of doing things. They'll not only be fine with it - they'll expect it as the accepted way of doing things.
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Quote:If there's a solo arc that takes 30 minutes, and a Trial that takes 30 minutes, even a lot of the normal people who team will still go for the solo arc, because it's faster and easier.If Trials would shrivel up because players were given an alternate yet equal way of getting the rewards they offer, maybe that's an indication that the majority of people don't like Trials.
Team content needs more organizing, so it gives better rewards. -
I think only the most fanatical soloers would be expecting to be able to progress at the same rate as the players who run the Trials - most of the people asking for a solo path seem ok with slower progress.
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As it's Numina holding it, and the Midnighters are invovled, it's very likely to be the skull of her father, Tommy, which is currently lying on the front desk of the club.
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Quote:Getting 50 Threads a week instead of 40 seems like a nice little boost - raging over a 20% weekly Thread increase is just sillyFirst off it's ONE ASTRAL (4 threads), not 4 astrals. (correcting the poster you quoted). And yes very much so pathethic.
Especially when you can get 40 threads from the WST. Which depending on the tf of the week may or may not be easier than these signature storyarcs. Which is on top of current incarnate rewards.
Some of those WST will probably faster (with folks having perfected speed runs for nearly every tf in game) than running these signature story arcs.
In addition there is a 4x Reward Merits reward.
So again, yes very much so pathethic.
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The picture you posted shows 2 different outfits for Abomination - unless there's more than one of them.
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Quote:I don't think they're make Lambda and BAF harder - it's way more likely that the next 5 slots will just need another type of IXP and salvageMy only issue is this, is that people are deferring to the easiest and fastest trial just to accomplish their goals. Even if they make the trials harder to accommodate characters getting stronger, people will still just run the easiest missions for grinding purposes.
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I've only ever used mine once - to get the tougher ski slope badges
