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The reward increases for Keyes and UG have made both of them more popular choices - while TPN and MoM having better rewards right form the start has also made them popular choices.
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Quote:That's what's so great about the Incarnate system - it's impossible to ever properly finish an avatar now - not only can they keep giving us more slots, they can also keep adding more trees to them - and level shifts for us and the NPCs means that there's no cap now on how high we can go - plus we've got a regular stream of new Trials giving us rolling multi-Issue cosmic-level storylines.CoH's strength was the fact it was 1 - 50. Period. Full stop. Do not pass go.
And with Incarnate content coming in each Issue, the Incarnate system is starting to evolve into a game within a game - once I22 is live, we'll have an Incarnate zone, several Incarnate story arcs, seveal repeatable Incarnate mission contacts, 2 Incarnate TFs and 7 Incarnate Trials - and still only 5 Incarnate slots open so far.
1-50 is now more like phase one of your career, and the Incarnate content is the open-ended phase two - it's endless endgame content. -
According to Zwillinger, the in-house nickname for this storyline annoys Positron.
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Quote:We'll always have enemies that we'll struggle against, who'll need a lot of us combined to be able to defeat them.One reason I'm worn down on the trials is that despite us "supposedly" being much stronger now the trial bosses keep pulling out superweapons from their butts that completely negate any advantage we might have and rarely have any way to easily counter them without a 30 step process or specific build needed. Ever since the Lam/BAF I haven't felt like we've gotten an evenly matched fight. It's like watching a superman cartoon series and every episode every badguy whips out a piece of kryptonite and superman has to struggle to defeat them while powerless. After a handful of episodes of this you'd get sick of it because you came to see superman fighting things with his powers, not him stumbling around struggling while wearing a superman costume.
One of the most frequent complaints about Superman is that he's "boring" because he's basically a god - Kryptonite is the only way to give him challenges - and the same rule applies for us - no matter how powerful we become, we're always going to come up against enemeis who are even more powerful.
Whn the Incarnate system started, we were getting thrown into fights at 50 against 54s - but then we got a level shift - then another, then another - we were now 53s fighting 54s - but along came the 54+1s and 54+2s, to keep up a high challenge level.
And if an altered Goliath War Walker is 54+1. and Mother Mayhem is 54+2, then there's a pretty good chance that Tyrant is going to be at least 54+3 - and then we'll be getting the Battalion, who are even more powerful than the loyalists - but there's also the next 5 slots to come, so we'll be growing in power too - but we'll never get to the point where there's no longer any challenging content for us - even if we get another couple fo level shifts in the next 5 slots to make us 50+5, we'll end up with 54+5 enemies.
The Incarnate system never ends - we'll always be chasing the next big thing, and we'll always have enemies who are more powerful than us. -
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Quote:The devs won't make the solo path more attractive than the Trial path - they've already said that.It would change if the majority of the players preferred the solo content, and left the trials virtually abandoned. Unless the devs are intentionally trying to fly the game into the ground?* I'd think NCSoft would kind of frown on that kind of behavior!
*(I don't think the devs are intentionally trying to fly the game into the ground, or however that saying is supposed to go!)
Plus, it's easy to add special unique rewards for the Trials, like costume part or temp powers tbhat wouldn't be available through the DA content. -
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Quote:You'll need to repeat the DA content to unlock all your Incarnate abilities.I also have a problem with the "immersion factor" of these trials. Normally I only run each mission with a toon once
Tyrant empowers his loyalist henchpeoeple with some of his power from the Well.Quote:Oh, and does anyone else find it bizarre that Maelstrom is a solo'able wimp in the Hero Tips mission, but a one-shot killing machine in the TPN Campus trial? Really? This is the same guy? What explains his sudden cosmic jump in power level? -
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Quote:There will be enough time-gating to make sure the solo progress is slower than the Trials, even with a very efficient team.We don't know that: See my earlier comment about seeing into the future. If the players decamp to DA en masse in sufficient numbers because they find they can have more fun in 8-man groups steamrolling the 'solo' content for incarnate progression in the same manner they've been able to optimise trial runs to the silly casual zerg-states that the BAF and sLAM have become, then wether or not the trials are 'core' content becomes irrelevant. Call the UG core all you like, I see '+3 [AT] lf any trial but UG' and 'lf BAF, sLAM, Keyes' in Pocket D far more than i see 'team forming to repeat UG ad nauseum' type calls.
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Quote:The devs like them too:The trials are fun to me and judging from the participation rates I see when I log in, to major portions of the game's players.
Quote:As much as you players love to play them, I know the designers love to design them. Its one of the more enjoyable parts of our jobs, designing these Incarnate Trials to see just what our players are made of.
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It won't change the Trials being the core content for the Incarnate system.
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Quote:As easy as soloing the HamidonNot at all. The in-game lore has more than enough room for them to be any suitable strength. I have already kicked Tyrant's butt once, solo. I will do so again. We just need a mission with some objective to make the Well desert Tyrant and then we can defeat him Incarnate to Incarnate. You see? Easy.
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Quote:But wouldn't that still be a frustrating "gimmick"?If we are talking about a solo version of the Underground, that's probably the thing that would need the least down scaling.

Although talking about it as a solo option is pretty silly - there's not going to be a solo version of the Praetorian Trials - lore-wise, Tyrant and the loyalists are too powerful for a single hero to take on by themselves - and the Battalion are even more powerful than the loyalists
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Also, this is a very important point about expectations for the solo Incarnate content - it's an add-on to the main Trial content, so people shouldn't expect to get the same amount of regular new solo content as regular new Trials.
For example, a new Trial in I22.5 or I23 isn't a guarantee that there'll also be new solo Incarante content in those Issues too - the Trials are the core Incarnate content, so the main development focus is on them - Dark Astoria is more like a detour from that route to fill a content gap, rather than the start of a new route with an equal amount of focus on it as the Trials route has. -
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Quote:There's more to come:The raid mentality and the balance point it brings is why Incarnates feel like a step DOWN the ladder.
Whatever could these new challenges be?Quote:Eventually, once we release all of the Incarnate Slots, youll even be a little overpowered for the first waves of Incarnate Trials, and by then, well have something much more challenging for you to do with your newfound power. (Evil chuckle redacted.)
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