Golden Girl

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  1. Quote:
    Originally Posted by MrCaptainMan View Post
    'attractive' is utterly subjective. You mean quantifiable numbers of merits, iXP, rewards. And even then, the attractiveness of those differs widely for players. They could double the rewards offered by the UG, but it wouldn't double my desire to do it.
    The reward increases for Keyes and UG have made both of them more popular choices - while TPN and MoM having better rewards right form the start has also made them popular choices.
  2. Quote:
    Originally Posted by MrDead View Post
    I believe I read at one point that data mining shows most people aren't playing the trial content.
    Ot showed that people were playing BAF and Lambda way mroe than Keyes or UG - which is why they made the changes to Keyes and UG.
  3. Quote:
    Originally Posted by Dark_Respite View Post
    What *IS* the in-house nickname? Did that ever get mentioned?
    It was mentioned once on UStream - although as it was whispered behind a hand while the sound was muted, we didn't really get much of an idea what it might be
  4. Quote:
    Originally Posted by Ogi View Post
    CoH's strength was the fact it was 1 - 50. Period. Full stop. Do not pass go.
    That's what's so great about the Incarnate system - it's impossible to ever properly finish an avatar now - not only can they keep giving us more slots, they can also keep adding more trees to them - and level shifts for us and the NPCs means that there's no cap now on how high we can go - plus we've got a regular stream of new Trials giving us rolling multi-Issue cosmic-level storylines.
    And with Incarnate content coming in each Issue, the Incarnate system is starting to evolve into a game within a game - once I22 is live, we'll have an Incarnate zone, several Incarnate story arcs, seveal repeatable Incarnate mission contacts, 2 Incarnate TFs and 7 Incarnate Trials - and still only 5 Incarnate slots open so far.
    1-50 is now more like phase one of your career, and the Incarnate content is the open-ended phase two - it's endless endgame content.
  5. According to Zwillinger, the in-house nickname for this storyline annoys Positron.
  6. Quote:
    Originally Posted by Wing_Leader View Post
    I'm sorry, but I don't know what that means. What is autocomplete?
    Most missions can be auto-competed by talking to the contact - it can be done once every 3 days.
  7. Quote:
    Originally Posted by CatAstrophy View Post
    And I believe that new "solo" path will be repeating same thing all over.
    Well, they've already confirmed that DA will have repeatable contacts
  8. Quote:
    Originally Posted by ElementalFury View Post
    One reason I'm worn down on the trials is that despite us "supposedly" being much stronger now the trial bosses keep pulling out superweapons from their butts that completely negate any advantage we might have and rarely have any way to easily counter them without a 30 step process or specific build needed. Ever since the Lam/BAF I haven't felt like we've gotten an evenly matched fight. It's like watching a superman cartoon series and every episode every badguy whips out a piece of kryptonite and superman has to struggle to defeat them while powerless. After a handful of episodes of this you'd get sick of it because you came to see superman fighting things with his powers, not him stumbling around struggling while wearing a superman costume.
    We'll always have enemies that we'll struggle against, who'll need a lot of us combined to be able to defeat them.
    One of the most frequent complaints about Superman is that he's "boring" because he's basically a god - Kryptonite is the only way to give him challenges - and the same rule applies for us - no matter how powerful we become, we're always going to come up against enemeis who are even more powerful.
    Whn the Incarnate system started, we were getting thrown into fights at 50 against 54s - but then we got a level shift - then another, then another - we were now 53s fighting 54s - but along came the 54+1s and 54+2s, to keep up a high challenge level.
    And if an altered Goliath War Walker is 54+1. and Mother Mayhem is 54+2, then there's a pretty good chance that Tyrant is going to be at least 54+3 - and then we'll be getting the Battalion, who are even more powerful than the loyalists - but there's also the next 5 slots to come, so we'll be growing in power too - but we'll never get to the point where there's no longer any challenging content for us - even if we get another couple fo level shifts in the next 5 slots to make us 50+5, we'll end up with 54+5 enemies.
    The Incarnate system never ends - we'll always be chasing the next big thing, and we'll always have enemies who are more powerful than us.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    What I hope and pray DOESN'T happen is for all the Incarnate content to be scaled at 52 minimum even for players with no level shifts.
    The DA content is 50-54.
  10. Quote:
    Originally Posted by Ogi View Post
    If the iTrials were actually fun
    They are.
  11. Quote:
    Originally Posted by Coyote_Seven View Post
    It would change if the majority of the players preferred the solo content, and left the trials virtually abandoned. Unless the devs are intentionally trying to fly the game into the ground?* I'd think NCSoft would kind of frown on that kind of behavior!

    *(I don't think the devs are intentionally trying to fly the game into the ground, or however that saying is supposed to go!)
    The devs won't make the solo path more attractive than the Trial path - they've already said that.
    Plus, it's easy to add special unique rewards for the Trials, like costume part or temp powers tbhat wouldn't be available through the DA content.
  12. Quote:
    Originally Posted by MrCaptainMan View Post
    Could you tell me where in game this information is given to us?
    Talk to Prometheus - he's the Incarnate Trial contact.
  13. Quote:
    Originally Posted by Wing_Leader View Post
    I also have a problem with the "immersion factor" of these trials. Normally I only run each mission with a toon once
    You'll need to repeat the DA content to unlock all your Incarnate abilities.

    Quote:
    Oh, and does anyone else find it bizarre that Maelstrom is a solo'able wimp in the Hero Tips mission, but a one-shot killing machine in the TPN Campus trial? Really? This is the same guy? What explains his sudden cosmic jump in power level?
    Tyrant empowers his loyalist henchpeoeple with some of his power from the Well.
  14. Quote:
    Originally Posted by Ogi View Post
    So what about solo path players, how will their rate compare to the team path players?
    It'll be slower than for teams.
  15. Quote:
    Originally Posted by MrCaptainMan View Post
    We don't know that: See my earlier comment about seeing into the future. If the players decamp to DA en masse in sufficient numbers because they find they can have more fun in 8-man groups steamrolling the 'solo' content for incarnate progression in the same manner they've been able to optimise trial runs to the silly casual zerg-states that the BAF and sLAM have become, then wether or not the trials are 'core' content becomes irrelevant. Call the UG core all you like, I see '+3 [AT] lf any trial but UG' and 'lf BAF, sLAM, Keyes' in Pocket D far more than i see 'team forming to repeat UG ad nauseum' type calls.
    There will be enough time-gating to make sure the solo progress is slower than the Trials, even with a very efficient team.
  16. Quote:
    Originally Posted by Casual_Player View Post
    The trials are fun to me and judging from the participation rates I see when I log in, to major portions of the game's players.
    The devs like them too:

    Quote:
    Originally Posted by Positron View Post
    As much as you players love to play them, I know the designers love to design them. It’s one of the more enjoyable parts of our jobs, designing these Incarnate Trials to see just what our players are made of.
  17. Quote:
    Originally Posted by MrCaptainMan View Post
    Well in the alternate dimension where you can accuratley see into the future maybe, but here in the real world we don't know that for sure, and the playerbases reaction to the DA content and any new trials will surely affect future content development.
    It won't change the Trials being the core content for the Incarnate system.
  18. Quote:
    Originally Posted by Jagged View Post
    Not at all. The in-game lore has more than enough room for them to be any suitable strength. I have already kicked Tyrant's butt once, solo. I will do so again. We just need a mission with some objective to make the Well desert Tyrant and then we can defeat him Incarnate to Incarnate. You see? Easy.
    As easy as soloing the Hamidon
  19. Quote:
    Originally Posted by Jagged View Post
    If we are talking about a solo version of the Underground, that's probably the thing that would need the least down scaling.
    But wouldn't that still be a frustrating "gimmick"?

    Although talking about it as a solo option is pretty silly - there's not going to be a solo version of the Praetorian Trials - lore-wise, Tyrant and the loyalists are too powerful for a single hero to take on by themselves - and the Battalion are even more powerful than the loyalists
  20. Also, this is a very important point about expectations for the solo Incarnate content - it's an add-on to the main Trial content, so people shouldn't expect to get the same amount of regular new solo content as regular new Trials.
    For example, a new Trial in I22.5 or I23 isn't a guarantee that there'll also be new solo Incarante content in those Issues too - the Trials are the core Incarnate content, so the main development focus is on them - Dark Astoria is more like a detour from that route to fill a content gap, rather than the start of a new route with an equal amount of focus on it as the Trials route has.
  21. Quote:
    Originally Posted by Jagged View Post
    No more than any other AV scaled down to EB.
    He's quite confusing
  22. Quote:
    Originally Posted by Stormbird View Post
    If the point were in New York, you'd be in Beijing. As usual.
    Actually, I'm in upsate NY right now
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    The raid mentality and the balance point it brings is why Incarnates feel like a step DOWN the ladder.
    There's more to come:

    Quote:
    Originally Posted by Second Measure View Post
    Eventually, once we release all of the Incarnate Slots, you’ll even be a little overpowered for the first waves of Incarnate Trials, and by then, we’ll have something much more challenging for you to do with your newfound power. (Evil chuckle redacted.)
    Whatever could these new challenges be?
  24. Quote:
    Originally Posted by Stormbird View Post
    That's like saying "Doom" (decidedly story-light game) wasn't "light on story" because there were books and movies and such about it.
    Those are all out-of-game things - the story content for the Trials is all in-game.
  25. Quote:
    Originally Posted by Jagged View Post
    Everything other than the ridiculously hit points could be included in the solo content.
    The Avatar of Hamidon might be a bit rough for some solo ATs and builds