Geratron

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  1. Remember, Cocern = Small Tweak and "Happy with it now" = "Will be happier after another nerf."
  2. ...I just made a Katana/Regen scrapper, but I'm afraid now of getting attached to him.
  3. Geratron

    I5

    On controller holds...

    ...At level 25 with SO's my controller can finally hold the mobs with some degree of reliability (in terms of having them charged when needed). Up until SO's they were almost waste of spaces in my build.

    However... now since I have to use them that much more often for less effect, my endurance is blown through rather quickly. No, I don't have stamina yet: I barely have room for my secondary, and I was hoping to be able to get by without Stamina for awhile. Guess I was wrong.

    And this is a Mind Controller and I only have two AoE hold/sleep/immob/disorients/etc right now, and the sleep's duration/recharge is ok, except I have to re-apply it everytime someone AoE's.

    So.

    If the changes stand, can at least the ACC be increased and the end cost decreased?

    Also, loving the debt changes.
  4. Dunno if I've posted here or not yet, couldn't find a post from me, but here it goes...

    Logged on to Test server last night with Geratron (50 fire/fire). I have:

    Burn: 6 dmg
    Greater Fire Sword, Combustion: 1 ACC, 4 dmg, 1 End Reduc;
    Fire Sword Circle: 1 Acc 3 Dmg 2 End Reduc;
    Firball: 4 dmg
    Blazing Aura: 3 Taunt, 2 End Reduc, 1 dmg
    Taunt: 3 Taunt
    Fiery Embrace: 6 recharge
    Build-up: 3 recharge
    Fire Shield, Plasma Shield: 6 dmg resist
    Consume: 5 recharges, 1 end reduc
    Healing Flames: 3 recharges, 3 heals
    Perma-hasten
    Stamina 6-slotted

    I do not use Tough, Weave, etc.

    All other slottings are default

    All enhancments are 50++ SO's

    What I tried to fight (Numbers are ballpark figures in terms of how many):

    50 Carnie's (1 Master Illusionist, 1 Minion)
    50 Possessed Scientists Lts (about 5 or 6)
    48 Rikti (group of all minions, somewhere around 7)
    49 Rikti (all minions, again, 6 or 7)
    48 DE (mixed minions and lts, somewhere around 10)
    49 DE (mixed minions and lts again, again somewhere around 10)

    The Carnies killed me before I had a chance to blink or use inspirations. Although nothing that has been changed should have affected perfomance, I know on live I at least have a chance to heal or say "Oh crap."

    The Possessed Scientists were a tough fight, had to use healing flames and some respites.

    The rest I was okay.

    When I used burn, they did stay in the patch long enough to take a bit of damage. They would then run out of range of the patch and resort to ranged attacks. A few when run back towards me, then change their minds and run back out. I did have a chance to test in a team to see if I would keep the aggro or not.

    I also did not take the time to kill the entire mob each time. After cycling through attacks a few times there were still enemies up and about. On live they would have been defeated after one cycle, maybe the start of a second. Again, these were minions at a lower level than I. And also on live Burn is not the primary offensive weapon: usually Fiery Embrace + Build Up + Fire Sword Circle does enough damage that if it does not defeat them the start of a burn patch or Combustion will do the trick.

    Has tanker damage been decreased any, or is there any other factor I do not know about?

    I can understand that some may think it's broken if I can defeat reds or purples solo. But it was taking me time and effort to despatch blues and greens.
  5. SG Name: Underground Task Force
    SG Leaders: Jasmine Blood, Bio-Thing, Golden Sentry, New Yorker, Glowstick, ThreatMatrix, Geratron, Belniko, Electric Atom
    SG Website (if any): none... yet
    SG Recruiters: Jasmine Blood, Electric Atom, New Yorker, Geratron
    SG Peak Hours: 5:00 EST - midnight AFAIK.
    Other Info: Group for people who love the game, love teaming up. We like active, talkative people. We do not like PLing, leeching, and kill stealing.