If you ('you' referring to Cryptic as a whole) can pump out a loot system that seemingly requires massive amounts of information (which you expect players to compile for you), why can't you be bothered to actually place hard numbers in the game? Telling me that enhancement X will increase damage by 36.4% is meaningless without context. If attack Y only does 3 damage to start with the boost is effectively worthless. You managed to give me an annoying "INSPIRATIONS FULL!" message that hopefully can be disabled but no hard numbers on powers.
I personally have no interest in farming loot and I already see it affecting the game (nothing like seeing broadcasts looking for salvage Z)- I just want to know if slotting a power for another enhancement is worthwhile without trying to follow the combat tab (which can't even be done for anything but damage anyway). Why is this apparently so difficult to code?