GenericBlaster101

Citizen
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  1. I quit months ago and I'm thinking of coming back, I had a Dark/Zombie, Poison/Thugs(for pvp both zone and arena) and Dark/Robot mastermind, I've been thinking of Thugs/Thermal and I don't see how I can go wrong with this one, but I also been contemplating Ninjas, which I never had and on paper they seem to out dps the thugs, on the plus side Thugs can have an extra 5 defense and 5 damage resist thanks to Gang war plus the enforcers auras which add around 30 defense.

    I don't have the game installed so I can't check the stats of the level 6 and 32 upgrades stabilizer, but my question is how are they for PvP in both zone and arena compared to Thugs(I do zones more often)? I'm guessing since Thugs are all ranged(well except the Brute) they are the better option as they are near you firing and can be healed easily and don't have to close in the distance as much as melee whereas Ninjas do have shurikens and arrows which seem to do good damage but they recharge rather slowly but cast fast, then again the player can just outrun you even with ranged henchmen a lot of the times or get out of the henchmens firing range easily with levitate and the Ninjas speed does help them keep up more with the player(which doesn't make my choice any easier...):

    thug Pistol:
    19.46 Lethal damage
    Cast Time: 2.33
    Recharge: 2 Seconds

    Shuriken
    19.46 Lethal damage
    Cast Time: 1.07
    Recharge: 4 seconds

    If anyone actually bothers to read this wall of text and helps thanks
  2. Quote:
    Originally Posted by macskull View Post
    Rad/EM was going to be awesome, then they bumped the recharge times of Neutrino Bolt and X-Ray Beam. Now it'll just be "good." Gonna give Thugs/Therm a try, maybe Earth/Cold as well.
    Heh, I stopped playing on I15, I consider myself an optimistic person but with all the hype it was getting I had to look at it from realistic point of view, and that was that Rad was going to be nerfed, so I just rolled a peacekeeper, pretty fun class and lots of procs can be slottable, and if anything I can pour more infamy into the physic/Blaster when I come back.

    On Topic: Thugs/Thermal sounds great, I had 4xish Defence with the Enforcers auras and +10 damage resist on all thugs with the damage resist on my poison/thugs, the Brute had like 20base DR iirc, coupled with aura and therms buffs it sounds like hes going be one badass ****.