Geek_Boy

Legend
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  1. Quote:
    Originally Posted by Venture View Post
    After that I haven't decided if I'm going to accept more requests.
    You are not this entire forum.

    Though I will say that between I16 beta and the CO beta, you have a lot of people who probably just haven't been doing much CoX'ing here lately.

    Batman: AA doesn't help any either.

    I also think we're seeing things slow down a bit due to AE no longer being the new shiney. I haven't published any new arcs in months and did my first real edit in a month or more earlier this week. I imagine others are going through a similar dry spell.
  2. Venture and Talen Lee have strange, arbitrary standards and are convinced that anyone who doesn't agree with them is a plebian. I wasn't all that aware of them before AE came out because I don't follow the forums that closely, but they've shown this over and over and over again. Don't feed them.

    Now, as far as these changes go:

    Requiring a group to have minions, LT's, and bosses doesn't really bother me much. I tend to do that anyway since I want my groups to be challenging for a team or at higher difficulties, but not overwhelm someone soloing or a group that's not well balanced. I even try to include two of each if I can just just keep things interesting.

    The XP based on powerset is crazy, though. Even at standard difficulty, you can easily take a few mobs with complimentary sets and slaughter lowbies. Some electric, some knockback, some tohit debuffs, some slows and you have a recipe for disaster.

    Now, you're taking a mob that's already a pain for a lowbie to handle and making them worth less XP? What?

    Every single time I've made mobs anything but Standard (other than optional challenges I've stuck in here and there) I've gotten feedback saying that they're too hard. In fact, my own playtesting showed that while I could breeze through with something like a Brute or Scrapper, if I was on other AT's or was on a team that wasn't necessarily optimal, it was a royal pain to get through.

    Thanks for posting this here. I might have missed it otherwise. I'm off to find an appropriate thread in the I16 boards. Since I'm playing around with lowbie arcs in the AE on a level 15 Dominator for exactly the reasons the devs have stated they want the AE to exist and moving slower than I would if I was doing regular content, I'm a bit baffled here.
  3. I've already done a revamp on Strike! by the way. Added a subplot, cleaned up the script a bit, that sort of thing.

    If I get time I'll look at it again in a few days to tweak it some more, but I just wanted you to know that I really appreciate the input and have already started working on it.
  4. I didn't play your arcs to get bumped up the list, but thanks!

    I've never edited Strike! once, so I really wanted some thoughts on it so I'd know where to start. I knew I could count on you two for some quality feedback and I'll get to it as soon as I can.
  5. Quote:
    Originally Posted by PoliceWoman View Post
    Speeding Through Time review
    Thanks for the great review! I really appreciate the detail you went into here and I'll be tinkering with this for the first time in months (useful reviews had kind of fallen off into either "I LOVE IT" or "bad xp" style one liners).

    It looks like the main thing is that I need to more clearly explain my idea of how events unfold from Red Blur's point of view. First of all, he has no time for anything because the situation is dire, but mostly because he's a superspeeder of the highest degree and gets bored waiting for the second hand to move. I didn't want to just out and out state that, so I just tried to imply it in everything he said. I'll make it more obvious.

    I didn't want to go too far into pseudoscience partially because I wanted to keep the story moving but also because until I15 I was at something like 99.8% full. I couldn't fit it in. Now that the sizes have been reduced so much, I suppose I should go in and add some of the planned info back in.

    The story as I intended it to unfold was that he shows up and recognizes you, considering you his closest friend and ally. He already says, "You may not know who I am yet, but I consider you one of my greatest friends and allies," but I think a line or two about you being the one who makes all of this possible needs to be stated more clearly since I thought I had addressed it but you still felt like it wasn't stated clearly enough.

    I also didn't go into pseudoscience too much because I didn't want to bore the reader when most folks just want to move on to punching things (me included). I'll add a little clearer explanation of the mechanics somehow in the 5.31% I have left (eek). The way I picture Red Blur's powers working are that to create these multiples, he retrieves himself from the past at a given moment. That duplicate will run beside him and then eventually return to his point of origin, only to be retrieved again to run through the whole thing a second time. Once he returns, he's retrieved again to do it all a third time, and so on, and so on. He's an old man because he lived hours or even days of his life between individual seconds over and over again. The older the "copy," the more it knows about what is happening, but eventually you catch up to the "real" version (who is the one who has completed this mission x number of times) and he is the one truly living in the moment who can still be surprised.

    A clearer sequence of events would be that Red Blur finds out about the Council's plan, fails to stop them from happening, and after seeing the aftermath starts hopping through time to see how he can prevent it. By the time he finds you, he has already been hopping around for years trying to stop this bomb. He's an old man who has fought this mysterious villain alongside your hero (who he has spent far more time with than you have spent with him - so the relationship is a little one-sided) only to see him disappear at the last moment despite your best efforts. He knows that you're there and while you're doing this mission for the first time, he's running alongside you for the first, second, third, etc time. The only Red Blur that doesn't return to the second he left is the old man who follows Aeon into the timestream at the end of mission three.

    It's the old man Red Blur that is your contact who follows this man that you can identify as Dr. Aeon (since Red Blur would have no idea who he was or where he'd come from without your help) back further into time alone. None of his younger selves have any knowledge of where he went after he zipped away that final time, but his fingerprints are all over the reality you return to. If you look closely, you'll even see that Aeon's description changes from one mission to the other.

    His description reads: "An unethical scientific genius, Dr. Aeon is not a man to be trifled with. He has become a big player within Arachnos, crushing his enemies at every turn," in the third mission, which is a variant on the default text, which appears in the last mission (four):

    "An unethical scientific genius, Dr. Aeon is not a man to be trifled with. Some think he may soon become a major player within Arachnos, assuming he survives the plans of his enemies."

    So yeah, Red Blur has made it so that the madman who destroyed his version of the past never even grew up to be the man he would have been (time travel makes for odd sentence structures). Aeon is still a mad scientist, but he lacks the ruthlessness that made him capable of knowingly causing so much destruction. Your wrecking of his research both confirms and helps solidify this.

    The easy explanation would be the alternate realities that are theoretically created every second of every day when you choose to walk left instead of right or you stay home sick instead of going to work. That's my personal favorite, so I guess I'll throw in a mixture of that and predestination (since Red Blur came to get your help at least partially because he had already come to get your help) in some clearer explanations.

    Now, as far as the third missions goes, I know Red Blur is waaaay too powerful in there but I like him (them) that way. My goal in this arc and in that mission in particular was to create something you couldn't find anywhere in the "regular" content. I wanted something over the top and I think I've accomplished that. He's overpowered by design and I have played my own arc dozens of times for no other reason than because I never tire of how much fun I have in that mission. The rewards aren't so great and all, but it's a blast for me and while I want others to enjoy it too, my number one reason for not changing it is essentially that every so often I need to giggle like a school girl and that mission will do it for me every time. It tends to create a love/hate relationship for most people, but obviously based on my 4 star rating overall more people enjoy it than don't. Even if they didn't, I still wouldn't change it. I know all the reasons it's wrong, but I like to think that by turning that volume up to eleven I've made that wrong so very right.

    I've also had people complain about the ambush of Aeon's being too difficult (though I have no understanding as to how they could be unless you haven't freed anyone yet), so that creates an alternate excuse for not changing that aspect of it.

    I don't want you to take my attachment for mission 3 the wrong way, because I really appreciate everything you've got to say here. I've printed out your review and will do some editing with it at my side here in the next week or so. I might not change everything exactly as you've suggested, but I respect your opinion and acknowledge that if you see a problem, there must be something there I could have at the least explained more clearly.

    I've only got 5.31% to work with, so I'll have to be creative as far as adding much of anything. So little space.

    And thanks for the 20 tickets!
  6. I've known about Victory being the unofficial gay server since 2004 when I started. One of the Pride-based SG's helped out a lot with some of the original Hamidon Raids, which brought it to everyone's attention (assuming I'm remembering correctly).

    A consequence of this is that I've made a gay friend or two through random teaming and got into the habit of petitioning homophobic language every time I see it in Broadcast. That's right. I'm that guy.

    The fact that I know people who are sensitive to language that is pretty ignorant in the first place makes me a bit more sensitive to it than I might otherwise be.

    It's hard to say how the situation in the OP actually went down, but I've never had any problems with the GLBT population on Victory. I've got some hilarious stories, but no problems.
  7. Quote:
    Originally Posted by Barata View Post
    AE is more efficient. AE gives out experience in greater quantities. AE gives out experience with less effort. That's the difference.

    If that wasn't true, people would still be farming in PI.
    Not really, no, no, and they still are.
  8. You're missing this thread:

    http://boards.cityofheroes.com/showthread.php?t=129153

    I noticed since my arc isn't in there anywhere and I know it's been reviewed at least once on these boards.
  9. Quote:
    Originally Posted by ArrowRose View Post
    I would like to get some input from you on how you feel about "overpowered allies".

    I have received feedback from several critics who have played my arc that my allies are overpowered.

    I did this by intent, since my arc is meant to be light-hearted and upbeat. I felt that if the allies died (one of which is key to the arc), it would ruin the story and the mood.

    Also, I created them that way, to help lesser skilled players complete and enjoy the arc. As an aside, more skilled players I have watched play don't use them and don't seem to need them.

    However, at least 3 critics have told me that my allies are overpowered, and that this hampered their enjoyment of my arc. I would love your opinion on this issue.

    Thanks
    Quick! Answer this both before and after you play my arc.

    My personal opinion is that it depends on the arc you're playing and the author's intent. If someone is supposed to be all-powerful but then shows up as an LT ally just so someone doesn't get their nose outta joint over the sanctity of their character, that's a bit silly. Not every story should have powerful allies and not every ally should be a pushover. Some should be, some shouldn't be.

    IMO, "over" powered says it all. If you meant for this NPC to tear through everything and they do? Then it obviously isn't "over" powered. If it's supposed to be someone who is just there for a bit of assistance but it's AV class set to full agro running all over the map killing everything in sight? Then it is "over" powered.

    At least that's my take on it. PW's and others (especially some of the others) may take a totally different vew on it.
  10. Quote:
    Originally Posted by Maleficent View Post
    While I am sorry to offend, I still stand by my statement. I personally would far rather endorse The Sewers than AE.
    Check my reg date. I've leveled up exactly two characters in the sewers ever. It wasn't really by choice so much as my team outvoting me.

    I didn't and don't like the sewers.

    How about I play my game the way I like and you play yours the way you like?
  11. Quote:
    Originally Posted by Hydrophidian View Post
    From what I've seen, both on these forums and in the game, the anti-MA sentiment, aside from oft spreading misinformation, is frequently surly and vicious. I'd rather not see that drown out opposing viewpoints, lest the false impression be given that that's the dominant perspective.
    And that's why I keep posting about the subject whenever I can find the time.

    For the record, we actively recruit people to play this game and when they join up into our global channel, we take care of them. For the people I play with, MA has been nothing but a positive experience since it's brought back old players and new ones alike. More players = good.

    They can farm all they want or whatever, but they have a support structure from day one telling them what powers are good, bad, etc. They have a whole private forum full of user guides, builds, build advice, assistance in putting TF/SF's together, etc, etc. We talk them into trying the game and we take care of them when they stick around.

    How many of these folks who are out to nuke the MA from orbit can claim this?

    How about instead of talking about how much you hate these newbies you create a support structure for them?

    Then again, I haven't played in a PuG in (literally) years. I only play with people I know (well, not exactly know but are at least in my channel). Why? Because I have found players just as bad as the ones being described every time I've joined one since I first started playing this game. Bad players are everywhere and always have been. In fact, I'd assume that if you only play on PuG's, you're probably even the kind of player that got me to drop them in the first place. I apologize if my sympathy is a tad limited.
  12. Quote:
    Originally Posted by emperorsteele View Post
    yeah, venture doesn't like "anyone else" in "his" stories. To each their own.
    but there must be character growth!!
  13. I love how we are pretending that bad players only come from MA.

    MA didn't exist when I saw that Peacebringer with no attacks (other than the forced ones before level 6) and every heal possible who had tons of vet badges. I'm sure it's still MA's fault that this person is out there somewhere though, right?

    Here's a clue for some of you: On the private site my global channel has, we've got a thread full of terrible bio's and builds that is several years old. The funniest posts aren't the most recent ones and, in fact, I've noticed no difference in the quality of terrible players we've found to semi-publicly mock.

    There were bad players before MA who had plenty of levels under their belt. There are bad players now who have plenty of levels under their belt. The day the servers shut down for good? Still lots of terrible players with lots of levels and vet badges.
  14. I'll keep my eye out for suggestions since I think this thread is really interesting.

    My arc is still probably best attempted once you get some more levels under your belt since there's a fight against a dev-created EB that you won't have any assistance for. The character isn't too much of a pain, but at 23 you may not have all the defenses you need to stand up to them.

    I think once you hit the 30's you'll have smooth sailing through just about all the rest of the content out there. It's just getting over that hump while following your rules that's the problem.

    Maybe I should find an all-boss mission where you're fighting against, um, time traveling bandits from the past or something.

    I keed I keed
  15. Quote:
    Originally Posted by Deathbug View Post
    Interesting, since I left the Army in early 1990 and we were still wearing dress greens...
    Like I said, I'm totally going from memory and could swear on a stack of bibles that this is how I remember it. The links I found seemed to back it up depending on unit, class, etc. Not saying I can't be wrong, but I couldn't find anything in the few minutes of research I did that said I was definitely right or wrong about it.
  16. Quote:
    Originally Posted by Megajoule View Post
    You know that and I know that, but it's going to take years to get rid of the idea of "Army green" (if they ever do).
    I thought it was common knowledge, but then again my brothers enlisted in the mid-80's so I've been aware of this for decades.

    A quick google search to be sure my memory is correct links the blue uniform's origins going as far back as 1779. They apparently used different color coats for different functions until recently, but I know my brothers have old blue uniforms in their closets collecting dust (they've both been out for a long, long time).

    It's funny the things you take for granted.
  17. Quote:
    Originally Posted by VictoriaHunt_EU View Post
    What I haven't seen yet is real good non farm AE missions.
    Then you aren't looking for them.
  18. Quote:
    Originally Posted by LaserJesus View Post
    You realize that you look like a total hypocrite, right? Venture's not even talking here, and you're making jabs at his person.

    This isn't the first time that you've done this, either.
    Eh, I'm just having fun at this point. Stop taking the internet so seriously.
  19. Quote:
    Originally Posted by Citizen_Razor View Post
    a harsh critic such as Venture
    Just copy and paste a few random articles from TV Tropes if that's what you want. Much easier than waiting for his queue to clear out.
  20. I think you're doing a great job and wouldn't have asked for your opinion of my work if I didn't respect what you have to say.

    Totally not kissing up since you haven't reviewed it yet. Promise.
  21. Quote:
    Originally Posted by Armsman View Post
    . . . once they see they can't get a rise out of you, they move on and don't come back.
    Have you seen the poster in question? He's not very good at ever letting go of a bone once he's got his teeth in it.

    Ideally it would work that way, of course.
  22. Quote:
    Originally Posted by Witch_Engine View Post
    Acting like a jerk does nothing positive for the game, but a little bit of kindness, receptiveness and politeness goes a long way towards increasing the quality of the community of the game.
    YES!

    This this this this this this this this this this this this this this this this a thousand times, THIS!

    Nobody here has problems with negative criticism. We have a problem with people being (insert expletive of choice).

    Here's a sample of how certain posters could have approached things:

    Quote:
    Original Poster: I liked this arc for xyz reasons. It sure was fun!

    Dissenting Opinion: I didn't like this arc for xyz reasons. I suppose the author was attempting [this], but it just didn't work for me. Glad you enjoyed it, though!

    OP: Really, because those things didn't bother me at all. Oh well, different strokes for different folks!

    DP: I guess this one just wasn't written for someone with my tastes.

    THE END
    Instead, the attitude was much more like "This arc was dumb and you're stupid for liking it." Oh, and we never got to the end (well, until a mod had to actually lock the thread), because they would not stop posting. Pages of personal insults thrown at the author and hyperbole about wanting to nuke the arc from orbit are not constructive, useful, or anything resembling polite.

    GIVING FEEDBACK IS A GOOD THING.

    Being a jerk is not.

    I hope that makes things crystal clear.
  23. Quote:
    Originally Posted by Shatterjack View Post
    Another strawman. And no, that's not a "Godwin" (another term you use without understanding). You are lying about what other people are saying when you do this, and that makes your position weaker, not stronger.
    Oh, I understand what a strawman is and I know what a "Godwin" is. I'm telling you that at this point when people pull out "strawman" they've already gotten to what used to be the Hitler part of the argument. As soon as I see that word, I view it the same way I would if they were telling me that my views are what killed the Jews in the Holocaust. I'm starting a movement here.

    Strawman is the new Hitler, thus the new Godwin.

    I thought I was exceedingly clear about that before, but there you go.

    Pointing out that someone is being ridiculous in creating some strange absolute is not creating a "strawman." How someone gets "people should graciously accept an unsolicited review" from "some posters around here are jerks" is beyond me.

    The problem isn't that people review stuff. The problem isn't that people review stuff badly. The problem is that a few (mostly one) of the folks around here zealously attempt to pound you into the ground with their opinions when nobody asked in the first place. I'm just taking it a step further and pointing out all the reasons their observations are flawed in the first place.

    If you can give whatever review you want, I can give whatever review of that review I want. Happy?
  24. Quote:
    Originally Posted by Talen_Lee View Post
    Well, yes, I agree that rating is irrelevant - but it's irrelevant because of things like this.
    It's also irrelevant from the other side of that, too. At least one poster said that they will never give a 5 star rating because they don't think anything is perfect.