Gavistuul

Citizen
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  1. Gavistuul

    New Zone

    Honestly, I don't like the idea of a new zone. The problem is that they have a ton of zones right now and quite a few of them rarely get used. Boomtown, Crey's Folly, Dark Astoria, Perez Park. Granted they're hazard zones, but they're still zones that could have things going for them. Look at the Hollows, that's a hazard zone but has a lot of missions and arcs, Striga Isle is the same way.
    I don't understand why the developers don't move some content from other zones and put it into these unused zones for people to explore and enjoy.
  2. Actually he makes an interesting argument but TF's are suppose to be done in a manner of a few hours. What they should do is something more along the line of story arcs almost as TF's. Something you and a group can do over a few days and once finished, can come back and do again and again without having to do Ouro or whatnot and still get the rewards at the end.
  3. The secondary blaster sets are cute and nice, but the thing I really hate about them is that there isn't one for just someone who fights with fists and feet. It doesn't make much sense to me. If I make a soldier with assault rifle, for example, the only secondary set that makes sense from a RP standpoint is Devices.
    But why would I want to take devices. Shouldn't my military guy be able to punch and kick without the need to take fighting and power pool sets?
    So that's what I worked on today was a new secondary power set for blasters called Brawling.
    I copied a few powers from other sets, but also gave the set a few special abilities unique to itself.

    Brawling allows you to use your fists and feet in close combat. Through rigorous training, you are able to deliver punishing kicks and punches to your enemies.

    Level 1
    Jab-Melee, Minor Damage(Smash), Foe Disorient
    A quick jab that deals minor damage, but has a chance of Disorienting the target, especially if coupled with other attacks.
    Damage: Minor, Recharge: Very Fast

    Level 2
    Gut Punch-Melee, Moderate Damage(Smash), Foe -Def
    You can deliver a punch right to the gut of the opponent, dealing moderate damage and increasing the likelihood that your next attacks will hit.
    Damage: Moderate, Recharge: Moderate.

    Level 4
    Concentration
    Greatly boosts your attacks for a few seconds. Slightly increases chance to hit.
    Recharge: Long.

    Level 10
    Roundhouse Kick-Melee, High Damage(Smash), Foe Knockdown
    A high damaging kick that is so powerful, it can knock the opponent down to the ground.
    Damage: High, Recharge: Long.

    Level 16
    Conserve Power
    You can focus for a moment to conserve your Endurance. After activating this power, you expend less Endurance on all other powers for a while.
    Recharge: Very Long.

    Level 20
    Bellow-PBAoE, Foe -to hit
    A loud shout that intimidates the enemies around you making them less likely to hit with their attacks.
    Recharge: Long

    Level 28
    Sweep-PBAoE, Foe Knockdown
    You perform a low spin kick that sweeps out the legs of everyone around you. While sweep deals no damage, it has a high chance of knockdown.
    Recharge: Moderate.

    Level 35
    Uppercut-Melee, Moderate Damage(Smash), Foe Disorient , Foe Knockup
    A powerful punch that deals moderate damage and can knock an opponent up into the air.
    Damage: Moderate, Recharge: Moderate

    Level 38
    Combination-Melee, Extreme Damage(Smash), Foe Disorient, Foe Knockback, Foe -Recharge, -Speed
    You unleash a deadly combination of punches and kicks at your opponent. This attack will knock out most opponents. Those that survive the pummel are left disoriented and slowed.
    Damage: Extreme, Recharge: Long


    I didn't want to make the set overpowering so I gave it a mix of good combat options. Concentration early and Conserve Power seemed to make sense for this set since as an experienced Brawler, you would know how to do both of these things naturally.
    What does everyone think? What changes should be made? Do you think it's balanced or needs some work? Leave comments. Maybe together, we can actually get a fighting type secondary blaster set into the game.