Gangrene

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  1. It's actually Up, Up, Down, Down, Left, Right, Left, Right, B, A.

    The 'Select' is unnecessary, and the 'Start' wasn't part of the code, it just unpaused it for you. If you include it in the code, then you would need a start at the beginning too.

    Geez guys. What kinda gamers are you? *teases merciously*

    Source Link: Wikipedia: Konami code
  2. [ QUOTE ]
    I can barely read yours Gangrene.

    [/ QUOTE ]

    Fixed!
  3. Fun! Do we ever get to eat them?
  4. [ QUOTE ]
    Actually, I'll throw one more on the barbie here:

    A very, very long time ago, Statesman told us Electric Blasters that our strength was using Endurance Drain on Bosses and ArchVillains.

    You may or may not be aware, but AVs are almost next to impossible to drain. I've spammed Short Circuit and Power Sink next to them and never seen so much as a budge in their Endurance Bar.

    They have 800 Endurance, and insane Endurance Recovery.

    Perhaps you could look at their apparent immunity to Endurance Drain.

    [/ QUOTE ]

    Yes. I have a Rad/thermal corrupter and experience this problem. I have an ability called heal exhaustion, that is supposed to floor recovery and regeneration. Well, on some AV's, it only works for regen.. Recovery is not effected at all.

    The power is working as it should on most monsters, but AV's seem to have such a massive recovery speed and a huge amount of END that it really makes the ability useless.
  5. Question:

    Would AT titles change?

    It would seem odd to let a 'Corrupter' into Paragon. Maybe they should change the name on the UI and in other places to be 'Purifier' or something. Brutes could become Brawlers when going legit. Dominators could Seers or Enforcers, with Stalkers becoming Scouts or the like. Masterminds might be called Leaders.

    I'm sure the other way there could be renaming going on. An evil tanker could be a Monster, while an evil Scrapper could be a Slayer, for example.

    What do you think?
  6. Was there any herding issue that caused Travel Suppression to be patched in? For the life of me, I can't see why Travel Suppression was even needed at all.
  7. If you wanted to justify people taking Hover, then give it a more significant Defense %. Like 7-12%. Then people would fall all over themselves to take it, even if it was slow.

    Or if you really wanted to make a whole new power out of it, go for Glide.. an auto power that cannot be turned off, and just makes you fall at 50% slower, and take no damage when you touch ground. It could also provide the faster knockback recovery that Fly/Hover currently has, even while standing on the ground.
  8. Hover should be as fast as Sprint is. Exactly the same speed.

    Fly needs to be slower than SJ, but the difference shoud be minimal for the following reasons.

    SJ has some escape advatages built in that Fly does not, and a MUCH smaller Endurance cost, to boot.

    Add to that that the speed of SJ currently is much greater than Fly even over a horizontal distance, making Jump dramatically faster at getting you out of range of anything you might happen to aggro. It is more than 40% faster, in fact, at getting you safely away.

    Additionally, as other posters have pointed out, there is a huge selection of powers designed to bring a flyer down to earth, and much fewer for a SJer.

    Fly's only real advantage is that it works well on indoor maps, where SJ and Teleport fail to have much of an effect. But even in that, Fly is outdone by Superspeed, which can propel you through spawns before they have a chance of reacting.
  9. [ QUOTE ]
    This creates some questions....

    If the caster has Fort on him when he casts Burn, the damage of burn is increased, yes?

    What if Burn is cast then Fortitude is applied to the caster after? Does this increase Burn damage of the already existing Burn patch?

    Fulcrum Shift... If the caster of Caltrops, Blizzard or other "temporary pets" powers has FS buffs on him when he casts the Caltrops (and others), do the Caltrops do more damage?

    What if the FS is done AFTER the caltrops are already out?

    What if the caltrops are already out AND they are in the AoE of the FS when FS is cast?

    The basic question here is... does the buff have to be already on the caster of the "temporary pet" power for that "pet" to be buffed?

    [/ QUOTE ]

    I would imagine that when the 'pet' is created, and it copies over the buffs, that they will be limitless as long as the pet lasts, and no new buffs can be applied.

    Why?

    Because if not they'll probably have to deal with adding buffs and debuffs dynamically. It would be muuch easier if they just took the buffs from the creation time. And if they don't, then they'll have to deal with people wanting to buff their Blizzards directly.

    Suppose I was a Fire Blast / Thermal corrupter. Thermal has a nice buff in Forge. I want to cast my 'Rain of Fire' and then I want to use Forge to increase it's damage. I can't cast it on my 'pet' Fire Rain... and I can't cast it on myself. but someone else can cast it on me, and effect my pet? It just seems odd.

    So my guess is, no buffing 'temp pets' after they're created. But this is just a guess.