Gallant

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  1. [ QUOTE ]
    There has been a plethora of research done in regard to what people get out of RPGs. One of the papers that sheds some great light on MMOs is actually a paper about MUDs - Click Link Here!

    One of the things you can see as you poke around the boards is these different player types represented in posts - and the conflict that arises from enjoying and preferring different things in games.

    Its kind of a gamer personality type – most people have a primary types, but will do other types of gaming to achieve the goals of their primary type.

    There are Achievers, Killers, Explorers, and Socializers.

    Achievers want to level.
    Killers want to impose themselves on others.
    Explorers want to see/do everything.
    Socializers want to talk about it.

    CoH examples –

    Achievers – Power Levelers
    Killers – Griefers/KSers
    Explorers – Badges
    Socializers – Dance Club

    A good MMO tries to make all types of play available in their games.

    A good player realizes that games are different things to different people.

    [/ QUOTE ]

    Why would you cater to Killers, since their fun depends on ruining the fun of all the other types of player? How does that make a "good MMO"? That is like the legal system catering to rapists because 'that's how they have fun'. I don't see it.