GMan3

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  1. Quote:
    Originally Posted by Crim_the_Cold View Post
    Disclaimer
    The following post is just my opinions.

    Why do players power level? The answer varies based on the many posts I've read on this forum. There are a couple of common answer that I've noticed though.

    1. I've played this content so much its stale to me.
    2. Level 50's get to do all the cool stuff. I want it now.
    3. Most of the content is replayable so why would I want to do it now with less slots and weaker powers.
    4. Everyone else is doing it.
    5. The pre-SO levels suck.
    6. I pvp so I just want to hit 50, slot my sets, and start playing my favorite part of the game.

    There is no major incentive for many players to play the original content of the game. The veterans dont want to do it because they've been there done that. The new players don't want to do it because their first in game experience is often the latest AE farm. The quickest path to 50 often leads to less involvement in your character. I still have my first 50. It took me nearly a year to get there. I've had other 50s since then but they didn't feel like they were as much of an achievement. These exploitative farms that people are using to power level are in my opinion lessening the achievement of attaining a level 50.

    The fix was needed to alleiviate the symptoms of the problem and I have every bit of faith in the development team to implement a better fix, that will impact story writers less, in the near future. However the problem will still remain. There needs to be incentive to play through the story arcs and other content of the game that has an impact on your character other than exp or loot and it needs to be level locked. Maybe not initially so that older 50s can have a chance to get the rewards but after a certain time yes the rewards for doing these tasks needs to be level locked so that if you want the new shiny you have to go play the content while your in that level range.

    The new rewards could be anything from special salvage that could be used as a wild card in any recipe, new costume parts, or special auto powers that give you a 1-5% chance of negating a specific damage type for a few seconds. These are just ideas. Don't get bent out of shape over X reward would break the game. I'm just trying to suggest a general idea for a solution with a few examples that will probably never be used.
    You have some EXCELLENT points and other than praising you for that, I just want other people to get another look at your post. It is worth a second and maybe even a third read.

    _____________

    Wow, this post must be just horrible in some way. Either that or the person that put this NEG REP comment is so immature that even a 3 year old looks adult in comparrison. Y'all tell me if this seems appropriate: "neg rep for fun". I'm beginning to wonder if these forums are even worth browsing any more.
  2. Quote:
    Originally Posted by TimothySWinter View Post
    Hello, do you think it will be at the end of April or sometime soon? Also does anyone know if you have to play the EPIC archetypes on the server you have a 20+ on?

    Thanks for any information!
    No idea when it will finally come out, but I may have some good info for you regarding the Epic ATs. I only have Level 50 toons on Guardian server, but I have made PB's and WS's on several other servers. I believe it is a good bet that you will be able to do the same when the level drops to 20.
  3. Quote:
    Originally Posted by Demonic_Gerbil View Post
    You realize that right now people do multiple trades of 2 billion off the market for certain IOs, right? If they can trust the other side to not to rip them off for 6 billion over the course of the several minutes it takes to coordinate all those clicks in the trade window, market window, and send the appropriate tells, why are they suddenly going to worry about what amounts to pocket change for them?

    Edit: I see I got some negative rep because I didn't jump on the "Price controls are good!" bandwagon. I hate to be that guy that links wikipedia, but, really, it's pretty easy to look up the real-world effects of imposing price ceilings on goods and services: http://en.wikipedia.org/wiki/Price_ceiling
    I am sure that people still do trades just as you say they do, that is one of the work arounds I have talked about before. I believe simple distrust, and the Devs refusing to do anything if you do get cheated, will help keep that down considerably though. I was the victum of this type of cheat when the trade cap was 999,999 and the reply I got back from the administrators was it was my fault for giving the money away in the first place. I have never done a multiple trade like that again.

    I am sorry you received Neg Rep for your post. It is well written and respectful even if I do disagree with you.

    I would caution you on one thing though. There is a reason that no reputable organization will except any information from Wikipedia. It is not a trustworthy source. Both my High School and the College I graduated from automatically assign an F to any paper or project that listed or could be proven to have Wikipedia as a source. It may work just fine for this game, but if Wikipedia told me the sky was blue I would not believe it even after looking out at the sky myself. As a matter of fact, I would probably begin starting to doubt any other resource that agreed with Wikipedia. Just a thought.
  4. Quote:
    Originally Posted by MTS__ View Post
    Economics 101 time. Marketeers don't make everything overpriced. Buyers, inflation, and the lack of influence sinks makes things expensive. When people have billions of influence and nothing better to spend it on, they can and will spend hundreds of millions (or more!) to be first in line for purple or pvp recipe drops.

    If you put a 100m limit on purple recipes, here's what it will look like:

    Ragnarok: Dam/Rech/Acc
    0 for sale
    1217 bidding
    Last 5 transactions:
    100,000,000
    100,000,000
    100,000,000
    100,000,000
    100,000,000

    Want one? Well, put in your bid for 100m, and see you in a couple months...

    The only way to lower prices on rare items are:

    1. Increase drop rates. Of course, that makes them not really rare anymore, so I don't think the devs want to do this.
    2. Add influence sinks to reduce the ever-growing amount of money in the system. Something that you either have to regularly spend inf on, or want to spend it on. Cool costume parts or temp powers that you unlock by dropping gobs of inf on them. An inf penalty for dying (a la "repair" costs, maybe for high-end IOs only). Increase crafting costs. Maybe let you buy a respec for 100m inf.

    Increasing the market cut doesn't really work, because that will just drive more people to private trades, especially with email in I17.
    You points are well put and I have to agree in part. I think you will also have to agree that my method would HELP to reduce the overall levels on influence/infamy in the game since less would be flowing around in the first place.

    Let's face it, the 2 billion dollar recipes did not just start happening all the sudden, it was a gradual shift up from much lower prices. For instance I remember when Numi++ was only 5 million. Over time and as the market/trade limits were increased the prices jumped.

    As I have said in earlier posts, I do not believe my "fixes" are perfect, but I stand by my belief that they would help. Also many more "average gamers" and RPers would have a lot more fun in the game instead of being forced out of the good stuff by the Power Gamers.

    I do have to say though, I like your ideas of:

    Increased drop rates (though not by much)
    Rez Costs
    Increased Crafting Costs
    SG Base Temp Powers Creators costing much more and I would add not requiring salvage

    I am sure there are other good ideas as well. Alls I want is to even the field a little and let everyone have more fun.

    In response to Tetsuko NA saying:
    "Can you explain exactly why, all other things being equal, if someone wants to buy something from me for 200 million, I should not sell it to them for 200 million? Because that's the part of your idea I don't understand."

    My reply is simple:

    Do they really want to pay that or are they forced too?
  5. Quote:
    Originally Posted by Demonic_Gerbil View Post
    Then no one will sell stuff at WW. Unless you eliminate all trading outside of the market. But that means killing enhancement bins in SG bases and so on too to completely make the market the only means of moving loot.
    Obviously we can not know for sure, but I don't think so. The "fix" in this case would be two fold and starts with putting limits on sales at WW/BM based on the rarity of the drops. Say:

    Recipes:
    Common 500,000
    Uncommon 1,000,000
    Rare 50,000,000
    Plum 100,000,000

    Salvage:
    Common 1000
    Uncommon 10,000
    Rare 100,000

    These are just basic figures but would drop prices considerably.

    The second part of the "fix" would be to put limits on how much one person can trade to another or in-game e-mail to another since that will soon become available. I would recommend 100 million for this one.

    Of course nothing is to stop people from demanding several trades to get 500 million, but I think most people would worry too much about being ripped off for that to happen very often. Also, if the prices dropped dramatically, it wouldn't be necessary to sell everything at sky high prices as well.

    As for SG bins, I think that if anything, they are completely neutral to market prices or possibly help to keep down prices since people do not have to play the market for them.

    Well, just my opinion. I could be wrong or I could be very right but who really knows since none of us can see the future.
  6. Quote:
    Originally Posted by Bunkdog View Post
    Why does everyone always feel the need to complain about how others play the game?

    There was a time when there was no market. If you wanted that last piece of salvage to create... Oh wait, there were no inventions either. You just had to play the game, do missions, and hope for enough influence to buy a Single Origin Enhancement. Or you had to do hami raids for dual effect ehancements.

    If you are a complainer at heart, then there will always be something to complain about. Get over it, get on with your game playing, and let everyone use the game as they see fit. If you don't like how much a "hydraulic piston" costs on WW, then go do some AE missions and buy common salvage with your tickest. IF you don't like that a respec recipe costs $3 billion influence (not an actual number), then go do one of the respec task forces or run high level missions and hope for the drop.

    I like to farm, leave me alone. I do it with my dual accounts, by myself and get drops to build ehancement for my entire SG. I don't do it to let noobs get to higher levels and then they don't know how to play the game. The way I play doesn't effect anyone else. Stop complaining.
    If that is how you are actually playing, then Awesome and as for MLEdelen saying:
    "AMEN!!! I'm the same. I don't play on teams, I am a solo player except for the TFs and that is only for getting the badges. I only farm my own toons on my 2 accounts. Thats all. I do not PL others and I do not invite others on my runs. What I do doesn't affect any other player, so LEAVE US ALONE!!"

    Good for you two. It is my experience though that most Power Gamers do not play that way. Soloing or teaming only with their second accounts goes against their nature of getting "Bigger, Better, More!"

    So why am I complaining about how other people play? Because it now affects me. My problem involves the Power Gamers and "Marketeers", which are simply Power Gamers with a secondary costume on, is the way they have inflated prices with their gaming. Those actions only hurts the vast majority of the players on this game who play more recreationally, but will never have a chance of "plumming out their toons" thanks to the Uber Gamers (my slang to encompass Power Gamers and Marketeers if you will).

    I like playing the higher content, TFs/SFs, Trials, etc . . . but I can not hope to compete with the Uber Gamers thanks to their style of play. Which is the reason I gave up on PvP a long time ago and may well be the reason it is almost dead in this game (at least here on Guardian Server).

    If anything I have said here upsets anyone reading this, I would refer you to my signature below.
  7. Quote:
    Originally Posted by MrHassenpheffer View Post
    sounds more like you are more against the marketeers, flip-floppers and exploiters. We have that in common!

    powergamers don't exactly fall into that category, I should know. I am a powergamer. Far too often I have seen the prices of common salvage skyrocket.

    Ever see those skyrocketed prices suddenly drop like a rock?

    That... is MY fault.

    I sell all my common salvage for 1 inf. The tickets I get, I use to fill up the salvage racks in our base. It makes life alot easier for sg members... who also non powergamers, from me the also get tons of inf so they can afford shineys.

    After sg members are fed, the leftover inf I get from selling recipes <undercut ftw> gets converted to prestige. <That labyrinth is expensive!>

    pleasedtameetcha

    I am Mr. H

    Powergamer extraordinaire.
    I now know a total of three people that do as you say, and you and I are two of them. I would not, however, say that I am a Power Gamer and I might be willing to argue whether you are as well cosidering some things you said.

    Unfortunately I know many more Power Gamers that farm, farm, and farm; then play the market as well until someone that just wants a hydraulic piston (just and example folks, no need to tell me the current price) has to pay 50K for it to make his IO. I think that you will agree that MOST Power Gamers cause this problem for us and that MOST of the "marketeers, flip-floppers and exploiters" are in fact Power Gamers themselves.

    Personally I sell everything for 10 regardless and make a profit of 5 or whatever the inflated rates are that the junk goes for that particular day.

    I personally would support a cap on Market prices based on the frequency of the drops but I do not think that would be much of a help since there are easy ways around that. Even capping character to character trades is only a mediocre fix at best and easily worked around.

    Simply stated it is still my position that the predominately selfish Power Gamers, while a minority, still manage to make this game less fun for the rest of us.

    Good arguments though MrHassenpheffer!
  8. As much as I hate to admit it, I have to side with Arcanaville on this one. Well thought out and argued.
  9. Quote:
    Originally Posted by Chrome View Post
    "OMFG i want to thank my agent, and my parents and my drug dealer oh and god , and all the other little people that helped us get so far"

    Kanye!! get ...Away...form me!!! CO did not deserve this award!!!
    Uhm . . . What?

    I get the whole Kanye West is a pathetic loser reference you have there Chrome, but I have no idea what you are trying to say otherwise. Might want to do an edit and add some detail or a shout out for CoX.

    As for me, Grats to City of Heroes / Villains and all the fans that voted for it.
  10. Quote:
    Originally Posted by MrHassenpheffer View Post
    I blame the RP'ers for making Virtue so friggin awesome!

    Proud to call it my new home!
    I have to agree with you that RP'ers or just plan gamers tend to make the game more fun.

    Power Gamers on the other hand, and in my humble opinion, seem to make the game worse for everyone around them.

    Just look at the situation with Wentworths and the Black Market. Because of Power Gamers farming everything in there attempt to "Make The Most Awesome Character On The SERVER And Anywhere Else For That Matter", we have amazingly high prices for many of the common salvages. I have no problem with their farming in general, but it makes the rest of our efforts to get a decent toon that is fun to play very difficult.

    Oh it is possible and I have several very fun toons, but it is a lot more difficult thanks to Power Gamers.
  11. Quote:
    Originally Posted by Captain Fabulous View Post
    Wow, apparently 130 people are upset about my comment. I had no idea the entire populations of Justice, Liberty, Pinnacle, Victory, Guardian, Triumph, Champion, Infinity, and Protector would take time out of their day to adjust my rep.

    Now if all of you were actually playing instead of dissing me maybe there wouldn't be any talk of merging servers.

    Sorry you don't like the truth. Yeah, it hurts, I know.
    Take it from me, you got the Neg Rep because you sounded either rude, pompous, arrogant, or said something they disagreed with. Heck, maybe all four or maybe just that last one.

    I try really hard to be polite and still get my opinions out and so far I'm at about Neg 300 Rep for my efforts. I am pretty sure I am being successful in not being rude seeing as how I get comments like: "Not sure why your getting Neg Rep for this post, even if I don't agree with you at least your being polite about it." (direct quote there)

    Maybe if more people would stop letting themselves get hurt feelings because people don't agree with them, these forums would be a lot more valuable than they are now.

    I will say this though, Captain Fabulous, that last sentence in the post I am quoting is a direct attack on other people and may be a good example of why you were Neg Rep'd. I have also read many of your other posts and felt they were overly negative too. Just something to think about.
  12. Quote:
    Originally Posted by MrHassenpheffer View Post
    do you ever smile?
    Are you kidding? Have you really looked at the face on that Avatar? If FredrikSvanberg smiled something might break!
  13. Quote:
    Originally Posted by Chrome View Post
    OK people are mad because veteran rewards are cool and it sucks that we have to wait so long to get them???
    ok now i may be a bit off, but TBH the extra powers Vets get are kind of like ninja run or mission teleporter right, these are powers of convenience or at the very least useful until you out grow it..such as ninja run...its a nice travel power until you get a real one... then its actually not cool at all its a horrible end drain!!...honestly as far as Veteran rewards go, as far as i am concerned almost and i stress almost all of the vet rewards are cool for about 10 minutes and probably wont be used very often or they are use once only anyhow such as respecs or free costume tokens... but to my reason i got annoyed enough to post... not a single veteran reward is GAME BREAKING DOOOM... the fact, that he or she has something i want or what not, is a reason to keep playing the game... i personally cant wait for the map reveal power ... but either way those that have stuck with this game for so long deserve these rewards and even if they did give a bit of an edge in pvp or some other nonsense(which they dont), i say more power to them, they deserve it ... they put the time in ... congrats to all those who have gotten a 69 month vet badge i cant wait to get mine!!
    While I do not agree with your view of the powers themselves (three extra attacks at level 1 are nice, not to mention reveal and the buffing pet) I have to agree with the rest of your post.

    Those people who have spent a LOT of time and money on this game over the years deserve a little extra candy, so to speak. It is after all the "Word of Mouth" from the long term gamers that seems to get more people into this game than anything else.

    I know that at least among the people I regularly play with, almost all of them learned about the game from a friend and decided to check it out.

    Of course my opinion on this one may be a little clouded since I have been playing for over 5 years now and absolutely love that Reveal power.
  14. Quote:
    Originally Posted by Chrome View Post
    i agree with you about widows, i jus tdont find them fun to play...as far as PB they are able to assume those forms but they cannot take the place of the blaster or Tanker. i am pretty sure you can slot enough to make one for or the other really really good but in the grand scheme of things you cant be great at both, if that were truethen i would actually reconsider my opinion, but the problem is the White dwarf is about as good as a tanker as a scrapper and the squid form is about as good a blaster as a defender is ... im pretty sure we should agree to disagree before this gets repetitive...anyway i enjoy discussions like this so definitely looking forward to debating with you on another topic, until then i want I17 :P
    You hit the nail on the head when you talked about slotting, which is why most people dislike PBs/WSs. There is simply too many powers to slot effectively unless you decide to do what some of us do, pick two forms and only slot them. I have seen very effective tank/blasters or scrapper/blasters, and even one scrapper/tank but never have I seen a Kheld that could do all three very well. You just don't get enough slots for it. My guess is that is why your not liking the Khelds. If so I can sort of understand, but again I have to say they balanced these ATs pretty well in my opinion.
  15. Quote:
    Originally Posted by Chrome View Post
    To be honest in response to those of you who think that Epic AT should just be extra AT without being better, then that is your opinion, i however feel that if i have to attain a certain level(regardless of that level) then it should be something better, something to work for not just another Blaster wannabe, or whatever. On that note i believe that they should at least be equal to the other AT if not better, and in my experience, they just aren't.
    You are right Chrome, it is my opinion and I am sorry that seems to make you upset for some reason.

    Truly though, I can not understand your beef with Epic ATs. I have a 50 PB and a 50 Widow and both are awesome to play.

    As a matter of fact for sheer survivablity, a Widow seems to beat out a scrapper/stalker in most cases without being IO'd to the teeth. The PB's ability to take different forms can also come in very handy under many circumstances. Tanks are tanks, blasters are blasters, but a PB can be both if needed and a scrapper to boot.
  16. Quote:
    Originally Posted by FredrikSvanberg View Post
    I decided to color code your post instead of trying to respond to each falsehood, lie, error, mistake or irrelevant rambling individually. Here's a handy legend:

    Red text = Lies.
    Orange text = Things you know nothing about.
    Blue text = Irrelevant for the discussion in this thread.
    White text = More or less blatant insults.
    Green text = Actual true statement.
    Thank you FredrikSvanberg. Nice to see someone else was annoyed with that . . . person. Got to wonder if he figured in the huge economic decline in 2009 to the loss of earnings in MMO's. Something tells me he didn't.

    ___


    Kinda funny, I looked back at this post and noticed some REALLY bad Neg Rep Points had been slammed onto it. Again I have to wonder why? Not like my point? Or just flaming me for disagreeing with you? Something tells me the later.
  17. Quote:
    Originally Posted by Capa_Devans View Post
    I respec a character when my wealth increases enough to improve it.

    My main is currently buying items for her 5th respec (I'm actually doing this on one her second build). She has only been active for 21 months. It's easy to see how people who have been around much longer than that can work through a lot more respecs than I have.

    Her build hasn't really changed (a swap of travel powers and a few sockets moved) but the wealth I have accrued allows me to respec and improve.
    It seems to me that while you may be respecing your toon literally, you are more just buying new stuff for it in actuality. Their is nothing wrong with buying bigger and better stuff for your toons, I never said there was, I am simply stating that we are given enough Veterans Reward respec by the 5th year that maybe it is time to try something different.

    I stand by my earlier statement though that if you can not get a good build by the 3rd true respec then maybe you just have a bad build.

    Since I have teamed with you many times Capa, I do not see this as your problem.
  18. Quote:
    Originally Posted by Chad Gulzow-Man View Post
    We will probably continue to get Vet respecs every year on the same schedule as they've been given in the past. I believe it's the 9th month of every year you've subscribed? Just because you don't use them doesn't mean they aren't useful, and I'd hazard a guess that more people use them than don't.

    Note that I'm actually like you here; I don't think I've used any of the Vet respecs on my main characters, and I usually make do just fine with the freespecs that are given for issue releases and special events (I don't even use all of those, either--I think I've only respecced my main Villain once, maybe twice tops since the launch of CoV).

    But seeing as how I don't recall seeing any of your other eleven posts showing off a crazy fancy god-like build, I don't think you need to call out people and tell them their characters are "poorly made."
    There is no "Calling Out" of anyone here. Have I specifically said "Hey Joe Schmoe, your toon sucks!" All I said was that after about three respecs you have to start questioning if it is a bad build period. Kinda like when you meet someone playing a petless MM. Most people scratch their heads and boot them as fast as possible. It's a basically useless toon / bad build.
  19. Quote:
    Originally Posted by Frosticus View Post
    You did it a couple times just to see? and deleted them both? You'd think once would have sufficed to satisfy curiosity. Heck, you'd think one run of the map would suffice to realize the leveling rate was exceeding "normal content".

    Why were they useless though? I can pick up any toon from any archetype at lvl 50 and play it well. The game isn't hard.

    Of course this is what it was intended for, but to pretend that game modders don't behave in a predictable manner in every single game that promotes modding is what causes me to scratch my head. Which really seems like what has happened at Paragon. It is baffling.

    I can intend to just enjoy the breeze by walking down the street nude, but reality will come crashing down pretty quickly. That is AE to me. The dev's intended for puppies and unicorns in a make-believe world and seem incapable of handling the reality of the situation.

    This is your opinion, as you say. It is no more valid than that of someone who does enjoy playing their lvl 50's. I'd say a large draw of the game is now the loot system. The loot system is inherently geared toward playing high level toons. It is a perfectly valid form of game participation and heavily encouraged by the dev's just as constant reroll is heavily encouraged.

    You being incapable of comprehending that is your weakness, don't pin the fault on anyone other than where is belongs.
    You make some decent points. I still can't agree with you, but I can still see your points. To bad I consider them wrong. Oh well.

    Was that last attack really necessary though? Not that it hurt or anything, just seemed unnecessary.

    Sweet, Negative 64 Rep as of this post!
  20. Quote:
    Originally Posted by Flameshot View Post
    So....you're not a "power gamer". And? Just because you don't specifically like to game this way, doesn't mean others don't. Quit acting like it's your decision how other play the game. I'm not a "power gamer" either. People have a right to play as they see fit. If the devs don't want a player to play with something specific and or don't wish the players to use something a specific way, they have the ability to stop it from happening. But to use the excuse "we didn't know!" isn't good enough anymore. There is no valid reason why any of these alleged exploits should be sitting on the live server for several months to several years.

    I'm sure some of you are perfectly ok with paying to play a game where at any given moment anything at all (including creating a character) can be taken away with the excuse "You're doing it wrong!". I on the other hand, am not. Then to top it all off, not only is the fix heavy-handed, but it doesn't even work like it's suppose to! How long before the fix gets "fixed"? If you're naive enough to believe that this is acceptable business practice, I have some land I'm looking to sell. Un....believable.
    I wish I had your foresight, you incalculable wisdom and computer game creating skills, I would be rich and not playing this game just like you don't . . . Oh, your not perfect either? But you expect others to be?

    Come on, anyone who has been playing this game since AE came out KNEW it was only a matter of time until this fix came out. We saw the writing on the wall even more firmly a little while back when they edited the ticket rewards.

    Stop whining over what you knew was coming and find something else instead or since you are so fed up with the "Devs Rules" well then . . .
  21. Quote:
    Originally Posted by Flameshot View Post
    Don't be ridiculous. No one is saying they absolutely MUST catch every single issue before anything goes live. The issue isn't that these bugs, exploits, whatever exist. The issue is for how long they exist. Please try to follow the thread rather than randomly attempting to sound like you know what you're talking about.

    Besides, the excuse "We didn't know you would do that with that!" has been used too many times. This isn't their first year working on this MMO or with this community. We're talking over 5 years now. One generally learns their lesson after the first few times.
    Who is the one being ridiculous here? The Devs design something with one thing in mind and immature people (Power Gamers - yep I said it) spend their time trying to find any exploit they can. It simply takes time to make further changes and "fixes" while still trying to move ahead with the game and hopefully doing that in such a way that people will not figure out a way to exploit.

    I feel sorry for the Devs more often than the players in this. After all, there is a very finite number of them and millions of us (or maybe only thousands if you consider the ones actively looking for exploits). The Power Gamers looking for the exploits are bound to win more often than the Devs.

    As for your - "This isn't their first year working on this MMO or with this community. We're talking over 5 years now. One generally learns their lesson after the first few times." Well, CoX has been out for over 5 years but AE has not and is the first ever example of player content that I know of. So give them a break people.

    Wow, grabbed over 30 Negative Rep from this one post and a nice little comment - "powergamers are not immature...YOU ARE!"

    Seems the Power Gamers are even more pissed than I thought they would be.
  22. Well, the Power Gamers are going to hate my post so I am almost assured of getting some negative rep for this one (I am at -20 now for simply stating my opinion). Here it goes anyways:

    You want to fix AE?

    Kill all the XP for it
    Kill the money rewards as well
    Then just for good measure, remove all drops except for inspirs and
    Lastly, remove tickets or make it so you can only but inspirs with them.

    If the Devs do that, people will play AE missions for the content, not the overblown rewards. I mean, come one, lvl 1 to 50 in 10 hours is just rediculous, yet I have seen it many times. I even did it with a couple toons just to prove it could be done and deleted them immediately after since they were useless to me.

    Seems to me that AE was intended not for farms (though people obviously exploited it that way) but to create more content for the game. Heck, good enough reviews even means it can be added as core content which is awesome.

    I personally can not understand Power Gamers. Growing the toon up seems the real fun to me, playing a toon at Lvl 50 forever is boring. But that is just my humble opinion.

    Sweet, it seems I have hit a nerve. 2 more Negative Rep within 5 minutes of posting this. The Power Gamers must be pissed considering the note attached to one of those Neg Rep points as you can see here - "You get negative rep not for your opinion, but because you haven't a clue what you're talking about".

    Love it. Unlike some people I am not going to disable my Reputation just because people do not like my opinions. If you don't like them, it's your problem since I am going out of my way to be respectful in my wording.
  23. Hey Devs, enough with the respecs already. Any toon that needs more than 5 respecs is just a poorly made toon, even considering the second build option. Then add on top of that the 3 respecs you can get from the trials and geez . . . how many times does someone need to respec a toon?

    The 5% on the other hand is a completely new reward and interesting, thank you for that one.
  24. Quote:
    Originally Posted by Chrome View Post
    ok apparently i am one of the few people who felt that EAT are horrible versions of already existing AT, when i got my first 50 and i was so excited to play a PB for the first time it was awesome!!! so i leveled it up awhile, and realized that wow these EAT are not as "E" as i thought they would be , time went on i decided to try Warshade, again basically the same as a PB so meh! Blue Side EAT lost my interest very quickly. So i got my first Red Side to 50 and tried out those EAT and i realized omg i am so glad i really like the other AT because the Epic ones are garbage on both sides... and then i thought maybe they will be good for pvp, come to find out EAT are horrible in pvp compared to the other AT, i say stop the pretense and make the current "EAT" a regular AT available at lvl 1 and start over and create new EAT that are truly Epic.
    I'm not sure what your problem with the Epic toons are. Let's face it, if the Epics were as over-powered as you seem to want them, nobody would play any other ATs after they unlocked the Epics. We would have to rename the game "City of Epic Arch-Types". Balance is where it's at. Personally, I think the title of Epic simply refers to the fact that you have to level a toon to 50 before you can make an "Epic" (too bad they are nerfing even that). Lastly if you don't like the Epic villains, you have not played a Widow to Level 50.
  25. Quote:
    Originally Posted by BloodFairy View Post
    It is kind of crazy and backwards they let people play epics so early now but still have the choke hold on mere costume pieces in task/strike whatever forces some of us will never be able to get. It's just awful , it's all i can say. I mean one is higher priority then costume pieces so why not just make the things available to everyone through normal arcs they can play by themselves at 2-3-4 am in the morning when no one is on? Group content could then give out group oriented rewards for people that can play that way without punishing people who protect and work while everyone else is online. =( Issue 17 looks like it's up today. going to sleep.
    I'm not sure what server you play on, but I would suggest coming over to Guardian Server since I have very little trouble getting a team together at any time for a TF / SF.