GKaiser

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  1. Quote:
    Originally Posted by Emberly View Post
    *clicks to random part of video*

    Yeah, you have no idea what the game is about or how it's changed since you quit in 2004. I can't wait for your Mission Architect review!
    Since you, like so many others, have been vague about what you think is wrong...

    ....is it okay for me to assuming you are trying to say that the amount of bonus an enhancement awards is not relative a character's level and that you actually don't know what you are talking about?
  2. Quote:
    Originally Posted by rian_frostdrake View Post
    so a bunch of f2p games, which make accurate player counts impossible the sequel to the most popular game in korea, a game that has just goe through drastic server merges, and wow. you see, here is an issue that aion, as well as conan and warhammer have had, they all launched with massive numbers and then completely collapsed. the big pvp centric games had content issues and lead heavy server merges and plummeting server populations. proportionally coh has been very steady.
    1. The games which crashed and burned did so in a matter of months.

    2. Regardless of whether a game is free to play or pay to play, every player's bandwidth costs money. The higher the active subscriber number, the more money it takes to keep the game afloat. Consequently a game with more subscribers must earn more money for the company to not go bankrupt.
  3. Quote:
    Originally Posted by Jophiel View Post
    Are those numbers supposed to sound impressive to people who've played the game much longer and spent much more time researching?

    No, I don't think they're going to do anything to change your opinion because, honestly, you sound like the type of person who'd spend more time being offended that everyone didn't think his review was the bee's knees and would rather circle the wagons than admit that his work was pretty shoddy in places.
    It's nice how you've jumped straight into personal insults and haven't actually addressed how my opinions are incorrect using facts. That's really helping change my viewpoints.

    See, I can be witty, too.
  4. Quote:
    Originally Posted by Vivace View Post
    Again, who are these other MMOs that have "millions" of players?
    Off the top of my head, Lineage 2, Ragnarok Online, WoW, Dofus, Aion, MapleStory, and Dungeon Fighter (oddly enough). I don't know why you don't think there aren't more MMORPGs out there than just WoW. I haven't been keeping up with it, but at one point Ragnarok Online had more subscribers than WoW and this was while RO was still pay to play.
  5. Quote:
    Originally Posted by Jophiel View Post
    Yet you defend yourself against every criticism and tell us we're off base rather than say "Yeah, maybe I should revisit that" about anything.

    I don't know why you'd need feedback when you're already correct about everything
    Do you honestly believe three-four sentence posts (most of them vague about what they dislike about my opinions) are going to instantly change the opinion of someone who spent 97 hours playing the game from 1-50 to review it, and a hell of a lot more researching it?

    You call it "defending" my criticisms. I call it elaborating on how I came to my opinions.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Ahh. So we need to be WOW then and have millions of players to be successful?
    You're looking at it from an odd perspective.

    The number of subscribers by itself is only half the information. The other information is the number of people who have tried the game and been turned off by it. CoH has had pretty strong box sales, but its subscriber base hasn't really increased much.

    This indicates its target audience (the people who buy the game) aren't really connecting with the game.

    Quote:
    Did you stop to think that the fact COH has held on for the last - coming close to seven - years is because it ISN'T the typical MMO? There are plenty of "typical" (and atypical) MMOs that just flat out didn't make it - Auto Assault, crash and burn. DDO, death spiral 'til they went F2P. Hellgate: London, crash and burn. Tabula Rasa couldn't even be saved by Garriot's name and a lot of hype. And Aion has had a serious drop as well.
    There is a variety of other factors to consider though. Many of those games are fantasy MMORPGs in a market flooded with fantasy MMORPGs. Several of those games launched with unstable servers and lost players, never again to recover them because those players lost faith in the companies (EQ experienced this problem early on but was able to recover due to investments and notability of being the only 3D MMORPG on the market at the time).

    Watch my review again. I never said CoH was the worst game ever and it's gonna die. I said it has a lot of design issues that prevent me from wanting to play it anymore, until those issues are addressed, and I think these same issues drive others away, too.

    Quote:
    Meanwhile, here's COH, going for years with a pretty steady subscriber base, and successful enough to have NCSoft purchase the property and reinvest, giving the studio new offices and more than quadrupling the staff (from 15 at the end of the time with Cryptic to over 60 now.)
    From what I've gathered, the popular opinion is Cryptic Studios wanted to sell CoH so they could work on the Marvel MMORPG and Champions Online.

    Quote:
    Know why I don't like the typical MMO? Let's take Aion. I have to basically *stop* playing the game to advance, trying to get gold for skills. I *have* to PVP and/or raid to get the best gear - without which I'm seriously underpowered. Hunts? Yes, we have them in COH - but we know, for instance, when we're told to defeat 30 council, we'll do so by defeating 30 Council, as opposed to "Get 10 bat ears" (which, strangely, only one in twenty bats seem to have.) I'm not forced to team to get from 1-50. I'm not forced to do much of anything. Don't like raiding? I don't have to. Don't like PVP? I can avoid it. Don't want to run task forces? I don't have to. Conversely, I have that available and can run it at any level - and can even go *back* and run it at an appropriate level thanks to Ouroboros's flashback system.
    That's great, but that doesn't mean CoH doesn't have it's own silly time wasting things in it. It does. At least some of the other MMORPG with fetch quests have more tangible rewards, escalating challenge of encounters, and an end-game pvp system that makes a long boring grind worth it in the end because you have this really cool character you can do really cool stuff with.
  7. Quote:
    Originally Posted by Zyphoid View Post
    So you come here on the boards where it is pretty clear there is a near fanatical player base, and ask they to review you obviously bias review of the game they love. What did you expect? The post, and the request for this player base to look at it makes you look like a troll. If that was not you're plan, you may want to make it more clear in the OP, you may also want to let the review stand for what it says, rather than constantly trying to defend you're PoV with people you know disagree.

    Also, you seem to have missed the sarcasm of my first post.
    We live in a Web 2.0 age; once you publish something, you can actually directly interact with the people who view what you published.

    I'm very interested in talking about things with people, especially those who disagree with me. I like feedback and the chance that some feedback might cause me to look at something from a different vantage point.

    Quote:
    This game has been around for near a decade, when so many others have crashed and burned.
    ..and several others have since came out and gained a million+ subscribers.
  8. Quote:
    Originally Posted by Zyphoid View Post
    You really could have stopped there.
    It has been around a little over 7 years. A decade is 10 years. CoH has been around almost a decade.

    Quote:
    Originally Posted by Jetpack View Post
    The first post makes it clear you aren't that familiar with the game.

    Saying it has changed very little proves it.

    Edit - no I won't list every change - read the patch notes yourself.

    but not on the Wikia - it's not maintained.

    Edit 2 - I will admit I'm surprised the PvP section of the wiki doesn't explain about the PvP enhancements.
    Things like some powersets having slight changes and new powersets added doesn't exactly change the design of the game.

    Being able to play new Archetypes with flavor text indicating you are a villain doesn't change the design of the game.

    PVP Arenas were around when I originally played. The new PVP events are new, but has had little impact on the game.

    The previous time I played, Inventor origins were around. Still, the design hasn't changed that much, they are just enhancements.

    New Task forces that have new flavor text but no new challenge isn't changing the design of the game.

    I toyed around with the Supergroup bases (content that I previously needed CoV to use), but that really doesn't have a huge impact on the actual gameplay.

    The biggest change was the Enhancement diversification, which I have too many mixed feelings about to want to comment on whether it's good or bad. The only thing I'm certain of is that it makes optimally enhancing your character too confusing for the majority of players, but I would wager most players are turned off by the game before that even becomes an issue. But ED was added years ago, when I last played.

    Mission Architect is novel but I don't think it substantially changes the game. Aside from flavor text, you can't build any missions that doesn't already exist in the game.

    As for patch notes I must ask you what new player should need to read 7 years worth of patch notes to understand how to play the damn game?

    But I did look through the patch notes. I'm sure most people won't.


    As for the Auction house system.....who honestly believes low level enhancements should be worth over a million innfluence? Who? Suggesting that low level enhancements and salvage should be within a reasonable price range for new players is going to hurt who exactly?
  9. Quote:
    Originally Posted by Golden Girl View Post
    Missions, not quests, and mission maps, not dungeons - unless it's CoT maps, which are sort of dungeon looking places
    "Missions" are just the flavor text of City of Heroes. From a design point of view, they are quests.

    I'm all for disagreements, but if you nitpick over things like the humor I put into the first minute of the video (though it's true I wasn't able to play for several hours after I re-regged), I'm not going to reply to it.

    I'm aware CoH has a niche audience that really, really like playing characters 1-50 over and over again (basically, repeating the same content), and a lot of people use it for a watered down kind of roleplaying. However, I'm looking at CoH from the perspective of someone who falls in the category of "typical MMORPG player", who expects the difficulty of a game to gradually increase the longer I play it and for there to be a worthwhile PVP system for occupying time.

    There are reasons CoH has been around for almost a decade and hasn't really grown in subscribers. It's not that hundreds of thousands of players have never tried it, because hundreds of thousands of players have tried CoH. That's evident in the box sales. In my review I am shedding light on the reasons why I think CoH can't retain the "typical MMORPG player" and if I'm going to criticize something, I'm going to offer a solution for how that problem can be fixed because I do not criticize things if I can't think of how to do it better.
  10. Quote:
    Originally Posted by Nethergoat View Post
    anything you could ever want to know is right here on the forums.

    I'm not sure doing a review of something you don't have a very good understanding of is the best use of your time.
    The forums are full of completely out of date guides and misinformation. I weeded through a lot of it and you shouldn't assume I didn't. I mean jesus christ, look at my Join date. I'm not exactly a new player. I'm not unfamiliar with the game. It has changed very little over the years.
  11. Quote:
    Originally Posted by rian_frostdrake View Post
    other stuff is generally just disagreements, you complain about the travel tiem in the game, but just about every mmo i have played has had travel time as a component, most have not had the cell phone system. furthermore, in newer zones and almost all of cov, contacts send you to other zones far less. it seems like you really didnt research much for the review
    1. You can't call contacts until you've done several missions with them already.

    2. In those other games, you don't usually get sent to completely different zones until that NPC has no more quests for you.

    3. You actually get rewards for meeting NPCs in other games, even if it's just a small amount of xp. In CoH you don't.


    Quote:
    next enhances. again, you overlook that most enhances are sold within level appropriate zones, if you need a 25 enhancer, you are likely at or around the level of that zone, so really it only takes basic preparation to keep up with enhances, plus you complain about enhances graying out, but io's do now grey out, basically they answered your concern and you didnt acknowledge it.
    1. Due to the exemplar / sidekick system, you do not always do missions in a zone where your level enhancements are sold.

    2. Since the auction house prices are absurdly high given the usefulness of the items, Inventor origins are almost completely unobtainable for low level characters given you don't have enough space to hold salvage as a low lv character. You are left with the choice of throwing away a piece of salvage you might need later in the hope you get one or allowing your salvage slots to be filled, preventing you from getting more salvage. It's a badly designed system.

    Quote:
    firthermore, after level 35 if one insistes on using so's on both sides, they can use the store at the rwz for all origins, so there really is not that much problem. I really have no idea how it took you 30 mins to simply upgrade your enhances, but that really is less an issue with the game. ok i see you got back to it at the 12 min mark, but that pretty much contradicts what you said, at the beginning. makes the review seem inconsistent.
    It's not inconsistent given that it takes bloody forever to combine enhancements because of the totally unnecessary % meter, get to an NPC that actually sells the enhancements, and then get back to your party in a completely different zone.

    Quote:
    your tanking thing only dealt with defense based tanks, resist based tanks are more akin to standard mmo tanks, but its important to acknowledge that most tankers use other power, like damage auras and unique powers like ice slick or shiver.
    How does this change that every AT can solo archvillains on the highest difficulty setting, if they have the right powers and IOs?

    Quote:
    the build criticism thing really was just silly and uninformed about, really, go to the specific subforums if you want to see, but scrappers really arent sacrificing much dps for survivability to the degree that it is hampering teams, so your comment seems odd to the point of a non-sequiteur.
    It's silly and misinformed that there are several "optional" powers that actually aren't optional if you don't want your character to die constantly or run out of endurance and be unable to attack?

    Quote:
    on av's, have you faced nocturne or ghost widow yet? or reichsman? a lot are bags of hti points, but there are some who change the game.
    All bosses in the game have the same strategy; hit them until they die. A boss who has mind control doesn't change that.

    Quote:
    as per endgame, research again, rikti mothership raids, hamidon raids, rsf, stf, lady grey, cathedral of pain.
    Endgame content needs to be more challenging than leveling content.

    It takes 20 min to clear cathedral of pain. To get what? Influence and inventor origin drops? To do....what exactly? So you can be strong enough to solo content...to farm more influence / prestige / etc? To do what? For what purpose?


    And the strategies is the same as doing every other mission in the game. The game has no challenge to offer that it didn't already offer you at level 1.

    Quote:
    interesting you emntion casual gamer retention. you do know that the game has been cited by previous and now antagonistic devs for having a devoted longterm fanbase. also, up to date info is centralized on the paragonwiki, easily accessed information, many posters discuss it freely, and the guides are also centralized on the forum, head to the section right now, we have a fairly active guide writing community.
    Paragon Wiki is more up to date than the City of Heroes Wikia, but both are difficult to navigate and hard to find info about things you actually want; for example, what the rewards are for PVPing.

    Quote:
    ok, at 17 mins, we basically are complaining coh doesn't copy wow?
    WoW has flaws, too. I'll address WoW's flaws when I get to reviewing WoW.

    This review is about how CoH has crucial design flaws that prevent it from being more attractive to MMORPG players.
  12. Quote:
    Originally Posted by Jophiel View Post
    I started typing some point by point remarks but ultimately I guess my answer is that this was a very shallow review that missed a lot of stuff and made some pretty questionable criticisms. You make some valid points as well but, to be honest, the review itself felt pretty dated and felt as though it was made by someone who rushed through the game and failed to get into some pretty basic aspects of it.
    Specifics would be helpful.
  13. Quote:
    Originally Posted by MunkiLord View Post
    Overall, I didn't think it was a very good review. You got a lot of stuff wrong.

    However, you were right about AV fights being lame. And PvP is broken in this game. Though PvP does offer IO drops that you can only get from other players.
    Which stuff did I get wrong?

    As for PVP rewards, if there is unique drops only available there and not obtainable by farming PvE content, then the little information I could find about the topic was incorrect; which goes to show my point about how difficult it is to find information about the game.
  14. Hello. I have a web show called The RPG Fanatic where I review computer rpg games. I decided to make CoH my first MMORPG review and while I had played the game before (in Dec 2004), I recently re-visited it, playing from level 1 to 50. After doing this I concluded that CoH has some innovative game design elements I wish other MMORPG developers would incorporate into their designs, but CoH also lacks a lot of content I expect an MMORPG to have today. I dissect the game in the review.

    I will be reviewing the Mission Architect system in an upcoming review, and thought some of you might like to see my review for the game overall and add your comments. I might include and/or respond to some of those comments in my next review for the MA system.

    http://www.youtube.com/watch?v=waClZLJdIvk
  15. [ QUOTE ]
    Torturing animals. Lack of remorse or guilt. Inability to see others as individuals vs objects to be manipulated. Learn what anti-social personality and behavior is... its not simply being non social.

    Sorry you dont have any real friends to play with in real life, so are forced to make Cyprtic arrange a play date in make believe land.... Maybe they should just randomly assign us to a group when we log in...

    [/ QUOTE ]

    Your confusing sociopathic and psychotic behavior for anti-social behavior. They are not the same thing bub.

    And I'm sorry that there is a few people who are so arragant to think they can convince me that they -arent- anti-social when they are making an assumption about over a thousand people they have never met.

    Lets see...some of you cite your 4 or 5 "pickup teams" that were all disasters. Even if each of those groups were maxed with eight people, thats only about 40 people you've ever teamed up with for a time spanning less than an hour.

    Take a look at the who list on a typical day for your server. There is A LOT of people playing CoH and your making a judgement about them all based off a limited experience to justify avoiding those other people.

    And that is exactly what anti-social behavior is to begin with; making a pre-determined judgement that experiences with others will turn out poorly, therefore making attempts to avoid interacting with others, except the limited few you consider "safe".
  16. Lets see....when we have people who claim they enjoy soloing because other people dont "roleplay" enough -or- all their "pickup" groups suck, then yes they are anti-social people. They are making a prejediced judgement about other people they do not know in order to justify their beliefs on why its best to not play with them.

    If that isnt anti-social behavior, then what is?

    As for the arguement about wanting to be Punisher and having to fight Darkseid....oh give me a break. If you really fought "The Russian" every single battle, you would get bored. Heck, if every issue of the Punisher was him vs the Russian, the story itself would be tired and you'd lose interest in the Punisher character itself; just like you will with your own character.

    Do you really think your going to find the same level of enjoyment soloing your characters a year from now as you currently do? I really doubt it.

    The social interactions between players is what keeps players involved with their games. Being apart of a community, even a small one, is what keeps the MMORPG player sticking with their game. This is the real reason why you left EQ; you didnt become apart of that community, and thus were left out.

    But thats a choice you made, just as it is a choice your making here to not be apart of this one by making generalized claims that others arent good enough to team up with you.

    Partying has been the best way to form bonds between players in these virtual worlds. You unite for a common goal; if you do well, these other players continue to invite you to join their teams. And thus begins friendships which can last years and cross-over to other games you play with those friends.

    Nothing stops you from reading a mission description when partied. You start the mission only after reading it. You have a list of clues to go through after every mission. I'm not sure what your trying to get at here.

    Everyone in your SG was a stranger to you once. Your deceiving yourself if you really think claiming the only people who you have fun with are going to exist in that SG and your robbing yourself from new and fun experiences you could be having with other people too.
  17. [ QUOTE ]


    This is a complete red herring and I'm sick of seeing it. Massively Multiplayer != Group-only game play. I can be chatting with 10 other members of my supergroup while I solo a mission. That's still a "multiplayer" experience. So don't pretend that "multiplayer" = "group-based missions" because it does NOT. They are not synonymous.

    And I say this as someone who doesn't actually like soloing. In fact I think the solo game is boring. After 25th level or so, the missions are too easy, they are all copies of earlier missions you've seen before with different enemy names but the same goals. The stories are not enough to hold the game up in the solo experience at all, at least not to me. The only reason I keep subscribing to this game is the FRIENDS that I have in it and the multiplayer experience of being in a good supergroup. However, even though that is my preferred playstyle, I still recognize that you can have a "multiplayer" experience without doing grouped missions.

    Additionally, arguments about what other MMOs allow or don't allow are silly. I can name MMOs that make soloing possible from start to finish, also. That doesn't make it right, or wrong. Each MMO has its own design philosophy.

    If Cryptic's design philosophy is supposed to be that some missions are soloable and some are not, that's fine. It's their philosophy. But neither they, nor you, nor anyone else, should use "this is an MMO" as an excuse to make a mission be un-soloable. It's not a viable excuse. LOTS of other things can give you a multiplayer experience that have nothing to do with missions, and soloable or non-soloable missions do not make a game an "MMO." In fact I submit that a set of "grouped" players who silently go through a mission together, without saying a word other than, "pull", "wait", "ready" and never chat with each other, are having a much LESS multiplayer experience than the guy who is chattering non-stop over broadcast or the SG channel while he solo tanks things in Talos Island or Dark Astoria or something.


    [/ QUOTE ]

    You see the statement that it's a massively multiplayer game because IT IS a multiplayer game. If you cant handle that, then you shouldnt play them.

    Your grabbing at straws with your examples of how you "interact" with people. So now using a private message is the number 1 way you interact with people? Selling an item to some random stranger who might as well be an npc to you? You compare that to forming a team who has to use strategy and timing together, otherwise the whole team will probally get killed? You compare that to forming super groups and taking on TF missions? Heck, you didnt even mention the random broadcasted "event" held by a player in Atlas park.

    Your grabbing at straws, just like the guy before you is trying to argue that just because "Spiderman takes on bosses all the time solo" that he should be able to take on all of them as well, while neverminding the fact it is a gameplay design problem for every player to be able to solo without any concern. People tend to flock to do what works most effectively; it is only because there is a clear advantage to teaming that people do it. So no, if you lost experience and had less of a chance to finish a mission with a team than you did solo, there wouldnt be as many people teaming up as there is.

    Secondly, your claim of having to street hunt because you used your missions has no bearring on this arguement. You already stated you "had to do some missions with a friend". Well gee golly whiz Batman, you just shot yourself in your own foot. There IS enough missions for everyone to do if you team-up with other people who have missions when you do not, now isnt there?

    [ QUOTE ]

    As it stands now what potentially stops you is that missions, once given, cannot be given up... and you can only have 3 at a time. If they just gave you say a "solo contact" or something, so you'd know ahead of time, then I'd have no problem with how the missions work. I don't mind that I can't solo an AV. What I mind is being forced to street hunt when none of my friends are on, because all my missions have an AV in them and I can't get new missions because you can't delete the old ones.

    You may say, "Well find a random group." If you want to do that go ahead. I do not. I am a roleplayer. I want to group with other roleplayers when I group. Not random strangers who talk in leetspeak or what have you. The chances of finding a roleplayer doing an LFG are so small that it is not worth it.

    The main problem is that COH doesn't encourage grouping... it encourages grouping with random people. And a lot of folks who want to group, may not necessarily want to do random pickup gruops. Many members of my SG will group ONLY with other members of the SG due to bad pickup group experiences. And yet, if your SG-mates are not on and you have a bunch of AV missions what choice do you have but a pickup group -- which may be decidedly non-fun for you. So even though you want a group experience, you may not necessarily enjoy a pickup group experience. Shouldn't that me MY choice, not Cryptics?


    [/ QUOTE ]

    Oh, I see the problem now. Your a snobby anti-social player who feels they are better than other "random" players in this game, and you dont want to associate with them. Your an "elite" and they are beneath you, unless they can meet your standards. I've seen your type before.

    But the reality is if you never attempt to befriend these strangers you have no bloody idea who they are since you've never heard so much of a word they have ever said. Your probally one of these people who judge based on character name, level and build.

    Now lets look at a game that has major unbalancement issues because everyone except 1 build can solo (which would be the Full support priest). This game is called Ragnarok Online. There is no real "quests" in that game other than "bring me x amount of this item and you can make this item" and the quests for job advancement, which is a solo endeavor. Because of this, the majority of people are soloers. The only interaction you might get is when they have their pvp events and when people go to towns to buy items from AFK merchants who setup shop with the vending skill. There is a few people who hang around gates chatting...but thats it. There is no real objectives or direction to pull players together into accomplishing tasks together outside of PvP in guilds.

    And because of that, the game gets boring. Really fast. There is two ways for a player to lose interest in a game:

    1) To have done everything in it and attained all their goals within the game.
    2) To get "burnout" from playing a game non-stop the exact same way. This is a psychological thing called "boredom". I read a study once about burnout and playing video games; people who play a game religiously are prone to encounter periods where they are "bored" even though they are doing something that a day before was a very fun experience for them. If we arent continually challenged, if we dont continually have new events transpiring in our gameplay, then we lose interest in them.

    Thats why people who solo constantly do not have single characters. I think it is safe to say after about 4 weeks, if that long, they will make another character in effort to overcome their boredom.

    Either that or they ask for new game features from the developers who they want to help them overcome their boredom.

    This boredom can occur in groupers too, but this is only when their role in a group is so redundant they dont have to think about it; they just do it. CoH has a great deal of variety involved in teamed missions however; you dont have 4-5 builds all identical, people tend to have differences about them which others they group with dont always have. Unless of course, your so high and mighty that you cant consider teaming up with people you dont know, because they "dont roleplay" and that automatically means you wouldnt have any fun killing npcs with them, for some reason.

    Being able to solo your early levels is neccassary for MMORPGs. A problem, however, develops when people can solo at the higher stages of the game better than they can teaming up. Communities do not build; you have loose interactions between people who might as well be on AIM except you cant trade game items on AIM. Communities are the thing which keeps a player remaining in a game for years, whether any of you want to believe it or not. This is seven years of experience with MMORPGs I am speaking from.

    And the one thing CoH lacks the most is a strong community, which I'm hoping CoV will implement changes to encourage more interaction between players beyond trading items, missions and sending pms. I know they have plans for SGs, but right now interaction between various SGs and their ability to cause change in their virtual world is low. CoV should offer plenty of new opportunities to remedy this situation however.
  18. Why dont you stop and think clearly about what Statesman is saying for half a second instead of having a little tantrum on the forums?

    City of Heroes is a Massively Multiplayer Online Roleplaying Game. Thats "Massively Multiplayer". You should consider yourself lucky that you can solo at all, considering many MMORPGs do not allow soloing at the higher stages of the games period and have enemies so powerful in such large mobs you must form parties, since you need every classes special abilities to defeat the mobs at those later stages of the game.

    Now, the devs here have made great attempts to make sure that the players have enough missions to do so they dont have to do "hunting", which here is called "street sweeping". You dont have to mindlessly kill enemies for hours on end with no clear agenda in this game. They designed the mission system, which is really an evolved quest system, so that you can have other players help you complete your quests and they still get rewards as well (big exp/influence boost at completion and badge awarding). They also made it so the "items" gained here are automatically awarded to party members, so there is no argueing or attempts to "loot".

    You think this is done so you can solo your way through the game? I dont get why you'd even want to, the entire point of playing an online game is to play with other people. Your interaction with other people is the foundation of the game structure, whether its something as simple as online checkers or as complex as CoH is, the point is to play it with other players.

    Now you have already answered your own question when you asked why they have bosses you struggle to defeat solo in all spawned mobs. You know the answer is that they do not really want to encourage soloing because it reduces other players opportunity to find party members. Think clearly about this; if you designed a game which fundementally is based around the fact the majority who play online games do so because they want to interact with other real live players, you do not want to make it as beneficial to solo as it is to interact with those other players. If you did, then you'd be encouraging people to not interact with other players and you would have a game world which does not provide the player to player interaction which is desired.

    This will become even more important when PvP is introduced. Wandering around solo in a PvP enviroment will probally be a very bad idea when you run into a team of people who all can PvP you. Also, I'd rather not see a repeat of Necromancers like in EQ, who could solo hunt and solo PvP against multiple people because of how over-powered they were originally. If you travel in teams in a game like CoH, you'll be a great deal safer from the solo pker I think even if your somewhat lower lv, since you have numbers and I doubt your gonna see teams of people roaming around searching to PvP lower-lvs for the sheer reason people ditch teams when nothing happens in the first 5min as is; do you think they are gonna stick with a team for the 10min it could take to find people weak enough to successfully kill when they could be out lving?

    I doubt it.