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Quote:I will. Online worlds have a lot in common with real societies. I don't think people that live in the country are inherently harder working or better people. Not in the least.And in my opinion they make that choice because they are inherently lazy and want to make as little effort as possible playing the game, but feel free to disagree with me.
Nor do I think it is right that if you pay to live in a city you end up with services better fit for the remote areas of the world.
This game is an MMO, we have all subscribed to be part of a city. It is great that you can find quiet corners, but it is not to be expected.
If I thought this particular comment you just made had any merit I'd just counter it by saying CoX = marketed as a casual friendly experience. Having to work != not casual friendly experience.
Edit: they have added elements to cater to people that want to put in more efforts: pvp, IO's, TF's. Teaming and finding copious amounts of people in an MMO should not be one of those aspects. I'll never agree otherwise.
Anyway, if you can't handle seeing a handful of people at the market, or training at the same time as you then imo MMO's are the wrong genre for you. These are hub/congregation points. The fact that the game is 95% instanced gives us all our own virtual world to play in. Asking for it to extend to the open world aspect just seems greedy to me. But agree to disagree.
Take care everyone, thanks for the discussion and have fun out there. -
Quote:1. I play on a 6 year old comp, if you can't run this game I'm not sure what to say. A steam powered comp can handle all but the busiest spots baring actual bugs.A few things:
1) If I have a lower-end computer, I shouldn't need to only be able to play in the sparser zones, many of which have very little to no actual content.
2) Right now, there exists the possibility to find a sparser or more populated zone based on your personal preference. Merging the servers eliminates that choice.
3) Right now, if you want to move to a more populated sever, you CAN. There is nothing holding anyone back from moving characters or creating new ones on a more populated server. Merging the servers would not allow for people to move to less populated ones, since there wouldn't be any.
Like an above poster said, Paragon Studios wants subscriptions, not just full servers. My personal story is that my old computer couldn't handle servers like Virtue or Freedom. It could handle most of Pinnacle just fine, except for things like Raids or Invasions, which I could usually avoid if I wanted to. But if every server was like Freedom, then I would have quit the game a long time ago, because my computer wouldn't have been able to handle it. I'm sure that there are others in my shoes. How many, I don't know. But having the OPTION for a lower-populated server, with less lag for people with lower-end machines is a good idea, because it means more subscriptions.
2. No it doesn't, this is flat out wrong. There ARE options to make it quiet at the drop of a hat no matter how busy simply by moving to one of the 30 other zones, or a more secluded corner and hitting the /hide switch. There is no similar analog for increasing players other than paying or re rolling on a new server. I originally started on Infinity because I like the name, I had no idea about population counts, nor should I have. So I either would have two options, pay $10 a toon (had 5 at the time) or reroll. Finding quiet and finding population aren't even in the same category of ease of use. You know that is true, I'm not sure why you are suggesting otherwise.
3. Already addressed in two, except if we make the assumption that freedom/virtue is a high population target are you honestly telling me you couldn't find quiet space or utilize the options that are free and instant that the programmers have put in place to achieve that. I get that you guys are pretty set about this, that is understandable, but making up things isn't necessary.
Look there is obviously a sense of entitlement on both sides. One fits into the business model, the genre, and the advertising that has been put out. The other is just an anomaly.
I find it frustrating that you guys honestly think that finding population in an MMO should be anything other than extremely easy. It is an elitist attitude, which isn't necessarily bad, but it is clouding your judgment. This game has been marketed as the casual friendly game experience from day 1. If someone has to work harder than throwing up their lft flag and a few quick BC's then something is wrong with the core of the game design. The second M in MMO indicates that team construction should be well facilitated and effortless add that in with the approach this game has taken and it should be really really really easy.
By definition the second I have to join a non-default communication channel to participate in default activities something is out of line.
-Suggesting that someone learn what the extra community channels are and then join them, or actively send tells hoping to get invited is straying pretty far from casual. Like I said earlier I'm a member of all those channels, but I'm trying to not let my 39 months get in the way of logic. -
Quote:Hey if I get called out for inappropriateness when using the term "entitlement" displayed by people saying they have a right to play in sparse populations then I'm going to call you out on this comment.Not only that but the "Merge the servers" crowd also always feel they shouldn't have to do more than throw up their LFT flag and invites should fly in. Like the universe revolves around their concieted little arses and players should be fighting for the chance to team with them.
Those people need to get over their sense of entitlement and realize they ain't the unique snowflake they built themselves up to be in their imaginations. There isn't an MMO out there that guaruntees you a team whenever you log on to play.
Keep the conversation civil or don't bother with it. Thanks
Edit: you are right that there isn't an MMO out there making that promise, but CoH used to be about as close as you could get to fulfilling it. -
Quote:by definition more people choose to play where players exist. Hence population.I guess it depends on how you look at it.
I'm sure that Paragon would love to have *more subscribers* coming in. But that isn't necessarily the same thing as full servers.
When I joined the game, I deliberately chose a lower population server, because that was the best match for what I personally wanted to get out of the game. Judging by this thread, many past threads about server merges, and the fact that there are plenty of people who presumably know that the high-population servers exist but choose not to use them, I'm far from alone in that preference. Whether it's because of play-style, because their machines can't handle busy zones, or whatever other reason, people are *choosing* low population servers. Right now, people who want to play on a high-pop server can join one, and people who want a low-pop one can join one. Make all the server populations uniform, and you make the game less appealing for a proportion of your existing and potential customers.
Now, financially, is it worthwhile to run the lower-pop servers to please that segments of your customer base? I have no idea. To give a useful answer, we'd need to know exactly how much less profitable the players are on the low-population servers, how making the server population experience uniform would affect subscriber numbers, etc. But NCSoft are still running the servers, so I would assume that at least they aren't losing buckets of money on the low population ones.
Also, I'm not sure how plausible it even is to make all server populations the same unless you run an active balancing programme to force people to spread out evenly. Would you constantly merge and split servers to keep each one at maximum population, with no spare capacity for new subs, reactivation weekends, server downtime etc? If not, then as soon as you leave room in the system, people's natural preferences for different play styles will tend to create population disparity between servers over time, just as they have done so far. -
Quote:ah your are using the tank SC as your basis ok. It looks like they used the brute version of L-rod as the base point.Easy, the difference it should be when ported to the scrapper version from the tank version.
Look at LR, 200ish scrapper version, 140ish tanker version. 200/140 = 1.429
1.429 x 133ish = 190ish damage that shield charge SHOULD be doing.
And having a power that goes into the balancing of a power set not having the correct value per AT is a HUGE deal. If you want to go about it like that, why not just let the scrapper version of the defense toggles have the tanker values until they fix shield charge's damgage on scrappers. I mean, if it makes no difference right...
I'm not sure they would arbitrarily decide that tank SC is the base point, that would mean the brute version gets lowered a bit. They would probably pick the lowest version as that of brutes again which would put the scrapper version up to 200 with l-rod. Then you run into the position of whether or not SC should be as good as L-rod. I dunno, I don't have an answer for you.
I certainly never said or suggested that the psuedo-pets shouldn't be AT specific, in fact I've ******* at the devs to do it for a long time across various different AT's. All I said was that SC is pretty far down the list if they start actually doing their jobs at some point.
That said with the way L-rod was been redone we now run into the valid complaint that the brute version should respect their damage caps rather than +300%. It makes the brute version decidedly worse off that it should be relative to the scrapper version. -
Quote:Shield Charge all do 133 damage across all AT's, there is a difference in taunt between the AT's that is all. I also really don't think l-rod crits for scrappers, though I'd like to find out otherwise in a handful of levels.As they already have the scrapper version doing more damage than the tanker version, there is NO reason why shield charge shouldn't be AT proper as well.
Where are you getting 187 damage for the scrapper version from? I'm just curious.
While I agree that each AT should have their own version of psuedo pets, SC is pretty far down the list of ones needing to be rectified if you were to start tackling them in chronological order. -
Quote:Shark Jaws hit real hard, harder than shout, but with more range and a faster cast. Just DoT. It holds too meaning you can stick more procs in it.Macskull,
Thanks a lot for posting your build. I do have some questions about it. Is that a PvE build? I notice you have both shields and the Spirit Shark Jaws and Coralax pet whihc don't seem very necessary in PvP.
Can you offer any improvements on my build which I am trying to focus on PvP for?
My build has a lot more Status Protection but yours is definitely a lot more Regen heavy. Should I be concentrating more on Regen than Status Protection?
Procs are your friend because enhancements get DR'd, procs don't.
Coralax pet does some things, some things are better than nothing. I'm not a large fan of the ppp pets, but some people seem pretty good at leveraging them. Very big hp bonus for only 3 slots too.
You can stick mag 8 kb protection in each sheild, so they are worthwhile just for that. The buffs they provide aren't useless as most people aim for resistance these days. Hitting through them isn't hard, but the occassional miss is better than otherwise. -
Quote:Even the more sparse servers are far from "private servers." Maybe that's why you don't get it.
1. Just because YOU like living in New York City doesn't mean I can't like Kansas.
2. Kansas, part 2.
3. "I only saw one other person. World of Conancraft has eleventy billion!" So What?
8. I will play where I damn well want to. And you can too. And that should be blunt enough. If I want a crowded server...
"just join some of the (often private) non-default channels to find people"
I apologize if I'm misinterpreting the sentiment behind this "anthem". But I'm not sorry that I personally believe that in a Massively Multiplayer Online game that populations should be high unless you deliberately look for remote areas (ie zones like boomtown or the shard).
Put another way, even on the busiest server it is very easy to find a quiet place because the zones are huge and there are way too many of them (blueside). I think it is important to be able to escape for some quiet time and I will even go into /hide a couple of times a week. The desire for quiet can be satisfied on any server at any time with minimal effort, but the desire for population can't be. That is my issue, take it as you will. -
Quote:I'm not intending it to be that way. I apologize if it came across as overly aggressive. I withdraw the question.Is it just me, or are you starting to get rather belligerent about this? You talk about the cut-and-paste response being "propaganda", then you put words in peoples mouths. You quote posts where people talk about what they "enjoy", then you start commenting about a "sense of entitlement". People have preferences different from yours. That's no reason to get in their faces.
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Quote:This is tried and true advice. I know I'm a member of pretty much every major channel on freedom.For the record, I highly recommend using globals instead of broadcast and joining or forming supergroups of like minded individuals with similar play times.
Also population does not equal ease of finding teams. One of my best buddies refers to Victory as his teaming server, even though he is part of strong super groups on Freedom. Victory has an unbelievable amount of TF's being run and they are always looking to bring new people aboard. I've had good luck on most of the servers, but tactics vary from server to server and population is not necessarily what determines how easy it is. Now for PvP I imagine that raw numbers is fairly important.
Of course all these private/hidden communications do absolutely nothing for people not "in the know". And I'm actually still looking for some better ones redside as everything negative I've been experiencing is redside.
If after I completed the tutorial, or reached level 5 a list of 10 major global channels popped up I'd agree with everything you have said. But I don't think it is ideal that the workload falls on the player to facilitate teaming beyond throwing up their lf team tag and using the default zone-wide communication channel. It seems exclusive by design. -
Quote:I know I keep waiting for the corporate side of Paragon to come on and ask our opinions. I'm baffled that it hasn't happenedYet every thread asking to merge the servers is because the person posting wants more people on their server. It is never a business driven post by the company.
People on the low pop servers will not happily join the large pop servers if it occurs. Some will quit. And it is a signal that a game is dying so it will deter some people from trying or buying the game which is another cost.
It isn't the rainbows and ponies the pro-merger people think it will be.
I'm really curious what has generated the sense of entitlement that you get to play on what effectively equates to a private server in an MMO. The first two letters really lean the other way. I'm not trying to be hostile, I'm actually quite curious because each time I see it posted that is exactly what is being stated. It is strangely similar to the posts that indicate people were paying their $15 and could use AE however they want and similar. -
Quote:If I were making and subsequently running an MMO I don't think my goal would be for any low population servers. I'm very confident paragon would love it if every server was full up every day. I think it is kind of strange the sense of entitlement that is displayed when people say they have a "right" to play on low population servers.I have a problem with this part.
As it stands now, people who 'would enjoy a more populated experience' have available options to make that happen. Your proposed method of merging servers removes the options available to those who don't enjoy 'a more populated experience'. I also have to admit that reading your posts, I couldn't help but hum 'Imagine' since it's just about as pie in the sky as that song is.
The problem is manhours. While you seem to think that the solution you thought of in a few minutes somehow means the folks who actually make the decisions must have better ones, it's one thing you haven't considered. Coming up with a feasible solution to merge servers isn't worth the manhour investment it would take to make it happen. Period. You can't market server mergers, unless you're moving to a serverless environment. EVE promotes theirs. Champions does too. But you can't say 'We're going to merge Pinnacle and Liberty. Send that to Marketing'. Those manhours could (and probably are) be invested in producing "stuff" that'll actually generate revenue somehow. Merging servers because some dude can't be arsed to start his own teams, isn't something a lot of people are going to pay for. I can't see too much positive buzz occurring because CoX announced it's merging low pop servers.
Whether you want to admit it or not, the market (read: a lot more people than you) sees server merges by older games as a negative indicator. You're right in that if they wanted to or felt it would be advantageous, they could find a way to make mergers work within one fiscal quarter, I'd wager. But.....
I fully understand why you guys might enjoy the peace and quiet, but what will you do if GR reinvents the wheel and this game booms (not gonna happen, but...) Would you demand that Paragon keep your servers underpopulated?
And for the record I haven't said once that it needs to happen, but for those "unsolvable naming issues" I don't think anything better would need to be done than adding a new tag. If something is then great, but the simplest solution is usually the best. KISS (keep it simple stupid
).
You are absolutely right you can't market a server merger, but EVERY image and commercial I see for this game always has a heap of players and action going on. Other than the occassional solo shot to highlight a power they don't really show off the lone-wolf nature of the MMO.
Just to clarify again, my whole position this entire time is that it doesn't need to happen, but probably will at some point down the road. My second point is that said list of "canned responses" is a joke. It has some substance, but is primarily propaganda. -
Quote:Can scrapper LR crit? If so only 7 more levels for me!It would be doing less, scrapper version for LR rechecked is 200, Shield charge "should" be at 187ish, so it would still be doing less than LR, and LR can crit. No way shield charge is doing what it should on a scrapper, or need less damage on other ATs. It is actually too low of damage for its recharge to be honest (at the corrected damage, DPS of only 2ish, every other aoe attack being around 4-5ish), but THAT issue i don't think the devs would like to press at all, but they DEFINITELY should fix its damage for the scrapper AT regardless.
I think it is hard to compare the tele-nukes to traditional aoes as we don't know how much value they attribute to the "tele" part and they provide so much burst damage that we may be getting into a range where normal rules cease to exist.
I'm not opposed to the 133 damage version of shield charge being the brute one and having scrapper/tanks raise proportionally, I just don't know what the devs are thinking as they already do use different pseudo-pets. I know I wasn't going to roll an elec scrapper until they actually boosted LR to be AT specific. I've always though it is pretty lame for the same strength powers to be shared across AT's that are decidedly different in strength. -
Exactly, they may well eventually decide that the scrapper version of shield charge and burn is where it should be and do a downward shift for everyone else that has those powers.
I mean it is reasonable to think that L-rod should do more damage than shield charge considering L-rod is in an attack set compared to a defensive set. Sheild charge does cast faster and have a less finicky aoe (or so I've heard, haven't reached L-rod yet on my scrapper, but I hear it dissipates the further from the epicenter it is). -
Quote:Valid concern over names, absolutely. Which I've said repeatedly. Very vital that it be addressed. Saying no solution has ever been presented and sticking your head in the sand and also saying kiss your name goodbye is a scare tactic. I'm pretty sure that canned response has been worded with that intent. It is designed to overwhelm any opposition and to make anyone remotely concerned over such issues jump on board immediately because it plucks the strings close to our hearts.While I recognize that this is an area where fearmongering tactics and DOOMcrying are common on both sides, I think you're being unfair in your characterization here. Yes, we don't know how they'd do a server merger, if they did a server merger, but these name concerns aren't conjured out of thin air as a fearmongering tactic. Perhaps it could be phrased better in Bill's canned speech, but I think the point is that as it currently exists, the naming system for both characters and SGs presents serious impediments to a server merge.
If a poster were to say "merge the servers now!", those would be perfectly valid counterarguments as to why the Devs should not do so (even if it were in all other respects advisable, which is an issue in itself). Stating these things as though they would happen is perfectly acceptable in that context, because without further Dev changes to the way names work (such as the title you mention, for one), that is just what would happen. I really don't see it as a fearmongering tactic but more as a way of making very clear what the realities of the situation are as of now, albeit a somewhat dramatic one, so as to make it obvious how complex the situation is (rather than being a 'simple' matter of collapsing the servers, BAM! and done).
This is a natural concern based on the way names are known to work in the game as it stands now. Names are saved by server, as are SG names. Most seasoned players know this. It's only natural to be concerned as to what happens if two servers collapse into one or if a server gets absorbed into another. And this isn't even getting into character slots - some people already have a full 36 on multiple servers. Granted, that's probably an easier fix (you just allow more total slots per server as part of the same package as the merge), but that doesn't make it a specious or hyped-up point.
To put it another way: of course no one knows for sure that people would lose names / SG names / characters in a server merge, but people do know how things are now and voicing issues like these can only help to ensure that they are addressed if such a merger ever occurs. Personally, I hope it's a very long time coming, if it ever does.
All I'm saying is that it takes a lot of weight out of the argument when it is reduced to what it actually is. There are enough valid reasons that you shouldn't need to resort to that particular underhanded sales strategy.
This is the first time I've responded to said canned response as I usually just chuckle to myself each time I see that propaganda spread around, but I've been feeling the server blues for a few issues now so it bugged me enough this time to point out just what it is. -
All of the L-rods were changed this issue (even stalker one eventually!) to adhere to AT specific damage. So in short the scrapper L-rod is pure insanity with base damage of ~200.
Some pseudo-pets are AT specific, some aren't. It is what you'd call inconsistent in application. -
Quote:What if none of these had to change, because they don't. Scare tactics have put this notion in people's heads, but it is inaccurate.I gotta say I agree with most of Forbin's Canned Points.
Most of my characters had a Name, Background Story, and Theme in mind before creation. It would piss me off extremely if I lost even one of my characters Names.
I, like most other SG Leaders, are most likely very fond of our Sg's as they are right now. I don't want my Name changed, I don't want to be Merged with another SG that has the same name, I most definately don't want to lose my SG. Either of these things again Piss me off extremely.
I don't want to come across like I'm being insensitive, to be frank I'd loath the idea of losing my names too.Quote:I play on Triumph, I've always played on Triumph. I like Triumph. I don't want to play on Triumph/Pinnacle or Pinnacle/Triumph. I would like to stay right where I'm at.
I can only speak from my own in game experience, and all of this is of coarse my opinion, and how I feel about this particular topic.
But I think alot of the points being so readily dismissed as "Opinion" may be a concern to more people than you think.
I'd imagine that if they merged servers they'd use a new name rather than keep one of the old ones or combine them. Think survivor
I know it would bother plenty of people, people inherently dislike and fear change, that is why utilizing a fear mongering tactic is so effective in situations like this.
Of course you don't want to lose your name, or your sg name or have to merge with another supergroup, no one does. So if someone tells you that will happen of course you'll latch onto that because it supports your basic fears. It really doesn't matter if it isn't true, they've got you locked in. Like I said earlier, it is an extremely effective tactic used in a wide variety of scenarios. It is pretty cheap and is one of the more common tools used in scam marketing. All we need now is someone creating a high pressure situation where you need to sign away your life in the next 30 mins or the deal is gone forever
I realize the addition of another title under your name is scary for some people, but I think that one is going to happen relatively soon regardless of server merges. Castle has stated he is no where near finished with the pvp revamp and despite the horrid job done so far I'm confident he realizes how important cross-server pvp will be if that area of the game ever hopes to grow.
The question is: if I told you that you don't have to lose your name, your sg name, or anything else that you've grown accustom to would you still be afraid? It is just as true as saying you would because neither is known with absolute certainty and that is why putting those things on the list is imo in pretty poor taste.
They are absolutely valid concerns that I think everyone shares, but stating them like they would actually happen is a scare tactic and cheapens the whole server merger rebuttal. That's why it should really just stick to number 7 on the list:
The rest is just smoke, but maybe that is the point of it.Quote:7. Remember all those slots? Well, you start with 1/3 of the available ones. You can buy up to 36 total (24 on top of the ones you get initially.) Now, what do you suppose would happen if you merged two servers, and someone has, say, 20 characters on each? Not unusual. In fact, before those extra slots, I had *filled up* several servers. Do those characters just disappear? Do they move? Free move to another server sounds great, right... well, except you now kick them from their supergroup, remove them from their friends lists and more. This makes for angry and unhappy customers. Or rather, ex customers.
Anyway, server merges are not happening any time soon, not with GR on the horizon. So lets think positive and hope for the necessity of server enlargments due to the influx of new players it and CO sends our way!
Take care guys. -
Quote:It's not a dream, it was more a nightmare. It was about 8pm PST on Friday night (ya I have no life right nowThey don't have to be on hide. They can simply already be on teams, instanced, or even zoning.
Your "29 people" is fantasy. Are you playing at 2 AM pacific time on redside? OIC. I mean... seriously. Flawed math is flawed. 29 people is 3+ full teams. All you need is ONE more person to make a "team" - you don't need 8 person teams 100% of the time, seriously.
Subscriptions have been up since 2 issues ago. New games come out and are in beta; school has started, the biggest "threat" to this game is "real life".
So,.... no. It's not that they need to be hiding. You just need to learn to form a team.
). It was bleak and made me sad.
It is my understanding from having successfully used the search function for years now that grey equates to them being teamed, so they were definitely on the list. The only thing that could reasonably push the numbers up would be people in hide. And no, people changing zones wouldn't because it wasn't a single search that evening
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That was 29 people spread between lvl 11 and 20 occupying Cap, Shark, and PO primarily. I don't mind duo'ing on many of my toons, my elec/kin is not one of them. 5 or more is what I consider a solid team to be. I logged onto hero side after sending tells to each and every single person on that list. Not like it took long though haha.
So like I said, maybe they were all in hide and there was actually way more people online. But I'm not basing my personal opinion on one evening, my opinion has formed over 3.5 years now. That specific comment was with regard to suggesting that anyone that desires more people can pay to move or reroll onto freedom/virtue. In case you haven't read very far I'm of the opinion that we probably don't need to merge at this time. All I have been talking about is how weak the "canned response" is.
Subs are up, subs are up, what are they up to? up from what? You realize I could literally always say subs are up and be telling the truth until the day the game is shut down right?
Please take your passive aggressive attitude somewhere else, I think everyone is being quite calm, so really just don't go down that road it is embarrassing. Thanks -
Sorry I didn't mean to actually use two different SG names it was supposed to be the same name twice just with the location indicator after the name. I really appreciate you reading well enough to pick that up, it is unusual

For player names it would look something like this.
Title
name
badge title
Super Group
Server
With font just as they are ingame relative to your name. Heck even make Server only appear on mouse over just like SG.
Considering how you can stack so many titles above and below your name as it currently stands I just don't see how one more would be the toppling point.
TBH I'd do it for everyone on every server regardless of merger status so that we get one step closer to cross server pvp! Plus if it is done for everyone then it adds the Johnson and Johnson no tears formula® to the mix
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Quote:Just to clarify, I only meant elec for scrappers, not for brutes or tanks. Stalker version is sweet, but they have no way to supplement the aoe via secondary (either sheilds or damage aura) and their epics are kinda lame.Frosticus, I don't always agree with you but I fully believe you have sense in your head. I'm just not seeing how Elec beats out SS or Fire. Is it that LR is hotter than I thought - maybe with a really high-rech build - or am I underestimating the rest of the set? From a practical standpoint, it seems to take a lot more positioning work to get the most out of JL, CI, and TS than it does to land in the middle of the spawn and bounce on Foot Stomp or Combustion/GFS. CI in particular is tremendously fiddly due to needing to not kill the primary target and due to the random nature of the arcs.
I'd be interested to see your take on this.
SS is my main pick for brutes as it is better than their version of elec...way better. If scrappers ever get SS (unnerfed) it would become my main pick for them too. Footstomp + rage+ high rech is just that good. I'd harbor a guess that ss brute is better than any scrapper, so I just listed my blue side pick and my redside pick.
I have a 50 fire/ss/pyre tank, it has always felt like a super-scrapper to me in st and aoe, but I think a large part of that is because of being able to effectively leverage burn. If/when I play without burn the aoe damage drops a lot. While I haven't actively compared it to any spine/fire scrappers for instance I don't see me keeping up. And in situations where the tiny radius of burn doesn't get the job done I'm not sure how the toon would fair.
I'd pick fire for brutes or scraps if it had combustion, but just FSC and epic aoe alone aren't quite enough imo. The tank version is a really amazing aoe set, but probably doesn't touch a brute or scrapper aoe build. I dunno though, maybe it does? I've always wanted an ice armor/fire tank.
Why do I think scrapper elec is pretty dang good? cause their L-rod does 200 base damage and a good build will have it up every 30 seconds (same timer as build up). So it is good for at least 600 burst damage every 30 seconds.
(just using one target for simplicity sake)
Conversely, quills is good for about 360 damage over that same time (accounting for bu and crits). That of course assumes you have fuel in your aura the whole time and doesn't factor in the 20ft radius of L-rod compared to the 8ft radius of quills. Spineburst, ripper and throw spines are all-around better powers than t-strike, chain, and jacobs for delivering additional aoe damage, but they have a lot of ground to make up. Like I said earlier I wouldn't be surprised if spines pulls ahead over time, but having a "you all die now" button is just so nice. -
Quote:Thanks for the info Sarrate, it explains why the FFgen hitting tactic works pretty well.If you assume that those %'s are based off player accuracy:
I have a 75% chance to hit the first guy
Jump 1 has a 150% chance to hit 2nd guy
Jump 2 has a 112.5% chance to hit 3rd guy
Jump 3 has a 93.75% chance to hit 4th guy
Jump 4 has a 75% chance to hit 5th guy.
.75 * 1.5 * 1.125 * .9375 * .75 = 89% chance to hit 5 targets.
I don't know how a pet's accuracy is scaled from the enhancements. But assuming that they benefit from Acc enhancements, the power basically it gets a small accuracy boost looking at it like that.
My problem isn't with it being able to hit. It's that is HAS to hit the previous target in order to get a chance to hit.
I don't get a shot at guy 3, 4, or 5, unless guy 1 & 2 are hit. The hardest guy to hit is Guy #1. If I missed him, then I missed every target of my AoE. That's my problem. Most if not all AoE's in this game don't work that way.
Soulscorch, I agree with your final assessment of the power, there have been times I've missed my initial target with it and it has bothered me. By and large when I initially hit I've been happy with its performance.
I wouldn't be opposed to a re balancing that treats it a bit more like shadow maul, which is to say, more like a single target attack with bonus aoe potential. -
Quote:I never suggested the onus was on anyone other than people suggesting a change, but the "status quo" is not a solid arguement. Don't rock the boat has held practically no water in terms of changes that have occured in this game. All I said was that those particular points are subjective opionion, one held by many, but also not held by many. I'm glad we agree on that and aren't trying to pass off 1-4 as actually carrying any real weight.Not quite. They're problems with this notion. You are, however, correct that they're subjective assessments and/or statements of preference. However, the status quo is on the side of those against the server merge. Therefore, the onus is on those for the server merge to make a case that justifies superseding those preferences.
If the argument was only relying on personal opinion I'd shoot holes through it too.Quote:Imagine the reverse scenario, a game with one giant server and some players want to shard it into multiples for whatever reason - less lag, a greater value on the individual player, whatever. It's up to the people who want things changed to make their case as to why the apple cart should be overturned for all the people who like their game quite well as-is, thank you. Same thing here.
What if Paragon said that by shutting down 2 servers they would free up the capital to reinvest and end up producing an additional free issue each year? Just hypothetically speaking of course, but just imagine.
These are valid points, but these aren't what points 1-4 were about as these issues fall under points 5, 6, (which I'll address) and 7 (7 as mentioned is reason enough not to proceed) aside from the misplaced assumption that everything would turn into a freedom clone. Why not a virtue clone? Or for that matter we have 2 highish population servers in the game, each with a very unique dynamic, why wouldn't an additional high population server also emerge with its own dynamic? Because it would. Saying it would emerge as a freedom clone is called "fear mongering". Its a very effective tactic, well played, but it holds no water especially when what little evidence we have points in a totally different direction.Quote:Despite being matters of preference, these aren't trivial concerns. If my primary servers were merged into others and I was forced to play on a Freedom-clone and/or lost many of my names, SG names and characters, then it would be difficult for me to maintain interest or enthusiasm for this game. That's one of the few things that I can honestly say would likely make me walk away from this game forever. And I suspect I'm not alone in that.
Standard code rant is just that, we don't know. They could maybe move bases, maybe not, who knows how hard it would be? Probably no one until they tried. I made the same assumption that Bill makes and just says lets pretend it could happen. In all fairness unless they outright state it is impossible (not just difficult) it can happen.Quote:
Even leaving aside the Standard Code Rant, moving bases doesn't address the primary concern which is the naming issue. There isn't a good solution to this issue because it's an issue with the fundamental nature of the game's naming system. Captain Amazing (Triumph) and Captain Amazing (Pinnacle) can't both be Captain Amazing if the two servers were to be merged.
They'd have to either be forcibly renamed, take some kind of tag, or else add a number or other differentiating character. Even if we take the best possible scenario and postulate a newly designed system that allows both players to keep their names with some kind of hidden tag that isn't visible, now you've got other problems, like when I try to invite a given Captain Amazing to my TF. There's a bigger issue here than you're making it seem.
You are right that Cap Amazing from Pinnacle can't coexist with Cap Amazing from Triumph on the same server. But Cap Amazing with a sub/superscript Pinnacle above/below their name can coexist with Cap Amazing with a sub/superscript Triumph above/below their name. We already have a ton of text that can go in those areas such as badge titles, sg name, other titles, one more isn't going to break the camel's back. Not with all the options to only show such things on mouseover and whatnot.
On search all it has to do is Cap Amazing (Pin) vs Cap Amazing (Tri). I'm sorry but I just can't see that as an issue worth more than a few seconds of complaining.
For SG names Justice 4 All (Pin) and Justice for All (Tri) works just fine for grandfathering.
If populations on some of these small servers are as low as might be suggested such grandfathering would be a pretty small issue actually. It would probably come with another name purge too, so the benefits outweigh the minor inconvenience of having a small tag above/below your name. They really do.
Nope, like I said 7 is reason enough to full-stop any merge discussion until a satisfactory solution could be developed. #7 is all that the canned response should consist of because the rest of the points just make the whole thing look like a whiny "you can't have my toys" rant that has holes a semi can drive through.Quote:Since you're not contesting #7 I'll assume the canned reply speaks for itself.
Like I said, I have no solution for 7, and I've never heard one, thus the idea of merges is out for now.
Again this is just opinion and again I never said the onus was on anyone other than those advocating change. If done well this alienation of players and mass exodus is again nothing more than fear mongering.Quote:8 - And back to the onus is on the guy who wants things to change. Forcing a change like this is going to alienate some players. Probably lose some players. It's not a simple nor is it a straightforward undertaking. If there's not a damned compelling reason to do it, then the potential losses are likely going to outweigh the imagined gains. If the reason is that a larger pool of players is 'needed', there's plenty in the canned reply to debunk that. If no defensible justification for merger can be argued, then things should remain as they are.
Simply put we have no idea what the opportunity cost is of continuing to run underutilized servers actually is. Maybe no one does.
If they cut the server list in half, how much faster would server maintenance be performed, how much faster would the game update, how much additional capital would they have to reallocate? And the list goes on and on. We simply don't know and probably can't even venture a guess.
My response to 9 is what I meant it to be. It doesn't need to free up hardware, the existing hardware is more than ample to merge 2-3 of the low population servers together if that was what was deemed to be the course of action, or to merge 1-2 of the low pops into one of the higher pop servers. Freedom/Virtue don't hit red anymore, so no upgrade would be necessary, the upgrades that have occurred have been satisfactory.Quote:9- Reply kind of misses the point. The point was that a server merger doesn't free up hardware because you still need the same hardware to handle the same traffic. Merging Liberty into Freedom doesn't free up more hardware because now you need more hardware on the Freedom server bank to support the folks from Liberty.
It does free up all the costs associated with owning, operating, and maintaining those extra servers though.
9 is an antiquated reply from when the servers used to grey out every event.
Sorry you lost me here. If I have 2 factories and each can produce 100k units, but factory A produces 57k and factory b produces 19k I am grossly under-utilizing my assets, my costs are going to be considerably higher than they could otherwise be because I'm operating two factories rather than one and my efficiency is going to be lower because I have to ship to/from two factories rather than one and I am failing to take advantage of economies of scale and labor force multiplication.Quote:This combined with the fact that, as you pointed out, no server is critically underperforming from a hardware perspective, makes this pro-merger argument defunct.
The only logical reason to keep the two factories is if I plan on expansion, or if I have another way of generating revenue from the under-utilized assets.
I doubt Paragon is renting out the servers to other companies and while hopeful I kind of doubt the game is going to go through a large expansion phase.
The most important thing you guys need to remember above all else is that Paragon is running a business. They aren't hosting a game to cater to your personal wants and needs. Virtually everything they do has to make sense to the business before it can proceed. Rest assured that if it makes financially viable sense for them to merge the servers at some point your protest of "they took err jerbs" is going to fall on deaf ears.
Agreed. I feel CO is only helping this game in the long run. Had they actually delivered the product they envisioned I'd say otherwise, but that isn't the case.Quote:Chances are good that our game will weather CO and DCUO and whatever else just fine. Fans of the genre, who comprise a large share of our playerbase, will probably try some or all three of those games at one point or another, but the pendulum swings both ways: our players may try their games, but their players will likely try ours too. CO Devs swing a nerf hammer and we'll find our populations up, and so forth. At this juncture I think CO may end up being more a boon than a threat to CoX.
reread the last thing I initially said: (server merge) hasn't been necessary to date.Quote:Unless our Devs do something crazy like a server merge.
If and when the business determines it is necessary (and it probably will eventually come up) then it will happen. At which point people that like solo'ing all the time and playing like it is a LAN based game can urge them to release a single player w/ co-op version of the box like is currently being requested in one of the forums. -
Quote:I already play on freedom. I don't consider 29 players between the levels of 11-20 while I'm trying to level my elec/kin corruptor to fit the definition of "high population", but ymmv.Justaris answered most of your points better than I could, but I do want to ask one thing here. If they really would "enjoy a more populated experience" why don't they do something radical like, play on Virtue or Freedom? There they go! Lots more population!
Maybe they were all in hide?
