Freedom55

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  1. Sing has worked harder than anyone i know at perfecting
    his craft. If i ever have a question about anything in this game,
    not just PvP, i ask Sing.

    Thank you so much Sing for not only being so dedicated
    to improving your own game, but also to improving the
    game of others.
  2. for real wakiness try replacing the sounds not with silence but with other sounds!

    maybe something that signals the activation of BU+Aim

    or a bunch of notes in the same key to make your gaming experience a musical one

    ages ago i replaced the .wav files for counter strike with Piano sounds so i feel like i am making music while playing

    if u can get help from your buddies u can even compose a track with them.


    hope there is another remix competition soon.
  3. i just wanted to say thanks to the devs for listening to the appeals for the repeal.

    and after playing in the new systems for the past little while i
    do feel that many of the changes have actually made the game better.

    I still miss herding ( and no i dont just mean PL farming dreck)
    but what can i do. and some of the other things that i think need tweaking will probably get settled eventually.

    Im just happy to think that the Devs and states are still listening to our suggestions on how to improve game play.
    and rather than making it a 2 sided debate, incorporating
    us into "The Vision"
  4. yeah well many of my questions altho serious have an element of toungue in cheek to them.
    its my socratic method i guess.

    but its not like herding with a tank is the only way to PL.

    and i honestly disagree that PLing to 50 will make people
    quit since it seems to be only the hardcore addicts and altoholics that do most of the PLing anyway, and they are prolly many of the people whove logged in the most hours.


    anyway



    why would a villan ignore u after u punched him in the face and set him on fire?
    "oh wait" says the villan, " that guy's is already fighting too many guys, i better leave him alone, that wouldnt be fair"
    what kind of villan has that sense of compassion?
    RETARDICULOUS!
    this "fix" seems like an ez way out instead of making
    the AI smarter and more dynamic.
    they still stack and blindly follow so they are as stupid as ever.
    maybe even stupider now that u can be standing right next to them fighting all their buddies with out them even turing to look at u.
    its even more unrealistic then b4.
    oh and as if they will ever rollback previous nerfs.
    if anything there will be more anti leveling nerfs as they have already demonstrated that they think people are leveling too fast. its not just power levelers that are affected by this.
    any tank who is (albeit barely) capable of solo herding in a
    hazard zone etc now is not able to aggro as many baddies at once so now a solo grinder is limited as well.
    this was personally my fav method of leveling, it is not cheating at all but i am being treated as if it were.
    dont give me this crap about intending that these mob sized were for groups of 5 either because as a player i should have a choice whether or not to solo a bunch of mobs, and previously i was capable
    of doing so. so what, now u are against soloing?
    who wants to solo in an MMORPG u say? lots of people, plus
    the fact that many people play at different hours other than peak when it can be hard to get a team even if u want to.
    or people dont have the time to commit to a team but would like to play a video game they payed for without being punished because some other people are leveling too fast.

    u know, its sad cuz i was actually ok with ED, i really dont mind it that much ( not 100% thrilled, but i can live with it,
    plus i actually like some of the changes)
    and the new content, PvP zones, CoV, all of this has me so excited about the game(s). i think they did a really cool job
    and most of the updates i think are great.

    but these stealth anti-herding sidekicking nerfs not only piss me off for being unanounced, but i really think they hurt the
    game, especially the way i like to play.
    and im not surprised to find out that im not the only one who feels this way. its seems alot of people are hurt by this also.

    i play this game alot and have always been accepting of the changes made and many of them i felt were an earnest attempt to improve the game and i respect that, its alot of work for the Devs and they were usually pretty responsive to the players.
    but now it seems like they are using corporate legal loopholes to get out of explaining changes they are making to punish everyone for the actions of the few.

    it all comes down to freedom of choice, which is being restricted. i thought heroes (super or otherwise) were supposed to stand up for people freedoms, the ability to choose, etc.

    even tho your game is laden with metaphors for freedom and justice, its ironic that u are actually taking away previous freedoms people have enjoyed.
  5. oh and psifire, that link with the mud whimping stuff,
    is so prophetic its scary
  6. i love this game and i feel like im losing a part of it.



    i just want to know what it is that u have against herding?


    if you dont like it so much then why was it possible in the first place?

    its been a part of the game for so long its strange its taken u untill now to realize u dont like it. this seems like something that would have been caught in beta ages ago and if u had a problem with it then u would have done something about it then before the game was even released. or at least well before i6.

    have u ever herded?

    was it fun or did u just think it was rediculous and unbalanced?

    and if so, at what point during the games history did u decide it wasnt appropriate?


    do u think that there is an element of skill to herding?

    does it matter to u if it was fun for many of the players
    in the game to do what seemed perfectly natural for a tanker to do up to this point?


    it was pretty obvious to most that the previous nerfs were intended to limit herding and therefore limit power leveling, but in the past
    u were at least upfront enough to even address the issue
    in an actual statement.

    This stealth nerf however is a little dirty and underhanded
    with so far a brief explination with no actual details.
    ( i assume u read the msgboard since u posted and so therefore are aware of many peoples reactions to this)
    the word "fix" implies that u feel something was broken with
    the game in that it allowed a tank to have too much aggro,
    but then why was it a part of the game for so long?
    and if u inteded to do this why did u nerf tanks so much already?
    do u really think that herding was an overlooked design flaw
    that needed to be corrected?

    when did u think that herding was a major flaw in your game?
    was it something that u just didnt have the resources to change or was it something that u always felt was wrong but were stuck with the AI u initially launched your game with?
    maybe instead of making the players abilities poorer to compensate for stupid AI that follow u blindly, u should improve the AI to react differently, rather then be so easily led.
    or is that too much work?
    im sure the AI would complain alot less. but of course people
    will complain no matter what changes u make.

    basically (from what i gather) u dont think a tank or anyone for that matter should be able to herd, because its not fair that the AT that is ment
    to take dmg and hold aggro should be able to do it "too" well?
    (and then making to much xp to fast right?)
    so is herding considered an "exploit"?
    is it herding you are against or is it powerleveling?
    is it because u dont want herding tanks to make too much prestige points for thier sg's?
    so i assume u wanted to weaken them step by step and not all at once,
    or does it just take this long to implement these kinds of changes?

    i have to wonder what the real motivation for this is and why u felt it necessary not only to make these changes but also not to tell anyone that u were or why.
    i know this sounds bitter but understand that i was already adjusting to the nerfs i knew about, and then i find this out,
    but not from the horses mouth so to speak, feels like ive
    had the wool pulled over my eyes.

    i read that u have planned for ED since march 2005, but
    at what point did u begin to think that herding shouldnt be
    a part of the game, or within a tankers(or anyone elses) ability?

    and why didnt u tell us about this? i really dont think its because u are worried about a negative reaction :P
    u must have made a decision Not to tell people about this
    untill after someone discovered it. and even then not to explain your decision to your paying customers.

    i know u are not obligated to
    and that its your game to "fix"
    but why the sneakyness?
    why keep your customers in the dark about changes to a
    product they have and are paying for?
    it honestly seems to me that u dont want people to level too fast. hence spending more time (and money) playing your game.
    are u really trying to balance the game or just make people weaker and slower so u can dig into their pockets a little deeper?
    are u guys not making enough money?
    do u think that if some one gets powerleveled to 50 that they
    will just quit playing?
    do you think that herding is losing you some potential revenue?
    there must be a reason u want to elimante herding in such an indirect manner.

    i was willing to wait for ED to come out before i joined in on the belly aching, and too be honest i dont mind ED that much since i feel people already had to rely too much on stamina and hasten as it was, just to compensate.
    (the end red is ok, but what about recharge rates?)
    so i wasnt even going to complain.

    but this...
    this just seems like u are trying to prevent people from playing the game in a particular fashion, in order to curb PL.

    but ud never openly punish your client base right?
    especailly not based on the actions of the few.
    so it is all about balance right?

    so, if u want to balance the game why not make everyone
    have the same abilites and limitations?
    or maybe just have one AT?
    then there would be no worries about how people enjoy the
    game and if its more or less fun or productive then another
    player.

    ok ok, so maybe im pissed because your taking away the way i like to play the game, and maybe u just really think that
    a tank shouldnt be Able to hold that much agro because another AT cant, but then why not just say so in the same patch updates section the other changes are listed in?

    something about this whole "balancing" seems like an excuse to me.
    (i resisted this rotten feeling untill i found this out)
    if u are really concerned about balance, why is PvP so unbalanced in that some ATs are so much more effective then others?
    (or is that what the i7 nerfs will be for?)
    why mitigate powers, and not just improve others?


    i assume next there will be a sidekick cap?

    or someother way to abolish PL completely?

    but then , its doesnt seem u have done this yet so maybe u
    really are done trying to balance the game, and maybe now u will be happy with your game and everyone will adjust or leave and this will all be a distant memory. and people will
    be free to play how they want, PL if they want (altho much slower), and everyone lived happily ever after.

    so then, are you happy?

    do u think that the game is balanced enough now that u will
    not have to penalize powersets any further?

    no promises right?




    why?

    why?

    why?

    i know u will never answer me, i know that my opionion means little, so i may as well ask myself why i am writing this?

    or

    why do i play this game?