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  1. Quote:
    Originally Posted by MaestroMavius View Post
    But seeing as how you can't make your henchmen look anything like either one of those Arthurs it shouldn't be banned.

    I can understand not being able to name yourself Arthur, because then you'd be able to emulate one of them. We even have the rabbit ears now.

    But seeing as how you'd either have;
    A common gang banger type.... named Arthur.
    An undead corpse..... named Arthur
    A generic robot..... or
    A soldier of fortune or just a random Ninja.
    It shouldn't be an issue.

    No judge in this country would look at one of our zombies, see his name as Arthur and award PBS a settlement.
    It's ludacris.

    Oh wait, we are talking about the American justice system aren't we?

    Nevermind. (Sigh)
    Don't blame the judicial system. Blame companies like Disney that are sue happy.
  2. The problem I see with a dedicated LFT channel is twofold.

    1. Getting players to actually use it to LFT instead of using broadcast.

    2. Getting players to leave the LFT channel in their chatbox where they can see it.
  3. Quote:
    Originally Posted by Carnifax View Post
    Well that's how I'd do it anyway. An option to make your team Publicly Viewable (so it shows up on the list) and a checkbox which goes with it (defaulted to unticked) which allows Auto-joining. Otherwise people would have to send the public team leader a tell instead.
    As long as people have the option to not participate. A lot of times people want to keep their teams private.
  4. Quote:
    Originally Posted by Noxilicious View Post
    Well, if you can easily access the channel just by clicking one of those round buttons on your chatbox, and it's already part of your existing tabs, the idea is it'll establish itself quickly on virtue of being 'better' than the broadcast channel.

    You can't force people to use anything, but if you give them the choice between a frickin' sweet new car or just picking public transportation, it's a choice already-made for you.

    I never once saw anyone use the AE channel to look for AE teams. So people have already refused that "frickin' sweet new car".
  5. Quote:
    Originally Posted by Carnifax View Post
    (ie up to the leader if it's enabled or not)
    If that part isn't mandatory I'm dead set against the idea. Cuz we all know that a "Join now" feature will get abused by the "PL Meh!" crowd.
  6. I'm not against the idea, I'm just curious how they intend to force people to use it.
  7. Wouldn't it be simpler to allow our EU brothers and sisters access to our servers.
  8. Quote:
    Originally Posted by Johnny_Velocity View Post
    The "be uniquer, let me help" crowd aside, there are plenty of people who either (1) would like the script to be run more often, in case that might help (though, for all we know, it could be run daily), or even better (2) would prefer a non-unique naming system.

    Nothing breaks immersion faster than not being able to get the name you wanted, or even a logical variation of it. And don't even get me started on numbers substituted for letters or extraneous periods. Every time I see one of those walk by, I curse our restrictive naming system.

    I'm sure there are brilliant people out there who can think of alternative names, but there really is no point in retaining the status quo. The brilliant people can continue being unique even if the system were changed.

    Personally, considering how often this complaint comes up, I think that non-unique naming would be a financial boon for the game. Not only would people be more inclined to stay in the game if they could have their desired name, but renaming tokens would sell like hotcakes.

    At least, I'm assuming hotcakes sell well. I see Waffle Houses and IHOPs everywhere, but I have no hard sales data on hotcakes.
    Then you should have no problem renaming all of your characters when someone takes the names you chose away.

    Quote:
    All I can say is that a feature like non-unique naming would be a draw to me, and I suspect others.
    Then you should love CO.
  9. Quote:
    Originally Posted by Celestial_Fury View Post
    You can name your char Arthur in CO. Just sayin. Think they will be sued over that? Scary.
    This isn't the time or place to start listing all the bad ideas Cryptic has decided to implement in CO. Those who don't learn from history are doomed to repeat it.
  10. Quote:
    Originally Posted by UberGuy View Post
    What QoL upgrades have been mentioned in this thread?
    Only one I can think of was when we mentioned it would be great if the EU servers could be added to our list of servers.
  11. Quote:
    Originally Posted by Sir_Zane View Post
    The in-game teaming tool in this game could be a whole lot better. That is why players resort to using Channels to arrange things. There are many things which can be done to improve the teaming tools. I am not sure why anyone would be against such QOL upgrades.
    Merging servers is not a QoL upgrade.
  12. Quote:
    Originally Posted by Frosticus View Post
    Expand on this please.
    Sure. You accused me of backpedalling when I gave you a sarcastic response. So I called you out for backpedalling on your claim to Aett that you didn't insult anyone.
  13. Quote:
    Originally Posted by Frosticus View Post
    If it was meant for me, then don't worry. I'm a big boy

    My questions (both explicit and otherwise) have almost been answered to satisfaction too even though I haven't really asked very many. I'm getting some good info, might be useful someday down the road.

    I was just pointing out that the OP was apparently satisfied with the info he got and has moved on. The current discussion on the table between different parties will probably end up with us agreeing to disagree. While there have been jibes from parties on both sides we have managed to keep from being nasty.
  14. Quote:
    Originally Posted by Frosticus View Post
    I haven't insulted anyone in this thread unless they are offended by discussions that run counter to their view in general. I did admit to crossing the line when I brought up feelings of entitlement being displayed, but I retracted that statement as it was not polite or constructive to the conversation. I made sure to point out when the other side did the same thing to try and keep things civil.

    I can be a jerk and often am, but I don't feel it is necessary in this thread. I'm sorry others aren't feeling the same way though.

    My comment about playing Dr. Phil is not meant as an insult, no one should be trying to psychoanalyze people based on a short forum discussion. That is just ridiculous and is was actually insulting to me that he had the audacity to do that. I'd hope most people would be bothered by such assumptive and misguided actions. Like I said though, I'm not upset. Only 2 discussions on these forums have ever upset me. The Lightning storm nerfs, and i13 pvp. This topic is nothing more than interesting to me.


    Wow . . . and he accuses us of backpeddling.
  15. Quote:
    Originally Posted by Lyrik View Post
    Well, in the mean time I got the official word, and the name Arthur is indeed banned because of copyright issues.

    While I understand NCSofts vision on this and don't blame them for enforcing it, I think it's utter bull that someone. copyrights,trademarks, whatever legal term you want, a common name. A character yes I can understand. But a name?

    Nothing I can do about that but still.
    It really has nothing to do with NCSofts vision. This game was sued by Marvel when it was still owned by Cryptic. In those lawsuits it doesn't matter if CoH wins, because they still end up paying tens of thousands of dollars defending themselves. NCSofts bank accounts aren't limitless so they're going to make an effort to enforce copyright/trademarks.
  16. Quote:
    Leave the poor guy alone, he just asked whats happend while he was gone, i thought this is what the forums are for?
    I think your confusing the OP Cyberdude with Frosticus. Cyberdude's question has been answered to his satisfaction and he hasn't returned since, as can be seen in his last post.

    Quote:
    Thanks for all the advice. What is this AE farming thing all about? Sorry guys been away for a while. Please bear with me. Like I said the great thing about this game is the helpfulness of the players.
  17. Quote:
    Originally Posted by Frosticus View Post
    1. People that disagree and use strawmans in their argument are using strawmans in their arguement. ie when I say that finding people in an MMO should be easy and they turn that and say I expect instant 50's and free door sitting. Understand? In fact you should look at what you just said lol.
    And maybe you should learn what sarcasm is and how to know when it's being used.


    Quote:
    I'm very happy to calmly discuss things like we have primarily been doing. Tossing out strawmans is not helping, it is either a sign of lack of respect or a weak argument. I'm not keen on either prospect.

    2. Ya there is talk of adding their servers, which despite your attitude (which really you are being quite antagonistic lately, if you can't keep calm, then take a break) I even listed it see?
    . There is also the possibility of them being absorbed.

    Sooo, I guess you didn't really have anything to say with that reply That's ok, sometimes it is important to go over what has already been said to ensure we are all on the same page and helps anyone else just jumping in on the conversation.

    Your the only one here that is getting upset because no one is fawning over you and agreeing that your right. You've posted several times that you were done but it keeps eating at you and you come back to get even more frustrated. But if it's your coping mechanism to imagine the people disagreeing with you are hostile and antagonistic rather than accept that your wrong, then go for it. What you think is going on on my end of the keyboard makes no difference to me. If it helps you can imagine me pushing nuns down stairs and kicking puppies.
  18. Quote:
    Originally Posted by stever View Post
    Nope.

    5 years of heavy altitis,
    and I just never have hardly any trouble coming up with names.

    Quit trying for Fire Man, Ice girl and such?

    Go ahead and put a couple of the names you are looking for here.
    Many people who keep starting a thread like this have let us help.
    You will get good suggestions.
    Ditto.

    5 years . . . multiple accounts . . . and I have rarely had to try more than twice to get a name. On the rare occasion when the name was the most important feature I was easily able to find it available on one of the eleven servers.
  19. Quote:
    Originally Posted by Frosticus View Post
    I'm kidding with this next statement, but playing on a kansas server should probably cost less per month, just like it cost less to live out in the country and it should probably not be hooked into the "big city" markets anymore cause you should be paying "stranded taxes" (my term for the price hiking you see in remote places and tourist traps) on the goods you access. Quantities should be far more limited on those servers because you don't have access to the city market. If you want access to the larger market you need to travel (ie transfer) get what you want and travel back to your area.
    Actually let's expand on your idea. The people on least populated servers should pay less, The people that play on the middle populated servers should pay the same as now, and the people that play on the most populated servers should pay more than everyone else.

    If you want to play on the penthouse server then you should pay the big bucks to be there, and since there is a huge population there should be a queue that you have to wait in until your number is called before you can play. Also since those servers are in such high demand your actual play time should be limited so that other big city players get a chance to play.

    And since the low pop servers aren't as crowded there won't be any limit to length of time playing or a need to wait in a queue to play.
  20. Quote:
    Originally Posted by Frosticus View Post
    I'm not sure why this particular discussion is attracting so many strawman arguments, but you and Aett just did the exact same one.

    What part of "easy to find people and teams" in an MMO is leading you to equate that with "auto 50's, doorsitting, and free x"?

    Your team fortress would be a reasonable expectation for zone or pick up arena play, but isn't what is being discussed with regard to the pve game.

    Lastly, there has been some resent talk about the desire of the EU servers to either get listed with ours (full access) or get amalgamated. This is just coming from the player base mind you, but I think you guys should head over and make sure they know which servers they aren't welcome on because you might see another person at the market...j/k, but kinda not.
    1. So anyone that disagrees with you is using strawman arguments.

    2. Why would the EU players need to be warned of anything. If you had been reading the suggestions we want their servers added to our list. that would bring the number of servers up to 15.

    15 is more than 11. That's an increase in servers not a decrease.
  21. Quote:
    Originally Posted by Ironblade View Post
    No, they are listed in order of load, so you have relatively detailed information on population.

    And if you're going to say, "A new player wouldn't know that." don't bother. A new player would likely think that 1 green bubble is better than 2 yellow ones so BOTH types of ranking would need to be explained to provide useful information.

    Yep. I remenber when I first joined and I saw the yellow and red. I assumed that yellow meant there was a problem and red meant the problem was serious.

    Green meant A ok
    Yellow meant caution
    Red meant danger

    I always stayed on the green servers.
  22. Quote:
    Originally Posted by Frosticus View Post
    Ya, but the problem is that everyone pays to live in the city or Massively Multiplayer environment, if you will.
    Obviously you haven't been reading the responses you have been getting in this thread. If you did read them you would have seen that the majority of people responding have said they are not paying to play on the most populous servers.

    Quote:
    When I make a toon there is no indication beyond the bubbles what server population is like, and the vast majority of the time they are all ranked the same 1 bubble.
    And this just demonstrates that you have no clue what those bubbles mean. Server load does not equal server population. 1 person doing the wrong thing can send any server into the red.

    Quote:
    I get that some people sign up for Massively Multiplayer game with the expectation to play alone or with a small group of the same people all the time, but that really can't be what the revenue model is based around, or run parallel to the goals of the company.
    Just because Freedom and Virtue are the most populous servers doesn't mean the majority of players make it their home. If you added up the number of players that don't play Virtue or Freedom you'll see they outnumber the big city servers.

    Quote:
    It doesn't matter if I pick virtue or pinnacle, I pay the same. I pay to live in the city. Getting upset because other people want pinnacle to be more like a city when it is sold as that and designed as that and marketed as that is just backwards to me.
    ROFLMAO! But your getting upset because most players don't want to play the way you want them to is the pinnacle of logic and maturity.

    Quote:
    It's a Massively Multiplayer game, I really think you should have to utilize the dev implemented tools to break away from that design, ie hide or one of the 25 always empty zones. You should never have to work to find people in an MMO, unless they are stalkers in pvp . Rather than going to forums, joining non-default channels, sending tells to numerous people just to play the game as it is marketed and designed.
    And we're back to that sense of entitlement. You think the devs should cater to your whims instead of the 120,000+ that want to be able to choose to play on low pop servers.

    The $15 bucks you pay for your sub does not equal the $1,800,000 they get for our subs.

    Quote:
    I dunno, I guess we just have a fundamentally different view on what constitutes the "MM" in a MMO.
    Agreed.

    Quote:
    I don't play fallout 3 and get upset when I don't see any PC's (or heck even any npc's lol) around because that is how the game is designed and marketed to be. But I do get upset if I log in and see practically no one in my favorite MMO because it is designed to be bustling with players and marketed as such.
    That's a personal problem you'll need to learn to deal with. It's not the players nor the devs responsibility to help you cope with the fact that you don't get to dictate how other people play the game, who they play with, or where and when they choose to play.
  23. Quote:
    Originally Posted by Frosticus View Post
    I will. Online worlds have a lot in common with real societies. I don't think people that live in the country are inherently harder working or better people. Not in the least.

    Nor do I think it is right that if you pay to live in a city you end up with services better fit for the remote areas of the world.

    This game is an MMO, we have all subscribed to be part of a city. It is great that you can find quiet corners, but it is not to be expected.

    If I thought this particular comment you just made had any merit I'd just counter it by saying CoX = marketed as a casual friendly experience. Having to work != not casual friendly experience.

    Edit: they have added elements to cater to people that want to put in more efforts: pvp, IO's, TF's. Teaming and finding copious amounts of people in an MMO should not be one of those aspects. I'll never agree otherwise.

    Anyway, if you can't handle seeing a handful of people at the market, or training at the same time as you then imo MMO's are the wrong genre for you. These are hub/congregation points. The fact that the game is 95% instanced gives us all our own virtual world to play in. Asking for it to extend to the open world aspect just seems greedy to me. But agree to disagree.

    Take care everyone, thanks for the discussion and have fun out there.

    You're right that this game has similarities with real societies. Freedom and Virtue are this games big cities, and the other servers are the towns and villages.

    We as players have the choice of living in the big cities with all their chaos and problems, or we can live in the towns and villages where the air is pure and the water clean. Where life is relaxed and slower paced.

    And just like real life in this game there are more smaller communities than there are big cities.
  24. Quote:
    Originally Posted by Catwhoorg View Post
    Am I reading that right. SWG is merging servers (check), tell players to chose a new server (check).

    If you are not active right now say, and re-up not only do you find you server gone, but then you have to pay $50 to transfer to a single character server that is actually there.

    You know I have seen bad business decisions before, but wow that one is right up there if they have any hope of getting former players back into the fold.
    No you're reading that right. I quoted that right off their site. Anyone that misses the deadline will have to cough up $50. per character. I won't be surprised if I hear they start hemorrhaging subs as people return, get pissed and cancel their accounts.

    Of course I don't know how long in advance they have been telling their players that those servers would be shutting down. Given enough advanced warning it's possible there aren't many people left that need to move.
  25. Quote:
    Originally Posted by Frosticus View Post
    by definition more people choose to play where players exist. Hence population.
    And in my opinion they make that choice because they are inherently lazy and want to make as little effort as possible playing the game, but feel free to disagree with me.