Forbin_Project

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  1. They wouldn't be ambushes if they announced themselves before attacking.
  2. Quote:
    Originally Posted by davidzenyugen View Post
    SUPER BOOSTER PACK: VEHICLES! $19.99

    A new 5 tier pool power available to all characters on account beginning at level 6!

    Consists of 5 vehicle categories: mounts, cycles, diggers, flitters, and flyers. Mounts are slow runners but good jumpers, cycles are fast runners but poor jumpers, diggers are slow teleporters but low on endurance useage, flitters are slow flyers but maneuverable, and flyers are fast but not very maneuverable.

    CATEGORY DEFAULT SCIENCE VARIANT FANTASY VARIANT

    Mount Horse Nemesis Robotic Riding Beast Zombie Horse

    Cycle Motorcycle Council Bicycle Tsoo Rickshaw

    Digger Jackhammer Clockwork Tunneler Cabal Giant Mole

    Flitter Giant Bird Malta Gyrocopter Flying Carpet

    Flyer Flying car Rikti flying saucer Circle of Thorns Dragon

    Other vehicles may be added as veteran rewards, recipes, and unlockable content. One would need one vehicle from tier 1 or 2 to advance to a vehicle from 3 or 4 at level 14, and flyers would only be available at level 20 with at least one vehicle from 3 or 4. There is word that the developers are looking at vehicles for us as an option, but because it is going to require major game engine modifications it may be a while. I don't know what it would look like but this is an example of how it might be done.
    Originally Posted by Memphis_Bill

    Vehicles as travel powers. This gets brought up a lot.

    Short answer, don't expect it.

    Long answer:
    There are a lot of problems with the idea.

    1. Movement.

    Forward and back,even turning - ok. But you can do things that a vehicle can't - such as strafe (direct side to side or angular movement.) It doesn't work with a vehicle. There are also issues such as drift and "realistic" handling. We can go side to side, as mentioned, and make immediate right angle turns. Cars... not so much.

    2. Movement, part 2.

    Go stand in the road. No, not you personally. Take your character out and stand in the road, if you're heroside. Or even in the path of civilians. What happens? You get pushed. While not as big an issue with a motorcycle, perhaps, a car would have issues. What happens if two cars meet head on - yours and an NPC, or yours and another player's? Do you just pass through each other? Would you be satisfied with that very odd result? Or would you get stuck? How about those NPCs, can they walk and push your car, or are they walking through it? Neither answer is very satisfying, and intelligent, dynamic pathing is too computationally expensive.

    3. Terrain.

    Not every place has roads, or even makes sense for "off roading." Go look at Founder's Falls. Go look at Crey's Folley. Or Eden. Try to get to the north islands in Talos. What, do you have a kubelwagen? Look at the Pit in Sharkshead. Try to use your travel power (car) to get up to some of the doorways in high caves. Cars and motorcycles would be more like Superspeed - horizontal movement, period. And look - I'll be blunt - flat out *stupid* tied with, say, Combat Jumping or Superjump.

    4. Combat.

    You get ambushed on the way. How do you fight? Just have your powers blast out of the rolled up windows? How do you buff or debuff? EVERY power would need a new animation. EVERY. SINGLE. ONE. Then you want people with motorcycles instead of cars. Redo ALL the animations AGAIN. And they still wouldn't make sense - how do you use Footstomp in a car? Or Stalagmites?

    5. Customizing.

    Yeah, it would come up. Not everyone would want a sports car, or a mid-70s Buick boat, or an exotic, or a minivan, or whatever else.

    6. Making "sense."

    This was touched on in terrain - how do you get across water? How about the Shadow Shard? And if you want downright ridiculous looking, go do the heroside 25-34 Respec. Look at the Sky Skiffs inside of rooms or the reactor room. It makes no sense and looks *ridiculous.* Something that, yes, the devs try to avoid.

    That's just a quick overview of why vehicles as generally envisioned aren't a spectacular idea for a travel power.
    Further discussion

    This I think merits a bit of extra commentary, honestly.

    "Vehicles" covers a lot of different ground for different people. Some only consider cars/jets/motorcycles vehicles. Others add jetpacks, wings and the like. Much of the above considers cars and similar sized vehicles, with nods to motorcycle type vehicles.

    Jetpacks and such, I don't see happening as travel powers. As costume options for Flight? Or as invented pieces that interact with Fly, similar to wings? Absolutely - but they don't need to be a separate travel power for that. I'm all for more jetpack and wing (or combination) designs. Besides, there are so many "temp" jetpacks, I don't see introducing yet another one as really being feasable - just my opinion.

    But vehicles - cars, specifically - as a travel power, have issues.

    One way to have them "somewhat" work.

    For all that, I know some people *would* still like to pull up in front of a mission. So how do we do it?

    A temporary power, based on the same tech from the Mac/Valkyrie pack Mission Teleporter. The temporary power would:

    (a) be an invention - dropping from enemies. (A reward, because you saved... well, we'll get to that,)

    (b) be a single use each time - you can only hold one at a time, not one of each, one total.

    (c) use rarely used salvage, because... it's rarely used, and cheap. No Luck Charms here.

    (d) come in multiple varieties.

    How does this get around the various issues?


    Terrain - It doesn't pass terrain. It just arrives.

    It follows the same 'rules' as the mission teleporter - it's not indoors, doesn't go to contacts, etc. Just mission doors.

    Customizing - It's not "your" vehicle. It's a temp power. You've called a cab, limo, or other transport.

    Power animation - since you're skipping the space in between, no powers can be used 'til you arrive anyway.



    The varieties?
    - Limo: Stereotypical slightly stretched black limo.
    - Checker cab: The classic yellow cab.
  3. Quote:
    Originally Posted by Ashlocke View Post
    I was about to try to elaborate upon a reason for opening up names, then I read the above statement in a post.

    The fact that this person thinks these were choice names for an "Iconic Super Hero" character made me realize that anything I could say would be a waste of my time.

    Ask yourself this simple question when creating a new character: If I were in a comic shop and saw a new comic titled (insert your character name here) would it perk your interest to buy it?

    I can say for certain that "The Amazing Deep Friar" would not get my hard earned pennies and implying that a new player should be happy to be able to score such a choice name is preposterously funny.

    No one really cares if you don't like the cool names I scored. The truth is you would speak derisively about any name I had posted out of pure vindictiveness because I'm not agreeing with you.

    My character's names are no worse than any of these names, and the fact that you claim to think my names are bad just goes to show that you don't have much experience reading comic books. Comics have a long tradition of creating heroes with odd, satirical, or down right silly names. Some of them have their own comics and others are destined to be supporting characters.

    DC names

    Bat-Mite
    Bad Samaritan
    Big Barda
    Bizarro
    Blok
    Boodikka
    Bork
    Bozo the Iron Man
    Captain Carrot
    Ch'p
    Chunk
    Clock
    Color Kid
    Dan the Dyna-Mite
    Darwin Jones
    Detective Chimp
    Dingbats of Danger Street
    Flodo Span
    G'nort
    Genius Jones
    Gnarrk
    Jack in the Box
    Lagoon Boy
    Little Cheese
    Major Bummer
    Off-Ramp
    Pinkt the Whiz Kid
    Peter Porkchops
    Rubberduck
    Scarlet Skier
    Streaky the Supercat
    Stuff the Chinatown Kid

    DC Comics Super Hero Names

    Marvel Names

    Abraham Brown
    Answer
    Brass
    Bling
    Blink
    Box
    Box IV
    Briquette
    Brother Nature
    Brother Tode
    Bug
    Burner
    Butterball
    Charcoal
    Dirtnap
    Dittomaster
    Doorman
    Doop
    Doughboy
    Dum Dum Dugan
    Elsie-Dee
    Fan Boy
    Flubber
    Hairbag
    Honey Lemon
    Kangaroo
    Left Hand
    Nanny
    Needle
    Poundcakes
    Squirrel Girl
    Stilt-Man
    Sugar Man
    U-Go Girl
    Widget
    Wink

    Marvel Comics Super Hero names
  4. Quote:
    Originally Posted by Johnny_Velocity View Post
    Being subject to a restrictive naming which eliminates names from your acces entirely does NOT make you lazy or unimaginative. It makes you subject to game restrictions.
    Claiming that there are no names left makes one lazy and/or unimaginative.

    Quote:
    YOU are the one implying that if your sense character concept is so strong that you'd rather rather not compromise and take an alternate after consulting a thesaurus or resorting to foreign languages somehow makes you less of a person.
    No I didn't. I said if the are dead set on having a particular name they should see if it's available on one of the other servers. There's a very good chance that they'll find it available on one of them.

    Quote:
    New player access is an excellent reason to open up the naming.
    And yet whenever this gets brought up it's always the same players asking for it. The same players that have been here for years. No one has provided any data that backs up their claims that new players are having trouble thinking of names. No links to threads or articles where new players were saying that thinking up character names in CoH was too hard.

    In this very thread there have been only 2 people that qualify as new players and neither of them as I recall were dead set against our having unique names.

    It would probably be closer to the truth to say that old veteran players are having trouble thinking up new names.

    Steam was right about the mass email to get this answered once and for all.

    Quote:
    At this point in the game's life, however, I'd rather the resources go into correcting the issue in CoH2. The old timer "I got mine back when and everyone else can buy a thesaurus"-types can stay in CoH1!
    If that's the decision they choose to make with CoH2 that's fine with me.
  5. Quote:
    Originally Posted by Lastjustice View Post
    Yeah I hated when they did that to Transformers back in 1986 too.
    A good example of what I'm talking about. Sometimes I swear I think I'm going to explode in a Lewis Black rage of explicatives demanding explanations for what I'm seeing on the screen. And rages like that are best done at home and not in public.
  6. Quote:
    Originally Posted by ClawsandEffect View Post
    Exactly this.

    Thank you, Forbin, for understanding what I was saying.
    NP. I understand why Remaugen would want powers like the ones he's suggested, Heck I'd use them myself, but I'm willing to admit that if I had them back when I started I probably wouldn't be here today.

    Being "forced" to travel and explore the zones was what caught my imagination, and continues to keep me interested. Jumping straight from door to door would have gotten old real fast.
  7. Quote:
    Originally Posted by Steampunkette View Post
    Thank goodness! Here I was worried you'd dismiss my points along with the points of those who were dismissive.

    Or, if not you, at least others.

    Though I'd also like to point out that, when the devs asked, they asked a TINY group representing the population of the game, which isn't an appropriate sampling at all. Even the forum population is hardly an adequate sample-size for such a poll.

    I'd like to propose, however, a different solution to the issue. A massive e-mail to all currently active accounts for a vote. It would, quite decisively, clear any question the Devs might have up nigh-instantaneously.

    -Rachel-

    I'd have no problem living with the results gotten from an email inquiry. If the demand for it is substantial, and the devs agree to implement it, my only hope is that it doesn't look ugly.
  8. Quote:
    Originally Posted by Steampunkette View Post
    Actually, the closest thing I've offered to a "Dismissal" is showing how a single person's need for a Unique Name infringes on other people's need to have the name for themselves, as well.

    I did this by pointing out how one person's "Immersion breaking" name-duplication becomes many people's immersion breaking name-faking.

    And then there is the argument about being creative and inventive, which is just a -huge- load of bovine scat, since it's not a matter of creativity, but who was here, first.

    -Rachel-
    That comment wasn't directed at you or some of the others. We've been civilly discussing different points of view, but we all know the ones who have been outright dismissive (and insulting) of anyone that doesn't agree with their world view of how the game should work.
  9. Quote:
    Originally Posted by Red Valkyrja View Post
    That, and it seems that any reason given to retain unique naming is dismissed or ignored.
    Well what's good for the goose is good for the gander. We can dismiss their reasons just as easily and with the knowledge that the unique naming policy is already in effect and unlikely to change without a massive upswelling of players demanding it. Which the devs didn't get when they asked.
  10. Quote:
    Originally Posted by Steampunkette View Post
    Fuer being German, rather than English. Did you even try the English words for fire or heat?
    Yes I did, and at the time I checked Firefly was taken (Don't know if it's freed up since then). Feurfly was my second choice.

    Quote:
    Most new players on an American server wil try to use English words for their characters.

    -Rachel-
    Most new players have experience from playing other online games and are already familiar with having to come up with names. While we do get new players who have never played online games before, it's not a large percentage because the advertising this company does for this game (what little there is) sucks.
  11. Quote:
    Originally Posted by CactusBrawler View Post
    Our competition isn't fantasy though
    Tell that to all the Deamons, Elfs, Vampires, Werewolves, Orks, Faeries, Witches, Wizards, etc running around in the game.
  12. Quote:
    Originally Posted by Steampunkette View Post
    Implying they might want a specific name for their character and be disappointed when they don't immediately get it?

    That's not Lazy. That's not knowing the first name that comes to mind is taken.

    If they spend the first two hours running through adjectives of "Fire" with nothing else -then- they're being lazy and unimaginative (according to many who wish to uphold the current paradigm).

    Making it possible for new players to get what they want when they want it, when it has no other affect on gameplay (faster leveling, exploitative mechanics, etc) isn't a bad thing. Nor does it require them to be lazy or unimaginative.

    It just requires them to want a character name which is taken.

    -Rachel-
    With 11 servers NA or 4 EU I find it highly unlikely that they'll spend 2 hours running through possible variations of "fire" to find one that's not being used.

    I just got "Feurfly" on Virtue the day GR went live and I got "Deep Friar" in May/June I think.
  13. Quote:
    Originally Posted by CactusBrawler View Post
    The competition does it.
    And another MMO (we can't name due to forum guidelines) based on a fantasy world *cough Gary Gygax cough* has been out for going on 5 years and uses the same unique naming policy we have and people have no trouble coming up with original names.

    So your point is moot our competition also uses unique names.
  14. Quote:
    Originally Posted by Steampunkette View Post
    To make it easier for players to get the name they want for their characters.

    Specifically, new players. Who might otherwise get frustrated at the lack of "Good Names" that are free. Two YEARS ago I saw a player on Virtue with a character named "NoGoodNamesLeft" or something similar to it.

    -Rachel-
    Sorry, but implying new players are lazy and unimaginative is not a valid reason.
  15. Quote:
    Originally Posted by Steampunkette View Post
    Exactly. Hence the further division down to .25 in 455. Since they've got 12 characters to choose from with a potential for up to 32 characters. And I didn't even get INTO zone divisions, either.

    So while there might be the .25 in 455/hour chance, you've got to spread that .25 across 19 "City" Zones, 11 Hazard Zones, 4 PVP Zones, 2 versions of Oroborous, 4 Co-Op zones, and 4 Praetorian zones (6 if you divide the underground into sectors)

    Let's skip the PVP zones and Oroborous. .00625 to 455 odds. That's 1 in 72,800 for those of you playing at home, assuming that only 455 people are on Virtue in a given hour.

    And do you want to include instanced mission maps in that as well? How many are active at a given time? I'll ring the math up for you really quickly.

    -Rachel-
    Why do we need to do the math when we apparently agree that the smaller the population the more likely you'll run into someone using the same name?
  16. Quote:
    Originally Posted by Liquid View Post
    I'm not seeing any explanation as to how name uniqueness is a part of character concept. I see an explanation as to why it irritates you to see people with the same name, but I don't understand what that has to do with character concept. Can you clarify?

    You said that you feel name is an important part of character concept, and your conclusion is that names should be unique. I want to understand how you got from "name is an important part of character concept" to "names should be unique".
    Funny and we've not seen any valid explanation as to why names should not be unique. All we see are variations of people getting mad because they weren't the first to use it.
  17. I don't know if it was mentioned before but the reason I personally no longer go to movies based on the "geek" stuff I love is because I have grown sick and tired of seeing my favorite stories bent over a chair and brutally sodomized by the "director's" (See also Hollywood) vision of what it should be.

    Plots that are changed or don't make sense from what was originally written.
    Beloved characters that are dropped, or changed drastically so they are no longer recognizable.
    New "important" characters added that never existed in the original story.
    Important things that were in the original work that never make it into the movie for various reasons.
    Actors that are totally inappropriate for the part get cast for parts because their names will draw in people at the box office.
    Michael Bay, nuff said there.

    I have better things to spend my money on. Like a sub for this game.
  18. Quote:
    Originally Posted by Steampunkette View Post
    Chances are... low?

    So you routinely see 445 people in an hour on Virtue? Chances are -incredibly- remote, to the point of being nearly non-existant. And that's assuming that a full 10% of people with similar powers pick the same name! You probably wouldn't see anything NEARLY so drastic (maybe a 4-5% chance, MAYBE). It's getting close to Lotto Drawing odds, to be honest...

    -Rachel-
    Actually Rachel the smaller the population the more likely you'll see someone using the same name. It's much easier to spot 10 Batman's in a crowd of 100 than it is in a crowd of 1,000. They can't get lost in the crowd when they make up a significant portion of the crowd.

    Works the same way with the Search feature. The more people online, the more likely the search will be truncated and less likely you'll notice duplicate names unless they are listed consecutively.


    Now that's assuming that they are online on those characters at the same time. What's far more likely to happen is that those ten guys with Batman will be on different characters at the same time.
  19. Quote:
    Originally Posted by Kiken View Post
    As for somebody who used the same name with lame spelling or punctuation, well, I find that much easier to ignore. Because they are, well, lame.
    I pronounce the punctuation/numbers they use in their names. If I see someone using K1ken or .Kiken, I call them Koneken. periodkiken, or dotkiken. (just using your name as an example. )
  20. Quote:
    Originally Posted by Johnny_Velocity View Post
    Hmmmm - an alternate earth. Why does that phrase seem so familiar?
    Because we make use of it in this game. We have 11 NA Shards and 4 EU shards where everything is identical, and it gives you 10/3 other chances to get the name you want.

    I know I'm not the only person that has been told that the name I wanted was in use on my first server of choice only to find it was free on the second or third server I chose. You know what the worst thing that resulted from using a different server? I made new friends. What an awful experience that was, finding new people that enjoyed playing the same game as I do, all because the name I wanted was available on a different server.
  21. Quote:
    Originally Posted by Remaugen View Post
    I am confused though as to why you would be concerned that someone doesn't explore the zones. We already have a good many toons in the game that PL to 50 at AE without ever visiting any zones so it's not as if expanded travel powers will make things any worse.

    I guess we just have to disagree at this point because I really cannot see the point of your arguments.

    Do you have any idea how many people quit the game because they bought the Architect Edition and got bored because they thought the game consisted only of Atlas Park/Mercy Island and the AE building?

    They actually thought there was nothing else.


    It's human nature for people to take the path of least resistance, and the devs have to be careful not to make the game too easy because people will get bored of it and leave.


    We aren't against new travel powers we just want balanced ones that won't end up harming the game.
  22. Quote:
    Originally Posted by ClawsandEffect View Post
    The way you feel has very little relevance to the end effect of allowing teleportation to every single mission.

    You KNOW there are zones to explore, and you do explore them because you choose to do so.

    What is a new player going to think when they start teleporting everywhere? They're going to think along the lines of "Well, since I don't have to actually walk/run/fly/jump anywhere to get to the next mission, there must not be anything between here and there. Why would they let us just teleport here if there was something to see?"

    Especially if they are coming from another MMO where there ARE huge expanses of empty land.

    You and I, and others, got to explore the game, largely because we had very little choice in the early days. If you take away any reason to travel through a zone, you take away a lot of the incentive to do so with it. They just added more exploration badges and started awarding reward merits for finding all of the ones in a given zone, I presume because the devs are aware that the majority of their playerbase won't do ANYTHING unless there is a tangible reward for it. And they're probably going to download the vidiotmaps overlay and just follow it to the icons rather than actually do any exploring.

    Allowing teleportation to every mission will do nothing more than make the players lazier and lazier. If it happens, pretty soon you'll see people complaining that they have to walk to the objective inside the mission, and asking for a way to teleport directly to it as well.
    And before anyone dismisses what Claws has said here, we have already seen this happen with new players just after the AE went live. Heck I even encountered a level 40 something Warshade that never learned what enhancements were or how to slot them. His Vet rewards showed he'd been playing fr 6 months and I ended up answering a ton of questions while showing him how to use the train and took him on a tour of other zones. Up until then his world was sitting in the Atlas AE building. I helped him unlock the store for his contact in Founders Falls so he could start buying enhancements.
  23. Quote:
    Originally Posted by Glowworm_Nexus View Post
    Assuming a future where technology mostly eliminated death, then there could be technological answers to these other concerns too. People might significantly lower their birthrates if they were immortal and, with terraforming and eventually the creation of ringworlds or Dyson spheres, overcrowding would be a non-issue and food production would be no problem either. Cold fusion and similar technologies would make energy abundant and pollution non-existent.

    Of course, that's based on lots of assumptions regarding complimentary technologies all being available at the same time. A "cure" for aging is probably a lot more realistic than the engineering resources to actually create a Dyson sphere.
    Exactly. We'd need a whole set of advances to keep global/racial immortality from being a huge disaster.
  24. Quote:
    Originally Posted by ClawsandEffect View Post
    Wow, it's a good thing you didn't play the game 5 years ago. You would have ragequit during the first week if you think it takes a long time to get anywhere now.

    Used to be a contact would send you from Talos Island to Atlas Park, and you'd have to go from Atlas Park all the way back to Talos to get the next mission, which was in Kings Row.

    And you had to run back to that contact every time you wanted to turn a mission in, because they wouldn't give out their number until you'd ran half the arc, as opposed to 2-3 missions into it like now.

    Oh, and there were no such things as temp jetpacks, or jump packs, or Ninja Run at level 4. There weren't Ouroboros portals. If you were under level 14 and weren't Kinetics or a Kheldian, it was Sprint or nothing.

    Players now have it EASY compared to how it used to be. And you're complaining that 3-5 minutes is too long to spend traveling to a mission.

    They have done so many things to make things easier to get around in this game, and people are asking to be able to teleport directly to every single mission.

    Tell me, if you could teleport to every mission you ever get, what is the point of there even being anything outside at all? You could make the entire game consist of a single door next to Wentworth's and a single contact that gives you all your missions, and the players who whine that 3 minutes is too long to travel will be perfectly happy.

    Oh, wait, they already did that, it's called AE.

    Can I ask one more question? How long did you play for before you knew how to get to Kings Row?

    Yeah this pretty much sums up the impression I got from reading his responses.
  25. Quote:
    Originally Posted by Mr_Right View Post
    Okay, I'm sure it's only because it was late for you but.... What? Forbin referenced Power Slide, a version of Sprint you get from.... some box set of CoH or other (had to be before the GvE box), and you referenced Ninja Run.
    Powerslide came with the CoH DvD Collectors Edition. Basically the power looks like there is a glow at your feet and your character stands still and slides across the ground as if you were standing on something like a surfboard.

    I just think that standing animation could be reused on a fly power where the character would be standing on things like a hoverdisc, surfboard, sheet of ice, floating rock, magic carpet . . . you get the idea. Just get rid of the glow aura at the feet or change it to something more appropriate for the desired animation. A sheet of ice could have snowflakes instead of a glow.

    Ninja Run for anyone that doesn't know comes with the purchase of the Martial Arts booster pack. And it's a very nice power.