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Posts
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Joined
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i think -- whoevers up for it -- we should all maybe get together this week or weekend and run some mishes or something. might be good for us. i dunno.
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as far as i know mine is all legal. got an official release from moviestorm blah blah blah. crap. did i miss something?
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mine is up.. but it was the one i uploaded to filefront. all my info -- even the title was wrong lol. so i just cancelled my STILL compressing version and kept that one. did the other folks who just got posted upload to other sites and email GT as well as Dark Respite had suggested earlier?
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[ QUOTE ]
One thing though man
[/ QUOTE ]
Stone's a lady. -
[ QUOTE ]
[ QUOTE ]
Zzzzzzzzz.........
A Doomsday Warning is in Effect
must. sheep. i mean....
zzzzzzzzzzzzz...
[/ QUOTE ]
No to be mean, but that's a pretty good description of your video right there - Lots of long stretches of boring pointless announcements and introductions.
You should redo it for the contest and cut down on most of the useless extended scenes.
[/ QUOTE ]
that's quite alright.
Thank you for watching and giving me your honest opinion. -
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Michelle,
Would you mind posting David's email? I'll probably have to upload it somewhere else and send them the link as well.
-- FLY -
a lot of great vids here.
wnx, you still have time to fix!
dr, beautiful as always. -
by the way it's 11:59 AM. i know yer making a funny
but... i originally assumed it was pm and just don't want anyone else to make that mistake.
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obsidius. read what i just reposted on pg 46.
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From Mr_Magnanimous on Pg 41
[ QUOTE ]
Just so that people know how to publish things to GameTrailers.
(As I had to figure this out with trial and error for a day and a half.)
THE FILE TYPE
I had good results rendering out to WMV from Premiere Pro 2.0.
Using - File / Export / Adobe Media Encoder
Video
Codec - Windows Media Video 9
Frame size - 640 X 480
Frame Rate - 29.97
Video Bitrate - 1500
Audio
Windows Media Audio 9.2
Audio Format: 48 kbps, 44 kHz, Stereo VBR
Once you have that WMV file ready go to GameTrailers.com and make sure you create an account with them. Log in and from the pull down choose My Content/User Movies
Then click upload, fill out the form noting the button and checkbox and the bottom for the Contest.
Now upload your piece and wait a while
It eventually uploads and has to process.
You will eventually see
Status: #109 Non-fatal error: proceeding
(Ignore this and just wait a bit things are just processing)
Click my movies again
Status: #102 Compressing
Now just wait a bit and your movie will be uploaded to the site.
[/ QUOTE ] -
SUCCESS!!!
You Saved The Day, Sonic! Thank you so very very much!
The cape just makes it doesn't it? Could have gone gone without but... The dude just needs a big purple cape.
Vorac, couldn't have done it without you. Why am I talking like I just won the lottery? -
Thanks, V. No dice. I believe it has something to with the first line of code. On pure trial and error instinct I copied your first 0 1227 line of code into mine. With that I could get the demo to load -- but with an invisible man on my screen... without it ... and only your Cape code added the Demo wouldn't load at all.
EDIT: I have no idea what I'm talking about. LOL. -
Thanks, Vorac. I can't get it to show up. I think I'm missing something. Also, how would I get it purple. This will be my last Demo question for a while. Super Scout's Honor!
Here's my dude:
0 1451 Player
0 1451 NEW "Lord Darkfyst"
0 1451 COSTUME 4 ffffff 15.214469 0.657457 0.000000 0.495238 0.611512 0.110623 0.328728 0.000000 0.000000 0.560000 0.000000 0.210000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000
0 1451 PARTSNAME Tight leather_03 none 000000 1f1400
0 1451 PARTSNAME Tight skin_bare none 660044 660044
0 1451 PARTSNAME V_HUGE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_33 none 00a9ff 1f1400
0 1451 PARTSNAME Spike Tech_Retro_01 none 990067 1f1400
0 1451 PARTSNAME Spike Tech_Retro_01 none 660044 1f1400
0 1451 PARTSNAME V_HUGE_BELT.GEO/GEO_Belt_Spikes_06 !X_V_SpadR_Spikes_01_Metal none 660044 ababab
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME V_HUGE_SPADR.GEO/GEO_SpadR_Spikes_14 !Emblem_V_Spikes_01 !Emblem_V_Spikes_01_Mask 000000 e3e3e3
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME Breather Tech_01a Tech_01b 1f1f1f cc0087
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none none none 00000000 00000000
0 1451 PARTSNAME none Cape_01 none 000000 000000 000000 000000 capes/CapeLongHuge.fx
0 1451 MOV EMOTE_TALK_PRE 0
0 1451 FX Maintained 7223 POWERS/SUPERSPEED/SPRINT.FX 0
The red bit is the bit i added from your above post -
um. yeah. it was really well made. i can't imagine how much coding went into that thing.
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Trying to get a cape on my Huge villain in demo. Since I don't have any Huge toons at lvl 20 or even close I was wondering if anyone new what the Partsname linecode was for a Huge Cape. I'm just looking for just a plain long purple cape.
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well... in a very related question i asked them a while ago:
bullanthony said:
OFFICIAL SUPPORT MESSAGE:
are we also allowed to enter our flick into other machinima competitions? you folks don't own our films do you? the winning films?
Support to you: Re: Toyota COH Competition 2
Yeah, you can enter them in whatever other contests you would like, they are your creations after all. -
oh! so... does that mean that has to be turned off when /demorecording or if i go in and turn it off now it'll work?
lemme go check...
EDIT: THAT DID IT!!!Thank you Zloth!
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Thanks for the quick response, Leandro. I tried your version. It didn't work. Demo came on -- in Fautline not Mercy -- my chacter just hovered for a sec... then the demo ended.
Also, I'm gonna need to apply this affect in a few other places so it would help if someone explained what it is I need to alter. I noticed many things different about yours than mine just wasn't sure what was what. 'cause I'm a n000000b. -
Hey DemoDemons,
I'm trying to add a firey aura to my character but it's just not showing up in DemoPlayback. This is my fist time trying to add an effect. What am I doing wrong? The part in red is the effect that I added in manually. I just took a guess on how it should look:
0 2924 NEW "Butcher Moon"
0 2924 COSTUME 0 ffffff 7.137403 0.702983 0.000000 0.851491 0.814364 0.195175 0.434380 0.014493 0.000000 0.370000 0.630000 0.460000 1.000000 1.000000 1.000000 0.550000 0.490000 -0.190000 1.000000 1.000000 1.000000 -1.000000 0.130000 -0.070000 -0.760000 -0.130000 0.120000 -0.500000 -1.000000 -0.110000
0 2924 PARTSNAME Tight leather_03 !Hips_Sharp 000000 000000
0 2924 PARTSNAME Jackets Skin_V_Straps_01 none 0000aa 660044
0 2924 PARTSNAME V_MALE_HEAD.GEO/GEO_Head_V_Asym_Standard skin_v_head_33 none 660044 cc4500
0 2924 PARTSNAME Smooth V_Spikes_01 none 00007f 737373
0 2924 PARTSNAME Smooth leather_03 none 000000 e3e3e3
0 2924 PARTSNAME V_MALE_BELT.GEO/GEO_Belt_Spikes_03 !Emblem_V_Spikes_01 !Emblem_V_Spikes_01_Mask 00007f ababab
0 2924 PARTSNAME HalfHelm_Round halfhelm_round_01 Helm_Stripes_2 000000 0000aa
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none 00007f c7c7c7
0 2924 PARTSNAME none none none 000000 008cd4
0 2924 PARTSNAME V_MALE_SPADR.GEO/GEO_SpadR_Spikes_06 !Emblem_V_Spikes_01 !Emblem_V_Spikes_01_Mask e3e3e3 c7c7c7
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none ffffff 000000 003d23 737373 WEAPONS/Custom_DualBlades/Male_DualBladeRight_Katana01.fx
0 2924 PARTSNAME V_MALE_NECK.GEO/GEO_Neck_GasMask_03 !Neck_V_GasMask_03 !Neck_V_GasMask_03_dual 000000 0000aa
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none !Cape_Trenchcoat_Leather_01 none 000000 000000 000000 000000 capes/CapeTrenchMale_01.fx
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME V_MALE_TOP.GEO/GEO_Top_Trenchcoat_02 V_Motorcycle_03 V_Motorcycle_02_Mask 000000 000000
0 2924 PARTSNAME V_MALE_SLEEVES.GEO/GEO_SLEEVES_Motorcycle_03 V_Motorcycle_03 none 000000 000000
0 2924 PARTSNAME none none none 000000 000000
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none ffffff 000000 003d23 737373 WEAPONS/Custom_DualBlades/Male_DualBladeLeft_Tanto01.fx
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 PARTSNAME none none none 00000000 00000000
0 2924 MOV FLYPOST 0
0 2924 FX Maintained 1455163 POWERS/FLIGHT/NONCOMBATFLIGHT.FX 0
0 2924 FXSCALE 10.000000 10
0 2924 ORIGIN ENT 0 0
0 2924 TARGET ENT 2924 0
0 2924 FX Maintained 1455164 V_COV/POWERS/THERMALRADIATION/FIRESHIELD.FX 0
0 2924 FXSCALE 10.000000 10
0 2924 ORIGIN ENT 0 0
0 2924 TARGET ENT 2924 0
0 2924 HP 468.00
0 2924 HPMAX 468.00
0 2924 POS -2000.302124 283.835663 -656.129395
0 2924 PYR -0 2.680252 0
350 2582 POS -2225.887451 100.484375 -847.65625
0 2583 POS -2236.793701 100.337502 -853.953125
60 2583 POS -2236.568848 100.334373 -854.007813
61 SKYFILE SKY 1 0 1.000000 -
I've been beta testing Moviestorm for a year now. Any movie you make using the software you OWN 100%. Period. Amen. I'm fairly certain the same goes for Antics and IClone.
EDIT: The whole "license" with the props/models/sets deal is that you can use them in your movie you just can't sell the prop/models/sets like say on a site like google warehouse or something. Moviestorm/Antics/IClone are tools like Photoshop. You own everything you make using Photoshop. Like that awesome digital spray-paint graffiti thingie you did --you just don't own the digital spay-paint can you used to make it with. -
Hey Guys,
I know some of us wanted to know if we were allowed to utilize outside footage -- as long as it was soley created by us and we owned all the rights to it -- along with our COH/COV footage. Well, I finally got word back and it looks like the answer is "yes!" I myself will be using a very tiny bit of outside footage but most of my film will consit of COH/COV footage. Any way, here's the correspondance from gametrailers.com:
bullanthony said: OFFICIAL SUPPORT MESSAGE:
Hello,
I've read through the official rules for the contest about 15 times and just want to make sure of a something:
Nowhere does it say anything about not being able to use other footage other than COH game footage. For instance, in conjunction with my COH footage, I might like to use some live action footage that I shot, or maybe some hand drawn animation of my own or maybe some footage I might create using Moviestorm or Antics -- which I'd own all the rights to.
So my question is, can we use other footage in conjuction with our COH footage as long it was soley created by us and we own all the rights to it?
I'm assuming yes as it's not covered in the rules. We just gotta own the rights.
-- Bull
Support said:
I think I found what you're looking for in the Rules...
The term 'original' in these Official Rules means the Video was newly created by you, using footage from the Selected Games (as defined below), your own ideas, language, content, images, text, graphics, animation, and other materials and, except for the Selected Games, no element of the Video is copied, derived, translated, adapted or otherwise obtained or copied from anyone or anywhere else, regardless of the source, format or medium. Original also means that, except for the Selected Games, you, and no one else, have complete, sole, exclusive and unrestricted rights, title and interest in and to the Video (including, without limitation, each and all of the underlying elements of the Video) when you submit it to the Contest as part of your entry AND that you have the right and authority to give Sponsor all of the rights in and to your Video and its underlying elements that are described in these Official Rules.
On a limited basis, Sponsor will make available to you certain content owned or controlled by NC Soft and other video game companies, which may include videogame footage, still images, sound and music recordings, and other content, including content from the video games City of Heroes and City of Villians, (collectively, the Selected Games) which video game content shall be made available for download via the gametrailers.com website (collectively, the Selected Games) for use solely by you and solely for the purpose of (i) creating a Video in accordance with these Official Rules.
So it looks like you can use content that you yourself created (Live Action, animated, etc...) that nobody else has ownership of.
- Support
bullanthony said: OFFICIAL SUPPORT MESSAGE:
I thought this was the case. I just wanted something official. Is this official?
Support to you: Re: Re: Re: Re:Re: Toyota COH Contest
Yes, this is official.
- Support