Fluxx

Apprentice
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  1. [ QUOTE ]
    It's still fun for me, and things have only been getting better leading up to and after the NCNC situation. But I'm not impressed with there being this "Ceiling" to how much NCNC believes this game needs. Why else would you add content, then start playing with the underlying mechanics that are 3.9 years old? At least it's game wide, and doesn't hurt any particular AT / VAT / Powerset. It just generally feels like a letdown, that's all. Keep adding things, but stop with the backend reconfigurations. It Sucks.

    The TF/SF changes on live now have had one of our SG/VG members decide to not renew his 3 accounts. It was literally just the straw that broke the camel's back. I fear I'm going to lose more people that have been playing for 3.75 years.

    War Council is not big, but we do represent $313.95/month in revenue. I think I'll re-up for 3 more months with my 2 accounts, but will see what the other 19 accounts will be doing. It's seriously bad tidings. I don't expect to have empathy to my feelings, but I really needed to express them. These TF/SF changes hurt.

    [/ QUOTE ]

    Yeah, that's just it. Someone said earlier in this thread that all these small changes are slowly taking the fun out of the game. Especially for those who have played since launch (while I may not be on my original account anymore since I let it expire, I've still been around since near launch).

    There's plenty of things broken right now, and TF's being softloaded wasn't one of them.

    I honestly miss the days of watching tanks round up whole missions. I honestly miss the days of seeing a blaster nuke 50 mobs, manage to not kill the lts, and then die laughing. I miss the days of seeing grav controllers with multiple singularities, ice controllers with multiple jacks, and earth controllers with multiple poomen. I miss those days.

    I was around when The Hollows was first introduced. Everyone loved it. I hated it. It killed Perez Park.

    Lots of little changes. And for what? Has it made the game more fun? Not that I can see.
  2. [ QUOTE ]
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    I somewhat agree with you on this (except I think PUGs should be able to do them as well without having to worry about griefing) but want to point out that the last sentence of your response really came across like someone talking down to a child.


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    When someone acts like a child, that's the response they get.


    To those who are doing the most griping, bellyaching, and finger-pointing at devs, in this thread, I ask this:

    Are you having fun playing the game anymore? From what you guys and gals are saying, or inferring, it sounds to me like fun has left the building a long time ago. Why are you still here if you think that the devs are doing nothing but your gaming life more difficult? What keeps you in Paragon City/Rogue Isles?


    Take a step back...enjoy life for a minute. Deep breaths, focus on something that actually means something, and then come back and try to enjoy what's here. If there truly isn't anything worth coming back for, it might be time to try something else.

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    Some of us are waiting for the fun to return. That's all.
  3. [ QUOTE ]
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    Ok, so here is the problem with this change.

    Synapse. 8 people. I know all of them and love them, 1 of them is my husband, 1 of them me.

    About 30 minutes in, hubby and I start mapserving occasionally. Nothing big, haven't dropped, but we're getting a little annoyed.

    2 hours in. We both drop - cable's out.

    Now there's a team of 6 (Synapse requires 4). Because we went link-dead, we're still on the team. But the cable's out - who knows when it'll get back on, and hell, maybe we're so annoyed with the mapserving we say screw it, and rent a movie.

    ...

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    If you understand it is your connection when you start dropping (like say resetting the cable modem fixes it), then realize you may hard drop and tell your friends you'll bow out rather than risk it (or at least discuss it with them to see what they want to do, maybe they think, given the team make up, they could brute force it even if you two do drop).

    At least this way, their is your ability to control it. For an example, what if the Task Force was one with a 6 person minimum and you started it with 6. Under what's currently on live, you'd have no recourse and the team would be doing the mission with 4 people with spawns of 6. With the change, you can at least realize what is going on and preemptively quit and allow the spawn size to scale.

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    What?!?

    How could they know it was their cable until it actually dropped? It's not like they were pulling up the command prompt and running tracerts the whole time. Average player won't realize it's their connection until the game drops them and then they can't get anything up with IE/FF/Whatever.

    So assuming someone goes "gee, it's kind of laggy tonight, stupid mapservs". And then they disconnect for whatever reason, you give the team no way to control if they player stays in the TF while offline, or can be kicked.

    But you can't tell me you honestly believe that someone would know it's their connection and not the server (cause it's never the server, right?) until it's already too late.
  4. [ QUOTE ]
    Perhaps it is throwing the baby out with the bathwater, but the change is one that we view as necessary. 7 people benefiting from one person's actions is just wrong in our eyes.

    We understand there are concerns with the impact of the market and more we can do on that front. We are listening, watching and playing ourselves.

    [/ QUOTE ]

    Then by your logic, ALL farming should be stopped immediately.

    I can load up my fire/kin, invite 3 level 46-49 players, have them SK 3 lower level players, sk someone myself, and I'm off... one person's actions benefiting 7 other people. Happening EVERY day.

    Still waiting on a reasonable answer as to why TFs were bothered with when you guys have bigger things on your plate to worry about.

    RMT'ers are here to stay. I think you should focus on making sure the players are going to stay. That should be your priority.
  5. [ QUOTE ]
    Seems like you forgot this is only a game my friend. The change is not game-breaking, so take a deep breathe and re-evaluate why you are so upset.

    [/ QUOTE ]

    Haha, don't get me wrong, I have no strong ties to CoX right now. This game has the potential for being really great. It really does.

    But I dunno, I imagine the same thing goes on in their office as does mine. A good idea is presented, then management has to approve it about a dozen times with a bunch of meetings with many managers, then it goes back to the devs but by that time it's been twisted so far from the original idea that it's not even worth doing anymore.

    Maybe I'm just tired of people not having the balls to do what's needed and get things done anymore. Instead they make changes like these to validate their paychecks and forget about who actually pays for their product.


    And the response from the forum goers with all the "OH THANK YOU!" "YOU'RE SO GREAT!" "YAY!" doesn't help matters any because then they're like "see what we did there? we screwed them over, then unscrewed them about halfway, and now we're gods to them once again, suckers". It's negative reinforcement.
  6. All of you thanking the devs for listening and "acting so quickly", do remember that this change wasn't needed in the first place.

    Do remember that there are larger issues in the game that are not being addressed (as far as we've been let know by the devs).

    Do remember that TFs have not changed in years and that up until now, the only complaint about them was that some were too much work for too little reward (which this has not addressed).

    Do remember that when this change was first implemented, it was not included in the patch notes AND we were lied to about it's purpose for being put in.

    From Lighthouse:
    http://boards.cityofvillains.com/showfla...ue#Post10216237
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    One of the many aims of this most recent update was to address exploitive behavior that could be used for influence/infamy farming. This is especially relevant when considering recent problems with unwanted real money trade (RMT) solicitations in game.

    [/ QUOTE ]

    Then later on Posi comes in with the REAL explanation...
    http://boards.cityofvillains.com/showfla...part=1&vc=1

    At least Posi has the balls not to come up with some retarded excuse and just be honest (for the most part).


    It's like the devs beat the [censored] out of you all, then stopped, and you thanked them for stopping. That doesn't make sense. You should still be angry that they beat you in the first place.
  7. Meh.

    This is a lot of work for something that wasn't an issue when you devs have more important [censored] to be doing.

    How about ACTUALLY FIXING IMPORTANT THINGS instead of making changes to the game that only piss players off?

    Seriously, where are you guys' priorities?

    There are bugs and much larger issues on live and instead of focusing on them and tackling them first, you guys decide to go make changes to things that aren't broken (ie. screwing with TF's in the first place).

    I don't even trust what you say anymore Lighthouse. Not since your first thread about the TF change when you attempted to lie to the forum goers about the change being because of RMT'ers (how quickly everyone forgets). Then Posi comes on and tells us the truth and totally discredits what you say. Even the devs can't get their stories straight. Epic fail indeed.
  8. [ QUOTE ]
    Ok, no. Inspirations are designed to balance the ATs, and they do there job well. You have to think, if this happened then Arena PvP would be so badly screwed up. What happens if a Dom gets over 6 holds on you (Easily achieved with a Fire controller) and requires you to use more BFs then normal?

    Please guys, you gotta think of Zone and Arena if we're to make serious suggestions.


    EDIT: Reread your post, but still, if you use a full tray of inspirations, then that means you're out a full tray for future use. Worse comes to worse, you yourself should use a full tray.

    [/ QUOTE ]

    Then you... *gasp!* GET HELD!

    God forbid the dom actually manages to HOLD someone.
  9. [ QUOTE ]
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    Fix the god damn tech bug in the RSF (and every elevator/door in the game)

    Give villains a katie equivalent, so that they can get recipes in half an hour like the heroes.

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    I keep hearing that villains are doing cap in 20 min. that not good enough?

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    not anymore...can still do it quick but not like that. and the 20 mins is probably just for the first part...w/ last mission it is more around 30 mins but you cannot do that with a team.

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    Thats quicker than katie and you dont fight 10 av's. What do you want them to do, copy cap and give it to heroes and giv kati to vills? 1 30 min df not good enough? People seem to have this fixation on katie. I mean she is hot, but give her a break.

    [/ QUOTE ]

    Sorry, but I've done cap a few times and I've done KHTF a lot... results?

    Best time on KHTF = 19 min WITH A FULL TEAM OF 8
    Best time on CAP = 27 min SOFT LOADED for one

    Mary and her squad are cake when you have 6 blasters rotating their nukes on the spawns. That was the best KHTF I did. Other's averaged around 30 min with 8 man teams.

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    you still can only do 1 every 3 hours.

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    I can easily run two KHTF's in an hour. I just won't accept the second reward until 3 hours later. And as someone else said, multiple chars.
  10. [ QUOTE ]
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    Fix the god damn tech bug in the RSF (and every elevator/door in the game)

    Give villains a katie equivalent, so that they can get recipes in half an hour like the heroes.

    [/ QUOTE ]

    I keep hearing that villains are doing cap in 20 min. that not good enough?

    [/ QUOTE ]
    not anymore...can still do it quick but not like that. and the 20 mins is probably just for the first part...w/ last mission it is more around 30 mins but you cannot do that with a team.

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    Thats quicker than katie and you dont fight 10 av's. What do you want them to do, copy cap and give it to heroes and giv kati to vills? 1 30 min df not good enough? People seem to have this fixation on katie. I mean she is hot, but give her a break.

    [/ QUOTE ]

    Sorry, but I've done cap a few times and I've done KHTF a lot... results?

    Best time on KHTF = 19 min WITH A FULL TEAM OF 8
    Best time on CAP = 27 min SOFT LOADED for one

    Mary and her squad are cake when you have 6 blasters rotating their nukes on the spawns. That was the best KHTF I did. Other's averaged around 30 min with 8 man teams.
  11. [ QUOTE ]
    I congratulate you on this clever and timely change.

    There is of course another exploit. And note that I'm using the word exploit, so this is clearly top priority.

    Sometimes a person will invite people to a TF / SF, and then kick them later. And this is, um, griefing. Yeah, that's it, griefing! Terrible terrible griefing. It must be stopped.

    So what you must do to fix this exploit, is make it so that one person alone can start a TF, but it still spawns for 3-8 like it otherwise would.

    You know. To stop the griefing exploit RMT terrorist farmer conspiracy.

    [/ QUOTE ]

    Ooh, while we're fixing exploits, fix the one where my team mates steal all my drops!!! Like, when we're teamed up, and one of my team mates gets a really nice recipe... thief! Should've been mine! I mean, if he hadn't been there, I would've gotten that recipe! So fix that stealing ASAP! I should get all my recipes no matter who is on my team. I don't want to have to share them!
  12. I honestly wonder how much the red names do read, and how much of it gets discussed in their dev meetings.

    "Okay guys. So Dave over here made that change about the TFs. And we fed them the [censored] excuse about it being for the RMT'ers. Well, they didn't buy it. They knew we did it because we felt that after 3+ years of it being one way, to finally change things to mess up anyone who wants to try to soft load a mission for their team."

    "Yeah, I think the easiest thing to do is simply ignore them. Eventually they'll get used to it and forget. Now, I want to discuss nerfing travel powers. I feel that people move way too fast. We need to slow them down so they'll play longer."

    "Great idea Dave!"
  13. I call BS.

    This isn't about RMT'ers. And don't make it out to be either. We're not [censored] stupid.

    This is about people soft loading task forces and the devs apparently having nothing else to fix, decided that this was such a grave problem that it should be addressed.

    How in ANY way could someone farm a task force spawned for one person? You've limited rewards to once every 3 hours, so it's not like this can be done over and over within a small time frame.

    Yeah. Next time, don't treat us like idiots.

    Edit: Not to mention the fact that the reward recipes have a GOOD chance of sucking [censored]. OH YAY! I got an orange recipe that doesn't work with any of my character's sets and sells for 10k on the market!!!!
  14. [ QUOTE ]
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    for what reason do you think Fire/Kins are hated?

    I've got a lvl 21 right now, and I haven't noticed any haters, should I do a different toon?

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    FireKins are hated on the boards (mostly). The reason is that they have become the P.L. Kings. Waaaaay back before i4, the Fire tankers were the kings of PLing. There were factors contributing to that, such as no aggro cap (get almost a whole map worth of foes to fight) and stacking (5-10 foes standing where only 1 should be able to) and of course Burn didn't have a fear component so the foes would just stand there and get fried over and over.

    Now, that title has passed on to the Fire/Kins because they can do tons of damage, and move super quickly thanks to Siphon Speed. So, outdoor map clearing for them is a snap. This has lead to Nerfherding and quite frankly I can't say I disagree wholeheartedly. I personally disagree with Powerleveling because it creates high level players that don't know how to play, they just want all the end game without working for it. The nerf requests have come because a few bad apples are spoiling the bunch sadly.

    EDIT: I should also state that the guide forum isn't the best place for a discussion on Nerfing or Powerlevers. Please head to the Controller forums if you want to chat about it further. Thanks.

    [/ QUOTE ]

    Some people who get pl'ed have other level 50 toons and don't want to go through the basics all over again.

    Besides, it's not hard to spot someone who can't play their toon. Hell, just today I was running a BNY mission with a mastermind who had NO idea what to do. He just stood there with his henchies in defensive mode while the team fought. Those people are easily dropped and replaced.

    And if someone wants to pl a toon to 50 so they can pvp, well, that's an easy kill for you.


    As far as the guide, amazing. I've had the game since it was released, stopped playing for about 2 years, and now that I'm back, I've finally decided to make a fire/kin. It'll be nice to finally be on the offense instead of my Ice/FF and other defense toons.