Floes

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  1. Thanks for the build Xor!

    I'm curious, though. I would imagine that having LR/SC at a ~40second recharge would severely gimp your farming performance. The same goes for the 20ish second recharge on Fire Ball.

    I know that you can perform well with that build, but are you gimping yourself by not taking Hasten? If not, how are you farming to avoid the recharge times? I'm assuming that you go LR/SC -> Fire Ball, then just use Chain Induction and TS?

    Thanks again, though!
  2. Hey everyone. Sorry to start another one of these up, but I need some advice.

    I've looked over many builds, but they are just not in my budget (PvP IOs, Purples a'plenty, 4-5 LotG Uniques.) So I've tried to build my own.

    I was just hoping that someone could give me a little constructive critisicm, as I know that the build is in no way perfect.

    Thanks in advance!

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Floes: Level 50 Natural Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Speed
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Havoc Punch -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg(7), T'Death-Dmg/EndRdx(7), T'Death-Acc/Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Dam%(11)
    Level 1: Deflection -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(3), RedFtn-Def(3), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(13), RedFtn-Def/EndRdx/Rchg(13)
    Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(5), RedFtn-Def/EndRdx(5), RedFtn-EndRdx/Rchg(15), RedFtn-Def/Rchg(15), RedFtn-Def/EndRdx/Rchg(17)
    Level 4: True Grit -- Heal-I(A)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/EndRdx(31), GSFC-ToHit/Rchg(34), GSFC-Build%(37), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(40)
    Level 8: Thunder Strike -- Sciroc-Acc/Rchg(A), Sciroc-Acc/Dmg/EndRdx(19), Sciroc-Dmg/Rchg(19), Sciroc-Dmg/EndRdx(25), Sciroc-Acc/Dmg(31)
    Level 10: Boxing -- Acc-I(A)
    Level 12: Active Defense -- RechRdx-I(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(40), TtmC'tng-ResDam/EndRdx(40)
    Level 16: Against All Odds -- EndRdx-I(A), EndRdx-I(17)
    Level 18: Chain Induction -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(42), Mako-Acc/Dmg(42), Mako-Dmg/EndRdx(43), Mako-Dmg/Rchg(43), Mako-Acc/EndRdx/Rchg(43)
    Level 20: Weave -- RedFtn-EndRdx(A), RedFtn-Def(21), RedFtn-Def/EndRdx(21), RedFtn-Def/Rchg(23), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(25)
    Level 22: Swift -- Run-I(A)
    Level 24: Health -- Heal-I(A)
    Level 26: Stamina -- P'Shift-Acc/Rchg(A), P'Shift-EndMod/Acc/Rchg(27), P'Shift-EndMod/Rchg(27), P'Shift-End%(29), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31)
    Level 28: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 32: Lightning Rod -- Oblit-%Dam(A), Oblit-Dmg(33), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(34), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 35: Shield Charge -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(36), Oblit-Acc/Rchg(36), Oblit-Dmg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 38: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 41: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(45), BasGaze-Acc/Rchg(46)
    Level 44: Fire Blast -- Decim-Acc/Dmg(A), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Dmg/EndRdx(46), Decim-Acc/Dmg/Rchg(46)
    Level 47: Fire Ball -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(50), Zephyr-ResKB(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    Level 0: Ninja Run



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    *Edit*

    I also made a second build. I don't like it as much as the first one, and I'm worried about end-sustainability, but here is is.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Targe - Super Farmer: Level 50 Magic Scrapper
    Primary Power Set: Electrical Melee
    Secondary Power Set: Shield Defense
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Ancillary Pool: Blaze Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(11), Mako-Dmg/Rchg(13), Mako-Acc/EndRdx/Rchg(13), Mako-Acc/Dmg/EndRdx/Rchg(25), Mako-Dam%(43)
    Level 1: Deflection -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(27), LkGmblr-Rchg+(34), Aegis-ResDam/EndRdx(37), Aegis-ResDam(39), Aegis-ResDam/EndRdx/Rchg(40)
    Level 2: Battle Agility -- RedFtn-Def(A), RedFtn-EndRdx(3), RedFtn-Def/EndRdx(3), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def/Rchg(39)
    Level 4: True Grit -- Mrcl-Heal/EndRdx(A), Mrcl-Heal(5), S'fstPrt-ResDam/Def+(27)
    Level 6: Build Up -- GSFC-ToHit(A), GSFC-ToHit/Rchg(7), GSFC-ToHit/Rchg/EndRdx(7), GSFC-Build%(11), GSFC-Rchg/EndRdx(15), GSFC-ToHit/EndRdx(17)
    Level 8: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Rchg+(9)
    Level 10: Active Defense -- RechRdx-I(A)
    Level 12: Hurdle -- Jump-I(A)
    Level 14: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(15)
    Level 16: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(25)
    Level 18: Chain Induction -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(19), Mako-Dmg/Rchg(19), Mako-Acc/EndRdx/Rchg(23), Mako-Acc/Dmg/EndRdx/Rchg(40), Mako-Dam%(40)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Acc(21), P'Shift-EndMod/Rchg(23), P'Shift-EndMod/Acc/Rchg(43), P'Shift-Acc/Rchg(43)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- DefBuff-I(A)
    Level 26: Boxing -- Acc-I(A)
    Level 28: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(29), Aegis-ResDam/EndRdx/Rchg(29), Aegis-Psi/Status(31), Aegis-ResDam/Rchg(39)
    Level 30: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Def(31), LkGmblr-Rchg+(31)
    Level 32: Lightning Rod -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Shield Charge -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(36), Oblit-Acc/Dmg/Rchg(36), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(37)
    Level 38: Super Speed -- Run-I(A)
    Level 41: Ring of Fire -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(46), Enf'dOp-Acc/Immob(50)
    Level 44: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45), Thundr-Acc/Dmg/Rchg(45), Thundr-Acc/Dmg/EndRdx(46), Thundr-Dmg/EndRdx/Rchg(46)
    Level 47: Fire Ball -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rng(48), Posi-Dmg/Rchg(48), Posi-Acc/Dmg(48), Posi-Acc/Dmg/EndRdx(50), EndRdx-I(50)
    Level 49: Grant Cover -- EndRdx-I(A)
    ------------
    Level 1: Brawl -- Acc-I(A)
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Critical Hit
    Level 0: Ninja Run



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