FireByrne

Recruit
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  1. [ QUOTE ]
    Whether Elusivity stacks linearly with each itself, or multiplicatively with itself, is a relatively small balance concern, because it will *always* stack multiplicatively with conventional defense. So there's always going to be an opportunity to design around those mechanics by proper use of both defense types.

    [/ QUOTE ]

    I post very infrequently, so I hope I won't get hammered just for being the "new guy". I have long respected the work Arcanaville has put in to understanding, explaining, and suggesting corrections to the game mechanics.

    As for this thread, personally I agree with several points Pippy has made, but ultimately, as Arcana said, it comes down to what has any chance of being implemented.

    So... with my disclaimer that I definitely like the look of the proposed solution, and I am not seeking to tear it apart with nitpicks:

    Whereas Arcana stated that it is a minor balance issue how Elusivity self-stacks, I believe that it matters very much how the proposed Elusivity stacks with itself. If it stacks multiplicatively then all is peachy and stacking multiple sources will provide further benefit but at a self-limiting pace.
    However, if it were set up to stack additively from multiple sources then it would risk creating a new "magic number" akin to 45% defense. Stacked additively, you have a multiplier term which can theoretically reach zero and that tends to devalue all other terms in the equation. Yes...you could create an artificial "floor" for the Anti-Accuracy term in the combat hit equation or declare that Power set designers need to consider stacked Elusivity as cautiously as stacked defense. But I believe that multiplicative combination of multiple Elusivity sources would solve all of those concerns before they were created.


    In any case... thanks for updating and reposting this, Arcanaville. It is an awesome insight into the problem of all or nothing protection from Defense based sets.
  2. [ QUOTE ]
    The reward tables for CoV are the exact same ones as CoH.

    The store definitions for CoV are the exact same ones as CoH.

    You don't start giving up Inf. for Prestige until level 24.

    [/ QUOTE ]

    I certainly appreciate this clarification, Posi. I do want to elaborate on one issue that has been lightly touched upon in this thread.

    Okay, so I know that money does not equal infamy or prestige ... I am cool with that, of course. My complaint is that my villain feels very poor due to his lack of infamy and his small SG's lack of prestige, even though he has supposedly stolen millions of dollars already (I am level 14) according to the text in my mission descriptions/rewards.
    It would be great if you could think of ways for our villains to reap the benefits of these millions. I mean... a heist really has no luster for me at this point. I steal money... but it is utterly useless (and not even officially quantified as far as I know) and then get relatively modest Infamy/Prestige bonuses for the "heist". Certainly no more rewarding than a typical mission.

    Summary: I personally don't mind scraping Infamy together to buy my enhancements, but I woould like to feel somehow rewarded (villainously, of course) for all this cash I am stealing. Additionally, the prestige cost of base stuff is prohibitive (IMO) for small (themed and such) SG's.
  3. [ QUOTE ]
    You have old story arcs you didn't finish which are preventing you from getting new ones.
    Also you have had to have died a ton.

    [/ QUOTE ]

    Your name is excellent.. for you are both an Idiot and you rub me the wrong way.

    I am gonna go out on a limb here and assume that you were NOT sitting in Nozybida's room or apartment when his contacts turned him down. As such, you DO NOT KNOW the circumstances of his statements, and neither do I. However, I can tell you that there were times and levels between 1 and 50 when I ran out of content just as there were times when I leveled past content that I was unable to experience. I did not "die a ton" personally. I actually did not get the 2nd and 3rd debt badges until my mid- and upper-forties when I tanked Mother Mayhem for several groups of players. We defeated her many times, and, at the same time, she gave me ample opportunity to utilize Rise of the Phoenix.

    In other words, yes, it is possible to run out of content at a few places in the game even when you are completing missions and story arcs.

    Face it, Idiot: Your arguments are not cogent, and you must resort to name-calling when the thin veneer of legitimacy is stripped away from your comments.
  4. [ QUOTE ]

    True gamers don't care about getting levels. You level fast enough as it is in this game.

    [/ QUOTE ]

    Idioteraser... you made a great many presumptious and idiotic comments ... but I think this one gets to me the most. Nozybida replied line by line to your drivel in a most appropriate fashion. That has freed me to expound upon the asinine nature of this most ignorant comment.

    TRUE GAMERS!?! What 133t-ist BS are you trying to spew? I am 28 years old, and have been gaming for 20 of those. I have played in RPG's and GM'd RPG's for a great many years. A great many "True Gamers" are very interested in leveling or gaining xp or otherwise generally improving their character. That is, after all, part of the GAME. You may not care about levels, but I guarantee you that you do NOT speak for me or my friends. You have joined the bandwagon of jealous whiners that want to make sure that no one has fun doing anything that you don't want to, or cannot, do.

    Now, as for Statesman:
    Yes, what is fun and unfun is SUBJECTIVE. Perhaps you should pay attention to the folks who like to level, or who like to herd, or perhaps to the folks that don't whine and complain about the sour grapes they cannot have.

    Me? I have Fire/Fire tank well equipped to herd... but I really am not overly fond of wolf herding. Been there, tried it, kinda found it to be so-so. However, I see no reason why others that enjoy it should not be free to do so. Why must you screw with things which are not broken? You've removed something that many players consider to be a feature, or rite of passage. You have further complicated the situation for the story fanatic who is not able to whip Shadowhunter in the paltry time alloted. I do not like timed missions anyway... but I HATE stealth timed missions... which is what the wolf mission from Kemen has become.

    Face it Devs and whiners: Some folks really get into story, some folks really get into power gaming, and some folks (like me) enjoy both. Let people play the game, Statesman. Guess what.. I have power leveled alts for friends of mine... with one of my portal Nemesis missions. ~gasp~ That's right.. my PL tool of choice is Nemesis or occasionally the Siege mission. I don't use the wolves. And yet, I can still see that what you have done to the Wolf missions is... well... high-handed, presumptious, and controlling. It may be your game, States, but I guarantee that you need MY money to keep it going. And by my money, I mean the fees of all your players...which will ALWAYS include people who prefer hack and slash to your content. Please just accept that.