[ QUOTE ]
I've played and seen awesome tankers in action (go go Pain Mistress - uberest tanker on Victory IMO). The entire concept behind tankers is aggro magnets. If I want to dish out some melee damage, I need to play my scrapper. If I want to pull and hold aggro, I need to play the spongy tanker.
A potential way to further elaborate on a tankers role is giving the tanker a bonus to taunt & provoke, much like defenders have a bonus on the leadership power pool.
The tankers and scrappers may now proceed with one starring me into oblivion.
[/ QUOTE ]
Even if the main point of Tankers were to only grab some aggro, there're very few Tankers around. At times I think I'm the only Tanker around, especially when team invites suddenly start flooding on me. And that's just because currently Tankers can't do much else than take aggro. It's not very interesting to just stand there and spam provoke. Therefore, the Tankers need to be made more interesting. I haven't had much problems soloing, but I still feel awfully weak when there're damage dealers around. I'm not saying that Tankers should do as much damage as Scrappers or Blasters, and neither is Statesman. He's just said that Tankers will do more damage when they hit people a lot.