Finman

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  1. Finman

    More answers....

    [ QUOTE ]

    I've played and seen awesome tankers in action (go go Pain Mistress - uberest tanker on Victory IMO). The entire concept behind tankers is aggro magnets. If I want to dish out some melee damage, I need to play my scrapper. If I want to pull and hold aggro, I need to play the spongy tanker.

    A potential way to further elaborate on a tankers role is giving the tanker a bonus to taunt & provoke, much like defenders have a bonus on the leadership power pool.

    The tankers and scrappers may now proceed with one starring me into oblivion.

    [/ QUOTE ]

    Even if the main point of Tankers were to only grab some aggro, there're very few Tankers around. At times I think I'm the only Tanker around, especially when team invites suddenly start flooding on me. And that's just because currently Tankers can't do much else than take aggro. It's not very interesting to just stand there and spam provoke. Therefore, the Tankers need to be made more interesting. I haven't had much problems soloing, but I still feel awfully weak when there're damage dealers around. I'm not saying that Tankers should do as much damage as Scrappers or Blasters, and neither is Statesman. He's just said that Tankers will do more damage when they hit people a lot.
  2. Finman

    More answers....

    I like the way States blasts us away with answers... and vague hints.

    Definitely sounds promising, as do all your other recent posts.
  3. Hot dang! And I was just about to shut my computer down as well! Hurry, heroes, before it's too late!

    PS. This seems to be Issue 2, am I right? Please tell me that you've fixed the sound bug, I wouldn't like saving the city as much as I do normally without sounds
  4. Finman

    Tanker Update

    Whoa! That sounds absolutely great! Hopefully people will finally stop thinking that Tankers without Provoke are useless. And the damage build up, that sounds great! I've always liked the way Super Strength feels like relentlessly pummeling your opponents to ground, but the damage never matched that. This'll undoubtedly give Tankers a more tankery feel

    Can't wait until this comes out. The Tanker 'powerups' in issue 2 are great as well (though I still dislike loosing knockback ). Thanks Statesy, once again you save the day