Final Overlord

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  1. Quote:
    Originally Posted by evil women for pinn View Post
    and honestly so what if they arent held in the thing 24.7 its no like they can't hit you like those fissure and seismic smash are melee. so its a much better idea and for holding use cinders or the cool flashfire and you NEED bonfires damage.
    Bonfire does nice damage but it also has KB that I don't want while farming, and the damage bonus from FS will be greater than that.
  2. Quote:
    Originally Posted by Bionic_Flea View Post
    Better, but now you are way over softcap on smash/lethal and transference needs acc.

    I would get rid of flurry and the extra slots in brawl. That gives you 6 slots and one power pick. Choose either speed boost, inertial reduction, or superspeed.

    Put and acc/dam/end or acc/dam/recharge from any melee set on seismic smash; an acc generic or some endurance mod set with acc in tranference,;a recharge in hasten; an acc in siphon speed; a steadfast KB in tough; and an acc in siphon power.

    Or you could copy one of the other builds posted.

    This is very much a learning process for me but i think i'm starting to understand and i believe this is a good build now.

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Final Decree: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery
    Hero Profile:
    Level 1: Char
    • (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
    • (5) Neuronic Shutdown - Endurance/Hold: Level 30
    • (17) Neuronic Shutdown - Accuracy/Endurance: Level 30
    • (19) Neuronic Shutdown - Hold/Range: Level 30
    • (19) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
    • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing: Level 50
    • (21) Touch of the Nictus - Accuracy/Healing: Level 50
    • (37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (39) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    Level 2: Fire Cages
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (3) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (3) Gravitational Anchor - Accuracy/Recharge: Level 50
    • (5) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (23) Gravitational Anchor - Immobilize: Level 50
    • (23) Gravitational Anchor - Immobilize/Recharge: Level 50
    Level 4: Super Jump
    • (A) Jumping IO: Level 50
    Level 6: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 8: Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 10: Hot Feet
    • (A) Eradication - Chance for Energy Damage: Level 30
    • (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (13) Obliteration - Chance for Smashing Damage: Level 50
    • (15) Armageddon - Chance for Fire Damage: Level 50
    • (15) Endurance Reduction IO: Level 50
    • (17) Endurance Reduction IO: Level 50
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun: Level 50
    • (27) Absolute Amazement - Endurance/Stun: Level 50
    • (27) Absolute Amazement - Accuracy/Recharge: Level 50
    Level 14: Siphon Speed
    • (A) Recharge Reduction IO: Level 50
    • (48) Accuracy IO: Level 50
    Level 16: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (40) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (43) Steadfast Protection - Knockback Protection: Level 30
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (29) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 22: Siphon Power
    • (A) Recharge Reduction IO: Level 50
    • (40) Accuracy IO: Level 50
    Level 24: Cinders
    • (A) Unbreakable Constraint - Hold: Level 50
    • (25) Unbreakable Constraint - Endurance/Hold: Level 50
    • (29) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (40) Unbreakable Constraint - Hold/Recharge: Level 50
    • (42) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    Level 26: Speed Boost
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Fire Imps
    • (A) Edict of the Master - Defense Bonus: Level 40
    • (33) Sovereign Right - Resistance Bonus: Level 50
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (33) Call to Arms - Defense Bonus Aura for Pets: Level 30
    • (34) Soulbound Allegiance - Damage: Level 50
    • (34) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 35: Transference
    • (A) Efficacy Adaptor - EndMod/Accuracy: Level 50
    • (46) Efficacy Adaptor - EndMod: Level 50
    • (48) Efficacy Adaptor - Accuracy/Recharge: Level 50
    Level 38: Fulcrum Shift
    • (A) Accuracy IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Endurance Reduction IO: Level 50
    Level 41: Fissure
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (42) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (43) Ragnarok - Damage/Recharge: Level 50
    • (45) Ragnarok - Damage: Level 50
    • (46) Force Feedback - Chance for +Recharge: Level 50
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    • (45) Luck of the Gambler - Defense/Endurance: Level 50
    Level 47: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (48) Kinetic Combat - Damage/Endurance: Level 35
    • (50) Kinetic Combat - Damage/Recharge: Level 35
    • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    • (50) Hecatomb - Accuracy/Damage/Recharge: Level 50
    Level 49: Earth's Embrace
    • (A) Recharge Reduction IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Containment
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (31) Miracle - +Recovery: Level 40
    • (31) Miracle - Heal: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Accuracy: Level 50
    • (34) Performance Shifter - EndMod/Recharge: Level 50
    • (36) Performance Shifter - EndMod: Level 50
    • (36) Performance Shifter - Chance for +End: Level 50
    • (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (37) Performance Shifter - Accuracy/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 10% Defense
    • 18.5% Defense(Smashing)
    • 18.5% Defense(Lethal)
    • 7.56% Defense(Fire)
    • 7.56% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 14.1% Defense(Melee)
    • 6% Defense(Ranged)
    • 9.13% Defense(AoE)
    • 2.25% Max End
    • 52.5% Enhancement(RechargeTime)
    • 61% Enhancement(Accuracy)
    • 5% Enhancement(Heal)
    • 2% Enhancement(Held)
    • 5% FlySpeed
    • 122.1 HP (12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Immobilize) 10.5%
    • 24% (0.4 End/sec) Recovery
    • 36% (1.53 HP/sec) Regeneration
    • 23% Resistance(Smashing)
    • 33.1% Resistance(Fire)
    • 33.1% Resistance(Cold)
    • 23% Resistance(Energy)
    • 23% Resistance(Negative)
    • 23% Resistance(Toxic)
    • 23% Resistance(Psionic)
    • 23% Resistance(Lethal)
    • 5% RunSpeed
  3. Quote:
    Originally Posted by Necromatic View Post
    OK, what kind of farming? +4 X8? Smash/lethal or Fire opponents? AE inf, tickets or tips?

    If AE smash/lethal, then stone epic is the way to go.

    Or, more versatile, fire epic with soft cap range (tough and weave) and hover blasting. This will give you the ability to do both smash/lethal and fire farms.
    Going to farm mostly AE and hopefully +4/x8

    How's this build?

    Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Final Decree: Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Stone Mastery
    Hero Profile:
    Level 1: Char
    • (A) Neuronic Shutdown - Accuracy/Recharge: Level 30
    • (5) Neuronic Shutdown - Endurance/Hold: Level 30
    • (17) Neuronic Shutdown - Accuracy/Endurance: Level 30
    • (19) Neuronic Shutdown - Hold/Range: Level 30
    • (19) Neuronic Shutdown - Accuracy/Hold/Recharge: Level 30
    • (21) Neuronic Shutdown - Chance of Damage(Psionic): Level 30
    Level 1: Transfusion
    • (A) Touch of the Nictus - Healing: Level 50
    • (21) Touch of the Nictus - Accuracy/Healing: Level 50
    • (37) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge: Level 50
    • (37) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration: Level 50
    • (39) Touch of the Nictus - Accuracy/Endurance/Recharge: Level 50
    Level 2: Fire Cages
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (23) Gravitational Anchor - Immobilize: Level 50
    • (23) Gravitational Anchor - Immobilize/Recharge: Level 50
    • (25) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (25) Gravitational Anchor - Accuracy/Recharge: Level 50
    • (29) Gravitational Anchor - Chance for Hold: Level 50
    Level 4: Super Jump
    • (A) Jumping IO: Level 50
    Level 6: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (7) Kinetic Combat - Damage/Endurance: Level 35
    • (7) Kinetic Combat - Damage/Recharge: Level 35
    • (9) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 8: Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 30
    • (9) Kinetic Combat - Damage/Endurance: Level 35
    • (11) Kinetic Combat - Damage/Recharge: Level 35
    • (11) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 10: Hot Feet
    • (A) Eradication - Chance for Energy Damage: Level 30
    • (13) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (13) Obliteration - Chance for Smashing Damage: Level 50
    • (15) Armageddon - Chance for Fire Damage: Level 50
    • (15) Endurance Reduction IO: Level 50
    • (17) Endurance Reduction IO: Level 50
    Level 12: Flashfire
    • (A) Absolute Amazement - Stun: Level 50
    • (46) Absolute Amazement - Stun/Recharge: Level 50
    • (48) Absolute Amazement - Endurance/Stun: Level 50
    Level 14: Siphon Speed
    • (A) Recharge Reduction IO: Level 50
    Level 16: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (46) Recharge Reduction IO: Level 50
    Level 18: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (40) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 20: Weave
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense: Level 50
    • (48) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 22: Siphon Power
    • (A) Recharge Reduction IO: Level 50
    Level 24: Cinders
    • (A) Unbreakable Constraint - Hold: Level 50
    • (40) Unbreakable Constraint - Hold/Recharge: Level 50
    • (42) Unbreakable Constraint - Accuracy/Hold/Recharge: Level 50
    • (42) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (43) Unbreakable Constraint - Endurance/Hold: Level 50
    Level 26: Flurry
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (27) Kinetic Combat - Damage/Endurance: Level 35
    • (27) Kinetic Combat - Damage/Recharge: Level 35
    • (29) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Fire Imps
    • (A) Edict of the Master - Defense Bonus: Level 40
    • (33) Sovereign Right - Resistance Bonus: Level 50
    • (33) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (33) Call to Arms - Defense Bonus Aura for Pets: Level 30
    • (34) Soulbound Allegiance - Damage: Level 50
    • (34) Soulbound Allegiance - Damage/Recharge: Level 50
    Level 35: Transference
    • (A) Recharge Reduction IO: Level 50
    • (48) Endurance Modification IO: Level 50
    Level 38: Fulcrum Shift
    • (A) Accuracy IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Endurance Reduction IO: Level 50
    Level 41: Fissure
    • (A) Ragnarok - Damage/Endurance: Level 50
    • (42) Ragnarok - Accuracy/Recharge: Level 50
    • (43) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (43) Ragnarok - Damage/Recharge: Level 50
    • (45) Ragnarok - Damage: Level 50
    • (46) Force Feedback - Chance for +Recharge: Level 50
    Level 44: Rock Armor
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Defense: Level 50
    • (45) Luck of the Gambler - Defense/Endurance: Level 50
    Level 47: Earth's Embrace
    • (A) Recharge Reduction IO: Level 50
    Level 49: Seismic Smash
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (50) Kinetic Combat - Damage/Endurance: Level 35
    • (50) Kinetic Combat - Damage/Recharge: Level 35
    • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    ------------
    Level 1: Brawl
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (3) Kinetic Combat - Damage/Endurance: Level 35
    • (3) Kinetic Combat - Damage/Recharge: Level 35
    • (5) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 1: Containment
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Regenerative Tissue - +Regeneration: Level 30
    • (31) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (31) Miracle - +Recovery: Level 40
    • (31) Miracle - Heal: Level 40
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod/Accuracy: Level 50
    • (34) Performance Shifter - EndMod/Recharge: Level 50
    • (36) Performance Shifter - EndMod: Level 50
    • (36) Performance Shifter - Chance for +End: Level 50
    • (36) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (37) Performance Shifter - Accuracy/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 10% Defense
    • 26% Defense(Smashing)
    • 26% Defense(Lethal)
    • 7.56% Defense(Fire)
    • 7.56% Defense(Cold)
    • 6% Defense(Energy)
    • 6% Defense(Negative)
    • 6% Defense(Psionic)
    • 17.9% Defense(Melee)
    • 6% Defense(Ranged)
    • 9.13% Defense(AoE)
    • 2.25% Max End
    • 5% Enhancement(Heal)
    • 2% Enhancement(Held)
    • 61% Enhancement(Accuracy)
    • 52.5% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 125.9 HP (12.4%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 16%
    • 21% (0.35 End/sec) Recovery
    • 36% (1.53 HP/sec) Regeneration
    • 23% Resistance(Smashing)
    • 33.1% Resistance(Fire)
    • 33.1% Resistance(Cold)
    • 23% Resistance(Energy)
    • 23% Resistance(Negative)
    • 23% Resistance(Toxic)
    • 23% Resistance(Psionic)
    • 23% Resistance(Lethal)
    • 5% RunSpeed
  4. Hero Plan by Mids' Hero Designer 1.942
    http://www.cohplanner.com/
    Click this DataLink to open the build!
    Final Decree: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Kinetics
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Fire Mastery
    Hero Profile:
    Level 1: Char
    • (A) Apocalypse - Damage: Level 50
    • (3) Apocalypse - Accuracy/Recharge: Level 50
    Level 1: Transfusion
    • (A) Doctored Wounds - Heal: Level 50
    • (3) Doctored Wounds - Recharge: Level 50
    • (31) Doctored Wounds - Heal/Recharge: Level 50
    • (31) Doctored Wounds - Heal/Endurance: Level 50
    • (33) Doctored Wounds - Heal/Endurance/Recharge: Level 50
    Level 2: Fire Cages
    • (A) Ragnarok - Damage: Level 50
    • (5) Ragnarok - Damage/Recharge: Level 50
    • (27) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (29) Ragnarok - Accuracy/Recharge: Level 50
    • (31) Ragnarok - Damage/Endurance: Level 50
    • (45) Ragnarok - Chance for Knockdown: Level 50
    Level 4: Siphon Power
    • (A) Accuracy IO: Level 50
    • (5) Recharge Reduction IO: Level 50
    Level 6: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (7) Luck of the Gambler - Defense: Level 50
    Level 8: Hot Feet
    • (A) Eradication - Chance for Energy Damage: Level 30
    • (9) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (9) Obliteration - Chance for Smashing Damage: Level 50
    • (21) Fury of the Gladiator - Chance for Res Debuff: Level 50
    • (23) Armageddon - Chance for Fire Damage: Level 50
    • (25) Armageddon - Accuracy/Damage/Recharge: Level 50
    Level 10: Siphon Speed
    • (A) Accuracy IO: Level 50
    Level 12: Flashfire
    • (A) Absolute Amazement - Chance for ToHit Debuff: Level 50
    • (13) Absolute Amazement - Endurance/Stun: Level 50
    • (34) Absolute Amazement - Accuracy/Recharge: Level 50
    • (34) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (34) Absolute Amazement - Stun/Recharge: Level 50
    • (36) Absolute Amazement - Stun: Level 50
    Level 14: Super Jump
    • (A) Jumping IO: Level 50
    Level 16: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    • (45) Recharge Reduction IO: Level 50
    Level 18: Cinders
    • (A) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    • (19) Unbreakable Constraint - Hold: Level 50
    • (42) Unbreakable Constraint - Hold/Recharge: Level 50
    • (43) Unbreakable Constraint - Accuracy/Recharge: Level 50
    Level 20: Kick
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (42) Kinetic Combat - Damage/Endurance: Level 35
    • (45) Kinetic Combat - Damage/Recharge: Level 35
    • (50) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 22: Tough
    • (A) Gladiator's Armor - Resistance: Level 50
    • (23) Gladiator's Armor - Resistance/Rech/End: Level 50
    • (39) Gladiator's Armor - End/Resist: Level 50
    • (40) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (40) Gladiator's Armor - Recharge/Endurance: Level 50
    • (40) Gladiator's Armor - Recharge/Resist: Level 50
    Level 24: Weave
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (25) Shield Wall - Defense: Level 50
    • (36) Shield Wall - Defense/Endurance: Level 50
    • (37) Shield Wall - Defense/Recharge: Level 50
    • (37) Shield Wall - Endurance/Recharge: Level 50
    • (37) Shield Wall - Defense/Endurance/Recharge: Level 50
    Level 26: Boxing
    • (A) Kinetic Combat - Accuracy/Damage: Level 35
    • (27) Kinetic Combat - Damage/Endurance: Level 35
    • (43) Kinetic Combat - Damage/Recharge: Level 35
    • (43) Kinetic Combat - Damage/Endurance/Recharge: Level 35
    Level 28: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (29) Luck of the Gambler - Defense: Level 50
    Level 30: Tactics
    • (A) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 32: Fire Imps
    • (A) Edict of the Master - Defense Bonus: Level 40
    • (33) Sovereign Right - Resistance Bonus: Level 50
    • (33) Soulbound Allegiance - Damage: Level 50
    • (46) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
    • (46) Soulbound Allegiance - Damage/Recharge: Level 50
    • (46) Soulbound Allegiance - Damage/Endurance: Level 50
    Level 35: Transference
    • (A) Recharge Reduction IO: Level 50
    • (36) Accuracy IO: Level 50
    Level 38: Fulcrum Shift
    • (A) Recharge Reduction IO: Level 50
    • (39) Recharge Reduction IO: Level 50
    • (39) Accuracy IO: Level 50
    Level 41: Fire Ball
    • (A) Javelin Volley - Chance of Damage(Lethal): Level 50
    • (42) Javelin Volley - Accuracy/Damage: Level 50
    Level 44: Fire Shield
    • (A) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (50) Aegis - Psionic/Status Resistance: Level 50
    Level 47: Consume
    • (A) Armageddon - Damage: Level 50
    • (48) Armageddon - Damage/Recharge: Level 50
    • (48) Armageddon - Accuracy/Recharge: Level 50
    • (48) Armageddon - Damage/Endurance: Level 50
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (50) Luck of the Gambler - Defense: Level 50
    ------------
    Level 1: Brawl
    • (A) Damage Increase IO: Level 50
    Level 1: Containment
    Level 1: Sprint
    • (A) Run Speed IO: Level 50
    Level 2: Rest
    • (A) Recharge Reduction IO: Level 50
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Run Speed IO: Level 50
    Level 2: Health
    • (A) Panacea - +Hit Points/Endurance: Level 50
    • (7) Miracle - +Recovery: Level 40
    • (13) Miracle - Heal: Level 40
    • (15) Numina's Convalescence - Heal: Level 40
    • (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (11) Performance Shifter - EndMod/Recharge: Level 50
    • (11) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (15) Performance Shifter - EndMod/Accuracy: Level 50
    • (17) Performance Shifter - Accuracy/Recharge: Level 50
    • (19) Performance Shifter - Chance for +End: Level 50
    ------------
    Set Bonus Totals:
    • 9% DamageBuff(Smashing)
    • 9% DamageBuff(Lethal)
    • 9% DamageBuff(Fire)
    • 9% DamageBuff(Cold)
    • 9% DamageBuff(Energy)
    • 9% DamageBuff(Negative)
    • 9% DamageBuff(Toxic)
    • 9% DamageBuff(Psionic)
    • 5% Defense
    • 13.5% Defense(Smashing)
    • 13.5% Defense(Lethal)
    • 7.56% Defense(Fire)
    • 7.56% Defense(Cold)
    • 7.25% Defense(Energy)
    • 7.25% Defense(Negative)
    • 6% Defense(Psionic)
    • 9.75% Defense(Melee)
    • 8.5% Defense(Ranged)
    • 9.13% Defense(AoE)
    • 47.5% Enhancement(RechargeTime)
    • 60% Enhancement(Accuracy)
    • 4% Enhancement(Heal)
    • 5% FlySpeed
    • 125.9 HP (12.4%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -3)
    • Knockup (Mag -3)
    • MezResist(Immobilize) 5.5%
    • MezResist(Terrorized) 2.2%
    • 29.5% (0.49 End/sec) Recovery
    • 84% (3.56 HP/sec) Regeneration
    • 13% Resistance(Smashing)
    • 24.3% Resistance(Fire)
    • 24.3% Resistance(Cold)
    • 14.9% Resistance(Energy)
    • 14.9% Resistance(Negative)
    • 26.2% Resistance(Toxic)
    • 19.2% Resistance(Psionic)
    • 13% Resistance(Lethal)
    • 5% RunSpeed


    This is the build i'm currently heading towards, Is there anything i missed or is this a pretty good build?
  5. I've always played with melee characters and I got my first Fire/Kin to 50 a few weeks ago. Unfortunately i don't know much about the build of controllers but i'm looking for the hands down best build for a Fire/Kin to farm with. Influence is no problem, any IO's or PVP IO's are affordable for this build to work the best it can.