Feycat

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  1. Quote:
    Originally Posted by Brillig View Post
    Hmm, did I miss this? What's the (rough) level of the quest?
    16 - it's in the your dad was a hero and left you a bequest and you have to find the key quest-series.

    Here's the wiki entry (spoilers, if you plan NOT to play a charr through... but serious, this is effing HILARIOUS when you watch it play out)
  2. Haha, anyone who's playing a charr, try and get the "Salvaging Scrap" mission (it's when you're seeking the key to your sire's treasure, you choose to talk the scrappers into helping you and you do them a favor.) It's HILARIOUS and awesome!
  3. Quote:
    Originally Posted by Paladiamors View Post
    Oh I know, I didn't think you were being rude. But at this point, we're just lucky some one is willing to take up the mantle for us. Even if he couldn't give us any sort of updates, it was a good shot of hope for everyone.
    Yeah, I think it was awfully sweet of him to notice people were sad on the forums about missing the Wednesday chat, and come chat with us, even if he was uncomfortable That's the spirit of PS in a nutshell, to me.

    Hitstreak - you guys are the gift that keeps on giving, seriously. <3
  4. Quote:
    Originally Posted by Paladiamors View Post
    Be grateful we get this at all.

    Thank you, Hitstreak, the community appreciates it. We also appreciate the morale boost.
    No, I literally mean "who is this guy" and "I miss Andy." I wasn't sneering "who is THIS guy, he'll never replace Andy! *shakesfist*"

    I honestly had no idea who it was.
  5. He's playing Torchlight 2, LoL, was playing GW, just downloaded Pandaria.

    He has no future plans right now, he's just seeing COH through to the end.

    He's not really interested in X-com.

    TonyV has arrived, to red-carpet fanfare, LOL

    His answer to "are you getting paid or doing this because you love us" was hesitation and then "Both, I'll just say that." Whatever that means...

    He'll do another 10 minutes but he really needs food...

    Blue-shirted Dev needs food badly, but he hopes the elf doesn't shoot the food!

    He mourns the bacon shortage.

    Tonyvcoh: So hey, can I have the wall behind the front desk? Just take a sheetrock saw, cut it down, and mail it to me. I'll pay postage.

    Answer (laughing) Probably not.

    He's never seen an episode of Dr. Who.

    Was it all a Nemesis plot? Only the magic 8 ball can answer that.

    It's not in his nature to put himself in front of a camera, but he saw people upset that there was no Wednesday Coffee and decided someone needed to do it. <3

    They really do appreciate the dinner. This is a freaking fantastic community, even though he was only part of it a short time.

    He can't guarantee one of these next week, but he'll do his best to make it happen.
  6. Lots of talk about sports... :P

    Internal reaction to the Unity Rally was amazing. They were amazed.

    There was a lot of cool stuff planned for the future that he's sad about.

    AP33 is pretty awesome.

    He will be at the player-sponsored dinner, feel free to stop by if you're in the Bay Area. He will not be drinking any alcohol.

    He saw Avengers 4 times in the first 3 days it was in the theaters and is sort of Avengered-out, but he did just buy the DVD. Avengers edges out Dark Knight but not by much. There wasn't enough Batman in DK. He prefers super-heroic goodness.

    DKR vs Amazing Spiderman - DKR wins, more epic in scope.

    He didn't realize Posi already did the Lore AMA.

    He cannot come rez you right now, no.

    The servers are still scheduled to shut down Nov 30th.
  7. Quote:
    Originally Posted by Slaunyeh View Post
    Why are you betraying CoH by reading these clearly subversive threads? Shouldn't you be out there doing something non-traitorous?
    The funny thing is, if you go to his recent posts, MOST of them are in this thread.
  8. Quote:
    Originally Posted by ChrisMoses View Post
    Can anyone give me a summary? Blocked at work...
    Basically so far it's been they're not encouraging a boycott. He plays GW2.

    He and Andy are playing a lot of League of Legends.

    He can't make any comment whatsoever on anything about NCSoft in any way.

    He'd have loved to see a chair assault powerset, and a zombies-with-football-gear enemy group, but he's tired of zombies as an enemy in any venue. He wants to be a ninja assaulting a pirate ship.

    The screenshot of Marauder was a set piece and wasn't going to happen in-game.

    Everyone is obsessed with his shirt.
  9. Quote:
    Originally Posted by Grae Knight View Post
    I have enjoyed it since the day after CoH was announced it was closing its doors. Lots fo stuff to do. I guess my experience is made better by the fact i have a good group of people to play with. I will miss my superheroes but Guild Wars 2 is doing a job filling my gaming desire.
    It's true. Haunt and I have been duoing games since we met in COH 8 years ago, and we were lucky enough to bump into a fantastic RP guild last week. I've never felt so comfortable with a group of people so quickly in my life <3
  10. Who is this guy?

    I miss Andy
  11. Quote:
    Originally Posted by Zemblanity View Post
    No, because I encourage people to find other games after CoH, as long as it's not on NCSoft. Now stop quoting my posts! I don't like you and the less I see of you the better.

    Sell-out.
    Stay out of the thread I'm enjoying and there's much less chance of that. I don't care much for you and your "burn the furriners!" attitude either.

    For the record? I bought GW2 well before the PS shutdown, and as a digital copy, it was un-returnable.
  12. Quote:
    Originally Posted by Zemblanity View Post
    STOP POSTING ON THIS THREAD!!

    Who the hell keeps bumping this travesty? Just let the thread die, obey the forum rules for once and stop talking about, dear god, NCSoft games!! Traitors!!

    This...

    Is...

    Paragon!!!!

    -------------- /End ----------------
    You may have noticed that before Zwill left, we were given permission to discuss other games here.

    So GTFO our thread and stop crapping in it.

    Did you bother to go threadcrap in the Secret World, Champions, WoW etc threads?
  13. Quote:
    Originally Posted by Nox__Fatalis View Post
    take it from someone who's played GW2 since release. It's no replacement for CoH. It gets old fast, there's nothing even close to the customization both in looks and power choices like there is in CoH, and without those things, what does it have going for it? It's got polish and it's pretty to look at. WvW is a lot lamer than I thought it would be, and there's really no endgame type stuff like CoH has.

    I really don't see how anyone coming from this game will enjoy it for long.
    Yay! No raids! It RUINED COH IMO when they added the pseudo "endgame" raids!

    Yay, I could make my Sylvari look EXACTLY the way I wanted her to, despite loot drops, using transmutation stones!

    Yay, my gaming partner and I play the same classes in almost completely different ways, thanks to weapon choices and skills!

    Yay! I've got an 80, 4 30s, a 20, and a 15 and I'm not even close to "done with" or "tired of" the game - it only gets "old" if you come at it from a WoW-MMO mentality - coming at it from a COH "I can play who I want to be today because the journey is the point, not how fast I can win/end it" makes it indefinitely enjoyable!

    Yay, that every game is different and saying "well, I can't fly in this game so it won't be good!" and things like that only makes you sound like an ***!

    Quote:
    Originally Posted by Gangrel_EU View Post
    Well, I for one *do* enjoy the game right now.

    So, just wondering but what kind of endgame does City Of Heroes have?

    Just asking, because for a long time, City of Heroes was well known for *not* having an endgame, and that some forum goers out there dislike the "raiding" endgame (see Incarnate/iTrials) that City of Heroes *does* have.
    +1 that.

    COH was so much better when the "endgame" was just continuing to enjoy new content and roll new characters. I never liked the Incarnates - and all the new powersets PS was putting out were much more of an "endgame" for me.
  14. You're missing another option - the free-to-play cash shop one. I'm not going back to paying a sub for any game, I don't think. But I will drop considerable money on stuff I like. In fact there's nothing that Paragon put out that I didn't buy - but I only subbed VIP every couple months.
  15. Quote:
    Originally Posted by rian_frostdrake View Post
    i don't know about your definition of bloodthirsty, but have to disagree that the carr arent, they i recall overhearing discussions about one char having a problem with a younger one, and the solution was to beat him up and scar him so that he learns. The repair merchants threaten to kill you. te whole blood legion starter quest shows that rytlock solves disputes with arena violence rather than investigating your claims against your warbrand leader. I dunno, seems a pretty violent society to me.
    I said they're not TOTALLY cold and bloodthirsty. They're bloodthirsty in a hot-blooded kind of way, which is different to me than like, the intro to 300.

    Also... you chose Blood Legion. BLOOD LEGION! I mean, if there's a violent meathead section to the Charr... it's Blood Legion!! I haven't done Blood Legion (got an Iron and Ash) because they're the least interesting to me, but Rytlock is humorous and intelligent in the cutscenes I've run across him in. Which was nice, because I hated the Edge of Destiny book, it was nice to like Rytlock in-game.

    Teaching younger charr to fall into the ranks that the ENTIRE society is built on has to be regarded as just sense. He's not going to make it otherwise.
  16. I'm pretty sure that Kodan and Tengu are poised for addition to the game. They've got locked-off areas and obvious feed-ins.

    I'm still hoping that we get Skritt and maybe Centaurs, though they'll obviously be more work.

    On Charr: yeah, they're Spartan. But they're also awesome in a kinda bromance chest-thumping kind of way, and probably have the most laugh-out-loud moments so far. They're just so EARNEST about their chest-thumping!

    Also, they have very good reason to have contempt for religion, seeing as how the Flame Legion tricked their way into leadership by worshipping false gods (Titans/Destroyers) and the Flame Legion are the ones responsible for the Foefire, suppressing the females of the race, etc - until those females rose up and kicked the **** out of the Flame Legion and helped lead the rebellion to topple them, that is.

    And the human gods have literally LEFT the building. It does no good to worship them. So charr really have good reason to believe that it's best to trust in your own arm, your own efforts, and your own companions, rather than whining and praying for some greater power to save you.

    And I love the warband system. The whole band-of-brothers, blood doesn't matter thing, the military structure to the ENTIRE culture from cub to greymane... love it. It's so unusual to have such a military culture WITHOUT them being totally cold and bloodthirsty, but they did a great job with the Charr.
  17. Quote:
    Originally Posted by Slaunyeh View Post
    Also, we can logically conclude that everyone who doesn't play games by NCSoft are crazy fruit baskets. Because us vs. them mentality is really healthy.

    I'm going to assume you're kidding rather than, you know, being an idiot, and just have to say: Not funny bro.
    I think the combo of the quote and sig kinda says it all.

    Look, there's ONE thread where we're talking about GW2. If you don't like it, don't come in here and threadsh!t. Move on.
  18. Quote:
    Originally Posted by Vaelynn View Post
    I appreciate the levelless feel of the game but at times it can get frustrating. Especially when I'm just trying to get to a node of raw materials with the constant respawning of the mobs around me. Its not so bad in Queensdale or Wayfarer's hills. But it is real nightmare when for my elementalist in Charr starter lands. The mobs aggro easily, respawns almost instantly by the time i killed the first one & to top it off the zone is quite deserted. (Maybe less people play charr?)
    Yup, Charr and Asura are the least-played races. Most-played is Human, which boggles me. I'm a human every day!

    And yeah, that's kinda the point of the levelless system. You're not supposed to be able to just run around scot-free and stripmine the lower level zones. You're supposed to be playing them! Personally, I like it. Lower-level mob drops are worth WAY more than the ore ever will be, anyway. If it aggs on me, I need to kill it and strip off its hide!

    Quote:
    Originally Posted by Vaelynn View Post
    Are you on Tarnished Coast server? I heard it is the designated unofficial RP server.
    Sure am! Just like Virtue! *RPer gangsigns*

    Quote:
    Originally Posted by Vaelynn View Post
    I think its because I played GW1 Prophecy and I got to see first-hand what the Charr did to Ascalon, that I empathize with humans more. Poor Lady Althea

    Bringing my human elementalist to Charr lands was an emotional experience. Seeing the once glorious kingdom of Ascalon brought to ruins & its defenders raised as vengeful wraiths. Although the human king (Eldebrak?) was responsible for such turning them into undead, I can't help but feel it was the Charr that drove humanity to this point.
    And the flip side of that is that the humans drove the charrs to the point where the whole Foefire had to happen, so the root of the problem was still the humans showing up and stealing the Charr land and shoving them out, IMO. The race is SO well designed, and I really their their story-quest is the best-written in the game (not alone in that thought, either!) They're just such a well-rounded race.

    Quote:
    Originally Posted by Vaelynn View Post
    I finding the elementalist rather challenging to play. Not only that I also found that the traits do not synergize well with each other. Suffice to say, I need to put in considerably more effort to accomplish the same on my elementalist as compared to my Guardian or Ranger. I have played an elementalist in GW1 and the Elementalist in GW2 feels completely different. It feels more like the Warrior in Wow where you are expected to constantly "stance dance" to be truly effective.
    Yup, that's certainly true. Though I stick to only 2 attunements (TBH, I would probably be twice as effective if I'd bother to learn the skills from all 4 of my attunements, but I cannot be arsed to do so. Fire/Water 4ever! LOL) there is quite a bit of dancing between them. It's fire to zip around and get crazy with the mobility and damage, water when my partner and I start taking heavy damage or need to kite (yay chill!) and then back to fire as needed. I also run with Arcane Shield, Sigil of Storms and Signet of Air, with the Druid or flower turrets as my elite. Works really well, for me anyway.

    That's part of what I love about the game - I've yet to meet anyone else who plays their Ele EXACTLY the way I do. There's no one true path/spec. No one yet has hollered at me in a group because I wasn't in Water attunement and "let" them die by blasting instead of supporting. It's kinda great!

    Quote:
    Originally Posted by Slaunyeh View Post
    I want Centaurs. If anyone can break the 'biped cultural imperialism', it's the 'MMO Revolution'.

    (I'm not holding my breath though)
    Gah, yes, I'd LOVE that. I've wanted centaur toons in some game - any game - for ages! And the centaurs are really well-developed, AND there's several examples (Ventari, the ones with the treaty with Lion's Arch) who give a good story "in" to having a friendly faction.

    I will pray for this, yes indeed. BUT I still want Skritt first >.> Sorry, I love rats!
  19. Quote:
    Originally Posted by Leo_G View Post
    Perhaps because my Elementalist specializes in Dagger/Dagger. I don't care much for the scepter or focus and I do keep a staff around when getting into melee is just too suicidal even for me...but I can definitely say Elementalist is hard-mode. It's definitely not as easy as Guardian or Warrior which are the only other classes I got around to trying.

    And I didn't say Elementalist was 'weak', just that it might be underpowered compared. It probably has to do with their survivability...
    Dagger/dagger FOR LYFE!! And honestly, I find my Elementalist to feel much more fun and powerful than my guardian. Just dinged 80 on the Ele and not even a little tired of her
    30 fire/30 Water/10 Arcane spec, I never even touch Air or Earth.

    Quote:
    Originally Posted by Leo_G View Post
    That said, I'm hoping they add Skritt as a playable race. Cute funny rat people obsessed with shines. Makes the perfect thief, IMO.
    YES! I can't wait for them to add Skritt. They've got Kodan and Tengu obviously positioned, but man, I want SKRITT!!

    Quote:
    Originally Posted by Leo_G View Post
    I don't think you can simply say 'I don't like bird and fish people period'. Maybe you might not like the ones you've seen so far, but I'm certain there's a way to grasp the elements of those creatures in a design you'd enjoy.
    Actually, I think he can say exactly that. In fact, I wish that folks would say things like "I don't like X" rather than "the game/devs screwed up with X." So you don't like monster races - that's cool. You're entitled. However, that doesn't mean the game screwed up, the setting is bad, the devs missed a mark, etc. It means you don't like what they're offering. And that's totally cool. There's a game out there for just about everyone. (One less now )

    Quote:
    Originally Posted by Hercules View Post
    How is this the craziest thing in the world? The point is that both games are a royal pain in the *** to play. And yes, I played EQ1 for 9 months, enough time for me to decide to get out. DAOC was a refreshing change of pace for about 2 years afterwords.
    Because classic EQ1 was all about high-end raids and tagging the spawned boss before anyone else did, it was all about grinding the same things over and over for literally hours on end, with your whole guild, in an effort to get one rare thing to drop. This bears literally no resemblance to GW2.

    Quote:
    Originally Posted by Hercules View Post
    I'm not finding that to be the case in the leve 75+ zones. Spawn rates and sizes are definitely designed for groups. And I agree with you, at times I prefer to solo - but I prefer a game that doesnt repeatedly swarm you with unbeatable odds when you choose to do so.
    I duo and solo every single zone, on a light-armor elementalist (which is reputed to be underpowered!) and don't find that much of a problem. Yeah, the mob density is greater, but it's usually not overwhelming if you don't just run face-first into everything. (My character tends to run face-first into everything >.>)

    Yes, for the upper-level zones, people tend to group up. If nothing else, the events need large numbers of people. However, I think the game kinda assumes you made a friend or two, or can find someone to group with, by the time you're 80, if that's a thing you want.
  20. Quote:
    Originally Posted by Leo_G View Post
    And he's *hard* to play. But I always enjoyed challenge. I actually heard Elementalists are underpowered currently, so maybe they'll get some attention later on.
    They're reaaaaallllly not. My elementalist is my highest-level character and she's an absolute powerhouse. There's a steep learning curve, but my god are they awesome!
  21. Quote:
    Originally Posted by Slaunyeh View Post
    I was actually a bit disappointed with the female Norn. I think it's fantastic that they've actually dared to go outside the 'sexy norm' with the female models for Charr and Asura. You have no idea how rare that is in a fantasy setting. Or maybe you do.
    Female player here... yeah, I do. You have NO IDEA how refreshed I was to have 2/5 of the races have NO BREASTS at all (I still don't know why Sylvari have them, except that the Pale Tree is essentially churning out human simulacra made of plants) and 90% of the armor models are shared between males and females... which means, while you CAN dress your females skimpy, there's lots of options not to... and you can dress your males skimpy (or not!) as you like, as well! Whee!

    Quote:
    Originally Posted by Slaunyeh View Post
    Anyway... the norn women, however, just look like super models. Super models with one heck of a six-pack granted, but I find them way too pretty. The male norn actually look like the giant-kin they are supposed to be. The females look like pretty humans that got stretched to Norn heights (and had a 'muscle skin tone' added to them when people complained).
    Except they're not giant-kin. I've never seen that claimed anywhere. They appear to be "large humans" according to the official wiki, thought cross-breeding isn't viable. There's not a single word about giants in it. Not to mention, every actual GIANT I've come across (not the Jotan, but the guys that are city-tall) are proportioned exactly like very large humans.

    Quote:
    Originally Posted by Samuel_Tow View Post
    A snarling, toothy snout and a constant slouch just doesn't lend itself to that. Yes, their designs are great as "other people," but just not as "my characters," if that makes sense. I can see them as part of a broader world, but not as something I'd like to work with. They don't have the right balance of monstrosity and humanity, because honestly... Even in the weirdest of my characters, it's the aspect of humanity I'm ultimately after. I just enjoy finding that in the weirdest of places.
    Well, diff'rent strokes and all that. To me, there's PLENTY of opportunity in every game out there to enjoy human characters. The fact that Anet put THREE out of FIVE races in the game with some sort of inhumanity in varying degrees is, to me, breathtaking and happymaking. I was never happy with the level of "unhuman" I could achieve with COH's character creator - over half my characters had some level of animalistic or fairy-ness, and all of them were still, in the end, completely people-shaped. (with funky, deformed legs, because the artists screwed up the joints on the animal legs SO BADLY)

    Quote:
    Originally Posted by Samuel_Tow View Post
    I'm a big fan of the Battle Angel Alita design of a person who has just the right features of "a person," but just enough "wrong" with them to where they're clearly not, and it's through this lens that I view the Guild Wars races. The Silvari are on-the-nose exact, but the others... Not so much. And the humans are actually too plain.
    I'm really happy with all the races. They're all very unique, all have their own signature silhouette, all have very distinct racial features. The humans are extremely pretty, the Norns are a big freakishly superheroic, and the Sylvari are weirdly uncanny-valley pretty, Charr are big and bestial and Asura are small and creepy.


    Quote:
    Originally Posted by Samuel_Tow View Post
    I don't actually have a problem with spider creatures, but with a few caveats in much the same vein. For instance, I really like Smite's Arachne, and not because she's basically a cheesecake. I like that they've managed to combine a spider and a person in such a way as to almost make you forget about the weirdness... Right up until you remember, and THAT'S what makes her work. Plus, I love her walking animation [/URL]
    Haha, no. That's not what I meant. THAT is my spider-queen from LOTRO. She's a SPIDER. Not a cheesecake Drider :P My spiders don't need boobs or faces, thank you!!


    Quote:
    Originally Posted by Samuel_Tow View Post
    So yes, the Norn are, ultimately, a disappointment to me. They do make an effort to portray a more realistic build for women, but they only go as far as "not skinny underwear models," which while admirable, doesn't really go where I think a race of giants should. Point is, they don't look like giants. You can only tell they're supposed to be big when you run across other people, but they themselves don't look big. In fact, they look kind of skinny.
    Because they're not a race of giants, and giants are human-proportioned anyway.

    As a female player, JUST giving us player models that aren't size 0 is amazingly refreshing. And I like the fact they don't look big in their own places. They shouldn't.

    There's an amazing sense of scale in GW2 that I never really felt in COH. 90% of my COH characters are tiny. Like, as small as I could make them. The WORLD never felt too big for them, though occasionally in a crowd I'd have moments of "lol, where's my character? I'm like knee-high on everyone here!"

    When I go into human lands on my Charr or Norn, there's a definite sense of SCALE. The world isn't sized for them. They feel huuuuuge. Asura feel perfectly suited for their own zone - bring them to Hoelbrak, and you FEEL freaking TINY! When my Charr ranger walks around and I see a human next to my lynx, I always have a moment of doubletake. That lynx looks TINY next to my Charr, but she's actually quite large - I just never ever see her next to other characters.

    Quote:
    Originally Posted by Slaunyeh View Post
    That was exactly my gripe with my first female Norn alt. She looks so normal (and all of Norn lands are scaled to their sizes) that I just plain forgot she was supposed to be huge. Her body shape certainly doesn't betray it. Then I went to the human area to play with a friend, and realized I was, literally, twice as tall as his warrior. It was... a very jarring moment. Particular because the body model doesn't look gigantic.
    I loved that so much!!

    Quote:
    Originally Posted by Slaunyeh View Post
    These days, my female Norn are shortstuff. Which still makes them abominably tall, but it's less weird. If it wasn't for their absolutely fantastic cultural gear, I don't think I could bring myself to play a Norn.
    Man, all the cultural gear is lovely, except the humans, which is kinda goofy. My Sylvari bought a set of the leafy culture gear ASAP.

    Quote:
    Originally Posted by Hercules View Post
    I've played a human ranger to level 80... while it's a beautiful game, I just dont see me playing it long term.

    One of the principal things that a game designer has to get right is balancing the challenge level for players. Also, one thing that CoH got right that GW2 doesn't - you need to feel that your character is becoming more powerful vs same level mobs as you gain in level.
    No, "you" don't. Maybe YOU personally do, but don't generalize. Lots of us are loving the "levelless" feel to the game.

    Quote:
    Originally Posted by Hercules View Post
    GW2 does the opposite. I was having difficulty in the level 75-80 zone, & the level 80 zone is well beyond my ability as a player. I found myself getting my teeth kicked in, repeatedly, just venturing a short distance from the "safe area". While some may relish this level of difficulty, I don't. These designers appear to have the "old school" everquest mentality.
    That is literally the craziest thing I've ever read. Like, I can't get my mind around it. Did you ever PLAY old school EQ??? GW2 is light-years away from that - some swarming undead don't even scratch the surface of it!!

    Quote:
    Originally Posted by Hercules View Post
    I'm also finding the game to be anti-social. No one calling for groups to be formed, and my zone broadcasts for forming groups have been met with silence.
    Because there's no need to group out in the world. And as has been pointed out in lots of threads, most recently and eloquently by Arcanaville, most people DON'T WANT to group up with strangers. They want to play the game at their own pace, or with their own friends.

    Personally, I found the game extremely social. I RP in /say wherever I'm at, and I now have a friendlist full of RPers, some of whom I've grouped up with for questing simply so we can continue to RP together. It led to an couple in-character guild invite, so now when I want to do dungeons, I have 2 guilds of people that I enjoy spending time with that I can group up with.

    I love - LOVE!!! - the fact that the game in no way forces me to group up with strangers in order to complete content (which COH became very bad about when all it added were trials, trials, trials!) but it also doesn't penalize me for not wanting to group up. In previous open-world MMOs, if you don't group up with the other people who are converging on the same quest mob/item, then it becomes a dirty tooth-and-nail fight to tag the mob first, and then NO ONE helps you with it. They stand there and hope you die because you tagged it before them. Now I can converge on a quest mob alongside other people, no one tags it, we all kill it, we all get rewarded and we all go our separate ways.

    It's a pretty great balance between allowing you to play at your own pace and at the same time letting you be a contributing part of the world.

    Quote:
    Originally Posted by Hercules View Post
    Regarding Charr, I couldnt bring myself to play one. If you played GW1, you know what they did to your starting area. That race is pure evil.
    Well, to be fair? The humans did it to them first. Ascalon and all that area belongs to the charr before the alien invaders showed up and pushed them out of it. Humans just came out of nowhere, took their land and built a big wall to keep them out. That wasn't "your" starting area :P

    Quote:
    Originally Posted by Samuel_Tow View Post
    That's why I say Guild Wars 2's approach of "no need to team, just be in the same area as other people." On the one hand, it's convenient for those who want to team for the mechanical benefits but don't want any of the social aspects of it, but by trusting social interaction pretty much entirely on a machine means you train people to delegate this, and so fall out of the habit of communicating with words.
    Except that doesn't tend to be the case in actual practice. While, yes, people's zone-wide cries of wanting to group up to do overworld tasks tends to go unanswered, people are constantly forming PUGs to do hard tasks and dungeons. I see it all the time - so much so that I usually tune Map chat out completely unless I'm actively looking for a group. There's no dungeon finder, there's no way to "automatically" form a team without interaction, it's the same as COH (minus the DFB group finder instaporter :P) - you call for a PUG and you form it. Or you go in-guild. Like every other game.

    Personally, the leveless-ness of the game has lent me a freedom that I'd previously only felt in COH. Because the game is about exploration and crafting and finding things at your own pace, I don't feel any pressure to play any particular character, or to level. In other MMOs, there's been a feeling that I NEED to get at least 1 character to max level asap so I can participate in all the content with my guild or friend group. And playing alts always felt like taking time away from improving my main.

    With COH and with GW2, I can pay more attention to "who do I want to be today?" I can enjoy every character equally, and take time to RP them and let them experience the world, because there's no rush. If one of my friends needs help in Metrica Province, I can go help them on ANY character. Yes, the dungeons are level-restricted, but I don't feel in a rush to start doing those either, since they're tweaking rewards right now and I'm not in any burning need to get the dungeon sets for cosmetics just yet. My green gear is fine all the way up through the level 80 dungeons. I can get rare gear if I want it. Right now, my Sylvari is in a full set of rares, transmuted to look like my level 35 cultural gear, so my loot in no way affects my look.

    It gives me a happy!
  22. Quote:
    Originally Posted by Gangrel_EU View Post
    Agreed, although I have to admit I prefer the Norn over the human females because they carry just that little bit more weight on them that I like on my real world women...
    Yes indeedy.
  23. Quote:
    Originally Posted by Samuel_Tow View Post
    If I have to be honest, the Char are probably the biggest source of disappointment for me in Guild Wars 2, largely because character design is usually my biggest source of enjoyment in most games. By FAR the most fun I've had with my characters here in City of Heroes has been with the weird and wonderful, ambitious characters like my hive queen from another planet, my literal cow girl or that creature made up of toxins, radiation and reanimated body parts. I should LOVE the Char to bits! They're giant cat people with horns, tusks and mohawks, for cryin' out loud! I should be all over those things...

    But they look like crap! The Asura re weird, sure, but at least they're expressive, and they emote like people would, but the Char? They have a zillion body and face sliders, and yet they all look the same to me. It may sound... Racist? Maybe, I don't know, but there's a reason for this. As a human being, my brain has an entire subsection devoted to perceiving and reading human faces. I can spot even the minutest differences and facial expressions. I didn't need to train this, I was born with it. I don't have nearly as advanced an apparatus in reading the expressions of cats, nor the body postures hulking hunchbacks.

    A little secret of artistry that I picked up after eight years of experimenting with character designs is something Guild Wars 2 simply doesn't have: A good "weird" character is one who looks as little like a human as possible while being as much like a human as you can get away with. You want to break up the character's silhouette, face and body structure as much as you can, but still retain key body lines and vital facial features. To this day, I find Praxis to be one of my best designs, simple though it may be, because it works on just that principle - she looks like a person at first glance, until you notice there isn't a face behind the mask. It's just a mask over blackness.

    To me, the trick to making weird characters isn't to make them completely unrecognisable and unsympathetic, so much as it is to weave into them a sense of cognitive dissonance. They need to look and feel both familiar and alien at the same time, because it's this conflict that makes them at once compelling, strange and interesting. Guild Wars NAILS this with the Silvari. Words cannot describe how happy I am with their mix of normalcy and weirdness. You can't see that from static screenshots. You need to see them move around, emote and look at you with those glowing eyes. But the rest? Fail. They look too weird for me to accept them, yet not weird enough to be interesting.

    I get that this is just my personal opinion and not an objective fact. If you like the Char or the Asura, then I don't want to take away from that. It's just that to me, their design is not very good, and that keeps me from playing them. City of Heroes taught me a basic point about gaming in general - if I don't like the look of my player character, I can't play the game for any real stretch of time.
    That's a bummer. Me, I adore big cats, so the Charr are totally dreamy. As someone who is a huge fan of anamorphic animal characters, I'm overjoyed by them, especially that they run on all fours when they don't have weapons out, and have a hunched and non-human silhouette. To me, Tauren are the disappointment of wanting to play an animalistic race, and having them be basically humans in fursuits. Charr step at least one more step away from that, which makes me happy.

    Honestly, I love your design on Praxis (she's gorgeous!!) but I find her far more creepy and unrelatable, personally, than I do Charr.

    Sidenote: Honestly, the giant spider race in LOTRO's PvP made me so happy. A completely non-bipedal, non-human race to play! The wargs were ok too, I liked that they were wolves that NEVER turned into humans.

    For me, if you want HUMANOID characters, you get that in every single solitary game out there. Finding places where that gets stretched is harder.

    And yeah, to me the Sylvari are really close to perfect in being both alien and relatable. I'd have made every single character of mine a Sylvari if my RP partner would have been amenable to it, I just love them THAT much. But seriously, I personally <3 Charr and can't get into Asura at all, so I get where you're coming from. To me, if I can't find my character at least a little "attractive" (not sexually, but in where you like the way they look and find it pleasing) then I can't get into it. It's why I almost never play male characters, I hate the way male toons look most of the time. That's why I had an Asura for about 8 levels and then rerolled another Sylvari. Couldn't do it.

    Though personally, I think if you're going on a scale of actual attractiveness, Norn females are the top. Hotcha!
  24. Bye, Andy. Of all the things about the official game, I think I will miss you most.

    Fair winds, friend.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    This is where my complaint about "races" comes in. After seeing my friend play with his Asura character up to quite high level, I got the sense that that's what I should have done... But I didn't want to play a little fish guy. The character concept I had in mind required a very large, very heavy-set type of build, hence the Norn.
    It's a shame you didn't like being a giant awesome heavy-set tiger monster. Charr > Asura when it comes to "steampunk" tech, they're much more magic-tech.

    Also, they're reptiles, not fish!