The developers need to go back to the drawing board and see how to make the scrapper secondaries different from one another. When you get to a point where you cannot tell the difference from one to the next, some changes need to be made.
People can argue semantics about how the secondaries play out, but to me it is just like Pong. In pong you had some "variation", but all it was a white square going back and forth on a tv screen.
Lets take a look at blaster secondaries. Devices and Energy Manipulation. What is sp wonderful here is that they are two very strong sets but very different in what they do. Energy and Devices have very few common powers. But what if they did give Devices a Build-Up, conservation, and power enhancer? And what if they gave Energy Manip a hold, aoe slow, invis, etc?
You need to keep powers different.
Frozen Rage
47 Ice/Emp Controller Victory