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Posts
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Joined
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This is some really good stuff. I'm going to try creating a few toons with this site in the next couple days, and post some screenshots. Hopefully, since I'm (increasingly, it seems) strongly red/green colorblind, it'll give you some good feedback.
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Hm. I see your point, Alto. I just can't think of a way for flesh tones to have meaningful names. Maybe that's why no one has tackled it yet.
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Eheh. You lost me when you started talking about tertiary colors, but I think I can see where you're going with it. I like what I'm seeing so far. It's starting to sound really helpful.
I almost never stray from a couple different skin tones, so a guide for matching them, too, could be useful, mostly for the unusual colors... Though, I suppose matching the natural colors to ethnicity might be pretty effective, too.
I really don't understand the hair color thing, so I'd appreciate any help on that one, too. Usually I just choose a primary hair color (which, quite unfortunately, ends up green half the time, I'm told) and then use a gray for the secondary to lighten/darken it. -
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Here's the plan so far. As of last night, I went back to the drawing board.
First is a list of keywords by color. I list 20 colors or so by Altoholic Monkey's names, so you can click on 'em and make a build with that as your main color. If you know you want your guy in red, click Red and it takes you to a bunch of builds that go with Red.
Second is a list of keywords by power. If you want to make your costume match your powers, you pick the power set, and see a bunch of colors that match that power's color.
Third is a list of keywords by theme. You know you want your character to have a certain look, you pick the keyword and there's a bunch of color matches there under that theme. The themes I have listed so far: angelic, demonic, patriotic, military, mysterious, magical, bold, playful, romantic, professional, cadaverous, spectral, metallic, rainbow, slimy, stormy, earthy, leafy, sinister, powerful, hazardous, tribal, gothic, and a few others I can't recall right now.
Last is a list of keywords by enemy. What I want to do here is list the various enemies and the color themes they use. If you want to make yourself look like a Paragon Protector, or an Outcast Cooler, or a Troll, then it'd tell you what colors to use.
So...
a Does this sound useful?
b What other keywords should I do?
c Who can help gather screenshots of the various bad guys in COH and COV so I can color match them?
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a) It sounds useful to me. As it stands, almost all of my toons are primary colors and shades of grey, just because those are 'safe' colors. I don't really have to figure out how they compliment each other. More than anything else, that's what's impossible.
b) The only other keyword I can think of is 'era'. Golden Age and Silver Age comics had different color schemes than modern comics, so that might be helpful.
c) I'm sure there are screenshots of the enemies compiled somewhere. I'll look. -
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On the other hand, maybe I need to be more specific with what kind of colors I'm mixing and how I'm using them. According to those filters, you can't really see the difference in some of the colors well enough to distinguish them. I might need to add a description line or something that describes the costume in real colors, rather than just having a picture of it.
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There are a ton of COH colors that I can't distinguish. A technique I had to learn for creating costumes that match is to just keep jumping back to existing parts of my costume, checking what color is hilighted, then jump back to my current part, and make sure the same location is hilighted, to make sure it matches. -
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Out of curiosity, how would you describe the 'Unaltered' image, Fault?
I've always been curious about trying to understand both colorblindness (as well as the exceedlingly rare compliment mutation quad-chromatism).
To me, the character in the protanopia costume image appears to be wearing a dark grey suit with bright yellowish-orange markings. The color-picker is fairly evenly divided between shades of orange and shades of blue. The highlighted UI bars are bright orange, where they would usually be green in the unaltered version.
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Let's see. The costume looks like a dark, very dull red. At first glance it looks grey, but it's a little bit magenta, I think. The markings are very clearly yellow. The gloves and boots look just about black. The color picker has a row of grey, then red (though the leftmost two are black in that row, and the third color barely visible) Then orange, orange, yellow, yellow, yellow (with the leftmost three being green in all three yellow rows?) One row of pale green. Beneath that, one row of all grey again, and then five rows of blue. One row that I'm relatively sure is purple, but only because it's next to all that blue, and doesn't quite match, and finally very very faint pink (though the first two are black, and the last four are all grey). You can probably see that the color picker was fairly confusing before I realized there was a pattern.... And I really didn't know the hilighted bars were green. For two years, I thought they were yellow. o_o;
Wow. You learn something every day. -
Every time I see one of these comparisons, I look, as if I could really tell if it was accurate.
I'm protanopic, like I said, but it's not like the unaltered and the protanopia filter look the same. Basically, it's like running through the filter twice for folks like me. WhatColor tells me it's fairly accurate, though, as far as I can tell. The colors it tells me for the Protanopia filter that the colors more or less are what I think I see on the unaltered version... If that even makes sense. o_o;
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Hm... I just added my two mains, and no matter what I do, they come up as 'undefined / undefined', but when I go to edit them, their powersets look like they saved correctly. I'm confused.
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This is a really helpful chart for some of us. I'm personally protanopic, which is the more rare form of red/green colorblindness (affecting the red cones, whereas the common form is deutanopia, affecting the green cones). The most interesting part, I guess, about this form is the zero-point at cyan.
Row I looks like just a variation on row A, and, in fact, 87 looks just like either 9 or 10... Somewhere inbetween, I guess. This lead to an interesting COH costume for me in the beta when I was going for all white, apparently, before I realized there was a pattern to the colors.
1, 11, 12, 21, and 31 are all black, and don't even get me started on rows K through O. Argh, purple.
I usually have my color-proficient friends and relatives help me out, or try to use a color program I have, but I appreciate this chart immensely.
I don't think it's so much if Creamed Spinach matches Split Pea Soup, but rather 'I really need blue. Where is it?'. Kudos. Now, if someone would only help us identify what color the powers are.
One day, my electric aura will match my powers.
EDIT: Oh. How did I miss Rigel_Kent's post? -
Defiance can be exciting and useful sometimes, but it's far from being as useful in practice as it is in theory.
First of all, I strongly disagree with Statesman's posted 'tactic' of using defiance. I tried a few times to use it that way, but it tends to lead to early death, particularly from missing the enemies that have been pounding on you. Couple that with the way the health meter updates currently on test (which I hope is fixed/rolled back), which doesn't let you see exactly where your health/defiance is as quickly as you need it, and it's just a bad idea.
Defiance does, however, work well as a passive ability. While keeping your health up as best you can, it kicks in when you don't have any other other recourse left, and it's exhilirating when literally backed into a corner, flashing red, and have one chance for a final gambit.
In this vein, however, I don't believe defiance kicks in soon enough. While, by the numbers, it does kick in at 39% or so, it seems like it is much lower before kicking in, and, realistically, I think what I call 'Blaster Panic', where you're worried for your continued well-being, hits more around 60% or so. Even with the increased hit point total, Blasters are frail and seeing something as significant as losing almost half your hit points is cause to at least start popping more inspirations, and, I feel, a more logical point to give the starting defiance boost.
To summarize, Defiance seems best used passively, not actively, and the threshhold currently seems to be set too low.
Otherwise, and excellent addition to the blaster archetype, and the overall comic-book feel of the game. -
Hoo... I remember way back when City of Heroes was being displayed at a long past E3 and seeing States on video for the first time.
Yeah... Video Game designers don't look like that. Guys who look like that hang out with Stan Lee, not Bill Gates.
... I wonder if Mr. States has hung out with either of these people. Hm.