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Quote:Yes true but what does the company get out of it if they cant sell the game? That is just giving away a product for free when as it stand right now, they can shutdown a game and collect a tax return, they can save it to sell at a later date (although may not be wise to do), or maybe they just want to keep it for nostalgia purposes.There could be a get-out clause for the company, that allowed them to sell the game if they were no longer interested in it, or to release it as opensource for the players to see if they could make something of it.
Yes players put a lot of time and effort into making COX their home and stuff but people tend to realize the company also put alot of time, money, effort into the game either and as players are not easily ready to give it up, why should they be forced to either sell or give it away for free all that hard work? -
Quote:But they stayed? For years for some of them. If they complained and still continue to give money what was the incentives for them (NCSoft) to even take it serious?Tortured (ha ha) metaphors aside, many of us *have* talked about NCSoft's similar behavior in the past and even complained directly to them about it.
Why no boycotts? Why no smear campaigns like now? Why no swearing off NCSoft games forever like now? Why no dogging NCSoft on ever media out there like now? Why no "Organized" effort and calling "celebrities" and media and requesting interviews with NCSoft until now? Why wasnt worth a serious effort until now?
Assuming that the "effort" is having as much of an effect as it is having now, why not put that "effort" to work the first two times? Why only when COX is on the chopping block? -
Quote:Ok all of a sudden you know everything about me. Ok that is your opinion but I can clearly say that you are wrong because I know myself and I know what I know. Not sure where you get off all of a sudden telling me what I know and dont know, when you are not even me, and you dont even know me. You view it as you think that I dont have any knowledge on that subject but you cannot say in a definitive manner that you know. Do I go around telling you what you know and dont know? No I would appreciate if you dont do it to me like you been knowing me your entire life. You dont know me like that, ok?I know you have no knowledge of the profitability of City of Heroes, or you wouldn't be saying what you're saying. Its as simple as that.
Quote:Traditionally, intellectual property rights were subservient to tangible property rights. A magazine publisher cannot claim to own the content on the magazine, and demand you destroy the actual paper you own because they decide they don't want you reading it anymore. They do own the intellectual property printed upon the paper, but as the owner of the actual paper, you can refuse to honor their request to destroy it, or even attempt to erase the content from it or be barred from looking at it. I own it, I will look at it whenever I want.
As technology has granted intellectual property rights holders more *ability* to control the tangible property, tangible rights have been mostly ignored or discounted in favor of the preeminence of intellectual property rights owners, in defiance of common law tradition. Mostly because IP property rights holders have better legal lobbies.
Common law principles state that when I buy a box, with a CD, with a program on it, I have the right to do anything I want with those things. But the law has been twisted to claim that running a program is copying it (because it has to be copied into memory) so the legal theory is that running a program I purchased can be controlled by the rights holder under their right to control "copying." Which is frankly ludicrous.
Its not automatically obvious that MMO companies have no obligation to either provide for, or at least allow their customers to continue to use the elements of the game they purchased. The legal doctrines that allow MMOs to "license" software and control even the use of the tangible elements of the software packages are very recent in nature. And they are based on interpretations of how technology works that is frankly idiotic.
One day people will have bionic implants for eyes and the current legal doctrine in force today could force such people to close their eyes when attending movies because watching them would be barred as "illegal copying of digital media to an unauthorized medium."
When we subscribe to magazines, we don't buy ownership of the content. But we do buy the right to ownership of the paper, and the use of that paper in basically any way we want, for as long as we want, short of attempting to commercialize the content ourselves. The notion that MMOs can actively prevent people from using the content because "they are owners and owners can do whatever they want" is a legal doctrine that exists primarily for software in the modern age. A content provider that attempted to exercise their rights in that fashion for most other forms of media, like magazines, would theoretically have the same rights, but would be laughed out of court, laughed at in general, and probably draw the ire of the vast majority of consumers.
That legal doctrine only works because it involves very powerful special interests, and the minutia of technological implementations, both beyond the reach of the average consumer.
What is in it for the company to keep a game running, even if it's hurting their profits, or want to use the resources elsewhere or want to cut back?
From what I get this law would only benefit the consumer which would make the monthly subscription basically mean life time access to the game even if it's hurts the company that made the game in the first place. So why would companies want to make games under those conditions? -
Quote:What is quite a while? For some, 8 years is more than quite a while for other it is not, given it is said that the overall life span of most MMOs, hundreds that are out there lifecycle is a mere 2-4 years. If Everquest was to shutdown tomorrow would it justify the shutdown of this game for you?Again, you're being WAY too literal.
Compared to a house, true, it's not much money. Compared to my entertainment budget, however, a few thousand dollars is more money than I have to spend. It's more money than I have to spend for the next few years. I can afford to spend $100 or so a year on a game subscription. I can't afford to spend $2000 or even $500 for a new high-end computer to run a new game and then pay for a subscription on top of it.
Given that Everquest opened in 1999 and is still going strong and getting updates, with no signs of closing any time soon, and CoH was still making money, I'd say "for quite a while".
But a few points about everquest; It reached 225,000 players not long after opening, and reached about 425,000 by 2003, which then is said to peaked more than 3000 players per server with nearly 400 servers, which equates to a little more than 1 million players, which COX barely broke 15% at peak. That's a lot of money. Now neither game have anywhere near that population. Yet, COX is heading to the pasture and Everquest seems to be able to live on, even with a part two at the same time. Why did NCSOft decide that COX wasnt worth keeping anymore but Sony keeps Everquest? Who knows. Maybe Sony can afford that risk more than NCSoft. Why have some housing projects in Chicago and Atlanta been razed to the ground, actual homes of people, while in other cities, homes that are older, and in even worse condition gets to stay? Why do some people collect every penny while other throw pennies away? Why didnt this game have Everquest's population size? Who knows and the way the population is said to be currently at Everquest, it may not be around much longer either but they have a sequel to go over to and here there dont seem to be one.
Maybe it's that SOny isnt planning on any realignment or maybe their realignment is different process than NCSOft. Or maybe Sony is so big that if Everquest is losing money they dont notice. Or maybe that havea different threshold/tolerance/stockholders/view/CEO than Sony just as people have different ways of looking at things.
That question of why Everquest gets to live and COX must die is the million dollar question. -
Quote:Yea shouldnt just avoid countries with Aparteid (the shutdown) but whats going on here is not that aparteid is a problem but the real question is why wasnt it an issue when it was happening to other games in other parts(other ncsoft games that have been shutdown) of ther country(NCSoft) but is a big problem when it happens in this part of the country(COX)?
2. Pointing out that other forms of games do not have a revocation problem is missing the point of a discussion of what MMOs *should* be as opposed to what they currently are. That's comparable to saying that if you were opposed to Aparteid, rather than complain about it you should simply avoid countries that practice it.
Why wasnt the issue addressed then? Or why no speak out against it then like now? Why was apathy appropriate then but not now?
This what makes it seem lees so than people caring about NCSoft done and more so it's only a problem because how dare them shutdown the game they are currently playing.
If aparteid was THAT much of a big deal and so wrong then it should have been addressed a long time ago instead of not giving a crap as long and treated as if it was the proper thing to do but when it happens here it's the most villainous thing that could ever happen to a person. -
Quote:but a computer isnt a ton of money. Relatively small amount especuially compared to the amount of money it takes to buy a house.You're taking the analogy too literally.
My point was that, as much fun as I had in the past, I wanted to continue to have fun in the future, in the "house" I was already "living" in.
(Though the analogy is beter than you think - again, I have a three-year-old Macintosh. Most of the games suggested as replacements don't run on a computer with my specs. I'd have to buy a brand-new top-end gaming computer to play most of them, so there's your "ton of money". I don't have thousands of dollars to spend on a new machine)
Quote:It's not that easy to just "replace" a home, even a virtual one, and CoH felt like home. A comfortable place where I loved its design and could roll with its quirks, where there were still things I wanted to do, and where I was expecting to stay for years to come. Now I have to start from square one and hope to find some place that has things I won't hate after a week (or, worse, after a few minutes - hello, CO Tutorial).
How many years were you, or most people for that matter, were actually expecting to have the ability to stay? -
Glad they are making it. Now about them other 50-70 employees...?
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Quote:You think that CO will end up being stand alone? It seems to be already set up for it with the solo centric gameplay and content, more so than COX. Not to mentioned it was once developed with game console in mind. I wonder if that is what they are planning on doing after CO shutters the doors?
Now, why should that be the case for a video game that you knew was an online only game?
The answer to that is that these mmorpgs are not simply just games, but communities built around a game and sustained by customers and hobbyists and people putting in real labors of love.
Again, I'm not saying that any of that should legally prevent a closure, but I could certainly see it enabling a backup recompense (that most would feel rather worthless anyway, heh).
I know I'd be a lot happier if I could have even just a strictly single-player instance of the game, despite NCSoft being tuna-brained lousy heads (that's a Calvin and Hobbes reference and not some sort of racially/nationally-charge slur!).
I like being able to log in as Electric-Knight and zap some baddies now and then and if they won't take my money for it, I'd kindly like to still be able to (without a costume, tasers and the risk of legal ramifications).
But with that question there is interesting. You think companies at least should give a warnign if things are nothing going well as they like before announcing closure that way players can guage whether their "hard work" (always thought a point of a game was for fun not work) and love can be measured and they know whether or not it's enough or not and a chance to at least try to fix it. With this much zeal over the closing think there would be this much zeal into either spending more, or getting more to join if a warning was given? -
but out of curiosity what is the "proper" thing to say to someone losing their home? Virtual or in real life?
Real life I understand the pain, virtual I dont get it. Unlike real life, you dont have to spend a ton of money to find a new home. You dont have to go through the closing procedures, contracts, loans, and actual travel to find a home, and if the house isnt in the same city then that is more stuff like jobs, moving and etc. insurance, inspection and etc. Online, you dont have to go anywhere even for a game that is not located within your particular area. Just use a search engine, try out a game, maybe pay less than 20 a month and continue. Or if you dont like it the game you come across it's easy to just walk away with nothing lost even after moving in. With a house, not so much all the time.
Really interested in what would be the "proper" thing to say to someone that is losing their home?
"Dang that sucks" and keep walking?
And another thing that complicates the matter is since i nthe case we all live inthe same "house" what is there to say then since people take the news differently it seems. Like for some it's the most horrible thing that ever happened to them in their entire existance, some it's another day in the office, others, it's annoying but meh, while others still want to go on a rampage against the company that dealt the "forclosure" and rampage against everyone that dont feel that way too.
So what would be the proper way without bias, without personal emotions? -
Quote:Yeah the government actually does that house thing from time to time, but not exactly as described though. Sometimes it's to build something else or build a park or as in at least one town in the states, I think Virginia, the area is unstable.
People have compared it to losing beloved family members or pets, but maybe a better analogy would be finally finding that perfect house for you and your family, spending years learning about the house's little quirks and decorating it so that everything was just the way you wanted it... and then the government (or some big agency) comes along, throws you out on the street, rips your house out of the ground, puts it on a truck, and moves it to somewhere unknown. Everything you spent on that house is gone. All the things you created and built for it are gone.
Sure, you still have your happy memories of living in that house, but it doesn't mean you're not homeless. It doesn't mean that your comfortable routine in a familiar environment hasn't been shattered and tossed to the winds by some uncaring third party. And "It's okay, other houses exist" is not comforting, especially not while you that your house still physically exists, but some faceless organization refuses to give it back to you and won't even say why.
*Using the analogy provided* But I dont think COX and the files will exist for much time after Nov. 30th. and wont exist, like being bulldozed. Aug 31st was like getting the letter in the mail thing saying they are taking the house, the refunds is liek the money the gov. gives you to move, and Nov. 30th is the deadline when they are coming in to claim it. -
Quote:1, you have no idea what I have knowledge in or dont have knowledge in. Do you even know me? I dont recall ever meeting you. Sure, it's profitable now but does that mean it will be that way forever? Maybe maybe not, but given that the profits are not at the level it was when it started off, and front the graphs provided here in this forum, it seemed to have been slipping aka bring in less profits.My point was that was the stupidest thing I've read in weeks. Its stupid because:
1. Pointing out that you can use other content when content access is revoked completely misses not just the point of Rangle's post, it fails to comprehend what the point of viewing content is. Human beings don't generally view content because they have a content viewing minimum they have to maintain, like calories or oxygen. If someone takes away my copy of The Avengers its not a trivial loss if I can just watch Halloween 5 instead. The loss of access to specific content is not replaceable with completely different content because content is not fungible.
2. Pointing out that other forms of games do not have a revocation problem is missing the point of a discussion of what MMOs *should* be as opposed to what they currently are. That's comparable to saying that if you were opposed to Aparteid, rather than complain about it you should simply avoid countries that practice it.
3. Speaking of analogies, analogizing the shutdown of an MMO to capricious and random ways of dying isn't stupid because of its extreme exaggeration, its stupid because it analogizes the shutdown of MMOs to other situations people would oppose and fight to prevent even more strongly. Which is a case of someone shooting themselves in their own foot, and having the bullet ricochet off the ground and blow a hole in their own forehead. Its implying the exact opposite of what was intended, in a manner worthy of ridicule besides.
4. And it ends with an implied statement about the profitability of the game, a subject you have zero knowledge about and are as a result completely wrong about. The game was, in fact, very profitable, and not in any danger of being unprofitable for the foreseeable future. That's the primary reason the developers themselves were surprised by the shutdown; they are simply barred from commenting on the specific circumstances of the shutdown.
Certainty in the face of ignorance, nonsense masquerading as logic, self-annihilating extreme exaggeration without irony, semantics without substance, all with the implication of the exact opposite of its vacuous extent.
"Stupid" seemed to cover it colloquially, but I'm generally open to elucidation upon request.
2, I used that analogy because I've seen people compare this death of a game being compared to someone killing a family member, or death, and or death of a family pet. And yea my point in pointing it out, was that it was not that serious. As you have seem to confirm but didnt call it stupid when others used that anology for the closing up. So it seems it wasnt the content of that statement that made it stupid but more so of who was saying it.
3, Then explain Rangle's point then? I seemed to have missed it. And pelase hold the insults this time if you can. -
Quote:Take note, did I call your view stupid? Did I call you stupid? But you already start with the personal attacks and so have Feycat.I'm not sure if this is a new level of stupid, or just an uncharted part of the deepest level of stupid, but I do not believe you get a reward for clearing the fog of war from every map of stupid.
I think I mentioned that many people will resort to personal attacks just for expressing a view and if for some reason there was no evidence prior, there sure is now.
You can get your point across just fine without resorting to personal attacks you know. -
Quote:Ok that is how Minecraft is set up, not NCSoft. And that is their choice, keywords there, choices not forced by law. COX do not seem to be set up for that type of play. And do not seem that NCSoft is interested in setting up COX for that. Their choice. I never said it cant be done. Where did I say it cant be done? I just said that it's not a good idea to make it a forceful law. If companies choose to do it, that is fine. If not then that should be fine too.
You are dumb.
See: Minecraft.
I bought Minecraft for $35 about a year and a half ago. I own Minecraft. Minecraft does not host servers. I host my own server (we pay about $60/year for a rented server host, however, we could run a (laggy) server from my home computer. Or play it single player.
When the Minecraft.net login server is down? I don't lose access to my single player games. I can even set my server to ignore login IDs and allow me to continue playing online when I can't log in, but that's a proposition that opens me up to hackers and griefers stopping by the server, so I don't.
In the year and a half I've owned Minecraft, it has put out 5 or 6 content updates that have significantly altered and improved gameplay, added new things, fixed bugs, and generally made the game more pleasant to play. We have never paid Mojang a single cent, over and above the initial purchase price, yet the programmers continue to work on it and add things to it.
Is it less complicated than a "real" MMO? In many ways yes, and in some ways no - I'd love to see any MMO allow free-form building and the server load that creates (let me tell you, the server map that my 9 friends and I have been playing on for the past year? It is ENORMOUS and takes forever to render in a mapping program!!!) It also allows the creation of lots of mods, skins, and server tools. You want to fly around? There's a mod for that. You want the game graphics to look prettier? You can do that. You want a system of banks like other MMOs (all banks access the same inventory) or PvP or character classes or factions? There are mods for all those things. The players have an almost inifinite ability to shape the game to their own style.
So yeah. It can be done. And Mojang has sold millions of copies and made a ton of money. And no one would ever call Minecraft a "WoW clone."
If those games are doing it the way it "should be done" then why have you bothered giving a company that is "doing it wrong" any money or time at all when you had the choice to go to a company that was doing it what you considered "should be forced by law" way of doing it?
Also Mincraft is a totally different kind of game than WoW. It's more similar to Warcraft 3 or Warcraft 2 if anything. WoW is considered to be Blizzrd's first true MMORPG just like COX is considered a MMORPG. If WoW servers were to go down, can you play it as a single player? -
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Quote:True.But at least I can continue to read the magazine's I own.
Just as easily you can pick up another game and play it.
Or maybe it's best only to stick to console games where the person is actually buying the game and even if it goes under, they still have the game?
Or only buy stuff to own from places that never ever killed a product in their entire history? If you can find one.
Never buy stuff that require updates to operate, see the console game?
Many choices out there but just about everyone here made a choice to put money into something that could end at anytime. Some of us knowingly, and seemingly some of us that didnt know. Was the process lack a bit on an indelicate touch? Probably, but so do some cases of death, since some like to compare to this end of game as their life ending too, I'll bite. Some people get ran over while others die peacefully in their sleep. Some peopel die before they are 18 while others die when they are 90. Some people never get to see the outside of the womb. Some people are brutally hacked to bits and placed in a shallow grave, while others get a million dollar funeral from loves ones.
Or maybe we are being the indelicate ones for wanting them to wait until they start losing money to shutdown, especially odd given how many people are upset at losing a few bucks on points. -
Quote:just had a vision of that scene in the first final destination film where the girl gets smashed by the bus out of the blue.everything can be yanked out from under you tomorrow :your work, your family even your own life. Are you reluctant to invest time and cash in them too?
That is how quick life can end. In any moment. -
Well CO might end tomorrow, it might end 4 years from now. I never put any money into a game I'm going to miss. I think I misplace more money than money I put into games. I knew it was no return in investment so I considered it like a movie ticket for movies that will never be released in any other media outside that theater. See the movie, want to see it again, buy another ticket and when it no longer is showing in that theater, I dont go boycott the theater because I want to see the movie some more over and over. I find another movie. The next movie may not be as good as the old one, but it may hold my interest for the moment until it to goes away.
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Quote:Then sounds like you people and the people that got "ripped off", have a very solid case and should go ahead and sue them and the case should be a slam dunk for ya'll and be over quickly. Why isnt that in the works? What is stopping ya? With evidence that solid, you shouldnt even need a lawyer to prove that fraud. Its been what about two months now nearly since the refund announcement and no one started a case? Is it hesitation because the case is not as solid as they try to put on like the was hording points for months instead of actually spending them knowing an online game can end at any moment? Or is it they are just heated right now but knwo in their hearts that it is not fraud?They were selling cash shop items up until they day before they announced the shut down of COH and even advertising them. This should be considered fraud as far as I'm concerned.
There is still people that have hundreds of dollars of paragon points they won't get refunded all because they bought them before some arbitrary date NCsoft decided upon. -
Quote:Yes, like GM discontinuing Pontiac, you have the game disks dont you? You own that.Sorry but that's not how the law works. We don't stop charging and arresting people stealing pension funds cause they aren't hurting anyone physically. Laws are made not just to protect people from harm but also secure them from fraud among various other reason..
GM can discontinue their Pontiac all they like but they can't take away the Pontiac they sold to people when they do but apparently MMO producers/developers can. This is what needs to change.
The rest was just rental. Just because you rent a car doesnt mean you own it regardless of how many miles you put on it or had it. And if the rental company just so happen decide that they can no longer or want that particular car in their fleet but some was still rented out, like when Pontiac was discontinued, they can (have) taken the car back when the term was up, or refunded the people the money and or put them in another car. That is their legal obligation but ultimately, the subscription fee is not ownership. And the company should not be forced to keep the car in fleet if they want to choose not to.
With magazines, can pay subscription and they send you magazine that you own, but if the magazine ends production, a magazine maker should not be forced to continue publication because a few want to continue reading each issue forever.
Players knew or should have knew that the subscription was not the purchase of actual property but merely rent to access data to play a game and nothing more. Not an investment where the player is suppose to expect returns or gains on what they put in for the rest of their lives. I think the only case here maybe is that NCSOft and other game creators do not make that part clear.
And i never said you had to hurt someone physically. But what actual hurt is in a company closing down a game? If it hurts that much and the feeling of the communit ycant continue without that particular media then maybe the focus need to be more on the players. Why not continue the community since it's that tightly knit, on another game or media or forum? If a lose of a game hurts that much where it can be compared to physical thing like losing a pension through actual fraud, or being murdered, then maybe it's that person that may need to go talk to someone. It's just a game. What would the wrong doing in this closing be classified as? Fraud? I think the procedures and exactly what was getting into was clearly laid out not to mention that just about anything that is rented, subscribed to, and pay for access web sites must be fraud too. I think at worse, this closing might be bad customer service and that varies by view and from what I hear, bad customer service is not illegal and probably wont be illegal anytime soon. Destruction of a community? If it's a community in reality, then it should be able to persist even if this game and the game after and the game after is gone. What would it be labeled as?
"If you get into bed with a snake knowing that others have perished doing the same thing, then do not be surprised when it bites you regardless of how nice you was to it."
Or how about building a new game, which is said to be in the plan and implement that idea and make sure that even in the year 2165 that game should still be up and running even if there is only one player left. If it's a good idea, maybe that Plan Z will be the shining pillar of how a game should be ran and pull every single customer from corporate ran games as they flock to the ideal ran game that will never end. No law is needed to do that. This is a chance to give the people a choice to choose between the old way, which is described by some here as on par with murder, pollution and fraud, or the ideal way in the way that is proposed by those tht think that law would be a good idea. If it is as good of an idea as people claimed, then when Plan Z is finished, then just about every other game on the market should be on the brink of shutting down due to lack of players. -
Quote:hmm yea WoW did come after COX. Go figure. I always thought the numbers was low because it had to compete with WoW but in reality WoW had to compete with COX and won.Setting aside the question of whether a law similar to the one being discussed would be a good idea, you'd probably lose that bet. Two reasons: first, CoH predates WoW, so it could never have been a reskined WoW-like game. We have a lot of public information regarding the design evolution of City of Heroes, and such predictions about how the Cryptic developers would have responded to any outside force are ludicrous on their face: the launch-version of City of Heroes was itself partially a risk-management design iteration of the original alpha concept. What we got at launch *was* what Jack thought was the safe version of City of Heroes.
Second, it would have taken zero effort for Cryptic to make a stand alone version of the game to satisfy the law because such things existed for the developers before launch. Not every MMO has such things, but I have first hand knowledge that City of Heroes did, at least from alpha to significantly past launch. I'm not just randomly guessing here: I'm not the only person outside of Paragon that is aware of their existence. I don't know they were kept up to date into the NCsoft era, but I don't know they weren't either.
I don't even know what the specific risk is to an MMO company that has a contingency plan to allow players to keep stand alone versions of the game if it sunsets. If I were running an MMO company, I'd make that a mandatory design requirement. For business reasons, it might never see the light of day so long as the game continued to operate commercially, but there would be zero business impact of having such a thing released to players when the business itself was no longer going to exist.
I dont think it's a bad idea if the company choose ot give away the property but do think it's not good idea to force a company to give up the property by law. Why would I make a product that if for some reason it dont do well, I have to give it away for free and let go all rights to it? Sounds like a system that can be easily be abused by the player base. Dont buy a game and wait until it goes free because by law they have to let it go for free. I dont see how that is a good idea at all, besides asa benefit for the players. How would it in anyway benefit a buisness with that law? -
Quote:Was refering to the game industry.So, you're ok with Lead Paints? Pet foods from China that have killed animals? We can always discuss Asbestos as well. I can add even more things to the list if you'd like. Should I go on?
Maybe you'd like to be driving a Pinto...
You know, I had to add this:
While I'm not a fan of most Lawyers, I found this website interesting. It has a very, very long list of what they refer to as "Defective Drugs". AKA, Drugs that Corporations have released to the market that have caused personal injury, if not death, to those taking them.
I'm sure you're "so glad" that the drug companies weren't forced to do anything they didn't wish to do with something they actually own or created.. well, maybe up until it killed or injured someone....
But even in that realm, closing a game is like a company choosing to discontinue a product.
Closing a game causes no harm to anyone so what is the logic for making a law forcing them to keep it running? That law above is like forcing GM to continue to make the Pontiac forever. I dont believe that the closing of this game caused actual injury or danger to anyone. It's a trivial matter that shouldnt even be worth the time of the law process especially when there are more important issues that should be addressed that effects actual health and lives. -
Quote:Very possible, but remember that updates cost money and I think there probably wont be another set of devs like the one here. While silence and no updates constantly being churned out, doesnt automatically means failure, but it doesnt automatically means success either. Some companies will downsize to the last dev before closing down a game while other companies can and will close down a game at the first dip below expected profits.I've been reading the CO forums lately, and one thing that really worries me is that there seems to be nothing on the horizon there. Unlike CoH, which has been getting a new zone every two issues (and huge zone revamps on the issues in between) and a constant flow of new powersets, CO has gotten exactly one new zone since it launched (and that addition was years ago) and there's nothing about any new powersets on the horizon (except for an occasional reskin of existing travel powers)
If a game like CoH, one with excited devs and frequent content updates, can die so abruptly, can a game with silent devs and no content updates have any long-term viability? I don't want to actually find myself liking it only to have it also yanked out from under me.
Although I heard some features are new, small by comparison of what we are used to, butstill update, like the Alerts I heard is a recent add. Not to mention, it is said they have a smaller player number, less devs, and thus probably got less budget not to mention they are still tryign to work out the bugs and other stuff.
I personally think that game have a good number of zones as is. Although, I wouldnt mind a couple of more. But not too many more. I think it's waste of resource to have a bunch of underused maps that look like they took a lot of time and resources to make like many maps on COX side of the house.
The powersets are already numerous andi n game I heard talks about them working on a new powerset but it is strange that no mention on the forum. So what I heard may be a rumor or people dont talk as much about things on the forum there. Then again given that the devs there are a bit more mum than the ones here, it's no surprise there isnt much talk about changes.
The way Paragon Studios did buisness and how close the devs were to the communityis probably a rare occurance in games of this size. The downside, is it might have given off a false sense of security.
I dont think CO will last another 5-6 years, but then again when COX was CO age, many people didnt think it would last 8 years total. And even COX had a slight end of game scare prior but was quickly bought by NCSoft. Some say that under Jack, this game would of died long ago. Me personally, I didnt see much problem with Jack but he didnt seem as open as the devs that followed.
Unfortunately I think many players here got used to the relatively rare dev-player relationship and most other MMO devs will seem stand-offish even though they are within normal range of dev-player relationship in most games. Even in large games like WoW which dont seem to be going anywhere do not come out with updates as often as COX, some of WoW updates are whacky as hell, like the panda stuff, and the devs dont seem to talk much to the players like they do here. Some would describe it as a "take a number and wait in line" feel to it. Which make sense given their massive population, yet they are still around.
Maybe in the future the dev-player relationship and the passion the devs seem to openly display will become the norm instead of the COX exception. -
Quote:I dont think it's criminal. And I hope it never come to law. I do not think any corporation should be forced to do anything they dont wish to do with something they actually own and or created. That is like saying that you must give up your property to someone else if you dont plan on using it or want to replace it. Like, "No, you cant trade in that car. That guy over there like seeing your car drive by his house and he wants to drive it and since you dont want it, you must give it to them."Jesus christ you make it sound like making game developers have offline servers would be the end of online video games as we know it, hyperbole much?
Sorry but selling something to someone one day then taking it away the next cause it's digital and your EULA BS said you could should be criminal and I hope one day it is.
All that monthly fee was rent, not an investment, not owning, anything besides the disks and the stuff maybe on that disk that came in the box and downloaded on the computer that you can keep. -
While a law to do that sounds like a nice idea, it wont be in practice. You think games now are trying to be WoW or WoW is the only one of it's kind? With that law, Game makers will take their buisness elsewhere, stop maling games for here or build games that are imatation of the most successful one to minimize risks.
They wont come up with risky ideas with laws that make those ideas not even worth the risk.
If a law like that existed prior to COX, then I can bet that COX would have never existed and instead of been a reskinned WoW grind fest.