Everfree_Fire

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  1. Everfree_Fire

    Nuke My Survey!

    Assuming we are ignoring RoA/FA/HoB, no, I don't take them, or plan to take them. To me, the crash really isn't worth it in most cases. I would imagine that a Aim + BU + Inferno would be a thing of beauty, though.
  2. Everfree_Fire

    Farm Builds.

    The problem with that is that the reverse is often true...Why buy the enhancement for 1mil when you can get the recipe for 15k? If I'm buying, I do look into things like that. I would assume everyone else does, too.

    Wait...Are you saying it's better to keep the level 25 frankenslotted IOs in until you hit 40-50 than to upgrade them every five, ten levels?
  3. Everfree_Fire

    Farm Builds.

    Quote:
    Originally Posted by Talen Lee View Post
    Don't buy SOs at level 22. Frankenslot yourself - it costs about the same amount and gives you about the same enhancement bonuses - and thereafter sell everything you get.

    Just some general usage tips.
    That would be what I don't do. To me, Frankenslotting is more effort than it's really worth. I don't aim for high-cost builds (since I don't earn money quickly), so I tend to not worry so much. By the time I start planning builds, the toons tend to be high enough that they can earn the money themselves...

    But seriously, 200-300m? I don't think frankenslotting could possibly make a difference of nearly 200m.
  4. So, a few things I see...

    Is there any reason you have no endred in *any* of your attacks? I see it in your toggles (Some of them rather overdone, IMO...), but I don't see one in any 'attacks', except Tar Patch. If you plan on using any of them consistently, you will end up with almost no endurance. With Tactics running, you could drop the second acc IO in every attack for an EndRed IO, and still should hit consistently.

    Black Hole, though I have never used it, cannot be more useful that Fearsome Stare, which you've dropped entirely.

    I think the Dark Servant is underslotted for how useful he is, but that's me...You may not plan on using him much.
  5. Everfree_Fire

    Farm Builds.

    Quote:
    Originally Posted by Nihilii View Post
    1-50 nets you between 200 and 300m inf if you sell your stuff at the BM, staying in SG mode the whole way. A level 50 shouldn't be on SOs except by choice because any level 50 should have enough money to afford frankenslotting and maybe even a few set IOs.
    Does it now? The *only* reason I've gotten that much inf on either of my fifties is mostly because of lucky drops/merit usage *after* I hit 50. I don't expect any of my other toons to hit that amount when they hit fifty unless I end up just as lucky with them.
  6. Everfree_Fire

    Farm Builds.

    Correct me if I'm wrong, but don't you get bosses regardless of your setting once you start hitting x4 or so?
  7. Everfree_Fire

    Farm Builds.

    Quote:
    Originally Posted by RabidBrian View Post
    What are you farming for anyways? Why do you need to farm for infamy if you only rock SO's?
    Maybe because we don't have the inf to work with IOs, or we want more for certain specialized builds we are planning? I have plans (sort of) to perma-dom a Fire/fire dom, and I certainly don't have the infamy to do this, so I'd be farming with a MM who is mostly running SOs...And is this somehow wrong?
  8. This may just be me, but I would take the sleep off of the Demon Prince. Give him more damage, more hold duration, end reduction, something besides sleep. With all your demons running, I'm not sure I've even *seen* the sleep hit, let alone last, especially with the Hellfire Demon's damage Aura.
  9. Quote:
    Originally Posted by Doomguide View Post
    Some thoughts on the Empathy side of things as I have far more experience with Empathy than with Illusion (though I do have several Illusion/*).

    7) Recovery Aura - I like the slotting Lewis has in his RA. Uses the same 3 slots I tend to use and squeaks a tiny bit more endurance out. Okay squeaks a bit more than a tiny amount out at no cost in slots and about 3 seconds more downtime, pretty much all win there. Bonus points for synching up the 2 Auras.

    8} Regen Aura - I'd be using 5 or 6 Doctored Wounds here. You want the regeneration (heal) enhanced. It's the difference between roughly 30 hp/sec (unenhanced aura) and 60 hp/sec (ED capped enhancement), for instance, on yourself .. add in the effect of Fortitude plus Regen Aura on teammates and you have a large shift in survivability and far less need to use HA and HO. Never mind the lucky recipient of Adrenaline Boost on top of all that.

    9) Adrenaline Boost - I'd use 5 slots no less, prefer 6 slots >> 5 Doctored Wounds and 1 Endmod/Rech IO. I want the regen and rech ED capped and the +recovery over 1000%.

    Reyna Morningdew of Green Machine, RO Network.
    My problem with these is that I really don't have any more slots to move. Sure, I could take out the +tohit/+rchg from Fortitude, but that's only one slot, not enough to five slot either Regen Aura or AB.

    I will admit I'm not the best and frankenslotting anything, so the idea of just grabbing one recipe from one/one from the other doesn't really come natural to me. Frankedslotting hte two to match (Endmod/rchg from Performance Shifter and Efficacy Adaptor, Heal/rcge from Numina and Doctored Wounds) Would be the most I could really work with, since I just really don't have the slots to move around much.
  10. Looking at yours, there's a few things I personally would change.

    I would switch the BasGaze-Acc/Rec for a similar one in the Thunderstrike set, so you can get the recovery bonus. I don't think that small amount of mez protection is really worth it. If you rally need the accuracy, I used the acc/dam/end, but I would just use the dam/end myself. Your accuracy is already decent enough.

    Why did you not take Deceive? Do you just not like it? Also, why have both SI and GI? The only reason I see to have them both are the LotG recharges.

    That's all I see right now...And if you have extra slots to take, take out the Dct'dW-Rec in both your heals. The six-slot set bonus isn't worth it.
  11. My problem with dropping Absorb Pain is that, when I am actually teaming, the power heals by a lot more than Heal Other, and makes a great "Oh $^&@" heal for when the tank nearly gets knocked down.

    My only issue is that there's no place to put it in without taking out a power I would rather have/need.

    My problem with Group Invisibility was the fact that I really don't like making sure everyone's in a nice little area for it. I mostly just do the RAs on the fly, but GI isn't something I want to deal with, especially when solo.

    I did make one more tweak to my build, taking out the fifth slot in Hasten and adding it to Spectral Wounds, more than likely slotting either a straight damage IO or a Dam/end IO. This drops Hasten to just under Perma- (120.3 seconds...Close enough, really.) and makes SW a bit more powerful...Which I have noticed I'm missing when fighting EBs...And most everything else.
  12. I did switch the Entropic Chaos for Decimation on my current build, even left a note on that in my post. I just happen to find the Entropic Chaos proc rather funny, if not much overall use.

    No, I'm not dropping SJ.

    Also, thanks for the heads up on the slotting to get perma-hasten. That does help.

    I'm not as worried about perma-PA because I suck at remembering to recast it. Perma-hasten I can just set to autofire and leave it alone. Can't do that with perma-PA.

    Edit...Again. So after I little finagling, I ended up moving Clear Mind to 16, health to 14, SJ to 30 (Which will only matter if/when I lackey down), Flash to 41, Fire Blast to 47 (May switch with Fireball, but that's not much of a difference), and stole the two slots from Resurrect for Hasten. Anything else of note I should do, or is everything looking as intended. I'm not dropping any powers at this point, unless I decide I'd rather have a different APP.
  13. Okay, so because I seem to have nothing better to do, I worked on a build following most (I think) of the suggestions given. Unfortunately for me, Hasten is just shy of Perma, but I think I can handle this...If I get the money for it.

    Also, for hte heck of it, I will be changing the colors every time I post a changed build, 'cause I'm weird like that. Deal with it.

    Edit 1: Switched out both Entropic Chaos for Decimation, since the stats for the powers themselves are better.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Empathy
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Spectral Wounds -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
    Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal(15)
    Level 2: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(7), BasGaze-EndRdx/Rchg/Hold(9), BasGaze-Acc/EndRdx/Rchg/Hold(9), Thundr-Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
    Level 4: Deceive -- CoPers-Conf(A), CoPers-Conf/Rchg(15), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(17), CoPers-Conf/EndRdx(19), CoPers-Conf%(19)
    Level 6: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(21), Dct'dW-Heal/Rchg(21), Dct'dW-Heal/EndRdx/Rchg(23), Dct'dW-Heal(23)
    Level 8: Superior Invisibility -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(37), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(39), RedFtn-EndRdx(39)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(31), ExRmnt-Acc/Dmg/Rchg(31), ExRmnt-EndRdx/Dmg/Rchg(31), C'Arms-EndRdx/Dmg/Rchg(34), C'Arms-Acc/Dmg/Rchg(36)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(27), EndMod-I(27)
    Level 22: Fortitude -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(48), LkGmblr-Def/Rchg(48), GSFC-ToHit/Rchg(50)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 26: Spectral Terror -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(39), U'spkT-Acc/EndRdx(40), U'spkT-Fear/Rng(40), U'spkT-Acc/Fear/Rchg(40)
    Level 28: Recovery Aura -- RechRdx-I(A), RechRdx-I(29), RechRdx-I(29)
    Level 30: Flash -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(43), BasGaze-Acc/EndRdx/Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(46)
    Level 32: Phantasm -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), BldM'dt-Dmg(34), BldM'dt-Acc/Dmg(34)
    Level 35: Regeneration Aura -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
    Level 38: Adrenalin Boost -- RechRdx-I(A), RechRdx-I(46), RechRdx-I(48)
    Level 41: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(42), Entrpc-Dmg/Rchg(42), Entrpc-Dmg/EndRdx/Rchg(42), Entrpc-Heal%(43)
    Level 44: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
    Level 47: Clear Mind -- EndRdx-I(A)
    Level 49: Resurrect -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
  14. Okay, from the top.

    By habit, I tend to mostly play solo, though I don't really want/plan on having to deal with two builds for her, so I set things up for if/when I team. This, being my first controller, was an interesting challenge for me, since the controller playstyle really didn't work for me at the time. I just do what I can with her, for now.

    I did see your guide, actually, a little after posing this. I'll delve through it some more later.

    I did have Spectral Wounds early to begin with, but I respecced her back when I moved her to her current server, since her slotting was horrible. This was after I picked up Phantasm, so it didn't seem as important at the time. Hasten...Was something I added on at the last minute, realizing that it would help bring PA back up faster.

    Yeah, I know I can get them easily, but I don't go out of my way to get them. One for CJ, one for SI if I can do it, and that'd be it, though.

    The Lockdown Proc is a habit of mine. I just personally love it. If I was being really silly about it, I'd slot the Devastation Proc in there, too. That, however, isn't worth it at all to me...I'll have to look into this one, though.

    Deceive...I actually have that in the alternate slots for the build, so I'm well aware of them...I just tend to not plan for purples.

    For SI, I might do that, but I have to decide if dropping Absorb Pain is worth it or not. If I do drop it, I certainly have the slots for your SI idea...Would just need a new power.

    For PA, would that really be better than the two Rech IOs for keeping them up? (Edit, did check, it's a few seconds difference) I didn't do any Purple slotting with them, since I originally planned on Purples for Phantasm, but if it's better suited for PA (which, if I recall your guide, is), I may plan for that.

    Phantasm with that puts me over the cap for the 6.25%, so it didn't make any sense for me to do that...Unless I get the Purple set for confusion, in which case, it would.

    Spectral Terror, if I need hte slot (or if the Damage proc doesn't work for it) I will...Just,a t the time, I didn't need the slot.

    Flash...I'll admit, I did exactly what your guide said not to for it. >> I'm...Not sure if I can scrounge up enough slots for it, but if I can, it'd work as a replacement for Absorb Pain.

    I thought about Fireball, but couldn't decide if it was really worth it. I'll have to play with it some when I get high enough to take it...Though, following your idea, it would net me the same recharge regardless, so either or works.
  15. Of those, at least for me, I'd drop Petrifying Gaze. I love holds and all (stacking that and Soul Storm is fun, but Necro can stack holds anyways.), but if one had to go, I'd do that one.

    Granted, I don't take Vengeance, but that's me
  16. So I've been sitting on this toon for a while, trying to decide how to best work with her. So I figured that it would make sense to actually ask people who work with controllers or know the powersets better than I do.

    Either way, a few quick notes.

    1: The APPs just me grabbing what seemed useful, though having at least one ranged attack from there (for the recharge from one of the range sets, unless you can point me towards a more useful one.)

    2: The LotG recipe is unlikely, but since there's nothing else to deal with there, I'll keep it there.

    3: Obviously, I'm building for recharge. if I can, I'd like to perma-hasten.

    4: Yes, there are still some SOs in there. Just pretend they are IOs and don't pester me about them.

    And so...My build. I'm at 34, with a respec, so I'm most of the way through what I can do...

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Illusion Control
    Secondary Power Set: Empathy
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Ancillary Pool: Fire Mastery

    Hero Profile:
    Level 1: Blind -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(37), BasGaze-EndRdx/Rchg/Hold(37), BasGaze-Acc/EndRdx/Rchg/Hold(39), Lock-%Hold(40), Lock-Acc/EndRdx/Rchg/Hold(40)
    Level 1: Healing Aura -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(3), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal(5)
    Level 2: Deceive -- Mlais-Acc/Rchg(A), Mlais-EndRdx/Conf(7), Mlais-Acc/EndRdx(11), Mlais-Conf/Rng(17), Mlais-Acc/Conf/Rchg(17), Pplx-EndRdx/Conf(25)
    Level 4: Heal Other -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(7), Dct'dW-Heal/Rchg(9), Dct'dW-Heal/EndRdx/Rchg(9), Dct'dW-Heal(11)
    Level 6: Absorb Pain -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(13), Dct'dW-Heal/Rchg(13), Dct'dW-Heal/EndRdx/Rchg(15), Dct'dW-Heal(15)
    Level 8: Superior Invisibility -- EndRdx-I(A)
    Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 12: Swift -- Run-I(A)
    Level 14: Super Jump -- Jump-I(A)
    Level 16: Health -- Heal-I(A)
    Level 18: Phantom Army -- ExRmnt-Acc/Rchg(A), RechRdx-I(19), ExRmnt-Dmg/EndRdx(19), ExRmnt-Acc/Dmg/Rchg(21), ExRmnt-EndRdx/Dmg/Rchg(21), RechRdx-I(25)
    Level 20: Stamina -- EndMod(A), EndMod(23), EndMod(23)
    Level 22: Resurrect -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(36)
    Level 24: Clear Mind -- EndRdx-I(A)
    Level 26: Spectral Terror -- Abys-Acc/Rchg(A), Abys-EndRdx/Fear(27), Abys-Acc/EndRdx(27), Abys-Fear/Rng(29), Abys-Acc/Fear/Rchg(29), Abys-Dam%(31)
    Level 28: Fortitude -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(40), RedFtn-EndRdx/Rchg(43), RedFtn-Def/EndRdx/Rchg(43), RedFtn-Def(45), GSFC-ToHit/Rchg(45)
    Level 30: Recovery Aura -- RechRdx(A), RechRdx(31), RechRdx(31)
    Level 32: Phantasm -- BldM'dt-Dmg/EndRdx(A), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(33), BldM'dt-Dmg(34), BldM'dt-Acc/Dmg(34)
    Level 35: Regeneration Aura -- RechRdx(A), RechRdx(36), RechRdx(36)
    Level 38: Adrenalin Boost -- RechRdx(A), RechRdx(39), RechRdx(39)
    Level 41: Spectral Wounds -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(42), Entrpc-Dmg/Rchg(42), Entrpc-Dmg/EndRdx/Rchg(42), Entrpc-Heal%(43)
    Level 44: Fire Blast -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(45), Entrpc-Dmg/Rchg(46), Entrpc-Dmg/EndRdx/Rchg(46), Entrpc-Heal%(46)
    Level 47: Rise of the Phoenix -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(48), Dct'dW-Heal(50)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 0: Ninja Run
  17. Quote:
    Originally Posted by Silas View Post
    If memory serves, I think you need about 75% recharge with Hasten and ED-maxed recharge enhancement in Hasten and AM. So, assuming you've got SB all the time, Hasten and AM both well slotted for recharge, you should only need 25-30% global recharge for AM to be perma. I'd personally still aim for the 70ish % recharge while solo as an endgame goal.
    I suppose I only have myself to blame for not mentioning this, but I hadn't planned on taking Hasten (Though, without Choking Cloud, I'd have a spot and slots for it.) I was just hoping to see how much recharge I'd need with Just ED-maxed AM and SB. Hasten would be an option, but unless I pull off perma-hasten in the process (Which I think is possible...), Hasten would do nothing but drive me crazy.

    As a note, I do have a build that could have both perma AM and Hasten, SB not required, but the thing gets expensive, and I'm not sure how effective the thing would be...Maybe a second build. I don't know.
  18. As I slowly work my level-pacted DP/Rad, I'm starting to get a good look at a powerset I've otherwise ignored, and in planning my build, there's a few things I would like to know for how effective I slot things.

    First, since I'd pacted to a DP/Kin, if I'm constantly under Speed Boost (50% recharge) and counting for Accelerate Metabolism (30%), how much more recharge would I need to get perma-AM? Regardless on the answer, I would be planning for more, but I figured it'd be nice to know the bare minimum I'd need.

    The second question is about Choking Cloud...Is it even worth taking? I don't have much of the information on it in front of me, but I'm not seeing much of a bonus, considering I wouldn't be withing Melee range often, except for maybe Hail of Bullets. Looking through some of the options for the PPP, I could find some more uses for it...But I'd like some opinions from people who have actually used it.
  19. Looking at the build, it's...Mostly capable of what I expected, but I did make a few tweaks, and still don't have Hasten permanent...Which affects Permadom, I believe.

    I dropped all the travel powers, and the Patron powers, and picked up Bonfire, six-slotted with Kinetic Crash. Gets more recharge than Positron's Blast, plus has KB protection, making karma not really needed...But then I'm still short powers, and hasten still isn't permanent. Ah well. Food for thought, though.
  20. Okay, from the top...

    Fire/fire is working for me, since I'm having fun. I'm not going to run up a new combo just to see how it works.

    I have so many melee-oriented powers since I took *all* of them. Unless I know the power is going to be useless, I'm not going to skip it. I don't know how well they work, and I know that some are underslotted for overall usefulness, and some are apparently overslotted/useless...Perhaps I will drop Ring of Fire at some point, but not yet. I know how Smoke works, it's basically the same as Flash Arrow, hence no extra slots.

    I'll note that the doms I *had* problems with I was building specifically for recharge, Hasten and everything, only taking powers that made sense...And I got bored of them, and they still didn't seem useful to me. It just never clicked. So of course I'm going to be playing around. I did mention the fact that, as of now, I'm not building for recharge, since I've seen what that takes, and I do not have the money to do so efficiently. I already know recharge is one of the most useful things Doms can build for. I just don't know if I can work

    Most of this so far is experimentation on my part. I did notice the fact that quite a few powers are melee based, and I plan around that eventually, but not right now. Perhaps when I hit the patron respec I'll have an overall better understanding of what works and what doesn't. Right now, I'm flying mostly blind...Which, again, is why I'm asking here.

    Also Snipe is only for the 5-slot 7.5% recharge bonus, for the most part. I already know it's not going to be a useful opener like on my blasters (yes, I find snipes useful.)

    No, I'm not ignoring advice. I'm listening, then seeing if *my* experience matches. My current set-up, not here, hijacked a slot from Fiery Embrace and Combustion, and nabbed Hasten to see where I was at. Pretty sure 145% recharge isn't enough for much, but i can work with that. Endurance is less of an issue right now, since I seem to not have a problem with it now that I have SOs.

    So here's the thing. I just tried building a recharge-based one, no purples...And I needed *four* LotG +Recharge to perma hasten...That's not really acceptable to me, so unless there's some other way to go around with it, Perma-dom is out, unless I get seriously lucky somewhere.
  21. Incinerate is/was that late because I hadn't intended to be in melee range often enough for it to be an issue, hence why the immobs are both there. I *might* move it up in place of Combustion at some point, but right now, neither of them serve much purpose except for a few random set bonuses.

    Also, I mentioned Hasten above, but I'll say it again. Since I wasn't building for recharge, Hasten would have only done so much on it's own. Were I aiming for Permadom, I would grab it...But as of now, I'm not. Hasten would be stuck with one slot, with one Recharge, which does...Very little, really. With the one slot, Dom's recharge is under the 90 seconds, but hasten is well outside it's range, so it doesn't do much.

    Come to think of it, staying out of Melee and Hot Feet almost seem to contradict each other, but I've already run into mobs where it's been an issue (my accuracy is horrid right now...), so I'm keeping it as is.
  22. Only controller I've decently played is an Ill/empathy...So no luck there.

    But part of what I realized on this dom is how much I could treat it like a blaster with a few statuses...And blasters I work with quite well.

    The Controls > Ranged > Melee is how I do it, too. So far, I only go into melee on teams with Hot Feet running, just to play with the slows and the PBAoE hold.

    And as to what bugged me the most? It just never clicked for me. But I keep trying, because I'm crazy like that...And I started having fun with this one. Sure, I die all over the place, but now that I have SOs, things are going much smoother...Albeit I'm still dying.
  23. So, for some unknown reason, after a handful of failed attempts, I've decided to try to play a Dominator again. So far, I've just not been able to get used to the AT. Doesn't matter at this point, I've started having fun with her.

    My only problem is, I don't really know how to slot Doms. I know recharge is always good (I don't expect to hit Permadom. I don't have that kinda of money.), but considering the endurance issues I was having, I decided to aim for recovery first, then recharge (mostly).

    I have no idea how this build would even work. I know I'm missing three powers (44, 47, 49), but I also, as of now, have no slots to put into them, so whatever I get, it'd have to be used as-is. If I could snag 3 LotG +Recharge, it'd be perfect...But I'm not that lucky. If I had two more slots, Hasten would help...But I currently don't.

    Either way, I figured that, if nothing else, I would try and see what people thought of the build. She's only sitting at level 21, so I have plenty of room to tweak.

    Villain Plan by Mids' Villain Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Fiery Assault
    Power Pool: Fitness

    Villain Profile:
    Level 1: Char -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(5), Lock-EndRdx/Rchg/Hold(7)
    Level 1: Flares -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(9), Thundr-Dmg/EndRdx(9), Dev'n-Acc/Dmg/EndRdx/Rchg(19), Dev'n-Hold%(34)
    Level 2: Ring of Fire -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(11), Enf'dOp-EndRdx/Immob(11), Enf'dOp-Acc/EndRdx(13), Enf'dOp-Immob/Rng(13)
    Level 4: Fire Breath -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(15), Posi-Dmg/Rchg(15), Posi-Dmg/Rng(17), Posi-Acc/Dmg/EndRdx(17)
    Level 6: Swift -- Run-I(A)
    Level 8: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(19), Enf'dOp-Immob/Rng(21), Enf'dOp-EndRdx/Immob(21), Enf'dOp-Acc/EndRdx(23)
    Level 10: Fire Blast -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(23), Thundr-Acc/Dmg/Rchg(25), Thundr-Dmg/EndRdx(25), Dev'n-Acc/Dmg/EndRdx/Rchg(27), Dev'n-Hold%(34)
    Level 12: Flashfire -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(27), Stpfy-Acc/EndRdx(29), Stpfy-Stun/Rng(29), Stpfy-Acc/Stun/Rchg(37)
    Level 14: Health -- Numna-Regen/Rcvry+(A)
    Level 16: Fiery Embrace -- RechRdx-I(A), RechRdx-I(31)
    Level 18: Cinders -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/EndRdx/Rchg/Hold(34)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(31), EndMod-I(31)
    Level 22: Hot Feet -- Sciroc-Dmg/EndRdx(A), Sciroc-Acc/Dmg/EndRdx(36), M'Strk-Dmg/EndRdx(36)
    Level 24: Combustion -- Sciroc-Acc/Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(36), Oblit-Acc/Dmg/EndRdx/Rchg(37)
    Level 26: Bonfire -- KinCrsh-Dmg/KB(A), KinCrsh-Acc/KB(39), KinCrsh-Rchg/KB(40), KinCrsh-Rechg/EndRdx(40), KinCrsh-Dmg/EndRdx/KB(40), KinCrsh-Acc/Dmg/KB(42)
    Level 28: Consume -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(37), Efficacy-EndMod/Rchg(39), Efficacy-EndMod/Acc/Rchg(39)
    Level 30: Smoke -- DarkWD-Rchg/EndRdx(A)
    Level 32: Fire Imps -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(42), BldM'dt-Acc/Dmg/EndRdx(42), BldM'dt-Acc(43), BldM'dt-Dmg(43)
    Level 35: Blazing Bolt -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(45), Mantic-Acc/ActRdx/Rng(45), Mantic-Dmg/ActRdx/Rchg(45), Mantic-Dmg/EndRdx/Rchg(48)
    Level 38: Blaze -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(43), Thundr-Acc/Dmg/Rchg(46), Thundr-Dmg/EndRdx(46), Dev'n-Acc/Dmg/EndRdx/Rchg(46), Dev'n-Hold%(48)
    Level 41: Incinerate -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(48), C'ngImp-Acc/Dmg/Rchg(50), C'ngImp-Dmg/Rchg(50), C'ngImp-Dmg/EndRdx(50)
    Level 44: [Empty] -- Empty(A)
    Level 47: [Empty] -- Empty(A)
    Level 49: [Empty] -- Empty(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    Level 4: Ninja Run
  24. All the time, for all four of hte pet specific procs.
  25. Everfree_Fire

    Pets and Sets

    Only things that go to your pets are things you can slot in their power (ie. Soulbound Allegiance: Chance for Build Up, Achilles' Heel: Chance for Resistance Debuff) or the four Uniques that affect pets (Edict of the Master +Defense, Sovereign Rights +Resist, Expedient Reinforcement +Res, Call to Arms +Def)...

    I think. Don't quote me on that.