EruditeBastich

Citizen
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  1. Quote:
    Originally Posted by macskull View Post
    Caltrops is meh at best unless you like to stand in one spot often (i.e. lay down Caltrops and then stand around waiting for a Stalker to try and AS you). It's also decent for getting MM pets to scatter but I didn't take it on my Spines/Regen and I don't really miss it.
    Caltrops with a lot of recharge works good for annoying those last few Willpower fiteklubbers that have to resort to using Aid Self ever since RttC became worthless in pvp
  2. [ QUOTE ]
    All I'm trying to do is get some clarity on what the core issues regarding movement here are.

    [/ QUOTE ]

    [ QUOTE ]
    Blowing someone to bits and racing away before they can respond is assuredly tactically brilliant, and my hats off to you for such a clever strategy. Were we on a battlefield, I would definitely want you on my side.

    Of course, _we_ _aren't_ _on_ _a_ _battlefield_. This is a game. And your brilliant tactical manuever is also only fun for one of the two people involved in your tactic.

    Now, your tactical strategies will have to incorporate the idea that your opponent can fight back. I'm sure you'll manage.

    [/ QUOTE ]

    While I can agree that burst-damage hit-and-run tactics were somewhat irksome when I first started pvping (I say when I first started, as it didn't take long to realize it wasn't really that hard to get some return hits in), I still have to disagree with the implementation of movement suppression as we have it now. Before I continue, please note that this is coming from someone who played an lolmelee toon in the previous system (make that doubly lol as the toon in question was a brute [SS/WP]).

    Keeping in mind that I conceded to your point of view above, throughout my personal experiences I found there were many more positive aspects to it than negative (the first positive of which would be the sheer joy of the fast paced vertical, horizontal, and lateral movement, but that aspect isn't overly relevant to the "argument" so enough on that) .

    For starters, there were many ATs that I faced which I simply could not stand in one place and fight against (in true Fite Klub style, whatever that may be) and have any chance of surviving, let alone having an opportunity to win. In order to avoid certain debuffs and "pet" style attacks, I had to be able to move very quickly and in some instances a fairly good distance away via SS or SJ (not running away, mind you, but making some definitive lateral moves to be sure). Yes, to anyone that might read this, I took to becoming a "semi-kiting brute" whenever needed; get a good laugh at that notion and move onward.

    Anyway, one of the best examples would be my brute vs Storm Summoning Controllers. First off, I had to avoid the Hurricane debuff as much as possible (or else I'd have very little chance of hitting with any attacks, at least until Rage double stacked; Hurricane is even worse for other melee ATs and powersets that don't have any major league to-hit buffs ). Secondly, I had to continually move to keep out of Tornado (and I mean continually as the little buggers follow you incessantly). On top of that, I had to watch out for areas that Lightning Cloud was summoned/spawned in, or the fight would be over within seconds as my toggles were shut down and my endurance drained completely. Then there were the slow/damaging ice patches to avoid as well.

    In the new system, without the ability to move extremely fast and avoid ALL of those things on top of whatever the Controller is tossing at me out of his/her primary set, I get completely wrecked in a laughably short amount of time. This isn't even taking into account the new Mezz Resist vs Protection garbage, which makes avoiding such dangers even more of an impossibility (which I won't go into further here as that wasn't brought up in your own statements).

    I could point out other examples of ATs/Powersets that will devastate you if you simply stand and fight like we are relegated/forced to do in the new system, but I think that will suffice to get my point across. If you need more, just ask.

    At any rate, just because some people were "abusing" (I put that in quotes as I personally don't see it as such) the previous unsuppressed movement, there were many more reasons why it was a viable system with some definite good (and I daresay necessary) aspects. This new system has just left me very much disillusioned with the notion of pvp anymore. While yes, I could move on and adapt as certain people keeping bringing up, there are even less fights I can hope to win now, not more as Castle and crew seem to profess is possible.

    I'm gonna go cry a river for Oprah now....