Erin Go Braugh

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  1. Quote:
    Originally Posted by PrincessDarkstar View Post
    Erin, did you do all the font stuff to make your post look deliberately untidy? I have tidied the fonts up in my quotes.

    I have also tried to put your quotes into topics, so they aren't in chronological order.
    Nah, it was doing it in Word than copy/pasting.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Leaving a team to me without even giving the Kheldian a chance makes me think you are in your early teens. It is a very childish attitude.
    **sigh**

    Again, read what I wrote.

    I've played the WS and PB. I've given them a chance.

    I've teamed with them. I've given them a chance.

    Folks, just try to read what is written.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Hating KB is one thing (Heaven knows I hate it myself) but you seem almost allergic to it, especially when you consider that of the KB users Khelds and energy blasters are the most preferable, since the things they hit are also going to die soon.
    That suits your style of play.

    I like running teams of efficient killing machines, not sloppy scatter-mobs.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Again this is your childish attitude surfacing, the distractions are very minor and nothing compared to what a Kheldian can bring to a team. You have either teamed with some bloody awful Kheldians, or haven't given them a chance.
    Nothing childish about experiencing something many times and judging it's not suited for you.

    That, in fact, is the opposite of being childish.

    I've given Khelds many chances and played them to see if they are worth playing.

    It suits you.

    I don't kick Khelds from teams (childish).

    I don't announce why I'm leaving (rude).

    I simply decide to play with folks who don't bring distractions to the game. In the case of Khelds, it's built in. In the case of poor blasters/scrappers/whatever, it's human error.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Uncontrolled KB is awful I agree, and I have kicked people and left teams before, but a sensible adult would judge the player not the AT.
    What is unreasonable?

    I let Khelds play however they wat and don't dictate to them.

    I don't kick Khelds from teams because their AT has problems.

    I chose not to team with bad players or flawed ATs after having teamed with both many times.

    Again, that is reasonable.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Secondly a scrapper who aggro's the entire room is only in the wrong if they cannot cope with it. Many can and do just as well if not better than some whole teams. Again judge the player not the AT.
    No, that's not the case. A scrapper who aggros a room jeapardizes the team and also fails to play the role they need to play on the team. A team needs to work as one unit. When parts of the team refuse to work as part of the unit, why not find someone who is willing to work as part of the team?

    Isn't that reasonable?
    Quote:
    Originally Posted by PrincessDarkstar View Post
    This I can understand a little more, I don't think they are more or less effective than other AT's, but you are overstating the drawbacks.


    I actually don't think you have given them a fair shake. KB takes some getting used to if you are to do it right. In the right hands it is a very powerful tool. If you had taken the time to learn how to use it you might find you actually enjoy the benefits it brings to your toons.
    Early on, I stated that this would be a likely response and I am willing to accept it as a reasonable response. Unless I hear that there are changes in the design of the Kheld, though, I don't see a reason to revisit since my issue is not with the people playing the Kheld, but with the AT design.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    I think Bill Z Bubba summed this up very well below:
    That's his opinion. If I want to ratchet up the difficulty, I can on my terms. If I don't want to, I can bring it down. Again, it's personal preference and whether you're willing to accept unneccesary distrations vs. preferred situations.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    So if you think a Cyst is slowing down a team then you either are not handling them properly, or need to realise that they are just the same as any other mob and give xp.
    Why is it unreasonable to want to play without such distractions?
    Quote:
    Originally Posted by PrincessDarkstar View Post
    This sums it up well for me. You are childishly putting anyone who has KB powers into a group. You hate KB and will avoid it as best you can rather than learn how to use it well.
    I do dislike KB, but as I said I play with blasters who have KB. I do not play with blasters who refuse to control their KB.

    If the Khelds only issue was KB, then your point would be valid.

    However, that is not the only reason I no longer play Khelds and why I prefer not to team with Khelds.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    None of the dedicated Khelds on this board scatter mobs, make missions take longer or cause teamwipes, only those who don't know what they are doing have that effect. It sounds like you don't know what you are doing.
    I'm willing to acknowledge that folks who run Khelds are good players.

    I've not indicated differently.

    Sure, there are bad Kheld players. But, as I've said, there are bad scrapper, tank, blaster players.

    Again, you and others here wish to make it personal to me by accusing me of being childish and not knowing how to play the game.

    Maybe, just maybe, I know the game very well and know how well it can be played without distractions. Maybe I've decided to maximize the game, rather than deal with limitations that you and others are willing to accept.

    Try approaching my statements reasonably and not so defensively.

    You are not a Kheld.
    Quote:
    Originally Posted by PrincessDarkstar View Post
    Lastly: I have been a little harsh here, because I really hate posts like yours claiming KB is evil and therefore Khelds are bad.
    Please read what I write.

    KB is not evil. Folks who cannot control it are not worth teaming with.

    KB+host of other issues=slower missions and other issues.

    There is a difference.

    Quote:
    Originally Posted by PrincessDarkstar View Post
    So I would say to you, get over your fear of KB, learn how to use it properly and only avoid those people who dont use it properly rather than whole AT's.
    For someone who likes to quote what I've written, please quote where I say exaclty this. It's earlier in the thread.

    I don't team with blasters who refuse to control KB.

    The KB issue is not an anti-Kheld thing, though many here want to make it into one.

    Folks,
    Some here are really, really defensive when I'm not making an issue over how well any individual plays the game.

    My issue is with the Kheld limitations and their abilities do not offset it, in my eyes.

    Stop getting personal about it. Stop internalizing design criticism.
  2. Quote:
    Originally Posted by Obsidian_Force2 View Post
    I'm sure you would love an appology, but I think your dreaming.
    A moment of growth for you...missed.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    I don't like the KB, and I personaly am not able to handle the voids and cysts.
    But that would be false.

    I can handle the cysts, et. al. I choose not to deal with them because they slow the pace of missions and the powers the PB or WS bring to the table are not enough to off-set it.

    So, they cysts are not too difficult to conquer. If you read what I wrote, instead of imagining what I wrote (as I suggested earlier), you would understand the difference.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Things that made it personal:

    I leave teams when a kheld joins because them being on the team detracts from my enjoyment.
    Hate to break it to you, but . . . you're not a Kheld. You play a Kheld in a video game.

    So, while I comment on blips on a screen, you chose to attack the actual person and not the argument.

    Perhaps some time away from the game would give you perspective.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    You could have listed your problems with the AT factually but chose to make sure everyone knew that you found them such a pox you had to leave the team to maintain your level of fun.
    I did list the problems with the AT. Again, read what I wrote and not just what you think I wrote. This seems to be a pattern.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    You apparantly do not have the ability to play well enough to handle cysts and voids when nearly everyone I have ever spoken to who does more than occassionaly dabble in Khelds is able to.
    See above.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    Thats incompetance.
    If I could not beat a cyst on a team? I suppose. However, that's not the case. You need to take more time and provide reasonable and not hysterical responses.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    You do not Know how to effectively handle voids and cysts, thus you have problems with them.

    Thats ignorance.
    There is a degree of ignorance on display, I agree.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    You find the presence of a Kheldian on the team such a detriment on your fun that you have to leave.

    Thats intolerance.
    It is. I also don't stay on teams with blasters who won't (not can't) control KB and scrappers who think they can aggro entire rooms.

    I cannot tolerate bad play from players and/or powers of ATs that effectively mimic incompetence (lack of KB control, aggroing unneccessarily, etc).

    Hey, you're used to scattered mobs, longer missions, the occassional team wipe because of unneccessary aggro. This is normal to you, not unlike folks who live in desparate poverty have grown accustomed to it. I'm simply used to a different standard of play.

    Quote:
    Originally Posted by Obsidian_Force2 View Post
    I could have said it nicely but like you I chose to say it with a little attitude, to REALLY get MY point across.

    I would be happy to accept an appology as well.
    I apologize for insulting all Khelds, those imaginary beings that populate a video game.

    Laughing here.

    Unreal.
  3. Quote:
    Originally Posted by Obsidian_Force2 View Post
    It is a game, sadly incompetance, ignorance, and intolerance are not as easy to spot as a Kheldian when it joins a team.
    Quote:
    Originally Posted by Obsidian_Force2 View Post

    Then they could just avoid you and save the trouble for all.

    If you are so incompetant you cannot handle cysts and voids your not bringing much to the team to begin with.

    If your so intolerant you cannot tolerate KB without it ruining your "game" enjoyment then again, the team isn't losing much with your absence.

    But thank you for dropping by the Kheldian forums to personaly give us all the fringer.


    Why do you choose to make it personal?

    I've said nothing about you.

    I've also stated that I don't feel players using Khelds are incompetent or use poor tactics.

    Your anger is misplaced.

    I don’t kick Khelds from teams.

    I don’t ask or demand Khelds change their style of play.

    I don’t encourage others to leave teams with Khelds that I am leaving or announce why I am leaving.

    I don’t think the drags on the Kheld build/play offset the advantages, so I no longer play them. It’s not as if the primary issues I had disappear as the AT levels. I’m not rejecting the AT without having tested for a considerable time. I also don’t play blasters (too squishy and too much KB, plus almost constant energy management issues).

    So, I think I’ve given the build a fair shake and decided it’s not for me.

    I think you should reconsider what I've actually said, instead of what you think was written. I'm willing to accept an apology, as well.
  4. It's a game.

    I play it the way I like it.

    Not unlike how folks with Khelds respond when folks groan after a Kheld joins a team.

    The game is just fine without players scattering mobs, bringing in additional team wipes, and not compensating enough to make it worth the team's while to keep the WS or PB around.

    I don't disband a team. I just leave it to have all those wonderful benefits of having Khelds on it. I also leave teams with blasters who can’t control KB and scrappers who go Leroy Jenkins. It’s nothing personal about the player behind the PB or WS, but they bring in factors that are normally associated with incompetent play – not by human tactics but by design.
  5. Quote:
    Originally Posted by Novella View Post
    So I ask, what causes those of you who have deleted Kheldians to do so?
    Knockback
    Crystals
    Found them no more or less effective than other ATs that don't have the above two. I know, this is where you tell me how little I know or appreciate them. Fine. After 28 (PB) and 22(WS) levels, I had enough of the drawbacks.

    It's also true that I've left and formed new teams when a Kheld gets on the team. I'd rather restart a team than deal with the distractions brought on by WS and PB.
  6. Here is an interesting build.

    It doesn't reach 45% exactly, but it does do a good job of maxing defense for different situations/villains. Keep in mind, you couldn't solo with it.

    Hero Plan by Mids' Hero Designer 1.601
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Sgt Fallujah: Level 50 Technology Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Leaping
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Fighting
    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(3), RctvArm-ResDam/Rchg(3), RctvArm-ResDam/EndRdx/Rchg(7), RctvArm-EndRdx(31)
    Level 1: Jab -- RzDz-Acc/EndRdx(A), RzDz-Immob%(9), RzDz-Acc/Stun/Rchg(39), RzDz-Acc/Rchg(39), RzDz-EndRdx/Stun(46)
    Level 2: Temp Invulnerability -- S'fstPrt-ResDam/Def+(A), RctvArm-ResDam(5), RctvArm-ResDam/EndRdx(5), RctvArm-ResDam/Rchg(7), RctvArm-ResDam/EndRdx/Rchg(9)
    Level 4: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(36), KntkC'bat-Dmg/Rchg(36), KntkC'bat-Dmg/EndRdx/Rchg(46)
    Level 6: Combat Jumping -- DefBuff-I(A)
    Level 8: Unyielding -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(11), RctvArm-ResDam/Rchg(11), RctvArm-ResDam/EndRdx/Rchg(13), RctvArm-EndRdx(34)
    Level 10: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx(15), Dct'dW-EndRdx/Rchg(15), Dct'dW-Heal/Rchg(17)
    Level 12: Punch -- Mocking-Rchg(A), Mocking-Taunt/Rng(17), Mocking-Acc/Rchg(19), Mocking-Taunt/Rchg/Rng(19), Mocking-Taunt/Rchg(34)
    Level 14: Super Jump -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(31)
    Level 16: Swift -- Run-I(A)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(25), HO:Cyto(25)
    Level 20: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(21), Mrcl-Rcvry+(21)
    Level 22: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(23), P'Shift-End%(23), P'Shift-Acc/Rchg(27), P'Shift-EndMod/Acc(43), P'Shift-EndMod/Acc/Rchg(50)
    Level 24: Knockout Blow -- Lock-EndRdx/Rchg/Hold(A), Lock-Rchg/Hold(29), Lock-Acc/Rchg(29), Lock-Acc/Hold(37), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(46)
    Level 26: Tough Hide -- S'dpty-EndRdx(A), S'dpty-Def/EndRdx/Rchg(27), S'dpty-Def/Rchg(31), S'dpty-Def(36), S'dpty-Def/EndRdx(39)
    Level 28: Rage -- AdjTgt-Rchg(A), AdjTgt-ToHit(37), AdjTgt-ToHit/Rchg(37)
    Level 30: Hasten -- RechRdx-I(A)
    Level 32: Resist Energies -- RctvArm-ResDam/EndRdx/Rchg(A), RctvArm-ResDam(33), RctvArm-ResDam/EndRdx(33), RctvArm-ResDam/Rchg(33), RctvArm-EndRdx(34)
    Level 35: Boxing -- Acc-I(A)
    Level 38: Foot Stomp -- Erad-Acc/Dmg/EndRdx/Rchg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40), Sciroc-Dmg/EndRdx(40), Sciroc-Acc/Dmg(43)
    Level 41: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/Rchg(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 44: Weave -- S'dpty-Def/EndRdx/Rchg(A), S'dpty-Def/Rchg(45), S'dpty-Def/EndRdx(45), S'dpty-Def(45), S'dpty-EndRdx(48)
    Level 47: Resist Elements -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48), Aegis-Psi/Status(50), Aegis-ResDam/EndRdx/Rchg(50)
    Level 49: Unstoppable -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet