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I'm a lvl36 Grav/FF controller and here is what I would like to see for pre-32 play.
1) Dimension Shift sucks - give me a real AoE hold. Give me the ability to increase gravity in an area so much that enemies can't even stand (Weight of the World).
2) If I can't get another hold then make crush/multiple crush slow powers (a suggestion that was posted earlier) like shiver. The fact that I can immobilize crowds isn't that big a deal if they can still use their ranged attacks.
3) Do something about propel.....the long animation and recharge time with the high endurance costs makes it barely worth using. I can do more DPS with lift than with propel and that's not right when propel is supposed to be our "damage" power.
4) More damage. I don't care how you do it or what you call it, cuz as I mentioned above.....Propel just isn't workin' for me.
This is my first and only MMORG (or whatever u call it) so I'm not sure how it's done in the world of fairies and elves and I don't care. If CoH has to break "tradition" and make contollers/summoners a little more powerful than other games then like Schwarzenegger says..."Do it!"
"Nerf me?!? Nerf you!!"
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I dont think you need to make em more powerful. The fact is, many of us are happy with our powers. They might not be the most powerful, but i personally think that the controller Archtype is the most rewarding and versatile AT in the game. The reason people grind is because they want to experience new and better things. I think the controller pre32 grind is a MUST. Hell if there is a nerf, dont put it on the pets, put it in stuff that will hurt us more pre 32.(coming from someone with 2 controllers post 20 and pre 32 ATM)
I think when we get our pets, we finally feel complete as an archtype. we FINALLY feel like we can street hunt.
yes i know you gravs want some more dmg and hold powers, which i think you can use, but please pleasse dont nerf the rest of the controller ATs so that grav becomes even.