Emerald Moon

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  1. Emerald Moon

    WP/DM tanker

    I was also wondering if when i19 comes out I should swap fitness out for fighting. If I do this, where will I get the slots to properly slot and IO fighting pool?
  2. Emerald Moon

    WP/DM tanker

    Ah ok I see what you're saying with the +heal.
    I like some of the changes you made, particularly with those sets of Aegis I had in there. I made a few changes in order to slot a bit more towards defense. I took out a piece of Miracle from RttC since I don't need the +rec, and I took out a piece of serendipity from indomitable will and sacrificed the 3% acc buff. With those two extra slots I added 2 sets of kin. combat to midnight grasp and shadow punch. So there I sacrificed 1/2% HP from crushing impact, but not a huge change.

    Thanks for all your advice. I'm gonna keep fiddling with it, and probably won't respec till after i19, but I'll see you around in-game
  3. Emerald Moon

    WP/DM tanker

    Quote:
    Originally Posted by Amazing_Guy View Post
    Well to start out, you have a capped set, so you need to do something with that.
    Yeah I know one of my sets of Numi caps one of my +hp bonuses, but I thought at least the 2 pieces would be worth it for the 12% regen, and the 6% heal might come in handy since I do have a self heal in DM.
    I've been working a lot on getting my regen and health up, but that's lead me to a pretty squishy build, hence why I've tried to up my defense with some kinetic combats...
    But what do you mean I'm wasting slots by 6-slotting more than 1 power with the same set?
  4. Emerald Moon

    WP/DM tanker

    Hey, I really love my wp/dm tanker, but she's been kinda squishy, so I've been working on a build for her. But I'm pretty bad at creating builds, so I was wondering if you all had any suggestions or advice. I don't have all the money in the world, but am willing to work hard to make it. Here's my build so far, thanks in advance for your help.

    Hero Plan by Mids' Hero Designer 1.81
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Tanker
    Primary Power Set: Willpower
    Secondary Power Set: Dark Melee
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: High Pain Tolerance -- (A)(3)(3)(5)(5)(7)
    Level 1: Shadow Punch -- (A)(15)(45)(48)
    Level 2: Mind Over Body -- (A)(7)(9)(9)(11)(11)
    Level 4: Shadow Maul -- (A)(13)(13)(15)(17)(17)
    Level 6: Fast Healing -- (A)(19)(19)
    Level 8: Indomitable Will -- (A)(21)(21)(23)(23)(25)
    Level 10: Rise to the Challenge -- (A)(25)(27)(27)(29)(29)
    Level 12: Taunt -- (A)
    Level 14: Hurdle -- (A)
    Level 16: Health -- (A)(31)(31)
    Level 18: Quick Recovery -- (A)(31)(33)
    Level 20: Heightened Senses -- (A)(33)(33)(34)(34)(34)
    Level 22: Stamina -- (A)(36)(36)
    Level 24: Hasten -- (A)
    Level 26: Super Speed -- (A)
    Level 28: Resurgence -- (A)(36)
    Level 30: Siphon Life -- (A)(37)(37)(37)(39)(39)
    Level 32: Strength of Will -- (A)(39)(40)
    Level 35: Soul Drain -- (A)(45)(45)(46)(46)(46)
    Level 38: Dark Consumption -- (A)(40)(40)(42)(42)(42)
    Level 41: Midnight Grasp -- (A)(43)(43)(43)
    Level 44: Combat Jumping -- (A)
    Level 47: Focused Accuracy -- (A)(48)(48)
    Level 49: Physical Perfection -- (A)(50)(50)(50)
    ------------
    Level 1: Brawl -- (A)
    Level 1: Sprint -- (A)
    Level 2: Rest -- (A)
    Level 1: Gauntlet
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 22.38% Defense(Smashing)
    • 22.38% Defense(Lethal)
    • 14.56% Defense(Fire)
    • 14.56% Defense(Cold)
    • 4.875% Defense(Energy)
    • 4.875% Defense(Negative)
    • 6.125% Defense(Psionic)
    • 12.69% Defense(Melee)
    • 6.75% Defense(Ranged)
    • 16.75% Defense(AoE)
    • 25% Enhancement(RechargeTime)
    • 12% Enhancement(Accuracy)
    • 12% Enhancement(Heal)
    • 10% FlySpeed
    • 386.53 HP (20.63%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 3.3%
    • MezResist(Immobilize) 8.25%
    • MezResist(Terrorized) 5.5%
    • 20% Perception
    • 4% (0.067 End/sec) Recovery
    • 90% (7.042 HP/sec) Regeneration
    • 3.125% Resistance(Negative)
    • 3% Resistance(Psionic)
    • 20% RunSpeed
    • 5% XPDebtProtection



    Code:
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    |-------------------------------------------------------------------|