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Posts
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Joined
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Thanks, Fury. I'll definately check this out!
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Greetings from Freedom Server:
I seem to be hopeless at slotting, and to make matters worse, I'm horrible at getting and keeping influence.
Because of this, I was hoping someone could take my build I got from a (wealthier) SG mate and convert it into a VIABLE farming build with only SO's and, if needed, a couple of CHEAP IO's?
Here's the current (apparently extremely expensive) build:
(copy/pasting code is below the build export)
Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/
Guardian of Abbadon: Level 50 Natural Controller
Primary Power Set: Fire Control
Secondary Power Set: Kinetics
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Speed
Power Pool: Fighting
Ancillary Pool: Fire Mastery
Hero Profile:
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Level 1: Char
(A) Devastation - Accuracy/Damage
(3) Devastation - Damage/Endurance
(3) Devastation - Damage/Recharge
(5) Devastation - Accuracy/Damage/Recharge
(5) Devastation - Accuracy/Damage/Endurance/Recharge
Level 1: Transfusion
(A) Touch of the Nictus - Accuracy/Endurance/Recharge
(7) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
(9) Touch of the Nictus - Accuracy/Healing
(9) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
(11) Touch of the Nictus - Healing
Level 2: Fire Cages
(A) Positron's Blast - Accuracy/Damage/Endurance
(11) Positron's Blast - Damage/Range
(13) Positron's Blast - Damage/Recharge
(13) Positron's Blast - Damage/Endurance
(15) Positron's Blast - Accuracy/Damage
(15) Positron's Blast - Chance of Damage(Energy)
Level 4: Siphon Power
(A) Accuracy IO
Level 6: Combat Jumping
(A) Luck of the Gambler - Recharge Speed
(7) Luck of the Gambler - Defense/Recharge
(17) Luck of the Gambler - Defense
(17) Luck of the Gambler - Defense/Endurance
Level 8: Hot Feet
(A) Obliteration - Damage
(19) Obliteration - Damage/Recharge
(21) Obliteration - Chance for Smashing Damage
(21) Obliteration - Accuracy/Damage/Recharge
(23) Obliteration - Accuracy/Damage/Endurance/Recharge
(23) Scirocco's Dervish - Accuracy/Damage
Level 10: Hurdle
(A) Jumping IO
Level 12: Hasten
(A) Recharge Reduction IO
(25) Recharge Reduction IO
(25) Recharge Reduction IO
Level 14: Flashfire
(A) Positron's Blast - Accuracy/Damage
(27) Positron's Blast - Damage/Endurance
(27) Positron's Blast - Damage/Recharge
(29) Positron's Blast - Damage/Range
(29) Positron's Blast - Accuracy/Damage/Endurance
(31) Positron's Blast - Chance of Damage(Energy)
Level 16: Health
(A) Numina's Convalescence - Heal
(31) Numina's Convalescence - Heal/Recharge
(31) Numina's Convalescence - +Regeneration/+Recovery
Level 18: Super Speed
(A) Blessing of the Zephyr - Knockback Reduction (4 points)
(19) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
(33) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
Level 20: Stamina
(A) Efficacy Adaptor - EndMod
(33) Efficacy Adaptor - EndMod/Recharge
(34) Efficacy Adaptor - EndMod/Accuracy
Level 22: Cinders
(A) Lockdown - Accuracy/Endurance/Recharge/Hold
(34) Lockdown - Endurance/Recharge/Hold
(34) Lockdown - Accuracy/Hold
(36) Lockdown - Accuracy/Recharge
(36) Lockdown - Recharge/Hold
(36) Lockdown - Chance for +2 Mag Hold
Level 24: Siphon Speed
(A) Accuracy IO
Level 26: Speed Boost
(A) Efficacy Adaptor - EndMod/Recharge
(48) Efficacy Adaptor - EndMod
Level 28: Kick
(A) Damage Increase IO
Level 30: Tough
(A) Impervium Armor - Psionic Resistance
(37) Impervium Armor - Resistance
(37) Impervium Armor - Resistance/Endurance
(37) Impervious Skin - Status Resistance
Level 32: Fire Imps
(A) Expedient Reinforcement - Resist Bonus Aura for Pets
(33) Call to Arms - Accuracy/Damage/Recharge
(39) Expedient Reinforcement - Damage/Endurance
(39) Expedient Reinforcement - Accuracy/Damage/Recharge
(39) Expedient Reinforcement - Endurance/Damage/Recharge
(40) Call to Arms - Accuracy/Damage
Level 35: Transference
(A) Performance Shifter - EndMod
(40) Performance Shifter - EndMod/Accuracy
(40) Performance Shifter - Accuracy/Recharge
(42) Performance Shifter - EndMod/Recharge
(42) Performance Shifter - EndMod/Accuracy/Recharge
Level 38: Fulcrum Shift
(A) Recharge Reduction IO
(42) Recharge Reduction IO
(43) Accuracy IO
(43) Accuracy IO
(43) Endurance Reduction IO
(45) Endurance Reduction IO
Level 41: Weave
(A) Luck of the Gambler - Recharge Speed
(45) Luck of the Gambler - Defense
(45) Luck of the Gambler - Defense/Endurance
(46) Kismet - Accuracy +6%
Level 44: Fire Ball
(A) Positron's Blast - Accuracy/Damage
(46) Positron's Blast - Damage/Endurance
(46) Positron's Blast - Damage/Recharge
(48) Positron's Blast - Damage/Range
(48) Positron's Blast - Accuracy/Damage/Endurance
Level 47: Fire Shield
(A) Steadfast Protection - Knockback Protection
(50) Titanium Coating - Resistance
(50) Titanium Coating - Resistance/Endurance
(50) Steadfast Protection - Resistance/+Def 3%
Level 49: Rise of the Phoenix
(A) Recharge Reduction IO
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Level 1: Brawl
(A) Damage Increase IO
Level 1: Sprint
(A) Celerity - +Stealth
Level 2: Rest
(A) Recharge Reduction IO
Level 1: Containment
Level 6: Ninja Run
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| Copy & Paste this data into Mids' Hero Designer to view the build |
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I read somewhere there is a bind or macro group you can set up to allow you to:
1. Teleport into the middle of the enemy
2. Revert to human
3. Activate sunless mire
Followed by a second macro that pops you to dwarf form and drops ITS mire as well.
I'm hopeless with macros, could someone dredge these up and repost them, along with any OTHER macros or binds you think are worthwhile? -
Some iconic powers (well, to those of us who grew up in the 70s at least...):
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Giant growth: Several versions: self only, target only, and party.
Restrictions: Useable ONLY outdoors.
Effect: Increases characters avatar size to approx. the size of the statue of Atlas in Atlas Park. Increases def vs lethal, smash and all elementals as well as toxic. no def increase vs mental or magical effects. partial immunity to gravity based powers (they act as a slow rather than their normal effect).
(Imagine fighting the Kraken with a party of 8 'super sized' characters!)
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SHRINK: -self, -target, -party versions.
Restriction: none.
Effect: Shrinks party to roughly the size of a 'pet' such as the imp (very small).
Drawback: reduces HP and resistances by 25% across the board.
Bonus: Harder to be hit, ability to easily break LOS by moving behind other objects/players/npcs.
Side effect: Opens up an entire new world to the players. Mini adventures (pun intended) could be placed all over the game world, ranging from mouse holes to beehives to ants nests and more!
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Shapeshifting:
Straightforward: Two pools...animate and inanimate.
Inanimate allows transforming into:
-sheet of ice. Player unable to attack, but avatar covers large area, causing enemies to slip and fall, and granting protection from cold/fire to allies.
-Wall of water. Player transforms into a 10'x10' wall of water that sloshes forward and deluges the enemy, causing crushing and lethal damage and a 'drowning' damage over time (DoT).
-Vortex. Player transforms into a mini-tornado that can hurl enemies into the air, slam them into walls, and cause disorientation and stuns.
Wall of stone. Transforms player into a 15x15 wall of stone that can block enemy attacks (high enough to prevent enemy jumping onto/over it). Player defenses and hit points increase dramatically. When players health equals or is less than the amount of health they had at the time of the shapeshift, the power ends prematurely, or ends after 15 seconds regardless.
Wall of Steel. As above, but more health/armor.
Wall of ice. As above, but offers less armor/health, but adds resist to fire/cold.
Random Object: Disguise (stealth) power. Transforms the player into a random inanimate object such as a box, table, lamp, safe, etc. Causes enemies to lose LOS and makes player undetectable. This is a toggle power. No other powers can be used during this toggle.
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Animate object: Transform into various animals.
-Insect. Player becomes a random insect. Bee, ant, etc.
-vermin. Player becomes a mouse, rat, squirrel, rabbit, etc.
-giant cat. Lions and tigers, etc.
-Bear. Tanking form 1. Maul, rend and hug attacks.
-Rhino. Tanking form with a charge attack.
-Gorilla. Scrapper form. High damage punch, ability to throw enemies, but not much defense.
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TIME CONTROL:
Time control would be the ultimate crowd control powerpool, enabling the player and his team to take control of the battlefield.
Powers:
-Slow enemy, self explanatory
-speed ally, reduce powers recharge time, increase move speed, increase defenses. single target.
-accelerate metabolism (as per current power)
-temporal inversion reverts target to an earlier stage of life, i.e. turn an old man into a young man, removing much of their power
-scry future: friendly group power that glimpses future possible events, giving the party bonuses to defenses and attacks.
-temporal stasis: single target attack, freezes target in place and removes their ability to acquire LOS on anyone, making it possible to do 'sneak attacks' at will, stacking, by scrappers
-Time heals all: Rapid healing over 30 seconds. party affect.
-temporal displacement: self only, 15 second duration. Freezes everything within 100 yards, including team members, but not the caster.
-Time stop: This is the 'nuke' for the set. Works same as temporal displacement, except the entire party is free to move around for 15 seconds while everything else within 100 yards is frozen in place. -
Lotus got P'TAH hooked back into the SG. Thanks all, and good to see you again, Arch. Any chance you remember me after all this time?
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Heroes, Villains, greetings.
I am an old member of this SG and recently returned to the game and have not been able to find any of the members.
CoD used to be a primal force on this server and my inability to locate any of its members is of concern to me.
If any members of Children of Data see this message, would you please message me here or in-game.
My IG chat handle for Infinity is P'TAH